Judge Trabe

GM Orsen's page

35 posts. Alias of Orsen.


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BOT for Chivivit.

Stride into position and launch a projectile!

TP: 1d20 + 15 ⇒ (20) + 15 = 354d6 + 4 ⇒ (2, 5, 5, 4) + 4 = 20


BOT for Chivivit.

Stride and launch a projectile.

TP: 1d20 + 15 ⇒ (7) + 15 = 224d6 + 4 ⇒ (6, 2, 2, 5) + 4 = 19


Bot for Chivivit:

Stride and Enervation on white.

On a fail or crit fail: 4d8 ⇒ (5, 8, 6, 7) = 26
On a success: 2d8 ⇒ (2, 1) = 3


Chivivit casts an Evil Eye at White and then a Telekinetic Projectile.

TP: 1d20 + 15 ⇒ (5) + 15 = 204d6 + 4 ⇒ (5, 4, 6, 2) + 4 = 21


Bot for Chivivit.

Vs Red
Intimidate: 1d20 + 12 ⇒ (10) + 12 = 22
Telekinetic Projectile: 1d20 + 15 ⇒ (15) + 15 = 304d6 + 4 ⇒ (2, 6, 3, 2) + 4 = 17


Bot for Chivivit.

Intimidate on Blue: 1d20 + 12 ⇒ (17) + 12 = 29

Cast Hideous Laughter on Blue.


Kicsit steps over to get a better view and launches a telekinetic projectile.

1d20 + 11 ⇒ (10) + 11 = 213d6 + 4 ⇒ (4, 4, 1) + 4 = 13


Welcome to the campaign page. Post below to add your character.


Bot for Matt.

Stride, Telekinetic Projectile.

TP: 1d20 + 11 ⇒ (5) + 11 = 163d6 + 4 ⇒ (3, 5, 2) + 4 = 14


Bot.

Move and attack.
Telekinetic Projectile vs Dino: 1d20 + 11 ⇒ (20) + 11 = 313d6 + 4 ⇒ (6, 5, 1) + 4 = 16


Bot for Kicsit.

Reach shocking grasp on red. Benefits if they're wearing metal.

SG: 1d20 + 11 ⇒ (1) + 11 = 122d12 ⇒ (8, 11) = 19

https://2e.aonprd.com/Spells.aspx?ID=283


GM Orsen wrote:

Kicsit moves forward and launches projectiles at Dino.

[dice=TP]1d20+11; 3d6+4

Kicsit moves forward and launches projectiles the dino.

TP: 1d20 + 11 ⇒ (15) + 11 = 263d6 + 4 ⇒ (1, 5, 6) + 4 = 16

From Kingmaker campaign.


Kicsit moves forward and launches projectiles at Dino.

TP: 1d20 + 11 ⇒ (15) + 11 = 263d6 + 4 ⇒ (1, 1, 1) + 4 = 7


Chivivit casts Evil Eye at the lead caster and then casts Slow on the same target.


Bot for Matt.

Channel: 2d6 ⇒ (6, 3) = 9


Bot for Chivivit.

The witch spots an opportunity to make the fear worse or keep it present. Casting Evil Eye on the dino, DC22 but he is already Fear 1.

Up next...

"Q: Why did the dinosaur cross the road?
A: To eat the chickens on the other side."

He casts Hideous Laughter. DC22. With modifiers for Fear/Evil Eye as well as the hilarity of this joke.

Evil Eye: https://2e.aonprd.com/Spells.aspx?ID=798
Hideous Laughter: https://2e.aonprd.com/Spells.aspx?ID=150


Bot for Kicsit.

3 action Magic Missile on the dino.
MM: 3d4 + 3 ⇒ (1, 1, 3) + 3 = 8


Botting for Chark.

Chark gathers her focus and puts forth a righteous flame onto the beast already under attack.

Cast Fire Ray.
Fire Ray vs white: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 316d6 ⇒ (5, 5, 6, 5, 3, 4) = 28

Cast shield.

3 actions.


Vs the injured spectre.

Magic Missile: 3d4 + 3 ⇒ (2, 4, 4) + 3 = 13


Botting for Chivivit.

Vs. the untouched spectre:

Evil Eye, DC22
Slow


Bot for Chivivit.

Magic Missile on black: 3d4 + 3 ⇒ (3, 3, 3) + 3 = 12


Bot for Kicsit.

attack: 1d20 + 12 ⇒ (7) + 12 = 193d6 + 4 ⇒ (2, 6, 2) + 4 = 14


Bot for Chivit.

Evil Eye on the closest one. Telekinetic Projectile.

attack: 1d20 + 12 ⇒ (6) + 12 = 183d6 + 4 ⇒ (2, 5, 6) + 4 = 17


Bot for Kicsit.

Shocking Grasp with Reach: 1d20 + 11 ⇒ (1) + 11 = 122d12 ⇒ (3, 3) = 6


Dendillion says something fancy.

Diplomacy: 1d20 + 13 ⇒ (13) + 13 = 26


Didn't see a +13 coming.


Bot for Chivit.

Chivit sends a quip towards the boss frog, insulting a possible matriarchy in his lineage.
Demoralize: 1d20 + 10 ⇒ (18) + 10 = 28

Then he casts hideous laughter. DC21 Will save, possibly after he’s been demoralized.


Botting for Chark.

Religion: 1d20 + 10 ⇒ (17) + 10 = 27


BOT FOR Chivivit

Stride and launch a rock.
Rock: 1d20 + 11 ⇒ (13) + 11 = 243d6 + 4 ⇒ (1, 2, 1) + 4 = 8


BOT FOR PAZUR

Step into flanking position.
Claw Attack 1: 1d20 + 14 ⇒ (7) + 14 = 212d6 + 5 ⇒ (3, 1) + 5 = 9
Claw Attack 2: 1d20 + 9 ⇒ (1) + 9 = 102d6 + 5 ⇒ (1, 2) + 5 = 8


**Bot for Chark**

2 action heal on Goliath.

2d8 + 16 ⇒ (2, 1) + 16 = 19


Botting Kicsit.

Kicsit launches a ball of Acid that Splashes all around the swarm.

Acid Splash: 1d20 + 11 ⇒ (17) + 11 = 283d6 + 4 ⇒ (1, 5, 4) + 4 = 14


Player Name:
Character Name:
PFS ID number:
Faction:
Day Job Roll:


PFS Scenario 1-02.


Dot in here.

Full Name

Dimitsi

Race

HP 32/32 | AC: 19 | F +10 R +7 W +8 | Perc +8 | 25 feet | 1 Sonic resistance |

Classes/Levels

Exploration Activity: Scout | Active Conditions: None

Gender

N Male-presenting Psychopomp Eidolon 3 | Honzaqed

About Dimitsi

Character sheet:
===================

Eidolon (Psychopomp)
Level: 3;
Medium Eidolon Monitor Psychopomp
N;

Languages: Common, Gnomish, Kelish, Requian

Perception: +8 (1 wis) + (7 prof) + (0 item)) [E]
Special Senses: Darkvision

===================

DEFENSES

HIT POINTS: 44/44

ARMOR CLASS
AC: 19 (10 + (2 dex) + (5 prof) + (2 natural)) [T]

Unarmored: [T], Light: [U], Medium: [U], Heavy: [U]

SAVING THROWS
Fortitude: +10 ((3 con) + (7 prof) + (0 item)) [E]
Reflex: +7 ((2 dex) + (5 prof) + (0 item)) [T]
Will: +8 ((1 wis) + (7 prof) + (0 item)) [E]
Notes:

===================

OFFENSE

Speed 25 feet

Ranged Strikes
None
~~~~~~~~~~~~~~~~~~~~

Melee Strikes

Violin Scythe Fatal d10
Attack +10
Damage 1d6+4 slashing

[dice=Scythe]1d20+10[/dice]
[dice=Damage, Slashing]1d6+4[/dice]

~~~~~

Deadly Melody Agile, Finesse
Attack +10
Damage 1d6+4 Sonic

[dice=Deadly melody]1d20+10[/dice]
[dice=Damage, sonic]1d6+4[/dice]

===================

ABILITY SCORES

STR +4 (18), DEX +2 (14), CON +3 (16), INT +0 (10), WIS +1 (12), CHA -1 (8)

===================
Skills and Languages:
===================
Skills:

Acrobatics: +7 = (2 dex) + (5 prof) + (0 item) [T]
Arcana: +5 = (0 int) + (5 prof) + (0 item) [T]
Athletics: +4 = (4 str) + (0 prof) + (0 item) [U]
Crafting: +0 = (0 int) + (0 prof) + (0 item) [U]
Deception: +4 = (-1 cha) + (5 prof) + (0 item) [T]
Diplomacy: +6 = (-1 cha) + (7 prof) + (0 item) [E]
Intimidation: +4 = (-1 cha) + (5 prof) + (0 item) [T]
Lore (Academia): +5 = (0 int) + (5 prof) + (0 item) [T]
Lore (Boneyard): +5 = (0 int) + (5 prof) + (0 item) [T]
Lore (Music): +5 = (0 int) + (7 prof) + (0 item) [E]
Medicine: +1 = (1 wis) + (0 prof) + (0 item) [U]
Nature: +1 = (1 wis) + (0 prof) + (0 item) [U]
Occultism: +0 = (0 int) + (0 prof) + (0 item) [U]
Performance: -1 = (-1 cha) + (0 prof) + (0 item) [U]
Religion: +6 = (1 wis) + (5 prof) + (0 item) [T]
Society: +0 = (0 int) + (0 prof) + (0 item) [U]
Stealth: +7 = (2 dex) + (5 prof) + (0 item) [T]
Survival: +1 = (1 wis) + (0 prof) + (0 item) [U]
Thievery: +2 = (2 dex) + (0 prof) + (0 item) [U]

Languages Common, Gnomish, Kelish, Requian

===================
Feats:
===================

Evolution Feats:
Energy Heart

===================
Equipment:
===================

Combat Gear:

Magic Items:

Consumables

Other Gear:

Bulk: Carrying some of Honzak’s supplies. Not enough to encumber.

===================
BOT ME!:
===================
Dimitsi prefers to take things down quickly and efficiently. He likes to take a swing with the scythe part of his violin scythe first before then playing a deadly melody on the violin part. Both are unarmed strikes from a part of him that is shaped like a scythe with what looks like a violin in the shaft. The ‘melody’ is just an in-character explanation for dealing sonic damage instead of a physical damage type.

[dice=Scythe]1d20+10[/dice]
[dice=Damage, Slashing]d6+4[/dice]

[dice=Deadly melody]1d20+10[/dice]
[dice=Damage, sonic]d6+4[/dice]

===================