
GM Roxtar |

a lot of if/then's going on here... so, wish me luck on getting them all right.
also, just a quick note, both of the creatures you're currently facing are incorporeal.
Coop calls upon his mythic reserves to land a hit. Even with the power of his weapons to make contact with the floating creature, it seems to be resistant to some of the damage.
1. Projection. With this ability they can send an incorporeal version of themselves out and away from their physical body. While in this form their only attack causes CON damage.
2 DR 10/good or silver
3. In their physical form they can cause paralysis with their touch.
George lands a hit on the creature, but the magic blessing his weapons seems unable to make an impact on the creature.
After the two hits from Firas, Blue dissolves into a puff of smoke. no need for the MP or Timely Inspiration.
Tetsu launches a pair of arrows at the remaining foe. Expending some godly energy, the first strike damages the undead, and with a bit of help from George, the second causes it too to disappear in a haze.
out of combat.

Firas al-Adil |

Firas lets out a sigh of relief as the creatures perish. He releases his sword to dangle from him weapon cord, while he quaffs a potion from his belt.
Lesser Resto potion: 1d4 ⇒ 1
...and then another.
Lesser Resto potion: 1d4 ⇒ 4
"There is more to uncover here, let us not delay any more than is necessary." he says as he regrips his blade and his eyes go white with their second sight.
3 rounds for me to get back to fighting shape including recasting Detect Evil.

Cupradhal |

Coop quaffs a potion.
lesser resto: 1d4 ⇒ 1

George Soundtracker |

Will give out the info I was given.
"Berbalang. First things first. We did not kill them. I think we just disrupted something like an astral projection. So they got a glimpse of our tactics for when we meet them in the flesh. Second", George looks down at his cold iron cestus. "We might be a little too focused on outsiders. These need silver or good aligned weapons, or I ain't damaging jack. I have my Scale, so if Tetsu is willing to stay archer, there is a full quiver for her. And if anyone else needs one, let me know."

George Soundtracker |

George shakes his head. I just remembered. There touch is similar to a ghoul. With your vitality drained, you 2 might be more vulnerable to their touch. We may want to think of a way to bolster your fortitude, get more vitality restored, or someway to make sure you keep your freedom of movement.

Cupradhal |

"NO NEED, MY WEAPON WILL SUFFICE." I can just use legacy weapon to bane type to make the weapon an effective +4 against them so I can ignore silver/cold iron DR. I also have a talisman of freedom to cover that paralysis.
Since the building is so small, Coop will spend a point of transmutation focus to legacy weapon for a +2 undead bane evil-outsider bane longsword before moving forward.

GM Roxtar |

George 58/58
Firas 80/86
Coop 55/73, -6Con
Tetsu 84/84
just putting an update here

George Soundtracker |

George reaches into his bandolier and pulls our a potion. I think you can use this more than I can right now. I almost have the plans to make a wand of these things figured out. Once I do, I will have to borrow Firas for a day to make it.
Lesser restoration if you want it

Cupradhal |

"THANKS GEORGE!"
1d4 ⇒ 1 Lol

George Soundtracker |

George sighs as he pulls out another. We had problems with expiration dates on those healing potions at the safe house also. We need to get fresher stuff.

Tetsu Yama Takahashi |

You should use mine as well. Tetsu matter-of-factly states while handing Coop another flask. The girl would be upset if I didn't give it to you.

Cupradhal |

"THANKS!"
1d4 ⇒ 3
1d4 ⇒ 3
There we go. Thanks, guys.

GM Roxtar |

After drinking a couple restoratives, Coop is feeling a bit better. Tetsu searches around the darkened crypt and locates two unconscious humans, haphazardly tucked into alcoves. Neither seems to be physically injured.

Firas al-Adil |

Do either ping my paladar after I concentrate the cone in their direction?
Also can we try a knowledge local check perhaps to ID them?

Tetsu Yama Takahashi |

Tetsu seems suspicious of the humans but waits until Firas' Detect.
So the front was locked, but there are people in here? What did these people eat?

Firas al-Adil |

Updated the loot list for the potions. By my count we have a single lesser resto left (currently in George's possession). We definitely need to pick up more next time we visit a shop. Also I am not sure if I have mentioned it, but I try to make sure to highlight all consumables in yellow, so they are easier to find.

GM Roxtar |


Firas al-Adil |

"Be on your guard. I sense evil within these humans. It is possible I sense something imposed upon them, rather than wickedness within their hearts. I cannot say for sure. Perhaps one of you can sense for magic?"

GM Roxtar |

Their motions a bit jerky and unnatural, the humans rise to their feet. Stumbling a bit and leaning against the wall, as if suffering from exhaustion.
"Help."

Tetsu Yama Takahashi |

Tetsu continues to keep an eye on them, looking for any sign of betrayal, but some kind of dialogue in her head with herself.
SENSE+Studied: 1d20 + 8 ⇒ (3) + 8 = 11
Are needing help! Must help those who need help.
You going to trust your friend's instincts or trust them?

George Soundtracker |

"Do you want to go to Heaven? Take my hand" George will start humming a tune as he stares at the two. Then if things seem fine, he moves closer.
Making official that I did use a charge of the scale on Tetsu arrows for good aligned. 4 uses left
Swift action to start song. Even if I go down or cannot move, we have 2 rounds. Going with Keen and Seeking. Spirit Slam is +7/+4, but if undead it does nothing.
Standard to sense motive for a hunch off these 2
Sense Motive: 1d20 + 16 ⇒ (11) + 16 = 27
If vibes seem fine will move to the end of the line on the map. If things go off, I will stay back.
Skald 6, 3 |Oracle 5 | Song starts 14 | MP 4 | Reaction Available

Firas al-Adil |

"How can we help you? Are you bewitched?"

GM Roxtar |

Both turn to face Firas.
"It's dark in here. Where is the light?"

George Soundtracker |

I do not thing there is anyone home. Illusions, possessed, more of those demons in corpses. But we have places to go and people that depend on us.
George moves to the end of the line on the sheets. That puts him in base to base with the one on the west.
Uncanny Dodge if it matters

Firas al-Adil |

Firas ignites Radiance and it flares with light. Then he eyes the humans suspiciously and approaches with George.

GM Roxtar |

Init, Coop: 1d20 + 1 ⇒ (15) + 1 = 16
Init, Firas: 1d20 + 0 ⇒ (13) + 0 = 13
Init, George: 1d20 + 2 ⇒ (17) + 2 = 19
Init, Tetsu: 1d20 + 8 ⇒ (17) + 8 = 25
Init, Yellow: 1d20 + 6 ⇒ (14) + 6 = 20
Init, Light Blue: 1d20 + 6 ⇒ (14) + 6 = 20
As the group keeps moving closer, and Firas lights up the blade in the darkness... which stays dark, the creatures spring to life and seem aggressive.
Round 1
Tetsu 84/84
Yellow
Blue
George 58/58
Coop 55/73
Firas 80/86

Tetsu Yama Takahashi |

Having already studies the two targets Tetsu fires two of the arrows that George blessed at blue.
PBS+Study+Sneak+DA: 1d20 + 10 + 2 + 2 - 2 ⇒ (11) + 10 + 2 + 2 - 2 = 23 vs Flatfooted
Magic+Good: 1d8 + 5 + 2 + 2 + 4 + 1d6 ⇒ (2) + 5 + 2 + 2 + 4 + (4) = 19
Iterative: 1d20 + 5 + 2 + 2 - 2 ⇒ (4) + 5 + 2 + 2 - 2 = 11 vs Flatfooted
Magic+Good: 1d8 + 5 + 2 + 2 + 4 + 1d6 ⇒ (5) + 5 + 2 + 2 + 4 + (5) = 23

GM Roxtar |

Tetsu, with a blessed arrow, sinks it deep into the body of blue. The creature hisses as they both approach the heroes to battle.
Bite, George, FFAC15: 1d20 + 12 ⇒ (1) + 12 = 13 miss
Phys: 1d6 + 6 ⇒ (2) + 6 = 8
Claw, George, FFAC15: 1d20 + 12 ⇒ (13) + 12 = 25 hit
Slashing: 1d6 + 6 ⇒ (3) + 6 = 9
Paralysis: 1d4 + 1 ⇒ (2) + 1 = 3
Claw, George, FFAC15: 1d20 + 12 ⇒ (11) + 12 = 23 hit
Slashing: 1d6 + 6 ⇒ (6) + 6 = 12
Paralysis: 1d4 + 1 ⇒ (4) + 1 = 5
Bite, Tetsu, AC20: 1d20 + 12 ⇒ (18) + 12 = 30 hit
Phys: 1d6 + 6 ⇒ (4) + 6 = 10
Paralysis: 1d4 + 1 ⇒ (1) + 1 = 2
need 2 Fort saves from George and 1 Fort save from Tetsu. Paralysis DC20
Round 1
Yellow
Blue
George 37/58
Coop 55/73
Firas 80/86Round 2
Tetsu 74/84

George Soundtracker |

Looks like these 2 have enough HD to overcome Uncanny Dodge. Of course 23 hits me all day to begin with. Litmus test complete. I can bleed in peace.
Will save: 1d20 + 10 ⇒ (18) + 10 = 28
Will save: 1d20 + 10 ⇒ (6) + 10 = 16
If I failed the save, Lingering Composition kicks in and there is 2 rounds remaining. If I made the Saves, I will spend the point to continue the song. Providing Keen (P/S) and Seeking (Ranged). Spirit slam only works on living creatures.
If able to move, I will take 2 step actions to move to the back corner that Blue was standing in. This should allow Tetsu to back up and Firas to move into flank.
If not able to move, well I will just try to save again and call it a round.
Will save: 1d20 + 10 ⇒ (20) + 10 = 30
Will save: 1d20 + 10 ⇒ (14) + 10 = 24
Skald 6, 3 |Oracle 5 | Song starts 14 (or 13) | MP 4 | Reaction Available

GM Roxtar |

George manages to resist the first, but the second one causes the skald's body to stiffen and freeze in place.
the paralysis lasts for a set duration. in this instance 5 rounds. no save to get free early unfortunately
Tetsu feels a similar effect wash over here, but with her mythical power is able to overcome the effect.
Round 1
Yellow
Blue
George 37/58, para 4
Coop 55/73
Firas 80/86Round 2
Tetsu 74/84

GM Roxtar |

Claw: 1d20 + 12 ⇒ (3) + 12 = 15 miss
Slashing: 1d6 + 6 ⇒ (2) + 6 = 8
Firas indicated spending a point for Sudden Block, so rerolling the first strike. first hit misses, so adding back the HP lost, and since there is only one save that needed rolled, the 26* is a success (it was a fort save, not a will save)
Round 1
Yellow
Blue
George 46/58
Coop 55/73
Firas 80/86Round 2
Tetsu 74/84

Cupradhal |

Swift action to expend a charge of mythic to active Fleet Charge. Moving 35' to a position flanking blue and attacking blue in the middle of the move. Likely drawing an AoO from Blue and Yellow.
Attack w/ +1 evil outsider bane keen longsword, power attack, flank: 1d20 + 14 + 2 - 2 ⇒ (5) + 14 + 2 - 2 = 19 +2 higher if evil outsiders, +1 higher if less than a minute has elapsed from the last time I used legacy weapon, +2 higher if undead and less than a minute has elapsed since the last time I used legacy weapon
Damage: 2d6 + 13 + 6 ⇒ (1, 4) + 13 + 6 = 24 1 higher if legacy weapon still active
Extra damage if evil outsider: 2d6 + 2 ⇒ (6, 3) + 2 = 11
Extra damage if legacy weapon is active and they are undead: 2d6 + 2 ⇒ (5, 6) + 2 = 13
Will end move there and full attack if blue is still up. If not, continuing move to one square north of Firas and full attacking yellow. Attacks against blue are made with flank but not factored in below.
Attack w/ +1 evil outsider bane keen longsword, power attack: 1d20 + 14 - 2 ⇒ (4) + 14 - 2 = 16 +2 higher if evil outsiders, +1 higher if less than a minute has elapsed from the last time I used legacy weapon, +2 higher if undead and less than a minute has elapsed since the last time I used legacy weapon
Damage: 2d6 + 13 + 6 ⇒ (6, 6) + 13 + 6 = 31 1 higher if legacy weapon still active
Extra damage if evil outsider: 2d6 + 2 ⇒ (2, 6) + 2 = 10
Extra damage if legacy weapon is active and they are undead: 2d6 + 2 ⇒ (6, 3) + 2 = 11
Attack w/ +1 evil outsider bane keen longsword, power attack: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13 +2 higher if evil outsiders, +1 higher if less than a minute has elapsed from the last time I used legacy weapon, +2 higher if undead and less than a minute has elapsed since the last time I used legacy weapon
Damage: 2d6 + 13 + 6 ⇒ (4, 6) + 13 + 6 = 29 1 higher if legacy weapon still active
Extra damage if evil outsider: 2d6 + 2 ⇒ (6, 1) + 2 = 9
Extra damage if legacy weapon is active and they are undead: 2d6 + 2 ⇒ (5, 5) + 2 = 12
Keeping this stellar attack roll streak alive.
If hit, spending a point of abjuration and an immediate action to Counterstrike.
Attack, possibly with flank but not factored in: 1d20 + 14 + 2 - 2 ⇒ (14) + 14 + 2 - 2 = 28
Damage, same conditions as above: 2d6 + 13 + 6 + 2 ⇒ (2, 5) + 13 + 6 + 2 = 28
Extra damage if evil outsider: 2d6 + 2 ⇒ (3, 4) + 2 = 9
Potential extra if undead: 2d6 + 2 ⇒ (2, 1) + 2 = 5

Firas al-Adil |

I will use Sudden Block to try to halt that first hit.
counter: 1d20 + 12 ⇒ (17) + 12 = 29
magic slashing: 1d6 + 6 ⇒ (2) + 6 = 8
confirm: 1d20 + 12 ⇒ (8) + 12 = 20
extra crit dmg: 1d6 + 6 ⇒ (6) + 6 = 12

Firas al-Adil |

Full attacking, prioritizing whichever looks more wounded
Radiance +PA: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19
magic slashing +PA: 1d6 + 6 + 6 ⇒ (1) + 6 + 6 = 13
Cornugon Smash demoralize: 1d20 + 15 ⇒ (1) + 15 = 16
iterative Radiance +PA: 1d20 + 12 - 2 - 5 ⇒ (12) + 12 - 2 - 5 = 17
magic slashing +PA: 1d6 + 6 + 6 ⇒ (5) + 6 + 6 = 17
Cornugon Smash demoralize: 1d20 + 15 ⇒ (8) + 15 = 23

GM Roxtar |

Bite, AoO Coop, AC22?: 1d20 + 12 ⇒ (5) + 12 = 17 miss
Phys: 1d6 + 6 ⇒ (2) + 6 = 8
Bite, AoO Coop, AC22?: 1d20 + 12 ⇒ (18) + 12 = 30 hit
Phys: 1d6 + 6 ⇒ (3) + 6 = 9
Paralysis, DC20: 1d4 + 1 ⇒ (1) + 1 = 2
Coop rushes forward in a blur, and swings at one of the creatures, but barely misses. Finishing his movement, they both retort by trying to attack him back in response.
need 1 Fort save from Coop.
also, it should be less than a minute. you guys drank some potions, but pressed on without too much delay. and for damaging purposes, these count as Evil Undead, though they look like humans.
The remainder of the strikes also drift wide as the "human" manage to avoid him.
With a mind to defense, Firas helps out George in avoiding some injury, and lands a strike on the enemy.
Round 1
Yellow, AC24 -9
Blue, AC24
George 46/58 wasn't sure if you wanted to adjust or not, just let me know
Coop 46/73
Firas 80/86Round 2
Tetsu 74/84

Tetsu Yama Takahashi |

In one quick motion, Tetsu drops the bow and quickdraws her scimitar, striking twice at the flanked foe.
PA+Study+Flank: 1d20 + 11 + 2 + 2 - 2 ⇒ (16) + 11 + 2 + 2 - 2 = 29
Magic: 1d6 + 7 + 6 + 2 + 1d6 ⇒ (3) + 7 + 6 + 2 + (2) = 20
Confirm: 1d20 + 13 ⇒ (8) + 13 = 21
Magic: 1d6 + 15 ⇒ (4) + 15 = 19
Iterative: 1d20 + 6 + 2 + 2 - 2 ⇒ (12) + 6 + 2 + 2 - 2 = 20
Magic: 1d6 + 7 + 6 + 2 + 1d6 ⇒ (5) + 7 + 6 + 2 + (4) = 24

Cupradhal |

Mirror image, 1 is me: 1d6 ⇒ 5
First swing wouldn't be enough to pop an image, second will hit an image.

GM Roxtar |

refunded the hp to coop
George takes up a defensive stance, while Tetsu scores a hit. The blow does not seem to be as effective as she would have expected though.
Yellow takes a 5ft step to approach Coop and see if it can harm the shaggy beast.
Claw, Coop AC22: 1d20 + 12 ⇒ (17) + 12 = 29
Slashing: 1d6 + 6 ⇒ (5) + 6 = 11
Mirror4: 1d5 ⇒ 3 popped
Claw, Coop AC22: 1d20 + 12 ⇒ (18) + 12 = 30
Slashing: 1d6 + 6 ⇒ (5) + 6 = 11
Mirror3: 1d4 ⇒ 3 popped
Bite, Coop AC22: 1d20 + 12 ⇒ (8) + 12 = 20 miss/popped
Phys: 1d6 + 6 ⇒ (3) + 6 = 9
Blue focuses it's attention on Tetsu and then moves to a better position.
Claw, Tetsu AC20: 1d20 + 12 ⇒ (1) + 12 = 13 miss
Slashing: 1d6 + 6 ⇒ (4) + 6 = 10
Claw, Tetsu AC20: 1d20 + 12 ⇒ (8) + 12 = 20 hit
Slashing: 1d6 + 6 ⇒ (2) + 6 = 8
Paralysis, DC20: 1d4 + 1 ⇒ (1) + 1 = 2
Bite, Tetsu AC20: 1d20 + 12 ⇒ (11) + 12 = 23 hit
Phys: 1d6 + 6 ⇒ (1) + 6 = 7
Paralysis, DC20: 1d4 + 1 ⇒ (3) + 1 = 4
Round 2
Yellow, AC24, DR10/?, -9
Blue, AC24, DR10/?, -10
George 46/58
Coop 55/73
Firas 80/86Round 2
Tetsu 59/84

Firas al-Adil |

5ft into flank with tetsu. Full attacking, prioritizing whichever looks more wounded
Radiance +PA+flank: 1d20 + 12 - 2 + 2 ⇒ (17) + 12 - 2 + 2 = 29
magic slashing +PA: 1d6 + 6 + 6 ⇒ (6) + 6 + 6 = 18
confirm: 1d20 + 12 ⇒ (4) + 12 = 16
extra crit dmg: 1d6 + 6 + 6 + 12 ⇒ (5) + 6 + 6 + 12 = 29
Cornugon Smash demoralize: 1d20 + 15 ⇒ (13) + 15 = 28
iterative Radiance +PA+flank: 1d20 + 12 - 2 - 5 + 2 ⇒ (5) + 12 - 2 - 5 + 2 = 12
magic slashing +PA: 1d6 + 6 + 6 ⇒ (1) + 6 + 6 = 13
Cornugon Smash demoralize: 1d20 + 15 ⇒ (13) + 15 = 28

George Soundtracker |

George whips his cestus like fanning a torch back to life. "Here comes the hotstepper." The tip of his weapon starts to crackle in a low flame. Magical weapons become Flaming and Keen. Spirit slam will not work
George reaches out to nudge the creature's arm to throw off its aim. Then he quickly moves into flank with Coop.
Magic Cold Iron Cestus : 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24 Aid another for Defense of Tetsu from Blue.
Skald 6, 3 |Oracle 5 | Song starts 12 | MP 4 | Reaction Available

Cupradhal |

Full attacking Blue. Unlikely, but if the first shot drops blue I'll five step and hit yellow, but will lose flank.
Attack +2 undead bane evil outsider bane keen flaming longsword, power attack, flank: 1d20 + 15 + 2 - 2 + 2 ⇒ (12) + 15 + 2 - 2 + 2 = 29
Damage, extra enhancement from bane, power attack, flaming: 2d6 + 12 + 2 + 6 + 1d6 ⇒ (6, 4) + 12 + 2 + 6 + (1) = 31
Bane damage: 2d6 ⇒ (6, 4) = 10
Attack +2 undead bane evil outsider bane keen flaming longsword, power attack, flank: 1d20 + 10 + 2 - 2 + 2 ⇒ (18) + 10 + 2 - 2 + 2 = 30
Confirm: 1d20 + 10 + 2 - 2 + 2 ⇒ (1) + 10 + 2 - 2 + 2 = 13
Damage, extra enhancement from bane, power attack, flaming: 2d6 + 12 + 2 + 6 + 1d6 ⇒ (6, 3) + 12 + 2 + 6 + (2) = 31
Bane damage: 2d6 ⇒ (1, 5) = 6
Weapon is +4 against undead so gets past cold iron, silver, and adamantine DR, but sadly the weapon does not count as good.
Counterstrike.
Attack +2 undead bane evil outsider bane keen flaming longsword, power attack, flank: 1d20 + 15 + 2 - 2 + 2 ⇒ (12) + 15 + 2 - 2 + 2 = 29
Damage, extra enhancement from bane, power attack, flaming: 2d6 + 12 + 2 + 2 + 6 + 1d6 ⇒ (2, 5) + 12 + 2 + 2 + 6 + (4) = 33
Bane damage: 2d6 ⇒ (4, 1) = 5

GM Roxtar |

With overwhelming damage, the two creatures fall. Their shapes twisting and reverting to the winged forms of the berbalang.
out of combat