Tiefling

Tetsu Yama Takahashi's page

238 posts. Alias of Grizst the Mad.


Full Name

Tetsu Yama Takahashi

Race

Tiefling (Hungerseed)

Classes/Levels

CG Ftr1/Slayer 6/Mythic 1 AC: 20 (22 with shield), T: 12, FF:18, CMD: 23 | HP: 96 | Init: +8 | Fort: +11, Ref: +9, Will: +6 (+1 vs Mind Affecting)| Per: +12 | Acro +3

Gender

Female

Size

Medium

Age

25

Alignment

Chaotic Good

Deity

Sarenrae

Strength 18
Dexterity 15
Constitution 14
Intelligence 12
Wisdom 14
Charisma 10

About Tetsu Yama Takahashi

Combat Info:

AC: 20 (22 with shield), Touch 12, FF 18 (8 armor, 2 Dex)
Fort: +11 (7 base, +2 Con, +2 Resist)
Ref: +9 (5 base, +2 Dex, +2 Resist)
Will: +6 (+3 Wis, +1 base, +2 Resist), +tier vs Mind Affecting
CMB: +11 (7 BAB, +4 Str)
CMD: 23 (7 BAB, +4 Str, +2 Dex)
BAB: 7
Initiative: +8 (+2 Dex, +4 Improved Initiative, +2 Reactionary)

MYTHIC GUARDIAN:

Hard to Kill: Die at double CON
Mythic Power:5
Mythic Surge: 1 point, Immediate 1d6 to any 1d20 roll
Sudden Block: 1 point, Immediate add Tier to AC or adjacent ally AC vs single attack, and attacker rolls twice and takes lower. Then either self or ally can make single melee attack that bypasses DR
Adamantine Mind: + tier vs mind-affecting effects. If successful, creature Will save (same DC) or stunned for 1 round.
Exposed to Awfulness (Guardian): You gain +3 hit points per level. If you are reduced to negative hit points by an attack or effect from a demon, as an immediate action you can expend one use of mythic power to heal damage equal to 2d6 + twice your mythic tier. This healing occurs after the damage is done—if the damage is enough to kill you, you cannot activate this ability.

Equipment:

927 gold
Masterwork O-Yoroi (8 Armor, Max Dex +2, ACP -5)
Knight's Pennon of Battle
Swarmbane Clasp
Cloak Resistance +2
Ranseur of the Gargoyle: +12 (+16 to disarm), 2d4+7 (5/day Swift +2 Enhancement to NA 1 round)
+1 Adamantine Morningstar +12/+7, 1d8+7 (2H) or 1d8+5 (1H)
Scimitar: +11/+6, 1d6+6
Lucern Hammer: +11/+6, 1d12+6
Cold Iron Heavy Mace +11/+6, 1d8+4 (1d8+6 2H)
Masterwork Composite Longbow (+4STR): +10/+5 (+8/+8/+3 Rapid), 1d8+4 (+2/+2 for Studied, +2/+2 PBS, -2/+4 Deadly Aim)
(2) +1 Holy Arrows
Manual of War
80 Cold Iron arrows
MW Thief Tools
Whetstone
Canteen
3 days rations
Heavy Steel shield
Hooded Cloak
Backpack
Small Prayer Book (Tien)
1 Oil Magic Weapon
1 Potion Lesser Restoration

Skills:

Perception: +12 (+3 Traps), Disguise +8, Heal +6, Intimidate +11, Knowledge (Planes) +5, Knowledge (Religon) +2, Survival +8 (+3 to track), Sense Motive +6, Acrobatics +8 (-5ACP), Climb +8 (-5ACP), Disable +19 (-5ACP) (+2 is from dream), Ride +1, Stealth +12 (-5ACP), Swim +8 (-5ACP)

Feats and Abilities:

Racial: Darkvision 60', Native Outsider, Fiendish Resistance (Cold 5, Electric 5, Fire 5) Alter Self 1/Day
Traits: Exposed to Awfulness (+3hp/level), Reactionary
Languages: Tien, Common, Abyssal
Class Abilities: Studied Target +2 (2 targets, Move), Track +3, Sneak Attack 2d6
Slayer Talents: Ranger Combat Style (Faithful Sarenrae), Trapfinding
Feats: Power Attack (-2/+4 or +6), Improved Initiative, Improved Sunder, Point Blank Shot(Mythic), Quickdraw, Precise Shot (bonus from dream), Deadly Aim, Whirlwind Attack
Dream: +5hp, Bonus Feat, +2 Disable Device

Bot:
Remember Quickdraw. Always targets demons first if identified.
With armed opponents (except demons) will usually use Studied Target and try to disarm or sunder weapons with ranseur from reach, or scimitar in confined quarters. If sunder not possible will start with nonlethal attacks (-4 to hit) and give opponent every chance to surrender if they are intelligent.
Initially, uses bow on demons/monsters unless they have cover and in melee (if only 1 then study+PBS can offset penalty), or if opponent likely to charge and she goes first, studies then quickdraw hammer and brace it to receive the charge