Dungeon Master Sssssssss's "The Slithering" (Inactive)

Game Master Chris Marsh

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Default Exploration Mode:

Assumption of Ferrun Scouting
[dice=Hostiles]d20[/dice]
[dice=Ferrun]d20+8+1[/dice] (Search)
[dice=Pazúr]d20+10+2+1[/dice]
[dice=Heyou!]d20+7+1[/dice]
[dice=Holton]d20+13+1[/dice]
[dice=Chivivit]d20+7+1[/dice]
[dice=Kicsit]d20+8+1[/dice]

*If you do not make a specific post (with referenced skill and modifier) this will be the assumed action and initiative roll.

Perception:

[dice=Chivivit]d20+7[/dice] (T, LLV)
[dice=Ferrun]d20+7[/dice] (T, LLV)
[dice=Kicsit]d20+8[/dice] (T, DV)
[dice=Pazúr]d20+9[/dice] (+2 if INIT, T, LLV)
[dice=Heyou!]d20+7[/dice] (T, DV)


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Radiant Oath

CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

will save: 1d20 + 7 ⇒ (11) + 7 = 18 Frightened 1, and that attack actually hits


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Heyou! zigs when he should have zagged DMG: 1d6 + 6 ⇒ (6) + 6 = 12

Round 1:
Ferrun: Hit
Chivivit: TUHL
Heyou!: Mad Bombs
Sir Holton: Blind
Warriors: ATK
Kicsit: Go
Seer: TBD
Pazúr: TBD

DM:

White: 2 Blind until Round 2 turn. No reactions so long as spell sustained.
Black: 15 (3 Persistent Fire)
Green: 2
Blue: 34 (3 Persistent Fire)

Grand Archive

HP 53/53| AC 19 | Fort +10, Refl +11, Will +10 | Perc +8 (darkvision) |

Kicsit sees an opportunity and casts a ball of multicolored light behind the group of baddies
(DC21 Will) area noted on the map


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Kicsit weaves a hypnotic pattern.

Blue: 1d20 + 8 ⇒ (2) + 8 = 10
Black: 1d20 + 8 ⇒ (2) + 8 = 10

Both boggards are utterly fascinated by the display!

The leader in the back hops forward into the fracas, blindly bumping into her guard. She releases a croak so potent you can see the air shake! It washes over the party, splitting eardrums! Sir Holton, Ferrun, and Heyou! need to make a basic REF save versus Sonic: 4d6 ⇒ (2, 1, 6, 2) = 11

Round 1:
Ferrun: Hit
Chivivit: TUHL
Heyou!: Mad Bombs
Sir Holton: Blind
Warriors: ATK
Kicsit: Hypnotic Pattern
Seer: Seer stuff
Pazúr: Go

Round 2:
Ferrun: Go (May need bot)
Chivivit: Go
Heyou!: Go
Sir Holton: Go

Warriors: TBD
Kicsit: TBD
Seer: TBD
Pazúr: TBD

DM:

White: 2 . No reactions so long as spell sustained.
Black: 15 (3 Persistent Fire) Fascinated, no reactions
Green: 2
Blue: 34 (3 Persistent Fire) Fascinated, no reactions

Radiant Oath

CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

reflex: 1d20 + 13 ⇒ (15) + 13 = 28 Hope that was good enough :P

Heyou! takes a step back so as to not provoke, and determines it is time to use the bottled lightning. "Sorry, Ferrun and Sir Holten. Me heal you soon!"

moderate bottled lightning vs green, frightened: 1d20 + 12 - 1 ⇒ (14) + 12 - 1 = 25 electrical: 2d6 ⇒ (5, 6) = 11 2 electrical splash, plus green is flat-footed until the start of my next turn

He then chucks his dagger at green, hoping to not be afraid of him any more!
returning dagger, frightened, vs FFAC: 1d20 + 12 - 4 - 1 ⇒ (20) + 12 - 4 - 1 = 27 P: 1d4 + 1 ⇒ (1) + 1 = 2 crit for 4?

The dagger flies back into his hand, and he feels far less scared.


HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0

Reflex Save: 1d20 + 10 ⇒ (18) + 10 = 28

Ferrun drives his attack ferociously at the leader.

Claws: 1d20 + 14 ⇒ (8) + 14 = 22
Slashing Damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11

Claws: 1d20 + 14 ⇒ (16) + 14 = 30
Slashing Damage: 2d6 + 4 ⇒ (6, 3) + 4 = 13


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Croak DC is 19.

Ferrun's response is savage and final! The swampseer collapses in a widening pool of blood! +! Hero point for the crit kill!

Heyou! Lands a sparking bomb as purple lightning lights the room for a moment! He then drills a dagger through the boggard's ear!

Round 1:
Ferrun: Hit
Chivivit: TUHL
Heyou!: Mad Bombs
Sir Holton: Blind
Warriors: ATK
Kicsit: Hypnotic Pattern
Seer: Seer stuff
Pazúr: Go

Round 2:
Ferrun: Crit Kill
Chivivit: Go
Heyou!: Crit
Sir Holton: Go
Warriors: TBD
Kicsit: TBD
Seer: TBD
Pazúr: TBD

DM:

Black: 17 (3 Persistent Fire) Fascinated, no reactions
Green: 19 FF
Blue: 34 (3 Persistent Fire) Fascinated, no reactions

Radiant Oath

NG Male Hold-Scarred Orc Warpriest Of Sarenrae 7 (HP 89/89), AC 25 (27 with Raised Shield), Perception +15, Default Exploration: Search, Default Civilization: Gather Information Speed 25 | Hero Points 1/3 | Active conditions —

Hoping that these creatures do not have quick reflexes, he moves through Ferrun's space and onto the other side. Then takes two swings on the newly flanked foe.

Attack 1: 1d20 + 12 ⇒ (12) + 12 = 242d8 + 5 ⇒ (5, 2) + 5 = 12
Attack 2: 1d20 + 7 ⇒ (3) + 7 = 102d8 + 5 ⇒ (8, 5) + 5 = 18


M Catfolk Swashbuckler 7 | HP 99 | AC 24 (25 w/ cape, 26 w/ shield raised | Fort +13 | Ref +17 | Will +12 | Perc +12 (+14 initiative)

Will, DC 21: 1d20 + 9 ⇒ (17) + 9 = 26

Seeing Ferrun surrounded by frog-critters, Pazúr darts forward and slashes at the green-gilled boggard!

Stride, Strike x2 at Green.

Claw attack: 1d20 + 14 ⇒ (15) + 14 = 29
Damage: 2d6 + 1 ⇒ (3, 3) + 1 = 7

Claw attack: 1d20 + 14 ⇒ (15) + 14 = 29
Damage: 2d6 + 1 ⇒ (4, 2) + 1 = 7


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Pazúr's will is indomiminble, and he steps in. Both of his attacks are brutal, and combined they easily fell the boggard! Double crit and a kill! A hero point to Pazúr!

Sir Holton's first attack is powerful. He cuts deep, though hte fascinated warrior fights on!

Round 2:
Ferrun: Crit Kill
Chivivit: Go
Heyou!: Crit
Sir Holton: Hit
Warriors: TBD
Kicsit: TBD
Seer: TBD
Pazúr: TBD

DM:

Black: 29 (3 Persistent Fire) Fascinated, no reactions


M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7

Chivivit points at the flanked warrior and mutters a curse to inflict it with illusory but still potent pain, twisting dark magic into it.

Casting evil eye and phantom pain on black, DC is 21 for both.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chivivit tries to really rain on the flanked boggard:

Will Evil Eye: 1d20 + 8 ⇒ (19) + 8 = 27 PASS
Phantom Pain: 1d20 + 8 ⇒ (7) + 8 = 15 FAIL Mental: 2d4 ⇒ (3, 4) = 7

Chivivit's spell wracks the boggard's mind, so much so that it can't fight back against the flames engulfing it. With a croak of agony it falls to the ground!

The remaining two, literally backed into a corner, do their best to stave off the likely inevitable:
Red Club v. Ferrun 1: 1d20 + 10 ⇒ (11) + 10 = 21 MISS
Red Club v. Ferrun 1: 1d20 + 5 ⇒ (15) + 5 = 20 MISS
Red Club v. Ferrun 1: 1d20 + 0 ⇒ (15) + 0 = 15 MISS

Blue club v. Sir Holton 1: 1d20 + 10 ⇒ (15) + 10 = 25 for DMG: 1d6 + 6 ⇒ (2) + 6 = 8
Blue club v. Sir Holton 1: 1d20 + 5 ⇒ (1) + 5 = 6 MISS
It then backs away!

Round 2:
Ferrun: Crit Kill
Chivivit: Magic
Heyou!: Crit
Sir Holton: Hit
Warriors: Fight
Kicsit: Go
Seer: TBD
Pazúr: Go


M Catfolk Swashbuckler 7 | HP 99 | AC 24 (25 w/ cape, 26 w/ shield raised | Fort +13 | Ref +17 | Will +12 | Perc +12 (+14 initiative)

Having torn his first target in half, Pazúr advances into the room, keeping out of the reach of the boggards as he moves into position. He then slashes with his claws at the blue-gilled frogman!

Stride, Strike x2 at Blue.

Claw attack: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 2d6 + 1 ⇒ (2, 3) + 1 = 6

Claw attack: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 2d6 + 1 ⇒ (4, 1) + 1 = 6

Grand Archive

HP 53/53| AC 19 | Fort +10, Refl +11, Will +10 | Perc +8 (darkvision) |

Kic moves into the room and launches a handful of dirt and loose tiles at the same target the cat swashbuckler attacks (will move to other target if dead...

Tele Proj(blue): 1d20 + 11 ⇒ (12) + 11 = 23
damage?: 1d6 + 4 ⇒ (3) + 4 = 7


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Claw and dirt strike true, leaving a bloody boggard!

Round 3:
Ferrun: Go
Chivivit: Go
Heyou!: Go
Sir Holton: Go

Warriors: TBD
Kicsit: TBD
Pazúr: TBD

DM:

Blue: 19


HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0

Ferrun continues to tear apart the remaining boggards. First the red one with slash and more slash.

Claws (1st Attack): 1d20 + 14 ⇒ (13) + 14 = 27
Slashing Damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13

Claws (2nd Attack): 1d20 + 10 ⇒ (13) + 10 = 23
Slashing Damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10

Then he steps closer and gets into a flank ready to take down blue.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Ferrun's claws are like butcher's knives. His first strike is incredible. The follow up is lethal!

Round 3:
Ferrun: Crit + kill
Chivivit: Go
Heyou!: Go
Sir Holton: Go

Warriors: TBD
Kicsit: TBD
Pazúr: TBD

DM:

Blue: 19

Radiant Oath

CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

Heyou! moves up and throws his dagger twice.

+1 returning dagger: 1d20 + 12 ⇒ (7) + 12 = 19 piercing: 1d4 + 1 ⇒ (3) + 1 = 4
+1 returning dagger: 1d20 + 12 - 4 ⇒ (12) + 12 - 4 = 20 piercing: 1d4 + 1 ⇒ (3) + 1 = 4


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Heyou! hurls his dagger, striking true. It returns for a moment before he hurls it again making an identical wound!

Round 3:
Ferrun: Crit + kill
Chivivit: Go
Heyou!: Hits
Sir Holton: Go
Warriors: TBD
Kicsit: TBD
Pazúr: TBD

DM:

Blue: 27

Radiant Oath

NG Male Hold-Scarred Orc Warpriest Of Sarenrae 7 (HP 89/89), AC 25 (27 with Raised Shield), Perception +15, Default Exploration: Search, Default Civilization: Gather Information Speed 25 | Hero Points 1/3 | Active conditions —

Holton steps forward and attacks twice, attempting to finish it off.

Attack 1: 1d20 + 12 ⇒ (15) + 12 = 272d8 + 5 ⇒ (1, 2) + 5 = 8
Attack 2: 1d20 + 7 ⇒ (2) + 7 = 92d8 + 5 ⇒ (3, 5) + 5 = 13


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Sir Holton steps in and brings finality to the boggard. With a final groan and half a croak he falls!

Out of combat!

Radiant Oath

NG Male Hold-Scarred Orc Warpriest Of Sarenrae 7 (HP 89/89), AC 25 (27 with Raised Shield), Perception +15, Default Exploration: Search, Default Civilization: Gather Information Speed 25 | Hero Points 1/3 | Active conditions —

With no immediate threats, we take some time to heal up and loot the bodies.

Radiant Oath

CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

Heyou! runs around, carefully checking each body for what treasures they may have.


HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0

"Let us know if you find anything valuable, Heyou!"

Ferrun also examines the room, but trying to figure out what these boggards were up to.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Once Ferrun is satisfied that the room has been searched, he listens to the south door. Once his companions are ready, he proceeds to open the doors.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The leader wears a silver necklace worth 150 gp that is obscured beneath the rolls of her neck. You didn't notice it until you searched. It's gross, but worth a fortune. It's the only thing of note in the room.

Radiant Oath

CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

"Who is hurt? Me can patch you up good!"

healing vs Ferrun DC20: 1d20 + 13 ⇒ (13) + 13 = 26 healing: 2d8 + 10 ⇒ (4, 3) + 10 = 17
healing vs Heyou! DC20: 1d20 + 13 ⇒ (8) + 13 = 21 healing: 2d8 + 10 ⇒ (2, 1) + 10 = 13

He then offers one of his elixirs of life to Ferrun if not already fully healed.
healing: 3d6 + 6 ⇒ (3, 5, 4) + 6 = 18


HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0

Ferrun gladly accepts the elixir.

"This sure tastes quite good right now."

Ferrun will also use his lay on hands ability to heal some more of his wounds.

"Let's rest for a minutes and then I will be ready to lead us onward."

Ferrun will take ten minutes to regain a focus point.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

After 10 minutes to refocus, the party moves to the door. It seems safe enough, so with a nod it is opened. Two large sheets of metal are affixed to the stone walls to the west and east, reflecting each other and this room. Three statues, each so damaged as to be unidentifiable, litter the south end of this room next to a large nest of leaves and mud.

DM:

Assumption of Ferrun Scouting
Hostiles: 1d20 ⇒ 15
Ferrun: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Pazúr: 1d20 + 10 + 2 + 1 ⇒ (2) + 10 + 2 + 1 = 15
Heyou!: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Holton: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
Chivivit: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Kicsit: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27

Radiant Oath

CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

Heyou! runs in and starts searching the room, and is especially interested in the two metal mirrors. "Hey, there is a stairway down."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Stairs up.

Radiant Oath

CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

”or up. One of the two I am sure. ”


HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0

”From what I have seen, all stairs that I’ve encountered do go either up or down. If you find anything different, be sure to let me know.”

Ferrun is in search mode.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Ferrun carefully moves his way up the stairs. ”Watch your step, my friends. We are likely not welcome where we are going.”


M Catfolk Swashbuckler 7 | HP 99 | AC 24 (25 w/ cape, 26 w/ shield raised | Fort +13 | Ref +17 | Will +12 | Perc +12 (+14 initiative)

As Ferrun moves into the room, Pazúr calls out, "The stairs seem to be the least interesting things in this room, gang. What's the story with the two large sheets of metal affixed to the walls, for example? And what happened to those three statues? And does something live in that nest of leaves and mud, other than the critters we just fought? There's a lot going on here."

I don't want to delay us if there isn't anything of note here, but there was a lot in the description - the sheets of metal, in particular, scream "TRAP" to me. I'll take a closer look at them as we enter the room.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

On Pazúr's suggestion the party investigates the room. Heyou! knows his way around unstable magic, and this room is rife with it. The plates are likely some kind of ancient magical whirlygig. He thinks that messing with it at all, even trying to ferret out what it does, is likely to end in the magic overloading and exploding in this room...

It's hard to tell if his tone is one of warning or longing.

Otherwise, this room seems clear.

DM:

4d20 ⇒ (9, 17, 5, 6) = 37

Radiant Oath

CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

"Me wanna see it all go boom-boom! That'd be fun!" says Heyou! "But, if you want me to try and disable it all, just to spoil all the fun, me can do that, too!"


HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0

”Disabling seems like a good idea to me, but let’s wait until I give you space to practice your art. I don’t need to be too close when you try.”

Ferris steps back out of the room and let’s Heyou do his work.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Heyou! takes one look at the situation and determines that it's less complicated than he thinks. Each of the five magical sources here are lights. If all 5 are on at the same time, it'll likely explode. It probably won't be a massive explosion, but it certainly wouldn't tickle. Likely, once upon a time, a long time ago this room was some sort of study area.

Radiant Oath

CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

"Aw... that's too easy. Don't turn on all the lights. No more than 5."

He then searches around just to see if there is anything else around.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Heyou! concludes that the party has killed, taken, or broken, everything of interest on this floor.

All eyes turn to the stairs as the party thinks about what brought them here in the first place.

Radiant Oath

CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

"Let's go upstairs!" calls out Heyou! as he rushes to the stairs and starts climbing up.

Radiant Oath

NG Male Hold-Scarred Orc Warpriest Of Sarenrae 7 (HP 89/89), AC 25 (27 with Raised Shield), Perception +15, Default Exploration: Search, Default Civilization: Gather Information Speed 25 | Hero Points 1/3 | Active conditions —

”It is hard keeping up with this goblin, despite its short legs. Also never thought I would be following a goblin’s lead but it is hard to ignore this enthusiasm.”


HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0

”Alright, my friends. Let’s go and find this cursebreaker. Follow me.”

Ferrun leads the others upstairs. He searches for traps as he goes.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

the party moves to the stairs, trying to keep up with the indefatigable goblin. Sir Holton stops him as he gets past the second stair.

The half-orc spots some broken darts on the stairs, and on the other side are tiny holes between the bricks. This stairwell is trapped! It looks like there are more holes than darts, so the trap is likely still active. Thievery check to know more and/or disable it.

DM:

Assumption of Ferrun Scouting
Hostiles: 1d20 ⇒ 13
Ferrun: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Pazúr: 1d20 + 10 + 2 + 1 ⇒ (5) + 10 + 2 + 1 = 18
Heyou!: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Holton: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30
Chivivit: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Kicsit: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27


HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0

"Any of you willing to take care of that trap before we proceed? There is no need to get any blood on our fur if we can help it!"

Radiant Oath

CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

"Yeah, sure! Me can do. No problemo!"
thievery, infiltrators tools: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22

"All done!" I hope


M Catfolk Swashbuckler 7 | HP 99 | AC 24 (25 w/ cape, 26 w/ shield raised | Fort +13 | Ref +17 | Will +12 | Perc +12 (+14 initiative)

As Heyou! works on the trapped staircase, Pazúr watches and remarks, "I do hope this Cursebreaker thing is upstairs, so we can put this creepy curse to rest. I keep feeling like one of us is going to turn into a puddle of goo any minute, and start trying to ingest the rest of us."

Radiant Oath

NG Male Hold-Scarred Orc Warpriest Of Sarenrae 7 (HP 89/89), AC 25 (27 with Raised Shield), Perception +15, Default Exploration: Search, Default Civilization: Gather Information Speed 25 | Hero Points 1/3 | Active conditions —

”They will face our wrath soon enough.”


HP 106/106, | Focus: 1/1 AC: 26, 27 with Shield | F+14 R+12 W+11 | Perc+9, Stealth +12 l Hero Point: 0

”Heyou! When we get there, I want you to look for ways to activate this cursebreaker. The instructions said to look in the head of the eland.”

Radiant Oath

CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

"I can do that!" replies the goblin. "What's an eland?"


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The party makes their way upstairs to an oddly shaped landing. There's a narrow door with a small window in it to the north, and a grand double door to the east. The double door bears a carving of a sunburst with rays pushing away storm clouds. An irregular alcove near the doors has a small stone table bearing an open chest. a lone boggard stands guard. It's shocked to see anyone, apparently it was relying on the trap to alert him of intruders. Upon seeing you he quickly moves to sound an alarm!

Round 1:
Pazur: Go
Chivivit: Go

Boggard: TBD
Holton: TBD
Kicsit: TBD
Ferrun: TBD
Heyou!: TBD

Assumption of Ferrun Scouting
Hostiles: 1d20 + 8 ⇒ (18) + 8 = 26
Ferrun: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Pazúr: 1d20 + 10 + 2 + 1 ⇒ (15) + 10 + 2 + 1 = 28
Heyou!: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Holton: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25
Chivivit: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Kicsit: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18

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