
Dungeon Master S - 2e |

Ferrun notes that it looks like these bodies have been looted! Their broken rapiers and torn armor remain but are essentially worthless. Whoever did it though missed a secret compartment in the heel of one of the sisters’ boots, which contains 6 pp and a small emerald worth 45 gp!

Dungeon Master S - 2e |

The path to the The city of Holy Xatramba is clear, and by the next morning, you find yourselves on the outskirts. You're here to recover the statue, but this place is bigger than expected.
You know you're looking for The Plaza of the Feasting Fiend. Will take a Survival, Perception, or relevant Lore skill to help find it more easily.[/ooc]

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Heyou! keeps his eyes open, and looks for the Plaza. It is hard, with everything around to see, but he tries.
survival: 1d20 + 8 ⇒ (10) + 8 = 18

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"Sorry 'bout that, Ferrun." says Heyou! as he manages to get some sort of sticky concoction all over himself and Grumpy Kitty. "Dis tastes real good, though, right?"

Ferrun Munkustrap |

"Well, I spent a lot of time getting my fur just right and just when I'm ready to keep adventuring, I find this sticky stuff all over it. I think some of it is my own blood as well. What kind of a place is this? If you want to eat the sap, Heyou!, go right ahead, but I think I've had enough of this! You look around, but I've got to take care of this."
Ferrun spends another twenty minutes refocussing, casting lay on hands on his wounds, and then refocussing again all while trying to get the sticky sap out of his fur.
I am about thirty four hit points short of my max if anybody has treat wounds.

Dungeon Master S - 2e |

You have time to cover healing out of combat.
4d20 ⇒ (20, 20, 5, 9) = 54
Founded in 3699 AR, the city of Holy Xatramba was once the capital of a sprawling empire of which Kibwe was only an eastern provincial capital. Holy Xatramba warred with the now-extinct neighboring nation of Rastel, which summoned legions of demons to defeat their enemy. Though strong in their worship of hero-ancestors and the goddess Pharasma, the people of Holy Xatramba were overrun and the city fell. The few survivors fled, principally to Kibwe, and left behind many ancient secrets and powerful relics.
Demons have cavorted in the ruins of Holy Xatramba ever since, in mockery of the city’s former name. Evil cultists also flock to the site to openly worship demon lords. However, a green dragon named Olohimba—a devout Pharasmin who labors to unlock the city’s many religious secrets—still dwells at the heart of Holy Xatramba and fights against the demons, cultists, and ghosts who all occupy the fallen city....
The party stays focused, avoiding any unsavory interactions. You are, after all, on a mission of the utmost importance.
The Plaza of the Feasting Fiend is on the northern edge of the city of Holy Xatramba. The plaza is now hemmed in on three sides and consists of a series of chambers and rooms in the shadows of looming, crumbling stone buildings.
This wide courtyard has an imposing wooden double door at the western end. Each side of the double door bears an enormous carving of a six-fingered hand with long, curved talons. Mosaics on the walls show a horrifying humanoid with saurian and simian features, long sharp horns, and six-fingered clawed hands devouring a variety of creatures. Narrow alcoves to the north and south lead to smaller doors, and the north door is slightly ajar.

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"Big door first, that always works best, right?"
Heyou! checks out the doors for traps or tasty spiders.

Dungeon Master S - 2e |

No locks, no traps, no tasty spiders.... but he does hear rhythmic chanting on the other side....
1d20 ⇒ 9

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Holton is careful for how he is dressed in this particular city to not look too pious or show any sign of his worship. His stern orcish glare is all people need to see of his personality.
He approaches beside Heyou when he is checking the doors. He readies his weapons and raises his shield.
"I am ready, goblin. Open the door so that we may see what horrors await us on the other side."

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"Gotcha, boss!" Heyou! opens the doors.
Moved everybody up

Dungeon Master S - 2e |

This huge plaza is open to the sky. Several slender pillars stand at the plaza’s edges, with each ending at a broken point a dozen feet above the ground. The western edge of the plaza is painted with a massive hideous face—a simian creature with scaly skin, open mouth, and horns long enough to stretch from one side of the plaza to the other over a pair of double doors. The face’s open mouth contains a semicircular pool adorned with small stone spikes that resemble sharp teeth. An enormous rune of a crude multi-limbed stick figure is carved into the plaza’s floor, and blood splatters testify to past sacrifices made in this circle.
In the center of the room is a terrifying man who bears a symbol of the same rune. Attending him are a pair of beautiful young women. Guarding him is a humanoid dinosaur with a narrow, fanged head similar to raptors and solid, heavy legs like sauropods. It wields a long spear and clearly possesses an intellect!
"WHO DARES INTERRUPT THE RITUAL OF NYAMAT MSHWE‽"

Dungeon Master S - 2e |

Round 1:
Kicsit: Go
Dinosaur thing: TBD
Cultists: TBD
Chivivit: TBD
Sir Holton: TBD
Cultist Leader: TBD
Ferrun: TBD
Heyou!: TBD
Cultists: 1d20 + 11 ⇒ (14) + 11 = 25
Dinosaur thing: 1d20 + 18 ⇒ (8) + 18 = 26
Ferrun: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Heyou!: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Holton: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
Chivivit: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Kicsit: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29

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"I have never known how to answer this question. Their tone indicates anger, but the question begs for introductions. It is two calls to action, one diplomatic and the other not. Let us be rid of this creature who causes my brain to hurt with silly questions that need not be answered. IT IS US, WHO INTERRUPTS YOUR VILE RITUAL. IF YOU WISH TO NO BE INTERRUPTED, STOP DOING EVIL."
Holton bangs his warhammer on his shield, preparing for battle.
"The single brain celled lizard is mine. Dispatch the caster. Leave the women until they show that they are of a similar violent temper to my own."

Dungeon Master S - 2e |

Kicsit, you can take 1 Action to Recall Knowledge. It's a secret check, so I'll roll it now. Kiscit can't quite put his finger on this thing. It's strange, that's for certain!
Regardless, he casts a riotously colorful spell REF: 1d20 + 12 ⇒ (14) + 12 = 26, though the creature snarls as it averts its eyes. In Taldane it shouts, "You'll pay for that you slip!"
It lowers its head, lumbers forward, and puffs out its chest to show a necklace of humanoid hands it wears as wicked trophies! When it comes face-to-face with Sir Holton it jabs its longspear at his chest Stab: 1d20 + 18 ⇒ (8) + 18 = 26 for DMG: 1d8 + 8 + 1d10 ⇒ (4) + 8 + (3) = 15
Stab: 1d20 + 13 ⇒ (9) + 13 = 22 MISS
The two women laugh at the wound as they too close a bit, hurl spears, then draw forth a back up spear:
Red v. Heyou!: 1d20 + 11 ⇒ (9) + 11 = 20 MISS
White v. Heyou!: 1d20 + 11 ⇒ (12) + 11 = 23 for DMG: 2d6 + 6 ⇒ (6, 5) + 6 = 17
Round 1:
Kicsit: Glitterdust!
Dinosaur thing: ATK
Cultists: ATK!
Chivivit: Go
Sir Holton: Go
Cultist Leader: TBD
Ferrun: TBD
Heyou!: TBD
1d20 + 8 ⇒ (3) + 8 = 11

Dice Bot |

Chivivit looks at the dinosaur and says, "Did you hear the one about the dinosaur?
First casts evil eye -- DC22 Will or frightened
Followed by Hideous Laughter - DC22 Will or stuff...
Critical Success The target is unaffected.
Success The target is plagued with uncontrollable laugher. It can't use reactions.
Failure The target is slowed 1 and can't use reactions.
Critical Failure The target falls prone and can't use actions or reactions for 1 round. It then suffers the failure effects.

Dungeon Master S - 2e |

Chivivit works a one-two punch against the talking dinosaur:
Will v. Evil Eye: 1d20 + 15 ⇒ (19) + 15 = 34
Will v. Tasha: 1d20 + 15 ⇒ (20) + 15 = 35
Something doesn't translate as the creature ignores everything thrown its way -both Chivivit's magic and Sir Holton's hammer.
The cult leader conjures forth a magical spear made of pure force and jabs it at Heyou! Spiritual Weapon: 1d20 + 16 ⇒ (1) + 16 = 17, but his aim is wildly off.
Round 1:
Kicsit: Glitterdust!
Dinosaur thing: ATK
Cultists: ATK!
Chivivit: Magic
Sir Holton: MISS
Cultist Leader: Magic
Ferrun: Go
Heyou!: Go
Round 2:
Kicsit: Go
Dinosaur thing: TBD
Cultists: TBD
Chivivit: TBD
Sir Holton: TBD
Cultist Leader: TBD
Ferrun: TBD
Heyou!: TBD

Ferrun Munkustrap |

Ferrun steps forward and strikes at the dinosaur.
Claws (1st Attack): 1d20 + 15 ⇒ (2) + 15 = 17
Slashing Damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8
Claws (2nd Attack): 1d20 + 11 ⇒ (9) + 11 = 20
Slashing Damage: 2d6 + 4 ⇒ (3, 6) + 4 = 13

Dungeon Master S - 2e |

Ferrun's attacks fair no better, and he's met only with laughter!
Round 1:
Kicsit: Glitterdust!
Dinosaur thing: ATK
Cultists: ATK!
Chivivit: Magic
Sir Holton: MISS
Cultist Leader: Magic
Ferrun: Miss
Heyou!: Go
Round 2:
Kicsit: Go
Dinosaur thing: TBD
Cultists: TBD
Chivivit: TBD
Sir Holton: TBD
Cultist Leader: TBD
Ferrun: TBD
Heyou!: TBD

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While, for a moment, he thinks about rushing forward, he decides that it would be better to take out the people in the way. Then, he can burn the leader with impunity!
So, he throws a fire bomb at the dino first.
mod alch fire at dino: 1d20 + 13 ⇒ (2) + 13 = 15
2 fire splash if not a critical fail
And then a cold bomb
mod front vial at dino: 1d20 + 13 - 5 ⇒ (3) + 13 - 5 = 11
2 fire splash if not a critical fail
He then pulls out his dagger.

Dungeon Master S - 2e |

Heyou! is REALLY off his game as none of his alchemical mojo lands anywhere near the foe!
Round 2:
Kicsit: Go
Dinosaur thing: TBD
Cultists: TBD
Chivivit: TBD
Sir Holton: TBD
Cultist Leader: TBD
Ferrun: TBD
Heyou!: TBD

Dungeon Master S - 2e |

Red: 1d20 + 9 ⇒ (10) + 9 = 19 FAIL
White: 1d20 + 9 ⇒ (12) + 9 = 21 PASS
The northern foe gets glitter in her eyes!
The dinosaur creature attacks Sir Holton savagely with its spear, hoping to stab a path towards the squishier targets in the back:
Spear 1: 1d20 + 18 ⇒ (18) + 18 = 36 for DOUBLE DMG: 1d8 + 8 + 1d10 ⇒ (5) + 8 + (4) = 17
Spear 2: 1d20 + 13 ⇒ (16) + 13 = 29 for DMG: 1d8 + 8 + 1d10 ⇒ (3) + 8 + (4) = 15
Spear 3: 1d20 + 18 ⇒ (9) + 18 = 27 for DMG: 1d8 + 8 + 1d10 ⇒ (8) + 8 + (10) = 26
Do you want to use your reaction on the crit?
The violence is awful, even to experienced adventurers!
The two cultists behind converge on Ferrun:
Red Conceal: 1d20 ⇒ 20Red ATK 1: 1d20 + 14 ⇒ (19) + 14 = 33 for DOUBLE: 2d10 + 6 ⇒ (7, 4) + 6 = 17
Red Conceal: 1d20 ⇒ 4 CONCEALMENT MISS
White ATK 1: 1d20 + 14 ⇒ (7) + 14 = 21 MISS
White ATK 2: 1d20 + 9 ⇒ (2) + 9 = 11 MISS
Round 2:
Kicsit: Glitterbomb
Dinosaur thing: ATK
Cultists: ATK
Chivivit: Go
Sir Holton: Go
Cultist Leader: TBD
Ferrun: TBD
Heyou!: TBD
Red: (Dazzled through round 12)

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Sir Holton takes a massive blow but is able to absorb some of it with his shield. He takes a moment to Heal himself and swings back.
Heal: 3d8 + 24 ⇒ (7, 3, 5) + 24 = 39
Attack: 1d20 + 14 ⇒ (13) + 14 = 272d8 + 5 ⇒ (7, 4) + 5 = 16

Dungeon Master S - 2e |

Per slack, the last hit on Holton was a miss. Did your shield survive the hit Sir Holton?
Taking the beating the half-orc gives it right back! The return hit only leaves a minor wound though!
Round 2:
Kicsit: Glitterbomb
Dinosaur thing: ATK
Cultists: ATK
Chivivit: Go
Sir Holton: Hit
Cultist Leader: TBD
Ferrun: TBD
Heyou!: TBD
Red: (Dazzled through round 12)
Dino: 16

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Sturdy shield has 64HP. But absorbing the second blow does make a lot more sense from that perspective.

Dice Bot |

Chivivit looks at white, with his evil eye DC22 Will or frightened 1 (or 2)
He then casts phantom pain at white.
mental damage: 2d4 ⇒ (3, 4) = 7 plus on failed save, sickened 1, and persistent mental 1d4

Dungeon Master S - 2e |

Chivivit tries the same type of attack, hoping the humans are easier targets:
White v. EE: 1d20 + 11 ⇒ (6) + 11 = 17 Frightened 1
White v. PP: 1d20 + 11 ⇒ (7) + 11 = 18 Sickened 1, Persistent Mental 1d4
It works like a charm, or an illusion as the case may be.
Meanwhile the leader's spiritual spear continues its work on Heyou!:
ATK: 1d20 + 16 ⇒ (12) + 16 = 28 for DMG: 1d8 + 4 ⇒ (3) + 4 = 7
He then points at Ferrun and an utterly cold ray of darkness tinged with unholy energy flies forth
ATK: 1d20 + 16 ⇒ (5) + 16 = 21 MISS
Round 2:
Kicsit: Glitterbomb
Dinosaur thing: ATK
Cultists: ATK
Chivivit: Magic
Sir Holton: Hit
Cultist Leader: Magic!
Ferrun: Go
Heyou!: Go
Red: (Dazzled through round 12)
Dino: 16
White: 7 Frightened 1, Sickened 1, Persistent Mental 1d4

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"Ow! Stop that!" yells Heyou!
He rushes forward past everyone (and probably provoking multiple times)
He then throws two alchemist's fires at the leader.
bomb: 1d20 + 13 ⇒ (1) + 13 = 14
bomb: 1d20 + 13 - 5 ⇒ (3) + 13 - 5 = 11
fire!: 2d8 + 1 ⇒ (2, 8) + 1 = 11 Plus fire splash 2, and Persistent Fire 3

Dungeon Master S - 2e |

Heyou! rushes forth like some kind of charging cavalry knight, albeit shorter, less armored, and less wise.
The dino creature is quick on the draw:
AoO: 1d20 + 10 ⇒ (3) + 10 = 13 but misses!
The other two are totally taken by surprise. Unfortunately, he can't make good on the bold gambit.
Round 2:
Kicsit: Glitterbomb
Dinosaur thing: ATK
Cultists: ATK
Chivivit: Magic
Sir Holton: Hit
Cultist Leader: Magic!
Ferrun: Go
Heyou!: Ouch
Round 3:
Kicsit: Go
Dinosaur thing: TBD
Cultists: TBD
Chivivit: TBD
Sir Holton: TBD
Cultist Leader: TBD
Ferrun: TBD
Heyou!: TBD
Red: (Dazzled through round 12)
Dino: 16
White: 7 Frightened 1, Sickened 1, Persistent Mental 1d4

Ferrun Munkustrap |

Ferrun, who is feeling the heat on all three sides lets his fury unleash on the dino (green).
Claw Attack: 1d20 + 15 ⇒ (7) + 15 = 22
Slashing Damage: 2d6 + 4 ⇒ (2, 3) + 4 = 9
Claw Attack: 1d20 + 11 ⇒ (8) + 11 = 19
Slashing Damage: 2d6 + 4 ⇒ (5, 4) + 4 = 13
As a third action, he raises his shield protecting himself.

Dungeon Master S - 2e |

Ferrun's assault is thwarted!
Round 3:
Kicsit: Go
Dinosaur thing: TBD
Cultists: TBD
Chivivit: TBD
Sir Holton: TBD
Cultist Leader: TBD
Ferrun: TBD
Heyou!: TBD
Red: (Dazzled through round 12)
Dino: 16
White: 7 Frightened 1, Sickened 1, Persistent Mental 1d4

Dungeon Master S - 2e |

From his position of safety, Kicsit hurls a trio of missiles at the sauro-humanoid! It's going to take many, many more missiles, but they clearly hurt.
The creature tries all the harder to mow down Sir Holton, who is currently a one man blockade between the foe and the rear line. With a snarl he foregoes the spear and tries to by Sir Holton:
ATK!: 1d20 + 18 ⇒ (6) + 18 = 24 for DMG: 1d8 + 8 + 1d10 ⇒ (2) + 8 + (3) = 13
NOM: 1d20 + 13 ⇒ (1) + 13 = 14 MISS
NOM NOM: 1d20 + 8 ⇒ (8) + 8 = 16 MISS
It celebrates it's lone hit as any blood is good in its opinion!
The two cultists also press, trying their hardest to overwhelm Ferrun.
Red Dazzled: 1d20 ⇒ 15 Flanking Spear: 1d20 + 14 ⇒ (7) + 14 = 21 MISS
Red Dazzled: 1d20 ⇒ 15 Flanking Spear: 1d20 + 9 ⇒ (8) + 9 = 17 MISS
Red Dazzled: 1d20 ⇒ 1 AUTOMISS
The other woman wretches to try and shake the nausea even as her headache continues to ravage her: Mental: 1d4 ⇒ 1
FORT: 1d20 ⇒ 5 but fails. So she attacks!
Spear: 1d20 + 14 - 1 - 1 ⇒ (2) + 14 - 1 - 1 = 14 MISS
Spear: 1d20 + 9 - 1 - 1 ⇒ (10) + 9 - 1 - 1 = 17 MISS
Flat v. Mental: 1d20 ⇒ 18 PASS
Round 3:
Kicsit: MM
Dinosaur thing: ATK!
Cultists: ATK!
Chivivit: Go
Sir Holton: Go
Cultist Leader: TBD
Ferrun: TBD
Heyou!: TBD
Red: (Dazzled through round 12)
Dino: 24
White: 8 (Sickened 1)

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Reaction: Blood Vendetta on the bite sent my way (assuming it's piercing or slashing damage). DC 22 Will save.
Level 3 Fear, DC 22 Will for the 3 creatures in front of me.
Attack on Dino: 1d20 + 14 ⇒ (19) + 14 = 332d8 + 5 ⇒ (7, 5) + 5 = 17
Link to Blood Vendetta and Fear:
https://2e.aonprd.com/Spells.aspx?ID=675
https://2e.aonprd.com/Spells.aspx?ID=110

Dungeon Master S - 2e |

WIll v. Blood Vendetta: 1d20 + 15 ⇒ (4) + 15 = 19 The bite immediately opens up an arterial wound on the creature itself!
Sir Holton opts for a spell, and the bleeding dino-human seizes the opportunity with an attack: AoO: 1d20 + 18 ⇒ (10) + 18 = 28 for DMG: 2d10 + 8 + 1d10 ⇒ (9, 2) + 8 + (1) = 20 the wound is severe, but not enough to deter Sir Holton!
Dino Will v. Fear: 1d20 + 15 ⇒ (9) + 15 = 24 PASS
White v. Fear: 1d20 + 11 ⇒ (2) + 11 = 13 FAIL
Red v. Fear: 1d20 + 11 ⇒ (1) + 11 = 12 CRIT FAIL
The spell works beautifully. The half-orc knight follows up with a solid blow! not a crit
Round 3:
Kicsit: MM
Dinosaur thing: ATK!
Cultists: ATK!
Chivivit: Go
Sir Holton: Boom
Cultist Leader: TBD
Ferrun: TBD
Heyou!: TBD
Red: (Frightened 3, Dazzled through round 12)
Dino: 42 (Frightened 1, 2d6 Persistent Bleed, weakness 1 to piercing and slashing damage)
White: 8 (Frightened 2, Sickened 1)

GM Orsen |

Bot for Chivivit.
The witch spots an opportunity to make the fear worse or keep it present. Casting Evil Eye on the dino, DC22 but he is already Fear 1.
Up next...
"Q: Why did the dinosaur cross the road?
A: To eat the chickens on the other side."
He casts Hideous Laughter. DC22. With modifiers for Fear/Evil Eye as well as the hilarity of this joke.
Evil Eye: https://2e.aonprd.com/Spells.aspx?ID=798
Hideous Laughter: https://2e.aonprd.com/Spells.aspx?ID=150

Dungeon Master S - 2e |

Will v. Eye: 1d20 + 15 ⇒ (15) + 15 = 30 PASS
Will v. Laughter: 1d20 + 15 ⇒ (9) + 15 = 24 PASS
The ahvothian doesn't find the joke in the least bit funny!
Frustrated, the cultist leader brings an unholy blessing to the battlefield and closes in to let his minions bask in its awfulness!
Round 3:
Kicsit: MM
Dinosaur thing: ATK!
Cultists: ATK!
Chivivit: Magic
Sir Holton: Boom
Cultist Leader: MAGIC
Ferrun: Go
Heyou!: Go
Red: (Frightened 3, Dazzled through round 12)
Dino: 42 (Frightened 1, 2d6 Persistent Bleed, weakness 1 to piercing and slashing damage)
White: 8 (Frightened 2, Sickened 1)
Mshwe: (Bless to 5')

Ferrun Munkustrap |

Ferrun continues to focus his attack on green,
Claw Attack: 1d20 + 15 ⇒ (14) + 15 = 29
Slashing Damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11
Claw Attack: 1d20 + 11 ⇒ (13) + 11 = 24
Slashing Damage: 2d6 + 4 ⇒ (4, 6) + 4 = 14
He finishes by raising his shield to protect himself.

Dungeon Master S - 2e |

Ferrun strikes hard once, but his second attack misses by a scale!
Round 3:
Kicsit: MM
Dinosaur thing: ATK!
Cultists: ATK!
Chivivit: Magic
Sir Holton: Boom
Cultist Leader: MAGIC
Ferrun: Hit
Heyou!: Go
Round 4:
Kicsit: Go
Dinosaur thing: TBD
Cultists: TBD
Chivivit: TBD
Sir Holton: TBD
Cultist Leader: TBD
Ferrun: TBD
Heyou!: TBD
Red: (Frightened 3, Dazzled through round 12)
Dino: 54 (Frightened 1, 2d6 Persistent Bleed, weakness 1 to piercing and slashing damage)
White: 8 (Frightened 2, Sickened 1)
Mshwe: (Bless to 5')

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"Stupid cultist full of hate!
Heyou! gonna make you 'late'!
Burn you, bite you, make you cry,
never know the reason why!
Me no like your blade for force,
Make me so mad, but of course,
Heyou! gonna make you pay,
gonna ruin your very last day!"
Heyou! chucks a fire bomb at the cultist leader.
bomb!: 1d20 + 13 ⇒ (14) + 13 = 27
fire!: 2d8 + 1 ⇒ (5, 7) + 1 = 13 plus 2 splash and 3 persistent fire
He then picks put a nice bottled lightning, and chucks that at the leader!
bomb!: 1d20 + 13 ⇒ (15) + 13 = 28
electricity: 2d6 ⇒ (1, 4) = 5 Plus 2 splash and flatfooted until start of my next turn
He then lobs his returning dagger!
+1 returning dagger, vs FFAC: 1d20 + 13 - 8 ⇒ (17) + 13 - 8 = 22
piercing: 1d4 + 1 ⇒ (3) + 1 = 4
Heyou! looks very pleased with himself.

Dungeon Master S - 2e |

Heyou! finds his groove! Only his dagger fails to connect!
Round 4:
Kicsit: Go
Dinosaur thing: TBD
Cultists: TBD
Chivivit: TBD
Sir Holton: TBD
Cultist Leader: TBD
Ferrun: TBD
Heyou!: TBD
Red: (Frightened 3, Dazzled through round 12)
Dino: 54 (Frightened 1, 2d6 Persistent Bleed, weakness 1 to piercing and slashing damage)
White: 8 (Frightened 2, Sickened 1)
Mshwe: 23 (Bless to 5', FF until Heyou! 4, PErsistent Fire 3)

Dungeon Master S - 2e |

Trying to hamper the crazed cultists even more, Kicsit brings some glitter to the party:
Red FORT: 1d20 + 13 ⇒ (14) + 13 = 27 PASS
White FORT: 1d20 + 13 ⇒ (4) + 13 = 17 FAIL Dazzled
The dinosaur-humanoid takes a change of tactic and immediately disengages from Holton and Ferrun. He then makes a break for Heyou!
Bite: 1d20 + 18 ⇒ (11) + 18 = 29 for DMG: 2d10 + 8 ⇒ (9, 3) + 8 = 20
The heavily thwarted cultists continue to keep up the pressure.
Red, dazzled and frightened, tries to obey her leader:
Dazzled Flat 1: 1d20 ⇒ 10 Spear v. Ferrun: 1d20 + 14 - 2 ⇒ (7) + 14 - 2 = 19
Dazzled Flat 2: 1d20 ⇒ 8 Spear v. Ferrun: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
Dazzled Flat 3: 1d20 ⇒ 19 Spear v. Ferrun: 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 17
But she utterly fails, drawing condemnation from the leader!
White, not much better
Dazzled Flat 1: 1d20 ⇒ 5 Spear v. Ferrun: 1d20 + 14 - 1 - 1 ⇒ (14) + 14 - 1 - 1 = 26 for DMG: 2d6 + 6 ⇒ (6, 3) + 6 = 15
Dazzled Flat 2: 1d20 ⇒ 8 Spear v. Ferrun: 1d20 + 9 - 1 - 1 ⇒ (3) + 9 - 1 - 1 = 10 MISS
Dazzled Flat 3: 1d20 ⇒ 6 Spear v. Ferrun: 1d20 + 4 - 1 - 1 ⇒ (20) + 4 - 1 - 1 = 22 DMG (Hit, not crit): 2d6 + 6 ⇒ (5, 2) + 6 = 13
Round 4:
Kicsit: Glitterdust
Dinosaur thing: Switcharoo
Cultists: TBD
Chivivit: Go
Sir Holton: Go
Cultist Leader: TBD
Ferrun: TBD
Heyou!: TBD
Red: (Frightened 2, Dazzled through round 12)
Dino: 54 (Frightened 1, 2d6 Persistent Bleed, weakness 1 to piercing and slashing damage)
White: 8 (Frightened 1, Sickened 1, Dazzled)
Mshwe: 23 (Bless to 5', FF until Heyou! 4, PErsistent Fire 3)

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Move, strike, strike. On dino.
Attack 1: 1d20 + 14 ⇒ (1) + 14 = 152d8 + 5 ⇒ (6, 5) + 5 = 16
Attack 2: 1d20 + 9 ⇒ (15) + 9 = 242d8 + 5 ⇒ (3, 7) + 5 = 15

Dungeon Master S - 2e |

Sir Holton follows, but can't connect with either swing!
Round 4:
Kicsit: Glitterdust
Dinosaur thing: Switcharoo
Cultists: TBD
Chivivit: Go
Sir Holton: Miss
Cultist Leader: TBD
Ferrun: TBD
Heyou!: TBD
spoiler=DM]
Red: (Frightened 2, Dazzled through round 12)
Dino: 54 (Frightened 1, 2d6 Persistent Bleed, weakness 1 to piercing and slashing damage)
White: 8 (Frightened 1, Sickened 1, Dazzled)
Mshwe: 23 (Bless to 5', FF until Heyou! 4, PErsistent Fire 3)[/spoiler]