
George Soundtracker |

DM choice is fine. I figure with Coop and I being so far apart, we can not really coordinate. So if some of the info is the same as what he gets....

GM Roxtar |
1 person marked this as a favorite. |

@Coop yep, i was having trouble finding it the other day when looking, but i thought i remembered it as 1hp per total character lvl. located it, and yeah, it's just the standard 5 off the current and max for each negative level.
Resist: acid 10, cold 10, fire 10
DR: 10/cold iron or good
SR: 19
"Oh, that is a sparkly sword. So, it seems you fancy yourself as the protector here. Will be a pleasure to watch your corpse animate and feast on your friends."
The demon gestures and a beam lances out at Firas. It then flaps it's wings and heads up and over towards the eastern wall (20 ft up)
Ranged Touch: 1d20 + 14 ⇒ (15) + 14 = 29
Negative Levels: 1d4 ⇒ 3
Round 2
Yellow
Tetsu 84/84
George 42/58
Coop 58/63, mirror 5, 2 neg lvls
Blue
Firas 35/71, 3 neg lvls

Tetsu Yama Takahashi |

Tetsu fires a special arrow at the creature followed by another
Arrow of Slaying+PBS+Study+DA: 1d20 + 10 + 2 + 2 - 2 ⇒ (12) + 10 + 2 + 2 - 2 = 24
Damage: 1d8 + 5 + 2 + 2 + 4 ⇒ (1) + 5 + 2 + 2 + 4 = 14
FORT: 1d20 ⇒ 3 +? for 0 or 50 more
Iterative Evil Outsider Bane+PBS+Study+DA: 1d20 + 6 + 2 + 2 - 2 ⇒ (5) + 6 + 2 + 2 - 2 = 13
Magic, Cold Iron: 1d8 + 7 + 2 + 2 + 4 + 2d6 ⇒ (4) + 7 + 2 + 2 + 4 + (5, 2) = 26

George Soundtracker |

I Ain’t Missing You Will spend the point to keep song going. Spirit slam will work on these guys if we can get in range.
George places one hand into his belt pouch while touching Tetsu’s quiver. This might help. Aim true!
Using the scale to cast Align Weapon to make her arrows good aligned. No extra damage but maybe vulnerable. Will use Timely Inspiration if needed.
Perception now +6, HA Double check 6/10
Skald 3, 2 |Oracle 5 | Song starts 10 | MP 2 | Reaction Available

Cupradhal |

Thank god they simplified it, no trying to figure out lost spells or anything like that.
Coop rushes after the demon (current move rate of 60) and attacks.
Attack, power attack, bane, negative levels: 1d20 + 15 - 2 - 2 ⇒ (9) + 15 - 2 - 2 = 20
Damage, power attack, bane: 1d8 + 12 + 6 + 2 + 2d6 ⇒ (4) + 12 + 6 + 2 + (4, 2) = 30
Counterstrike: 1d20 + 15 - 2 - 2 ⇒ (6) + 15 - 2 - 2 = 17
Damage, power attack, bane, counterstrike bonus: 1d8 + 12 + 6 + 2 + 2d6 + 2 ⇒ (2) + 12 + 6 + 2 + (2, 1) + 2 = 27

GM Roxtar |

Tetsu launches her special arrow and it penetrates the creatures defenses, but seems to be largely resisted. The expected magic however, fizzles out harmlessly. The second arrow goes wide of the target.
George continues inspire, and blesses Tetsu's arrows.
Coop hustles into the room and swings at the demon close to the ground, missing.
Blue snarls and attacks Coop, biting and scratching. After the second claw hits, Coop tries to respond, but the wily demon dodges.
Claw1, power attack: 1d20 + 17 - 3 ⇒ (19) + 17 - 3 = 33
Slashing: 1d6 + 8 + 6 ⇒ (6) + 8 + 6 = 20
Mirror: 1d6 ⇒ 4 miss, popped an image
Claw2, power attack: 1d20 + 17 - 3 ⇒ (19) + 17 - 3 = 33
Slashing: 1d6 + 8 + 6 ⇒ (2) + 8 + 6 = 16
Mirror: 1d5 ⇒ 5 hit
Bite, power attack: 1d20 + 17 - 3 ⇒ (4) + 17 - 3 = 18
Phys: 1d8 + 8 + 6 ⇒ (8) + 8 + 6 = 22
Mirror: 1d5 ⇒ 5 hit
Round 2
Yellow, -14?
Tetsu 84/84
George 42/58
Coop 20/63, mirror 4, 2 neg lvls
Blue
Firas 35/71

Firas al-Adil |

"Yaniel used this sword drove back your kind years ago, now I get the same privilege."
My lady, guide my blade. he prays.
Firas presses his hand to his chest in a salute, while healing and mythic energies flow through him. Then he launches himself towards the demon he vowed to slay.
swift to lay on hands and free action to use a mythic power so that I can ignore the power attack penalty for 1 minute. Then very grateful for the charge lane, I will use it.
1/7 LoH
2/3 MP
lay on hands +greater mercy +foundling: 4d6 + 8 ⇒ (6, 2, 4, 6) + 8 = 26
Radiance +charge +smite +bane -neg: 1d20 + 11 + 2 + 4 + 2 - 3 ⇒ (19) + 11 + 2 + 4 + 2 - 3 = 35
magic slashing +PA +bane +1st smite: 1d6 + 5 + 6 + 2 + 12 ⇒ (4) + 5 + 6 + 2 + 12 = 29
bane: 2d6 ⇒ (6, 1) = 7
flaming: 1d6 ⇒ 2
Cornugon Smash demoralize: 1d20 + 15 - 3 ⇒ (2) + 15 - 3 = 14
hell yeah!
Radiance confirm: 1d20 + 11 + 2 + 4 + 2 - 3 ⇒ (17) + 11 + 2 + 4 + 2 - 3 = 33
extra crit dmg: 1d6 + 5 + 6 + 12 + 12 ⇒ (3) + 5 + 6 + 12 + 12 = 38

Firas al-Adil |

Oops, was confused with the last fight. disregard the d6 for flaming

GM Roxtar |

Firas heals and then charges into battle, landing a decisive blow to blue.
Yellow overhead, turns it's attentions towards Tetsu, as she dared to harm him. The creature casts it's spell, firing a beam once again before flying towards the western side of the chapel.
Ranged vs Touch: 1d20 + 14 ⇒ (18) + 14 = 32
Negative Levels: 1d4 ⇒ 4
Round 3
Yellow, -14?
Tetsu 64/64, 4 neg lvls
George 42/58
Coop 20/63, mirror 4, 2 neg lvls
Blue, -74?
Firas 61/71, 3 neg lvls

Cupradhal |

Attack: 1d20 + 15 - 2 - 2 ⇒ (5) + 15 - 2 - 2 = 16
Damage: 1d8 + 12 + 2d6 + 6 ⇒ (2) + 12 + (4, 1) + 6 = 25
Attack: 1d20 + 10 - 2 - 2 ⇒ (17) + 10 - 2 - 2 = 23
Damage: 1d8 + 12 + 2d6 + 6 ⇒ (8) + 12 + (6, 3) + 6 = 35
Counterattack: 1d20 + 15 - 2 - 2 ⇒ (20) + 15 - 2 - 2 = 31
Confirm: 1d20 + 15 - 2 - 2 ⇒ (19) + 15 - 2 - 2 = 30
Damage: 1d8 + 12 + 2d6 + 6 ⇒ (3) + 12 + (2, 1) + 6 = 24
Extra if confirmed: 1d8 + 12 + 6 ⇒ (6) + 12 + 6 = 24

Tetsu Yama Takahashi |

Tetsu seems unable to deal with the spell that hits her and fires wildly.
Evil Outsider Bane+PBS+Study+Heroism+DA+Debuff: 1d20 + 9 + 3 + 2 + 2 + 2 - 2 - 4 ⇒ (2) + 9 + 3 + 2 + 2 + 2 - 2 - 4 = 14
DAMAGE, good, silver, cold iron: 1d8 + 4 + 3 + 2 + 2 + 4 ⇒ (5) + 4 + 3 + 2 + 2 + 4 = 20
Iterative: 1d20 + 7 ⇒ (4) + 7 = 11
DAMAGE, good, silver, cold iron: 1d8 + 15 ⇒ (2) + 15 = 17

George Soundtracker |

I Ain’t Missing You Will spend the point to keep song going. Spirit slam will work on these guys if we can get in range.
George moves dangerously close to Light Blue, edging against Firas to get to Coop. He then touches his wand to Coop. Shake it off! I think I provoke for the movement, but not for using the wand.
Wand of CMW: 2d8 + 3 ⇒ (7, 1) + 3 = 11
Spirit Slam: 1d20 + 8 ⇒ (3) + 8 = 11
Negative damage: 1d4 + 5 ⇒ (4) + 5 = 9
Perception now +6, HA Double check 6/10
Skald 3, 2 |Oracle 5 | Song starts 9 | MP 2 | Reaction Available

Firas al-Adil |

I will use Sudden block to protect George from the AoO
Radiance +charge +smite +bane -neg: 1d20 + 11 + 2 + 4 + 2 - 3 ⇒ (6) + 11 + 2 + 4 + 2 - 3 = 22
magic slashing +PA +bane + smite: 1d6 + 5 + 6 + 2 + 6 ⇒ (5) + 5 + 6 + 2 + 6 = 24
bane: 2d6 ⇒ (5, 4) = 9
Cornugon Smash demoralize: 1d20 + 15 - 3 ⇒ (14) + 15 - 3 = 26

GM Roxtar |

Many attacks are launched at blue, who deftly evades all of them.
Blue takes it's chance at striking George.
Bite: 1d20 + 17 ⇒ (18) + 17 = 35
Bite: 1d20 + 17 ⇒ (12) + 17 = 29
Phys: 1d8 + 8 ⇒ (8) + 8 = 16
Firas tries to assist, but his efforts fall short.
Blue then attempts to move away from the crowd and take flight before casting a spell.
Acrobatics, Half speed, DC CMD +4: 1d20 + 17 ⇒ (15) + 17 = 32
Coop DC27, Firas DC24, George DC24
Will saves from everyone. This is an enchantment, compulsion, mind-effecting spell.
Round 3
Yellow, -14?
Tetsu 64/64, 4 neg lvls
George 26/58
Coop 31/63, mirror 4, 2 neg lvls
Blue, -74?
Firas 61/71, 3 neg lvls

Cupradhal |

will: 1d20 + 7 ⇒ (16) + 7 = 23

Firas al-Adil |

will: 1d20 + 11 ⇒ (11) + 11 = 22

George Soundtracker |

Will save: 1d20 + 10 ⇒ (12) + 10 = 22

GM Roxtar |

The group feels their muscles lock up, but Cuprahal manages to fight off the effects.
Seeing the heroes falter, yellow flies down to land on the altar by Tetsu before striking her with his claws.
Melee: 1d20 + 17 ⇒ (12) + 17 = 29 hit
Slashing: 1d6 + 8 ⇒ (2) + 8 = 10
Round 3
Yellow, -14?
Tetsu 54/64, 4 neg lvls
George 26/58, paralyzed
Coop 31/63, mirror 4, 2 neg lvls
Blue, -74?
Firas 61/71, 3 neg lvls, paralyzed
for anyone paralyzed, feel free to roll a new save as a full round action on your turn.

Cupradhal |

I don't think my actions would change much if the surges do go off, so I'm going to go ahead and post now.
Coop rushes around the other side to attack blue.
Attack, not power attacking: 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 27
Silver/Cold Iron Slashing Damage: 1d8 + 12 + 2d6 ⇒ (2) + 12 + (6, 1) = 21

Firas al-Adil |

Yes, this is absolutely worth a surge.
surge: 1d6 ⇒ 3

George Soundtracker |

Will spend Surge on the save.
Surge: 1d6 ⇒ 3
__________________________________
If that is enough
Shoot to Thrill! 2 rounds of Lingering Composition left. Keen and Seeking. Spirit slam is +8 for 1d4+5 vs living.
George places his hand on Firas. Be a juke box hero, got stars in his eyes as stars of Desna float from George to be absorbed by Firas. Using last mythic point to use the supernatural ability Wild Arcana to cast Heroism on Firas at CL 7
Perception now +6, HA Double check 6/10
Skald 3, 2 |Oracle 5 | Song starts 10 | MP 0 | Reaction Available

Firas al-Adil |

spirit slam: 1d20 + 8 ⇒ (7) + 8 = 15
neg: 1d4 + 4 ⇒ (4) + 4 = 8

Tetsu Yama Takahashi |

Tetsu lets the Spirit Slam attack yellow, then steps back and fires her last 2 bane arrows at Blue
SPIRIT SLAM Yellow: 1d20 + 8 ⇒ (6) + 8 = 14
Neg Energy: 1d4 + 2d6 + 4 ⇒ (2) + (5, 3) + 4 = 14
No Deadly Aim: 1d20 + 14 ⇒ (8) + 14 = 22
Magic, Cold Iron, Good: 1d8 + 2d6 + 11 ⇒ (4) + (1, 4) + 11 = 20
Iterative: 1d20 + 9 ⇒ (9) + 9 = 18
Magic, Cold Iron, Good: 1d8 + 2d6 + 11 ⇒ (3) + (1, 3) + 11 = 18
Will Surge if necessary for the first arrow for SURGE: 1d6 ⇒ 4 then drops the bow and Quickdraw the Ranseur, and if Surge not required using another charge to increase NA by 2.

Firas al-Adil |

Since this is out of sequence, and to simplify the initiative, I am cool with just delaying until after Yellow and then acting with the rest of the party. I would get flanking with Coop this way.
"Stand and fight, you coward!" Firas calls after the demon as he takes flight.
As his muscles begin to stiffen from demonic magic, a surge of the divine flows through his veins. He grits his teeth in anger and gives chase.
Radiance +heroism +flank +smite +bane -neg: 1d20 + 11 + 2 + 2 + 4 + 2 - 3 ⇒ (14) + 11 + 2 + 2 + 4 + 2 - 3 = 32
magic slashing +PA +bane + smite: 1d6 + 5 + 6 + 2 + 6 ⇒ (4) + 5 + 6 + 2 + 6 = 23
bane: 2d6 ⇒ (1, 2) = 3
Cornugon Smash demoralize -neg +hero: 1d20 + 15 - 3 + 2 ⇒ (6) + 15 - 3 + 2 = 20
spirit slam +flank?: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
neg: 1d4 + 4 ⇒ (2) + 4 = 6

GM Roxtar |

Coop chases, and deals some damage, while Tetsu calls upon her godly magic to send the arrow true. aka, you needed the surge to hit Firas moves in closer and lands the final blow on the flying creature. The body falls, resting on the chapel tiles.
Yellow steps closer to Tetsu and unleashes a barrage at the slayer. Seeing the strikes leave the woman still on her feet, the demon gives a scorching look at those in the room.
Claw, power attack: 1d20 + 17 - 3 ⇒ (10) + 17 - 3 = 24 hit
Slashing: 1d6 + 8 + 6 ⇒ (4) + 8 + 6 = 18
Claw, power attack: 1d20 + 17 - 3 ⇒ (19) + 17 - 3 = 33 hit
Slashing: 1d6 + 8 + 6 ⇒ (5) + 8 + 6 = 19
Bite, power attack: 1d20 + 17 - 3 ⇒ (6) + 17 - 3 = 20 hit
Phys: 1d8 + 8 + 6 ⇒ (3) + 8 + 6 = 17
free action to use. Need Fort saves from everyone except Coop... just barely out of range
Round 4
Yellow, -14?
Tetsu 0/64, 4 neg lvls
George 26/58
Coop 31/63, mirror 4, 2 neg lvls
Firas 61/71, 3 neg lvls
Blue

George Soundtracker |

Fort/Refex save: 1d20 + 8 ⇒ (17) + 8 = 25 Got no shenanigans left for this
If you want blood, you got it.Using swift action to change my Song. Giving out Keen and Defending. You can take bonuses from your weapon and add to your AC. Spirit song is the same at +8/1d4+5
Seeing Tetsu fall, George changes his tune. Moving forward, he grabs her by the armor and draps her away from the demon.
At least basing Tetsu to stop coup de grace. If I can get her on the other side of me, that is fine. I figure I cannot move once I stopped.
Perception now +6, HA Double check 6/10
Skald 3, 2 |Oracle 5 | Song starts 8 | MP 2 | Reaction Available

Firas al-Adil |

Fort +hero -neg: 1d20 + 13 + 2 - 3 ⇒ (16) + 13 + 2 - 3 = 28
Firas shakes the demonic blood from his blade. Before he can even savor his satisfaction, he hears the rain of blows on Tetsu and rushes to her side.
I have to double move, so no attack, but I am at least within range to protect people with Sudden Block, and make AoOs.
spirit slam: 1d20 + 8 ⇒ (5) + 8 = 13
neg: 1d4 + 4 ⇒ (1) + 4 = 5

Cupradhal |

Coop moves around and attacks.
Attack, flank, power attack: 1d20 + 15 + 2 - 2 - 2 ⇒ (10) + 15 + 2 - 2 - 2 = 23
Damage: 1d8 + 2d6 + 12 + 6 ⇒ (3) + (1, 4) + 12 + 6 = 26
Spending a transmutation focus and immediate.
Attack, flank?, power attack, negative: 1d20 + 15 + 2 - 2 - 2 ⇒ (19) + 15 + 2 - 2 - 2 = 32
Confirmation: 1d20 + 15 + 2 - 2 - 2 ⇒ (8) + 15 + 2 - 2 - 2 = 21
Damage: 1d8 + 2d6 + 12 + 6 + 2 ⇒ (3) + (6, 1) + 12 + 6 + 2 = 30
If confirmed: 1d8 + 12 + 6 + 2 ⇒ (3) + 12 + 6 + 2 = 23

George Soundtracker |

I will throw a timely inspiration out for Coop if needed. I am 5th level caster, but get confused if this is still +1, or +2.
Perception now +6, HA Double check 6/10
Skald 2, 2 |Oracle 5 | Song starts 8 | MP 2 | Reaction Used

GM Roxtar |

Everyone resists the gaze attack, and Coop, with the help of George's magic, lands a blow on the demon.
Scratching and biting, it turns to attack Coop in response.
Claw, power attack: 1d20 + 17 - 3 ⇒ (9) + 17 - 3 = 23
Slashing: 1d6 + 8 + 6 ⇒ (4) + 8 + 6 = 18
Mirror: 1d5 ⇒ 1 popped an image
Claw, power attack: 1d20 + 17 - 3 ⇒ (3) + 17 - 3 = 17 miss, but popped an image
Slashing: 1d6 + 8 + 6 ⇒ (6) + 8 + 6 = 20
Bite, power attack: 1d20 + 17 - 3 ⇒ (4) + 17 - 3 = 18
Phys: 1d8 + 8 + 6 ⇒ (8) + 8 + 6 = 22
Mirror: 1d3 ⇒ 1 popped an image
Round 5
Yellow, -40?
Tetsu 0/64, 4 neg lvls, staggered
George 26/58
Coop 31/63, mirror 1, 2 neg lvls
Firas 61/71, 3 neg lvls
Blue

Cupradhal |

Coop steps over to provide a flank for Firas and attacks.
Attack, no PA: 1d20 + 15 - 2 ⇒ (19) + 15 - 2 = 32
Confirm, no PA: 1d20 + 15 - 2 ⇒ (4) + 15 - 2 = 17
Slashing Damage: 1d8 + 2d6 + 12 ⇒ (2) + (5, 2) + 12 = 21
Attack, no PA: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20
Spending a swift action and a point of Abjuration Focus to activate Mind Barrier, reducing damage next round by a total of 14 points.
Spending a point of Transmutation focus and an immediate action to Counterstrike.
Attack: 1d20 + 15 - 2 ⇒ (9) + 15 - 2 = 22 Possibly plus flank?
Cold Iron/Silver/magic Slashing damage: 1d8 + 2d6 + 12 + 2 ⇒ (2) + (4, 5) + 12 + 2 = 25

George Soundtracker |

Will post in an hour or so. But will be moving without Provoking, spirit slam and aid another for Firas attack roll.

Firas al-Adil |

5 ft step into flank (thanks, Coop!), and then full attack.
"I keep my promises. Prepare to rejoin your brethren in the Abyss." Firas says resolutely.
Radiance +heroism +flank +bane -neg: 1d20 + 11 + 2 + 2 + 2 - 3 ⇒ (12) + 11 + 2 + 2 + 2 - 3 = 26
magic slashing +PA +bane: 1d6 + 5 + 6 + 2 ⇒ (3) + 5 + 6 + 2 = 16
bane: 2d6 ⇒ (4, 1) = 5
Cornugon Smash demoralize -neg +hero: 1d20 + 15 - 3 + 2 ⇒ (15) + 15 - 3 + 2 = 29
Radiance +heroism +flank +bane -neg -iterative: 1d20 + 11 + 2 + 2 + 2 - 3 - 5 ⇒ (5) + 11 + 2 + 2 + 2 - 3 - 5 = 14
magic slashing +PA +bane: 1d6 + 5 + 6 + 2 ⇒ (1) + 5 + 6 + 2 = 14
bane: 2d6 ⇒ (6, 2) = 8
spirit slam +flank?: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
neg: 1d4 + 4 ⇒ (1) + 4 = 5

George Soundtracker |

"It's all about the Pentiums!" Spending the point to restart. Keeping it Keen and Defending. Spirit slam is +8 for 1d4+5 vs living
George works his way up toward the creature. Then he reaches out with his cestus to try and clear room for Firas to strike.
Magic Cold Iron Cestus vs AC 10: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Spirit Slam: 1d20 + 8 ⇒ (9) + 8 = 17
Negative damage: 1d4 + 5 ⇒ (4) + 5 = 9
Perception now +6, HA Double check 6/10
Skald 2, 2 |Oracle 5 | Song starts 8 | MP 0 | Reaction Available
Skald 1, 2 |Oracle 5 | Song starts 8 | MP 0 | Reaction Used

GM Roxtar |

Coop and Firas connect with their strikes, dealing some damage to the demon, George moves in adding his intonations to the sounds of battle.
The sound seems to draw the attention of the demon, who attacks the skald, it then steps to the northwest.
Claw, power attack: 1d20 + 17 - 3 - 2 ⇒ (14) + 17 - 3 - 2 = 26 hit
Slashing: 1d6 + 8 + 6 ⇒ (6) + 8 + 6 = 20
Claw, power attack: 1d20 + 17 - 3 - 2 ⇒ (15) + 17 - 3 - 2 = 27 hit
Slashing: 1d6 + 8 + 6 ⇒ (3) + 8 + 6 = 17
Bite, power attack: 1d20 + 17 - 3 - 2 ⇒ (1) + 17 - 3 - 2 = 13 miss
Phys: 1d8 + 8 + 6 ⇒ (3) + 8 + 6 = 17
Round 5
Yellow, -82?, shaken1
Tetsu 0/64, 4 neg lvls, staggered
George -11/58, dying, prone
Coop 31/63, mirror 1, 2 neg lvls
Firas 61/71, 3 neg lvls
Blue

Firas al-Adil |

5 ft step to set up flank for Coop, but channeling energy rather than attacking.
"We will not fall!" Firas shouts, raising his shield bearing the combined symbol of Sarenrae and Iomedae.
channel: 4d6 ⇒ (2, 1, 1, 3) = 7
Ouch, that's terrible. +8 extra for myself thanks to fey foundling I guess.

Cupradhal |

Coop follows suit.
Attack: 1d20 + 15 + 2 - 2 ⇒ (9) + 15 + 2 - 2 = 24
Damage: 1d8 + 2d6 + 12 ⇒ (7) + (1, 2) + 12 = 22
Attack: 1d20 + 10 + 2 - 2 ⇒ (12) + 10 + 2 - 2 = 22
Damage: 1d8 + 2d6 + 12 ⇒ (4) + (2, 4) + 12 = 22
Man, getting two attacks is nice but if I had a divination implement I'd be hitting on these no problem. Ah well.
Since I didn't have to use the immediate last round, I'll swift to put up Mind Barrier again. Reduces up to 14 points of damage I may take in the next round. Last point of Abjuration focus.
Point of transmutation focus, counterstrike.
Attack: 1d20 + 15 - 2 ⇒ (10) + 15 - 2 = 23 Possibly including flank.
Damage: 1d8 + 2d6 + 12 ⇒ (3) + (6, 6) + 12 = 27

George Soundtracker |

spirit slams! I have Lingering Composition. Song still works when I go down. If able to use Timely Inspiration on Coop while lying there, I will give him +2

Firas al-Adil |

oh yeah! I deleted my spirit slam when I deleted the rest of my attacks in favor of healing. No reason not to try a little offense.
spirit slam: 1d20 + 8 ⇒ (17) + 8 = 25
neg: 1d4 + 4 ⇒ (2) + 4 = 6

Tetsu Yama Takahashi |

Tetsu, seeing her friend in mortal danger, angrily draws her scimitar and charges at the demon, her voice changing to a low, gutteral, almost demonic sound.
YOU WILL HARM THE GIRL NO MORE! YOU WILL HARM HER FRIENDS NO MORE!
CHARGE: 1d20 + 12 + 2 + 2 + 2 - 2 - 4 ⇒ (16) + 12 + 2 + 2 + 2 - 2 - 4 = 28
Magic: 1d6 + 8 + 2 + 4 ⇒ (3) + 8 + 2 + 4 = 17
Spirit Slam: 1d20 + 8 ⇒ (7) + 8 = 15
Neg: 1d4 + 4 ⇒ (4) + 4 = 8
then will use Sudden Block on the demon's first attack
Confirm: 1d20 + 12 + 2 + 2 + 2 - 2 - 4 ⇒ (6) + 12 + 2 + 2 + 2 - 2 - 4 = 18
Extra Damage: 1d6 + 8 + 2 + 4 ⇒ (2) + 8 + 2 + 4 = 16

George Soundtracker |

George lets the song linger in the air as he gets up and moves to stand behind Coop.
2 rounds of Linger left. Not sure if Coop needed that Timely Inspiration from after I was brought back by Firas and before my turn. But either way, I will have at least 1 first level spell to do again if needed. It might be my last first of the day.

GM Roxtar |

With things looking dire for the heroes, Firas sends out a pulse of positive energy, healing those in the room. This gives enough for Tetsu to shake off her condition, and rush towards the fiend. As Coop and Tetsu strike, the demon falters slightly, but manages to recover.
It then rolls back away from the clustered heroes.
Acrobatics, CMD+4: 1d20 + 17 ⇒ (20) + 17 = 37
"Ta ta. We will see each other again."
In a flash, the creature vanishes.
Round 51
Tetsu 7/64, 4 neg lvls, staggered
George -4/58, unconscious, prone
Coop 38/63, mirror 1, 2 neg lvls
Firas 71/71, 3 neg lvls
Blue
Out of Combat!
quick note. george is still at -4 HP. heh, this isn't 2e :P