Lassandra Dreldrebi
|
Loading a Cartridge and Taking a shot at Green
Pistol vs touch: 1d20 + 6 + 1 + 1 ⇒ (16) + 6 + 1 + 1 = 241d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
| Firas al-Adil |
"You dare strike me, vagrant! For such insolence Sarenrae will strike you"--Coop's blow lands--"has struck you down where you stand."
| GM Roxtar |
Green swings his club at George, poorly. It then opens the door and takes a 5ft step inside.
Club, shaken: 1d20 + 4 - 2 ⇒ (9) + 4 - 2 = 11Miss
Bludgeoning: 1d6 + 3 ⇒ (5) + 3 = 8
Init, White: 1d20 + 3 ⇒ (20) + 3 = 23
Init, Yellow: 1d20 + 1 ⇒ (7) + 1 = 8
Init, Orange: 1d20 + 1 ⇒ (14) + 1 = 15
Round 4
23 White
21 Lyon 14/14
15 Orange
13 Lassandra 19/19
13 George 19/19
12 Brown
10 Firas 16/22
08 Yellow
05 Pink
03 Coop 14/22
03 Green -4
White shifts slightly inside the room, holding her bow in hand.
Lyon Redfox
|
Lyon move into the next room moving towards orange. " Here take this " not sure if i will draw a Attack from green
Attack melee: 1d20 + 3 ⇒ (13) + 3 = 16 Damage: 1d6 ⇒ 1
| GM Roxtar |
to move through the enemy square you need an acrobatics check.
DC is 5+CMD of the creature you're moving through, DC then goes up by 10 if you are moving at full speed instead of half speed.
Acrobatics to move through enemy, Lyon: 1d20 + 7 ⇒ (18) + 7 = 25
Lyon is buffeted back by the mongrelman at the door, which then takes a swing with it's nasty club.
Club: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20 Hit
Bludgeoning: 1d6 + 3 ⇒ (6) + 3 = 9
With an enemy in sight, White looses a shot at the investigator.
Ranged: 1d20 + 8 + 1 - 4 ⇒ (18) + 8 + 1 - 4 = 23 Hit
Piercing: 1d8 ⇒ 6
The investigator falls before he is able to take a poke with his weapon.
Orange steps up and out of the room, right past George AoO from George if he'd like and tries to bonk the singing orc on the noggin'.
Club: 1d20 + 4 ⇒ (4) + 4 = 8 Miss
Bludgeoning: 1d6 + 3 ⇒ (3) + 3 = 6
Round 4
21 Lyon -1/14, dying, prone
23 White
15 Orange
13 Lassandra 19/19
13 George 19/19
12 Brown
10 Firas 16/22
08 Yellow
05 Pink
03 Coop 14/22
03 Green -4
| George Soundtracker |
George tries to sweep the leg of Orange as he comes to rest.
Trip: 1d20 + 1 ⇒ (17) + 1 = 18
Quickly he pulls a potion from his bandolier and after a quick chug, disappearing from sight.
As the refrain of the uncanny song ends and the pulse of the weapons fade the party hears,
No magic weapon this round. AC is still 17(confused with HP) with Invisibility giving concealment. Hope these guys don't have scent. Moved Lyon token so I could stand in his place
| GM Roxtar |
As the skald tries to knock the legs out from under orange, the mongrelman swings his club before falling to the floor.
Club, AoO: 1d20 + 4 ⇒ (13) + 4 = 17 Hit
Bludgeoning: 1d6 + 3 ⇒ (3) + 3 = 6
prolly would have had him stand up if i had thought he'd be tripped, but i'll leave his very poor attempt at an attack as it stands. just would have shifted it from an 8 to a 4. still a miss :)
Round 4
21 Lyon -1/14, dying, prone
23 White
15 Orange
13 Lassandra 19/19
13 George 13/19 invis
12 Brown
10 Firas 16/22
08 Yellow
05 Pink
03 Coop 14/22
03 Green -4
Lassandra Dreldrebi
|
Move action to load a cartridge. Standard to shoot Green
Attack, Pistol: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 171d8 + 1 ⇒ (3) + 1 = 4
| GM Roxtar |
Lassandra scores a hit on green, while the armored warrior with the scythe casts a spell and takes a step forward.
Round 4
21 Lyon -1/14, dying, prone
23 White
15 Orange
13 Lassandra 19/19
13 George 13/19
12 Brown
10 Firas 16/22
08 Yellow
05 Pink
03 Coop 14/22
03 Green -8
| Firas al-Adil |
Firas nods wordlessly to Coop and steps up to the door. He reaches out and pulls (pushes?) it shut. Then he places his hand on Coop's shoulder, "Sarenrae, protect your humble servants."
5 ft step, move action to close door, standard to lay on hands on Coop, swift to lay on hands me.
my lay on hands +fey foundling: 1d6 + 2 ⇒ (1) + 2 = 3
Coop's lay on hands: 1d6 ⇒ 3
| GM Roxtar |
Yellow tries to move forward and bumps into a solid wall of orc-meat. Growling, it tries to swing into that space with it's club.
Club: 1d20 + 4 ⇒ (10) + 4 = 14 Miss
Bludgeoning: 1d6 + 3 ⇒ (4) + 3 = 7
Miss Chance, Low=Bad: 1d100 ⇒ 15Even more of a miss
Round 4
21 Lyon -1/14, dying, prone
23 White
15 Orange prone
13 Lassandra 19/19
13 George 13/19
12 Brown
10 Firas 16/22
08 Yellow
05 Pink
03 Coop 14/22
03 Green -8
| Cupradhal |
Knowledge (Local) (Untrained): 1d20 + 3 ⇒ (5) + 3 = 8
Not trying to learn anything about them in particular, just trying to see if they are indeed human, as opposed to elves or something similar.
"THANKS, FIRAS. HOLD THE DOOR FOR A MOMENT." Coops voice is even louder than normal, coming from a sasquatches voice box.
Coop crosses the room and swings his morningstar at Orange.
Move action. Speed is still 70 so plenty of move to get there.
Attack, flank, prone: 1d20 + 9 + 2 + 4 ⇒ (4) + 9 + 2 + 4 = 19
Damage: 2d6 + 10 ⇒ (5, 1) + 10 = 16
| GM Roxtar |
Coop only gets a small window to check out the two folks in the next room, with their armor, he's not entirely certain what ancestry they are beyond humanoid. Zipping across the room, he brings his mighty weapon down on the mongrelman on the floor, cracking it's skull open.
Green eyes the space where Yellow took a swing and tries the same thing.
Club: 1d20 + 4 ⇒ (13) + 4 = 17 hit?
Bludgeoning: 1d6 + 3 ⇒ (4) + 3 = 7
Miss Chance, Low=Bad: 1d100 ⇒ 100 whoa. oh yeah it hits.
Green then takes a 5ft step out of the doorway. "There is something there, I hit it.
Round 5
21 Lyon -1/14, stabilized, prone
23 White
13 Lassandra 15/19
13 George 6/19
12 Brown
10 Firas 16/22
08 Yellow
05 Pink
03 Coop 14/22
03 Green -8
Lyon, Con Check. DC10: 1d20 - 1 ⇒ (14) - 1 = 13 Success
White steps to the side and takes a shot at Lassandra.
Ranged: 1d20 + 8 ⇒ (17) + 8 = 25 Hit
Piercing: 1d8 ⇒ 4
Bold is up
| George Soundtracker |
Posting now, but waiting until after Lassandra acts. Sleep calls.
George reaches over to close the door. His voice speaks from the doorway.
"Repairing Localhost"
Oracle CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Then his voice speaks in a normal tone
Lassandra Dreldrebi
|
Lassandra will take a step to the side as she loads a cartridge into her pistol, hoping she can squeeze a shot through the small opening.
5 ft step, move action to load cartridge and taking a shot at green
Attack/pistol: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 181d8 + 1 ⇒ (3) + 1 = 4
| GM Roxtar |
The lass takes another shot at green, who is still on it's feet, while the invisible skald chants and cast a spell inches from the angry mongrelmen.
adjusting the hit from green to a miss, forgot to factor in shaken.
There is a sound beyond the door to the north, but it remains closed.
Round 5
21 Lyon -1/14, dying, prone
23 White
13 Lassandra 19/19
13 George 17/19
12 Brown
10 Firas 16/22
08 Yellow
05 Pink
03 Coop 14/22
03 Green -12, shaken
| Firas al-Adil |
Firas will delay
| GM Roxtar |
Yellow comes around the corner and heads towards Lassandra, opting not to poke the monster looking thing. Possible aoo from George
Club: 1d20 + 4 ⇒ (20) + 4 = 24 Possible Crit
Bludgeoning: 1d6 + 3 ⇒ (1) + 3 = 4
Club, crit confirm: 1d20 + 4 ⇒ (12) + 4 = 16 So close
Bludgeoning: 1d6 + 3 ⇒ (1) + 3 = 4
From the north, there is more noise beyond the door, but it remains closed.
Round 5
21 Lyon -1/14, stabilized, prone
23 White
13 Lassandra 11/19
13 George 17/19
12 Brown
10 Firas 19/22 delay
08 Yellow
05 Pink
03 Coop 17/22
03 Green -12, shaken
| Cupradhal |
Coop steps in front of the door and swings at yellow.
Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 2d6 + 10 ⇒ (1, 4) + 10 = 15
Louder than normal, Coop says
"HECK, GUYS, I'D LOVE IT IF I COULD STOP KILLING YOU. MAYBE YOU SHOULD JUST GIVE UP."
| Firas al-Adil |
coming off of delay. really tempted to go over and finish yellow, but I'll listen to the group consensus and keep the dudes with names at bay. standard for full defense. move action to sheath my scimitar. (I'd like to have the option of tossing a chakram next turn)
Firas nods to the others, sheaths his sword and braces his shield with both hands against the door.
| GM Roxtar |
From the back of the room, white calls out.
Green seems to hold his position for a moment.
Lyon remains stabilized on the floor.
White draws the bow and launches a shot at Coop.
Ranged: 1d20 + 11 ⇒ (17) + 11 = 28
Piercing: 1d8 + 3 ⇒ (5) + 3 = 8
Following the shot, the door to the side room is closed by green.
Round 6
21 Lyon -1/14, stabilized, prone
23 White
13 Lassandra 11/19
13 George 17/19
12 Brown
08 Yellow, -15
05 Pink
03 Coop 9/22
10 Firas 19/22
03 Green -12, shaken
| Firas al-Adil |
I'm making it official
"Anevia, Aravash, we could really use your aid right about now!" Firas shouts over his shoulder.
Lassandra Dreldrebi
|
move to reload a cart, 5 ft step back and standard to blast this dude in the face!
Attack/Pistol vs touch: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 91d8 + 1 ⇒ (2) + 1 = 3
...and miss fire... yay....
| GM Roxtar |
Init, Anevia: 1d20 + 7 ⇒ (20) + 7 = 27
Init, Aravashnial: 1d20 + 2 ⇒ (12) + 2 = 14
Round 6
27 Anevia
21 Lyon -1/14, stabilized, prone
23 White
03 Green -12, shaken
14 Aravashnial
13 Lassandra 15/19
12 Brown
05 Pink
13 George 17/19, delay
03 Coop 9/22
10 Firas 19/22
Anevia calls out. "Right, I got you."
She shuffles forward as quickly as she can, the effort marked on her face, but has her bow ready and shoots at yellow.
Ranged: 1d20 + 5 ⇒ (14) + 5 = 19
Piercing: 1d6 ⇒ 5
Aravashnial speaks from outside the doorway. "How can I assist?" delay
| George Soundtracker |
George's voice calls out from the air.
"Repairing Localhost" Oracle CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Some of the wounds on Coop seem to close. Then to door behind Coop seems to shake.
"George invisible to South of Coop"
Standard heal, move to try to open door. Not sure if held closed or not, so left results of trying to GM. Standing in same location
| GM Roxtar |
There is nothing from the northern room.
George heals Coop, and then opens the door. The room beyond appears empty.
Round 6
27 Anevia
21 Lyon -1/14, stabilized, prone
23 White
03 Green -12, shaken
14 Aravashnial, delay
13 Lassandra 15/19
12 Brown
05 Pink
13 George 17/19
03 Coop 14/22
10 Firas 19/22
| Firas al-Adil |
Firas will open the north door to see what shenanigans Pink and Brown are up to.
perception: 1d20 + 5 ⇒ (11) + 5 = 16
my standard action is going to depend on what i see. I can either ready to close the door, attack with my shield or cestus at anyone right on the other side of the door, full defense, or intimidate.
| Cupradhal |
Jumping in here, although my turn won't happen until after Firas' ends of course.
Coop touches the morning star, which glows briefly with golden light, before moving towards the room to the north.
Can't see the room yet, but Coop can move 70 feet with a single move action, so I can probably get next to any door in the next room.
Swift action and a point of abjuration focus to activate Mind Barrier, reducing damage dealt to me until the beginning of my next round by a total of 4 points of damage. Standard and a point of transmutation focus to activate Legacy Weapon, making his weapon a +1 bloodsong morningstar. Move action to enter and move across the room to the north.
| GM Roxtar |
Looking into the room to the north, the worked stone walls of this large room hold a number of shelves, each of which display the preserved bodies of dire rats, bats, rock vipers, cave lizards, and other creatures that pose in eerie stillness. A pair of bedrolls have been laid out to the southeast. To the north there is a small alcove with a ladder leading up. 10ft up
GM_MG
|
| 1 person marked this as a favorite. |
Firas bot.
"Raar, I want to kill all the evil things!" Firas says.
"Whats this now? NO evil things! This will not stand!"
Firas moves into the room, drawing his scimitar on the way.
| Cupradhal |
Continuing for Coop.
Coop moves to the Alcove (45 feet of movement) and begins climbing. An almost certainly facing some attacks of opp. If coop can see anyone standing at the top and readying an attack against him, he'll pause and use the floor as cover. Otherwise, as high as I can/too the top, and if I have any movement left we'll see
If you think this movement speed is annoying, wait until I take Impossible Speed and I'm moving 100+' a move action.
| GM Roxtar |
Looking up to the top of the ladder, there is some sort of wooden covering in place.
| Cupradhal |
Sigh.
Coop climbs back down, shakes his head to Firas, and messages George and Lassandra.
"TRAPDOOR AT THE TOP. TOO GOOD A DEFENSIVE HARDPOINT TO GO THROUGH. WE SHOULD LOOK FOR A WAY AROUND."
Inclined to heal Lyon and continue on, through some of the other doors, buffs be damned.
| Firas al-Adil |
"Anevia, how confident are you about firing that bow of yours over my shoulder while I am battling a foe?"
| Firas al-Adil |
"Ok I have an idea. Anevia, please come and be ready to fire a shot if you see anyone. I am going to go open the east door. Lass, you too once your pistol is ready. Aravash, you mentioned before that you can summon creatures to our aid, please summon the strongest you can. George, please revive Lyon and let him know to patch up any wounds that remain and prep for battle. Coop, I'll be right behind you. May Sarenrae protect us."
If Anevia agrees, I will delay until her initiative. If not, I will act now. I am moving to the East door and opening it.
| GM Roxtar |
Anevia points to her quiver, holding just 3 arrows. "I'm ok, but supplies are running a bit low." She then shuffles closer to Firas and readies a shot. "Sorry, best I can do with this leg..."
Aravashnial in the hallway. "I can do that. Are the mongrelmen here that difficult?" Aravash begins casting a spell.
Round 7
27 Anevia, ready
21 Lyon -1/14, stabilized, prone
23 White
03 Green -12, shaken
13 Lassandra 15/19
12 Brown
05 Pink
13 George 17/19
03 Coop 14/22
10 Firas 19/22
14 Aravashnial, casting
| GM Roxtar |
Over Coop, there is a creaking sound, followed by a heavy thump directly overhead.
Round 7
27 Anevia, ready
21 Lyon -1/14, stabilized, prone
23 White
03 Green -12, shaken
13 Lassandra 15/19
12 Brown
05 Pink
13 George 17/19
03 Coop 14/22
10 Firas 19/22
14 Aravashnial, casting
| George Soundtracker |
The pockets and pouches on Lyon start moving around as a bottle is pulled out. Lyon's head is tilted back and the liquid is poured down his throat.
As soon as Lyon's eyes focus, George's voice is heard. "George invisible on your south. Your potion is used. Heal up and at least get out of the doorway. Their Archer went down the hole."
Potion of CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Move to get, standard to use. No need to 5' step. Still no song. Door in open position by us
| Cupradhal |
Holding for Firas' action
| Firas al-Adil |
Firas mooves to the door and opens it.
| GM Roxtar |
As Firas opens the door, the muted sound of water echoes down the walls of this hallway. Near the eastern end, the worked stone gives way to natural cave walls, just before the hall ends at an open shaft.
| Cupradhal |
Coop moves back into the room the mongrelman had been occupying and opens the door there.
One move action gets me to the door, standard to open.
| GM Roxtar |
This narrow hallway slopes downward steeply. The walls are stained with foul-smelling streaks of refuse. A mound of rotting garbage lies heaped at the far end of the hallway.
Aravashnial finishes summoning and a large crocodile pops into existence in the chamber ahead of him. "What is the target Firas?"
Anevia limps a bit closer to Firas, keeping her bow ready for action.
Round 8
27 Anevia, ready
21 Lyon 5/14, prone
23 White
03 Green -12, shaken
13 Lassandra 15/19
12 Brown
05 Pink
13 George 17/19
03 Coop 14/22
10 Firas 19/22
14 Aravashnial
14 Crocodile
| GM Roxtar |
Lyon finally conscious again, stands up shakily and drinks an extract.
Round 8
27 Anevia, ready
21 Lyon 12/14
23 White
03 Green -12
13 Lassandra 15/19
12 Brown
05 Pink
13 George 17/19
03 Coop 14/22
10 Firas 19/22
14 Aravashnial
14 Crocodile
| Firas al-Adil |
”The COWARDS fled into their little hidey holes!” Firas answers Aravash. Then he considers his answer a little more. ”We need to root the demon-worshiping filth out of hiding. My side seems to have a ladder heading up, so send that beast towards Coop and down that hole.”
| Cupradhal |
Alright, since this is running long enough for buffs to run out:
Round 11 Sudden Speed
Round 13 shield
Round 14 lead blades
Round 15 alter self
Round 16 Legacy weapon: bloodsong morningstar
GM_MG
|
Botting Lassandra.
Lassandra moves to the remaining door and opens it.