GM Roxtar |
A rack of hooks hangs from the ceiling, cured slabs of meat dangling from them and filling the room with a smoky aroma. A group of barrels appears to hold other preserved foodstuffs, but nothing seems to jump out at the gunslinger to attack.
Aravashnial calls out to the gator, which then tries it's best to get to the hole in the ground. Squeezing past the investigator and the tight doorway, it stops before the opening. double move
Aravash himself cautiously moves forwrd to be closer to the action. also double move to avoid falling
Round 8
27 Anevia, ready
21 Lyon 12/14
23 White
03 Green -12
13 Lassandra 15/19
12 Brown
05 Pink
13 George 17/19
03 Coop 14/22
10 Firas 19/22
14 Aravashnial
14 Crocodile
Cupradhal |
Coop moves to the hole.
25' of movement, 45' remaining on the move action. Is there a ladder leading down, or is it just a hole that I drop into?
Cupradhal |
Coop climbs down the rope ladder to the lower area, dropping his morningstar down the hole first.
GM Roxtar |
Readied, Ranged: 1d20 + 11 ⇒ (17) + 11 = 28hit
Piercing: 1d8 + 3 ⇒ (8) + 3 = 11
Round 8
27 Anevia, ready
21 Lyon 12/14
03 Green -12
13 Lassandra 15/19
12 Brown
05 Pink
13 George 17/19
03 Coop 8/22
10 Firas 19/22
14 Aravashnial
14 Crocodile
23 White, already acted
White spots Coop as he clambers down the ladder and sinks another heavy shot into the spiritualist. He reacts to the shot bringing up his barrier and preventing some of the damage.
Cupradhal |
Nearly out of resources, Coop climbs back up the ladder and moves toward the doors.
[ooc]Finish move action, drawing a potion of cure light wounds after movement is completed.
George Soundtracker |
A voice calls out from the air near Coop's shoulder.
"Repairing Localhost"
Oracle CLW: 1d8 + 1 ⇒ (7) + 1 = 8
A few seconds go by. "Let us grab usable gear while there is a moment. I want to bleed these guys of men and material"
1 oracle, 2 skald, 6 (maybe 5) rds of song left
GM_MG |
Coop will set up his bell tripwire trap near the southernmost of the two ladders down to the lower area. Perception DC 20, Disable Device DC 20.
He will place caltrops in the square beneath the ladder and cold iron caltrops in the place in front of the door to the northern room.
My advice would be to use the large table as a barricade on one door, and set up the chairs as a second barricade in front of the second. I have twine and a drill to tie them together if need be. If that's how we go, Lyon should be the one to craft since he has the highest intelligence. I can aid.
Once the preparations are complete, Coop will set up his bedroll.
I'll take a watch, no preference as to the time.
GM Roxtar |
looks like folks were opting for the barricade option, but I have a couple actions before we start to resolve that.
Aravashnial urges the beast to press forward and rip into the enemy. With a surge towards hole, the croc squeezes into and through the hole, dropping the distance to the floor below. Green had made a play for the fancy Morningstar, and now finds himself directly in the line of fire for the massive croc.
Acrobatics, deliberate jump: 1d20 + 1 ⇒ (19) + 1 = 20
Nonlethal: 1d6 ⇒ 2
Nonlethal, Green: 1d6 ⇒ 5
Green is pressed to the ground, unconscious.
The croc rushes forward and menaces the archer.
as it passed the acro check, it only falls prone if it takes lethal damage
if no one else wishes to press the fight, the croc will continue to exchange blows til it and/or white have fallen
Firas al-Adil |
double moved
GM Roxtar |
Round 9
27 Anevia
21 Lyon 12/14
13 Lassandra 15/19
13 George 17/19
03 Coop 16/22
10 Firas 19/22
14 Aravashnial
14 Crocodile
23 White
ok, to keep things straightened out. george cast a clw, firas moved up, round ended. anevia moved closer to the group, double move. lyon moved over towards the hole, double move. lassandra, george, coop, and firas are able to act in round 9 yet.
Aravash moves closer as well while the croc tries to do it's thing.
Tail: 1d20 + 0 ⇒ (7) + 0 = 7miss
Bludgeoning: 1d12 + 2 ⇒ (10) + 2 = 12
Bite: 1d20 + 5 ⇒ (11) + 5 = 16miss
Phys damage: 1d8 + 4 ⇒ (6) + 4 = 10
George Soundtracker |
A voice from the air starts a strange tune...
"Something strange in your neighborhood ."
Song is up again. Anyone that wants can have a magic weapon. Going with Shocking so morningstar does not frighten alligator. Will work for NPCs, not sure about natural attacks. Thinking not.
"Get her!"
Single move to corner so out of way. Still invisible.
Cupradhal |
Lol, 70' gets me 5' short on White.
Coop rushes down the stairs, drawing his earthbreaker on the move.
Double move, getting behind white, drawing if he has the ability to make attacks of opp at the moment.
Firas al-Adil |
dropping my scimitar upstairs and then double moving. I am basically rappelling down, so it seems like I should be able to do it faster but by RAW it seems like there is no speed increase for down vs up without the accelerated climbing option (which is still only half vs quarter), and I'd rather not risk falling. So if I can descend at full speed, then I should have just enough movement to flank with Coop. If stuck at quarter speed on the rope I think I only just make it to the bottom of the rope.
climbing down with rope and wall to brace: 1d20 + 2 ⇒ (5) + 2 = 7
GM Roxtar |
bot Lassandra double moves closer to the opening in the floor.
George starts his song, Coop makes a mad dash back into the fray, and Firas slips down the rope a bit faster than he expected, but sticks the landing on the muddy ground.
Taking a 5ft step back, white drops her bow and draws a club, swinging it at the sasquatch.
Melee: 1d20 + 8 ⇒ (8) + 8 = 16 hit
Bludgeoning: 1d8 + 5 ⇒ (1) + 5 = 6
Anevia peers down the hole. "Yeah... no."
The croc then takes a 5ft following the archer and attacks.
Tail: 1d20 + 0 ⇒ (2) + 0 = 2 miss
Bludgeoning: 1d12 + 2 ⇒ (7) + 2 = 9
Bite: 1d20 + 5 ⇒ (9) + 5 = 14 miss
Phys damage: 1d8 + 4 ⇒ (1) + 4 = 5
Round 10
27 Anevia
21 Lyon 12/14
13 Lassandra 15/19
13 George 11/19
03 Coop 16/22
10 Firas 19/22
14 Aravashnial
14 Crocodile
23 White
Cupradhal |
Coop nods at his opponent.
"YOU'RE BRAVERY IS NOTED. PLEASE CEASE FIGHTING."
Assuming he doesn't comply here...
Attack, song: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
Damage, lead blades, +1 weapon, enhancement bonus from alter self: 3d6 + 10 ⇒ (3, 2, 3) + 10 = 18
Firas al-Adil |
Firas will heft his shield and charge towards the archer.
charging shield bash +song: 1d20 + 6 + 2 + 1 ⇒ (18) + 6 + 2 + 1 = 271d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
George Soundtracker |
George's voice calls out from the air, moving toward the hole in the corner.
"Thanks for the bruiser. It was what was needed. Message is good for awhile. We have not looted. In a while, to the crocidile!"
"Beaten, why for...Can't take much more"
Spending the point to keep it going and not have Lingering start.
Athletics for rope: 1d20 - 1 ⇒ (16) - 1 = 15
The morning star rises from the floor.
free action sustain, move, climb check, Pick up morning star at bottom of rope. 1 oracle, 2 skald, 5 rds of song left
GM Roxtar |
Between Coop and Firas, white falls to the floor.
Hey, out of combat!
The door next to Coop is locked.
Loot from white.
potions of cure light wounds (2)
a wand
mwk chain shirt
club
mwk longbow with 16 arrows
obsidian unholy symbol of Baphomet worth 20 gp
34 gp
Cupradhal |
Spellcraft: 1d20 + 7 ⇒ (10) + 7 = 17 Nope
Coop has no need of any of the mundane equipment. If everyone is amenable, he'll take a minute to identify the item using Object Reading, which gives me info as if I had used detect magic and succeeded at a spellcraft check, one bit of information if it is historically relevant, and if its been used in the last 2 days, a bit of information about the caster. Link here.
George Soundtracker |
George uses message to Anevia. "Just friendlies in this room. Door locked. We have about 6 arrows I will tie to the rope for you. There are a few more, but I think one of us is going to be using an acquired bow. We might continue on down here, or might come up to check out the other doors we opened. Will keep you informed."
Firas al-Adil |
Firas sneers at the archer's unholy symbol, "More evidence of worship of that demonic minotaur."
botting Lyon's disable device attempts on the lock, while Coops detects magic on the wand, and we reload Anevia's quiver and Lass's pistol.
disable: 1d20 + 8 ⇒ (3) + 8 = 11
disable: 1d20 + 8 ⇒ (2) + 8 = 10
disable: 1d20 + 8 ⇒ (19) + 8 = 27
GM Roxtar |
After the third attempt, the lock clicks open.
from what I see on the character sheet, it doesn't appear that Lyon has a set of thieves tools. normally picking a lock would increase the DC by 10... but it was likely just an oversight, so I left the DC as normal for now, but Lyon will need to acquire a set soon.
Cupradhal |
Coop slaps Lyon on the back.
"HECK OF A JOB, LITTLE BUDDY!"
He regards the wand.
"USEFUL SPELL."
It's a 10 charge wand of longstrider. No one here can cast it normally, but I've got a decent UMD and I wouldn't be surprised if George or Lyon do as well. It's a nice long-term buff, too, 1 hour duration for a +10' enhancement bonus to movement, which would put me at a cool 80 feet around when fully buffed.
With the door open, Coop will recast shield before peeking inside.
GM Roxtar |
Three copper bowls filled with glowing coals hang from the ceiling of this long, natural cavern. The braziers fill the chamber with warmth and soft orange light. In the center of the chamber stands a block of stone that serves as a table, lined with wooden chairs. An enormous bloodstain, maybe a week old, darkens the stone’s surface.
There are doors to the north and south.
Cupradhal |
If the gator is still around, Coop will wait for it to enter for a round before following.
Coop steps into the room, takes a quick look around, and moves towards the northern door.
Active Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Active Perception check at the north door: 1d20 + 5 ⇒ (3) + 5 = 8
GM Roxtar |
Coop doesn't seem to hear or notice anything out of the norm.
Cupradhal |
Coop takes up position beside the door, ready to continue on once everyone has moved in.
George Soundtracker |
George moves up to the doorway across from Coop.
"I am on the other side of door.'
With a rattle the northern door is thrown open.
Firas al-Adil |
Firas moves up, ready to open the door and tank. Shield and scimitar readied.
GM Roxtar |
As the door opens, there area is suddenly filled with darkness. bright becomes dim, dim becomes dark. those with darkvision are able to see through it without issue.
Init, Coop: 1d20 + 0 ⇒ (7) + 0 = 7
Init, Firas: 1d20 + 0 ⇒ (18) + 0 = 18
Init, George: 1d20 + 2 ⇒ (20) + 2 = 22
Init, Lassandra: 1d20 + 4 ⇒ (2) + 4 = 6
Init, Lyon: 1d20 + 3 ⇒ (14) + 3 = 17
Init, Red: 1d20 + 4 ⇒ (13) + 4 = 17
Init, Yellow: 1d20 + 3 ⇒ (12) + 3 = 15
Init, Croc: 1d20 + 1 ⇒ (19) + 1 = 20
Round 1
22 George 17/19
20 Crocodile
18 Firas 19/22
17 Red
17 Lyon 12/14
15 Yellow
07 Coop 16/22
06 Lassandra 15/19
George Soundtracker |
George's voice calls out from the air.
"Well you're a real tough cookie with a long history"
Everyone that wants can have whatever weapon they are holding become magical. +1 to hit and damage. If it is magical, lets go with flaming. Little more light for Coop. It does apply to missiles.
1 oracle, 2 skald, 4 song
Firas al-Adil |
Firas steps into the room and attacks yellow with his scimitar, while taking a defensive posture. Then he calls out to Coop behind him.
"The darkness seems to end here. If you can get around to the right there is room for you."
scimitar +enhancement +defensive: 1d20 + 6 + 1 - 4 ⇒ (19) + 6 + 1 - 4 = 22
damage: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
crit threat: 1d20 + 6 - 1 - 4 ⇒ (8) + 6 - 1 - 4 = 9
bonus crit damage: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
GM Roxtar |
The crocodile paces back and forth looking for an opening, but unable to find one, settles back to it's original position... then fades into nothingness.
Round 1
Raging Song, +1 or Flaming
22 George 17/19
18 Firas 10/22
17 Red
17 Lyon 12/14
15 Yellow, -6
07 Coop 16/22
06 Lassandra 15/19
Firas lands a hit on the creature. It hisses in anger.
Red takes a 5ft step to the left and swings her glaive at the paladin.
Melee: 1d20 + 7 ⇒ (14) + 7 = 21
Piercing: 1d10 + 5 ⇒ (4) + 5 = 9
GM Roxtar |
ok, Lyon is on delay
Round 1
Raging Song, +1 or Flaming
17 Red
15 Yellow, -6
17 Lyon 12/14, delay
07 Coop 16/22
06 Lassandra 15/19Round 2
22 George 17/19
18 Firas 10/22
Yellow takes a 5ft step and stabs at Firas.
Poke: 1d20 + 5 ⇒ (8) + 5 = 13 miss
Piercing: 2d6 + 1 ⇒ (6, 3) + 1 = 10
Bold may act
George Soundtracker |
Seeming to come from everywhere...
"Hit me with your best shot." Using Lingering performance 2 rounds
George's voice calls out from outside the room.
"Shake it off" Skald CLW + FF: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10
Firas feels a touch on his shoulder
1 oracle, 1 skald, 4 song, Invisible (~2 minutes)
Firas al-Adil |
I will swing at yellow then five foot closer to red and take away her use of that polearm.
scimitar +enhance: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 191d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Cupradhal |
Moving slowly (half speed due to blindness, AC currently 18 from shield) Coop moves through the darkness by Firas' instruction until he can see again.
"HELLO! PLEASE LAY DOWN YOUR ARMS BEFORE ANY MORE HARM COMES TO YOU!" Coop says cheerfully.
Assuming we got a true believer on our hands, here, Coop will oblige him.
Attack, song: 1d20 + 8 ⇒ (13) + 8 = 21
Bludgeoning/Piercing damage and 1d6 fire: 1d8 + 1d6 + 8 ⇒ (3) + (1) + 8 = 12
ugh, bad damage.
Lassandra calls out "Is it safe to enter?"
Lassandra is on delay.
GM Roxtar |
After Firas strikes yellow, the being drops to the ground.
Round 1
Raging Song, +1 or Flaming
17 Red
17 Lyon 12/14, delay
07 Coop 16/22
06 Lassandra 15/19Round 2
22 George 17/19
18 Firas 20/22
since that will potentially effect your actions Coop, feel free to adjust if you'd like
Cupradhal |
coop will instead move into the open space beside Red and attack them.
GM Roxtar |
random: 1d100 ⇒ 39
AoO: 1d20 + 7 ⇒ (14) + 7 = 21 Miss
Piercing: 1d10 ⇒ 8
Round 1
Raging Song, +1 or Flaming
17 Red, -12
17 Lyon 12/14, delay
07 Coop 16/22
06 Lassandra 15/19, delayRound 2
22 George 17/19
18 Firas 20/22
Firas al-Adil |
Lyon and Lass follow behind Coop and try to aim between allies.
lyon shortbow into melee -cover + enhance: 1d20 + 4 - 4 - 4 + 1 ⇒ (4) + 4 - 4 - 4 + 1 = 11d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
lass pistol into melee +PB -cover + enhance vs touch: 1d20 + 6 - 4 - 4 + 1 + 1 ⇒ (12) + 6 - 4 - 4 + 1 + 1 = 121d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
GM Roxtar |
Red pulls out a wand and casts a spell with it.
getting the wand out will provoke.
A floating glaive, made out of energy appears next to Coop and attacks.
as the weapon doesn't take up any space or offer bonuses due to flanking/aoos, don't see any reason it can't share a space with a pc
Spell attack: 1d20 + 4 ⇒ (7) + 4 = 11 Miss
Force: 1d8 + 1 ⇒ (1) + 1 = 2
if she didn't get dropped from the AoOs, this might do it. Everyone is up.
Cupradhal |
AoO: 1d20 + 8 ⇒ (2) + 8 = 10
B/P Damage and 1d6 fire: 1d8 + 1d6 + 8 ⇒ (4) + (1) + 8 = 13
"VERY WELL!"
Attack: 1d20 + 8 ⇒ (1) + 8 = 9
B/P Damage and 1d6 fire: 1d8 + 1d6 + 8 ⇒ (4) + (6) + 8 = 18
Firas al-Adil |
AoO +ragesong: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
attack +song: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
slashing +song: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
crit confirm: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
crit damage: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
GM Roxtar |
With a spin and furious slice, Firas cuts a deep wound into the woman. She lets out a startled gasp, then falls to the floor.
The spiritual weapon will continue it's attempts at Coop for two more rounds...
Spell attack: 1d20 + 4 ⇒ (20) + 4 = 24 Hit
Force: 1d8 + 1 ⇒ (1) + 1 = 2
Spell attack, confirm: 1d20 + 4 ⇒ (7) + 4 = 11
Crit Force: 1d8 + 1 ⇒ (8) + 1 = 9
Spell attack: 1d20 + 4 ⇒ (16) + 4 = 20 Hit
Force: 1d8 + 1 ⇒ (2) + 1 = 3
out of combat
Lyon 12/14
Coop 11/22
Lassandra 15/19
George 17/19
Firas 20/22
After the glowing weapon takes it's final swing, it's energy is expended and it vanishes. Now with no pressing dangers you all notice, a stone pedestal holding a copper brazier aloft in the center of this room. Against the western wall, an enormous pile of animal furs and thick quilts serves as a bed. Sheathed weapons and stone carvings adorn the walls. The eastern half of the room holds a wooden desk, beneath which stands a long, thin iron lockbox.
loot time, assuming you'll be handing the potions off Lyon and magic items to Coop?
Tiefling (yellow)
short sword
light crossbow (20 bolts)
studded leather armor
Hosilla (red)
potion of cure moderate wounds
potion of invisibility
alchemist’s fire (2)
tanglefoot bag
Other Gear chain shirt,
mwk glaive this currently detects as magic, but within a few minutes the spell fades
antitoxin
bejeweled book of prayers adorned with a brass minotaur head worth 50 gp
silver key
32 gp
The woman also had a folded note tucked into a pocket.
Hosilla,
You will remain, for the time being, in Kenabres, but know this: the city’s days are numbered. Seek a place of safety—the underground den of your mongrel lackeys should suffice to keep you safe from the devastation to come. I shall assume command of Drezen shortly, and once Vorlesh has finished with the wardstone and Kenabres is no longer of interest to us, you are to return to my side. Excellent news regarding the salvage of Yaniel’s sword from the museum as well—bring it with you, for I believe this weapon could be quite useful once we corrupt it. Before you leave for Drezen, stop by the three safe houses (Nyserian Manor, Topaz Solutions, and the Tower of Estrod—the passphrase remains “I’ve new material for the archives,” for now) to ensure no evidence remains behind.
May Lord Deskari and Lord Baphomet watch over you!
S. V.
Cupradhal |
Coops grin falters momentarily while he looks at the fallen warrior.
"SUCH A SADNESS."
Coop reads the wand, but shakes his head.
"SPIRITUAL WEAPON."
I can UMD it, but Coop is probably not the person for it. Lyon or George, with UMD maybe?
Coop peruses the note silently.
"WELL, NOW THIS IS INTERESTING."
Is there a knowledge we can roll for Lord Deskari?