Lyon Redfox
|
" How dare you evil foul thing now taste my blade"
Lyon draws his Rapier let's out his battle cry.
Rapier attack vs touch: 1d20 + 3 ⇒ (14) + 3 = 17
Attacking blue
Damage: 1d6 ⇒ 3
| GM Roxtar |
Init Anev: 1d20 + 7 ⇒ (5) + 7 = 12
Init Aravash: 1d20 + 2 ⇒ (12) + 2 = 14
Anevia taps Aravashnial on the shoulder, "Things are sounding pretty bad out there. Got anything that could help em out?"
Aravashnial nods and holds out a hand. He begins chanting and making complex gestures in the air.
Meanwhile, Firas slashes into the one hanging on to his face. It lets out a burbling sound, but seems to tighten it's grip. Lyon likewise stabs the critter attached to him.
Round 2
Bless, Raging Song +1 weapons
20 Red -10
16 Lassandra 13/13
14 Anevia
14 Yellow -4, grappled/Lyon
13 Blue -6, grappled/Firas
12 Aravashnial, casting
11 Coop -1/14, prone, stabilized
09 Firas 4/13, grappled/Blue
09 Lyon 2/9, grappled/Yellow
07 George 11/11
Lyon Redfox
|
"Get off of me right now"
Stranded action to break free
Escape Artist: 1d20 + 5 ⇒ (4) + 5 = 9 to break free.
swinging at yellow
Attack vs AC: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
| George Soundtracker |
"Hello, hello, hello, how low" 2 rounds of Lingering Performance
George yells toward Lassandra, "I am out of your line of fire. Should be good to shoot.'
He cautiously moves toward the one grappling Firas. "Shake It Off" and his weapon hand quickly taps the paladin on shoulder.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
| GM Roxtar |
Round 3
Bless, Raging Song +1 weapons
20 Red -10, grappled/George
16 Lassandra 13/13
14 Anevia
14 Yellow -4, grappled/Lyon
13 Blue -6, grappled/Firas
12 Aravashnial, casting
11 Coop -1/14, prone, stabilized
09 Firas 13/13, grappled/Blue
09 Lyon 2/9, grappled/Yellow
07 George 2/11, grappled/Red
Red follows after George, slamming, then wrapping him up like a carpet and squeezing the skald.
Slam: 1d20 + 3 ⇒ (14) + 3 = 17
Bludgeoning: 1d4 ⇒ 2
Grab: 1d20 + 5 ⇒ (12) + 5 = 17
Constrict: 1d4 + 4 ⇒ (3) + 4 = 7
Anevia calls out, "Hey, you alright up there? What happened to the light?" Standard action casting Light on Lyons rapier, which while it now glows, does not push the darkness back. "What the? Move action she draws her own short sword.
Lassandra Dreldrebi
|
Lassandra will load a cartridge into her pistol and fire on the red beast across from her.
Pistol attack vs Touch: 1d20 + 1 + 1 ⇒ (2) + 1 + 1 = 4
and thats a misfire...
| GM Roxtar |
With a faint pop, the pistol fails to fire this round.
Yellow and Blue attempt to maintain their holds on Lyon and Firas
Maintain Yellow/Lyon: 1d20 + 5 ⇒ (13) + 5 = 18
Constrict: 1d4 + 4 ⇒ (2) + 4 = 6
Maintain Blue/Firas: 1d20 + 5 ⇒ (8) + 5 = 13
Constrict: 1d4 + 4 ⇒ (1) + 4 = 5
From down the tunnel, Aravashnial finishes his spell, and a Giant Ant erupts from the ground near Coop. "Kill whatever doesn't look like a humanoid."
The ant sets to work trying to fight the dark, flapping creatures.
Bite vs Red: 1d20 + 3 ⇒ (17) + 3 = 20
Phys damage: 1d6 + 2 ⇒ (2) + 2 = 4
Sting vs Yellow: 1d20 + 3 ⇒ (16) + 3 = 19
Piercing: 1d4 + 2 ⇒ (4) + 2 = 6
Yellow fort: 1d20 + 5 ⇒ (18) + 5 = 23
Round 3
Bless, Raging Song +1 weapons
20 Red -14, grappled/George
16 Lassandra 13/13, misfire
14 Anevia
14 Yellow -10
13 Blue -6
12 Aravashnial, casting
11 Coop -1/14, prone, stabilized
09 Firas 13/13
09 Lyon -4/9, prone, dying
07 George 11/11, grappled/Red
| Firas al-Adil |
Firas lets out a startled yelp as the giant insect erupts from the ground. He’s even more caught off guard as the surprise seems to distract the clearly demonic creature long enough for him to wriggle away from its tentacles.
He steps around and with fire in his eyes he lashes out once again.
slashing +bless +flank +enhanced: 1d20 + 5 + 1 + 2 + 1 ⇒ (7) + 5 + 1 + 2 + 1 = 161d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
| George Soundtracker |
"Hello, hello, hello, how low" Last round of Enhanced Weapons. Use it or lose it.
George swings wildly at the creature grappling him. It does not seem to pierce the creatures hide.
Normal Attack(+Bless+Enchancted-Grappled): 1d20 + 1 + 1 + 1 - 2 ⇒ (6) + 1 + 1 + 1 - 2 = 7
Melee Damage S/P: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
| Cupradhal |
Botting Lyon.
Stabilize: 1d20 - 4 ⇒ (17) - 4 = 13
Stabilized.
| GM Roxtar |
Summoning up his strength, and with a little bit extra from Desna, Firas slices into the monster and kills it. George is not so lucky, missing his attack.
Red, feeling the skald struggling tries to continue to keep him under wraps.
Grab: 1d20 + 5 ⇒ (18) + 5 = 23
Constrict: 1d4 + 4 ⇒ (2) + 4 = 6
man... i think i've missed once this entire combat...
Round 4
Bless, Raging Song +1 weapons
20 Red -14, grappled/George
16 Lassandra 13/13, misfire
14 Anevia
13 Blue -6,
12 Aravashnial
12 Giant Ant
11 Coop -1/14, prone, stabilized
09 Firas 13/13
09 Lyon -4/9, prone, stabilized
07 George -4/11, prone, dying
Lassandra Dreldrebi
|
Lassandra, upset by the misfire of her pistol, draws her machete and takes further advantage of the buff. She will then hack at the blue beast next to her.
Machete Attack vs AC: 1d20 + 1 + 1 ⇒ (14) + 1 + 1 = 16
S damage: 1d6 + 1 ⇒ (5) + 1 = 6
| GM Roxtar |
Lassandra smacks the floating darkness with her machete then steps up to flank with Anevia.
Anevia slashes at the monster with her short sword and splits the creature in half.
Melee vs AC, flanked: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Slashing: 1d6 + 1 ⇒ (6) + 1 = 7
Sneak Attack: 2d6 ⇒ (3, 5) = 8
The ant turns towards the remaining foe and attacks, but misses.
Bite: 1d20 + 3 ⇒ (5) + 3 = 8
Phys damage: 1d6 + 2 ⇒ (2) + 2 = 4
Sting: 1d20 + 3 ⇒ (7) + 3 = 10
Piercing: 1d4 + 2 ⇒ (2) + 2 = 4
Round 4
Bless, Raging Song +1 weapons
20 Red -14, grappled/George
16 Lassandra 13/13, misfire
14 Anevia
12 Aravashnial
12 Giant Ant
11 Coop -1/14, prone, stabilized
09 Firas 13/13
09 Lyon -4/9, prone, stabilized
07 George -4/11, prone, dying
| Firas al-Adil |
Firas, breathing heavily, looks around and sees so many of his new allies lying bleeding on the cavern floor.
He rushes forward to stand over the vulnerable skald and brings down his curved blade with a heavy slash.
let’s finish this: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 251d6 + 4 ⇒ (2) + 4 = 6
| GM Roxtar |
Firas finishes off the last of the darkmantle threat.
As the sounds of combat die down, Anevia speaks but keeps her sword at the ready. "Everyone alright over there? Can't see much."
| Firas al-Adil |
Firas drops his scimitar and pulls out one of the healing potions and carefully pours it on George’s lips. As he does, he replies, ”Yes and no. The demons are slain, but George, Coop, and Lyon are desperately in need of Sarenrae’s touch!”
”My Lady, bless me with your grace! I will prove worthy I swear it!” he shouts to the heavens.
”I hope that this elixir does the trick. Are either of you trained in the healing arts?”
| GM Roxtar |
Aravashnial speaks up. "Trained in healing, no. I do however have a couple items that might be useful." He holds out his pack to Anevia. "There are three potions in there for healing. Two are a bit better than the other. Consider them a donation since you're helping us get out of this place."
he has 2 CMW and 1 CLW potions available
| Firas al-Adil |
first clw potion for George : 1d8 + 1 ⇒ (2) + 1 = 3
Second clw potion for George: 1d8 + 1 ⇒ (3) + 1 = 4
Cmw Lyon: 2d8 + 3 ⇒ (4, 1) + 3 = 8
cmw for Coop : 2d8 + 3 ⇒ (3, 7) + 3 = 13
| Cupradhal |
"HUH." Coop rubs his head and stands, hoisting his hammer lightly.
"EVERYTHING STILL IN THE RIGHT PLACE, IT SEEMS." He looks around at the dead flappy things.
"EW. ALMOST GLAD I MISSED THAT ONE."
| Cupradhal |
Active Perception: 1d20 + 5 ⇒ (5) + 5 = 10
| GM Roxtar |
if my math is accurate, this is where folks are at currently
Lassandra 13/13
Coop 12/14
Firas 13/13
Lyon 4/9
George 3/11
There don't appear to be any further threats in this room, and sadly, there is no trace of anything of value either.
| Firas al-Adil |
Firas will look around (on the ceiling especially) for where the Darkmantles came from and may have some kind of lair.
perception: 1d20 + 4 ⇒ (16) + 4 = 20
| Cupradhal |
"WELL, I KNOW WE'RE BANGED UP, BUT WE SHOULD TRY TO COVER SOME MORE GROUND AND TRY TO FIND A WAY OUT OF HERE. WE DON'T HAVE THE SUPPLIES TO DALLY TOO LONG."
| Firas al-Adil |
Firas considers Coop's words carefully, then nods.
"We have one potion remaining. We will have to keep it for emergencies. Lyon, George, I know you two are still rather wounded; you will need to take extra caution and take shelter behind the front lines. And we will all need to remain extra vigilant against any more," he cocks his head and gives a sidelong glance at the ceiling, "surprises."
Lyon Redfox
|
shaking his head " Well that was disappointing now I take it we won the fight "
getting on his feet "Who ever gave the potion thanks I need that. So what our status?"
shaking his head " Well that was disappointing now I take it we won the fight " feel upset at himself for not being able to help out more
getting on his feet "Who ever gave the potion thanks I need that. So what our status?"
Lyon turn to Firas " No agreement from me "
active percption: 1d20 + 5 ⇒ (3) + 5 = 8
| George Soundtracker |
George slowly gets up and clearly favors his shield side. Rubbing over a few of the scabbed punctures healed by the potion, he nods toward the group.
"Thanks for the potion. I think a small child with a stick to give me a run for my money right now. I have a single healing spell left available. Since we have the potion, I will save it and stay further back from the front. That way if 2 of the more melee capable go down, we can all limp to safety. I will use it up at camp before resting."
Will try to stay further back and sling stones, I guess. After the song gets going.
| Cupradhal |
"LYON, I SEE YOU'VE GOT ALL THOSE ALCHEMICAL SOLUTIONS THERE. ANY OF THOSE THE KIND THAT PATCH YOU UP?"
If you have any cure light wounds extracts prepped, probably worth taking one as you're a short sword hit from dropping. If not, try to stay in back as best as you can.
When the group has gathered their bearings again, Coop will light another torch and continue on, letting the more well-armored half-orc lead the way.
Lyon Redfox
|
" Why yes i do have cure light with me thanks for the reminder Coop " Lyon pulls out one of his extract.
light cure: 1d8 + 1 ⇒ (6) + 1 = 7
Will there enough time to make other extract firebelly
| GM Roxtar |
The team does some healing and regroups after the previous battle. Taking a slightly more cautious approach, they move forward.
A small campfire and a well-used bedroll, along with a few utensils and tools, sits near another cave opening in the far wall of this cavern. In the firelight there is a dwarf wrapped in a cloak. He is turned to face towards the group, and even at a distance, the smile on his face is plainly evident.
"Finally come to arrest me then? It'll take more than you've got to take me back there!"
He lets out a piercing scream and raises the crossbow he had been holding.
Init, Coop: 1d20 + 0 ⇒ (6) + 0 = 6
Init, George: 1d20 + 2 ⇒ (13) + 2 = 15
Init, Firas: 1d20 + 0 ⇒ (16) + 0 = 16
Init, Lassandra: 1d20 + 4 ⇒ (14) + 4 = 18
Init, Lyon: 1d20 + 3 ⇒ (11) + 3 = 14
Init, Red: 1d20 + 0 ⇒ (5) + 0 = 5
Round 1
Bless
18 Lassandra 13/13
16 Firas 13/13
15 George 3/11
14 Lyon 4/9
06 Coop 12/14
05 Red Dwarf
? Anevia
? Aravashnial
| George Soundtracker |
George starts banging his cestus on his shield. "Well you're a real tough cookie with a long history" He points to Firas as he steps around the corner, allowing the beat to fill the chamber.
Everyone that want can have whatever weapon they are holding become magical. +1 to hit and damage. It does apply to missiles.
| Cupradhal |
Coops eyes glow with golden light.
"LET'S KEEP HIM AWAY FROM THE WOUNDED. I'LL TRY NOT TO KILL HIM." He says to Firas before swiftly crossing the room and swinging at the dwarf.
Swift to activate Sudden Speed, giving me a total speed of 60 feet. Move action to cross the room, and standard to swing non-lethally at the dwarf.
Attack: 1d20 + 5 + 1 + 1 - 4 ⇒ (15) + 5 + 1 + 1 - 4 = 18
nonlethal damage: 2d6 + 7 + 1 ⇒ (3, 5) + 7 + 1 = 16
| Firas al-Adil |
Firas is confused by the dwarf’s apparent confession of being fugitive, but it is enough for him to want to bring him to justice.
He strides forward and tries to take him alive.
move up and disarm attempt on the crossbow.
disarm +bless +enhance +flank: 1d20 + 5 + 1 + 1 + 2 ⇒ (13) + 5 + 1 + 1 + 2 = 22
| GM Roxtar |
Blur: 1d100 ⇒ 98 20 or less is a miss
Coop hustles towards the dwarf and catches him off guard giving him a solid bonk, while Firas disarms the dwarf, turning the crossbow against it's former master.
"Filthy orc. Din't know they were lettin' yer type be Crusaders these days."
| Firas al-Adil |
”You watch your tongue, you degenerate!”
| Cupradhal |
"KEEP BEING RACIST AND I STOP PULLING MY PUNCHES." Coop scolds the dwarf.
Lyon Redfox
|
Lyon moves in to get a better handled than in Dwarf " I would stop your attack and let's find a more paceful way here or my friends there will continue there attack" draw his short bow.
Diplomacy: 1d20 + 2 ⇒ (2) + 2 = 4
19/20 arrows
| GM Roxtar |
Lassandra is on delay
Round 2
Bless, Rage Song +1 weapons
18 Lassandra 13/13
16 Firas 13/13
15 George 3/11
14 Lyon 4/9
06 Coop 12/14
05 Red Dwarf
? Anevia
? Aravashnial
The dwarf takes a 5ft step away from both Coop and Firas and casts a spell, fanning dazzling colors towards the half-orc.
Blinded, Stunned: 1d4 ⇒ 1
Stunned: 1 = 1
| Cupradhal |
"STOP THAT."
Coop steps toward the dwarf and swings again, his eyes still glowing with golden light.
Attack, bless, rage song, nonlethal: 1d20 + 5 + 1 + 1 - 4 ⇒ (16) + 5 + 1 + 1 - 4 = 19
Damage: 2d6 + 7 + 1 ⇒ (2, 5) + 7 + 1 = 15
Five foot step, standard to attack, swift to activate Mental Barrier.
| Firas al-Adil |
will: 1d20 + 4 ⇒ (1) + 4 = 5
Firas's eyes glaze over ask they are basked in the light. "It's so beautiful!" he mutters as his body crumples to the ground, unconscious.
| GM Roxtar |
With another heavy swing, Coop batters the dwarf. As his eyes roll up into his head, he topples face first into the campfire. Dwarven beards aren't exactly known to be fireproof resistant maybe :P
Out of combat.
| Cupradhal |
Coop hastily reaches down and hoists the dwarf out of the flames.
"HUH. WONDER WHAT HIS DEAL IS."
He nudges Firas. "HEY. WAKE UP."
| GM Roxtar |
It takes several moments, but Firas is able to come around again with clear eyes and mind. The dwarf was singed by the flames, but not too badly hurt. He is still unconscious.
| Cupradhal |
"I SUPPOSE WE SHOULD TIE HIM UP OR SOMETHING."
Coop searches the man before tying him up with rope and setting him on the torn bedroll he found earlier.
| GM Roxtar |
Securing the sleeping dwarf, Coop frisks him for potentially useful items.
Loot!
Dagger
Light Crossbow w/10 bolts
8 PP
7 GP
Potion of red liquid
Potion of cloudy white liquid
Scroll
Scroll
Cloak
| Cupradhal |
Curses, don't have object reading yet.
Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Spellcraft: 1d20 + 7 ⇒ (17) + 7 = 24
Spellcraft: 1d20 + 7 ⇒ (9) + 7 = 16
Don't have detect, can't do the Cloak, but I can't imagine what kind of magical cloak a first level party would find in Pathfinder 1st Edition ¯\_(ツ)_/¯