Sable Company Elite Marine

Cupradhal's page

454 posts. Alias of GM_MG.


Full Name

Cupradhal 'Coop' Asvarin

Race

NG Human male Occultist 7/Mythic 1 | hp 81/81| AC 17*, Touch 10, Flat-footed 17*| CMD 25* | Fort +12, Ref +4 Will +7| Perception +11(+12), Sense Motive +0|

Classes/Levels

Mythic Power 0/5 | Implements: Abjuration 2/6, Illusion 0/0, Transmutation 5/6. Panoply 12. | Lvl 1 1/5; Lvl 2 2/4; Lvl 3 2/2| Silver scale alter self 3/3| lesser extend rod 1/3|

About Cupradhal

Cupradhal 'Coop' Asverin
Occultist 7/Mythic 1 (Champion/Archmage)
NG Medium Humanoid (Human)
Init +1; Senses Perception +12

===Defense===
AC 18 [+7 Armor, +1 Deflection], touch 11, flat-footed 18
hp 81
Fort +12, Ref +4, Will +7

===Offense===
Speed
30 ft.
Melee +14/+9 +1 evil outsider-bane longsword (1d8+10, 19-20/x2)
+14/+9 +1 evil outsider bane longsword 1d8+12+2d6, 19-20/x2)
+13/+8 spiked gauntlet (1d4+6, x2)

Ranged +7/+2 chakram, (1d8+6, 19-20)

Touch +13
Ranged touch +7
CMB +13 (+2 vs. Demons)

===Occultist Spells===
Caster Level 7; Concentration +10

0th(x)—ghost sound, mending, message, resistance
1st(5)—enlarge person, lead blades, shield, vanish
2nd(4)—ghostbane dirge, knock, mirror imageresist energy
3rd(2)-fly, haste, invisibility sphere, communal resist energy

===Spell-like Abilitis===

bless, CL 7 [1 MP]

===Occultist Implements===
Mental Focus 12 (7+INT+2)

Abjuration Implement
Implement: broken helm
Resonant Power: Warding Talisman (+1 Resistance bonus to saves/2 pts Mental Focus, max +2)
Base Power Mind Barrier (Swift, 1 focus: Prevent 2 damage/level until start of next turn or exhausted.)

Illusion Implement
Implement: [i]ring of protection +1
Resonant power: Distortion (Standard action gain miss chance 5% x 2invested power, max 20%,, lost after making an attack)
Base power: Minor figment (Standard and 1 focus, ghost sound or minor image, lasts 6 rounds.)

Transmutation Implement
Implement: +1 evil-outsider bane longsword
Resonant Power: Physical Enhancement (+2 Enhancement bonus/3 pts mental focus, max +4)
Base Power: Legacy Weapon (Stnd, 1 fcs: grant weapon +2 enhancement bonus for 1 minut)
Sudden Speed: Swift and 1 focus: increase land speed by 30 for 1 minute. [Note: this is not an enhancement bonus. However, it only affects land speed, not other modes.]
Mind Over Gravity: Standard and 1 focus: Fly speed 60, perfect maneuverability for 1 minute/level

Trappings of the Warrior (Panoply)
Implement: Longsword, crusader's shield
Resonant Power: Martial Skill (+1 BAB/4 points of focus invested in Abjuration/Transmutation instruments.)
Base power Combat Trick (Spend 3 focus as a standard to gain a Combat Feat.)
Counterstrike: As an immediate action when you are damaged by a melee attack, spend 1 point of focus to immediately make a single attack at your highest BAB against the creature that hit you, provided you threaten that creature. if the attack hits, gain a bonus on the damage roll equal to 1/3 your occultist level (rounded down, minimum +1). This attack counts as an attack of opportunity.

===Mythic Abilities===
Tier 1 (Champion/Archmage)

Mythic Power: 5

Champion's Strike (Fleet Charge; swft, 1 MP: Move up to speed; single melee or ranged attack during move. Add Tier to roll. Ignore damage reduction.)

Archmage Arcana (Arcane Surge: swft, 1 MP: cast any spell known without using a spell slot. Roll saves/caster level checks twice, and take the lower/higher result. No metamagic.)

Stolen Fury: Swift, 1 MP; ignore DR from one demon for 1 minute; increase critical multiplier of weapons you wield by 1.

Path Ability: Mortal Herald (Herald of Kazutal, Community Domain: Spend a Mythic power to cast a spell granted by the domain, up to Tier. 1st—bless)

===Statistics===
Str 19(23), Dex 10, Con 14(16)*, Int 16, Wis 10, Cha 10.
*from Ability Mastery feat.

Feats Ability Mastery*, Deific Obedience, Extra Mental Focus, Power Attack, Step Up, Toughness
* Bonus feat
Mythic feats Dual Path
Skills Craft (Cooking) +7, Diplomacy +10(+13), Knowledge (Arcana) +12, Knowledge (History) +10, Knowledge (Planes) +12, Knowledge (Religion) +12, Linguistics +11, Perception +11(+12), Spellcraft +9, Use Magic Device +12.
Traits stolen fury, student of philosophy.
Languages Taldan(N), Abyssal, Celestial, Draconic, Elven, Hallit, Orcish, Razatlani, Thassilonian.
SQ Hard to kill, implements, magic item skill, mental focus, mythic power, mythic surge +1d6, object reading, shift focus

Combat Gear: righteous medal of agility, lesser talisman of beneficial winds, lesser talisman of freedom, lesser extend metamagic rod, chakrams (2), spiked gauntlet, dagger, +1 ring of protection, +1 breastplate, 2 antitoxins, antiplague, soothe syrup.
Go-Go-Gadget Action Economizers spring loaded wrist sheath (scroll of gust of wind), spring loaded wrist sheath (Wand Daylight), spring loaded scroll case (scroll Dimensional lock).
Scrolls and Potions oil of remove fear, potion of lesser restoration, potion of darkvision, scroll of death ward, scroll of dimensional lock, scroll of gust of wind, scroll of identify, scroll of invsibility,
Wands: wand of longstrider ( 8 7 6 charges), wand of daylight (12 11 charges)
Other Gear: alchemical glue, alchemica solvent, bandoleer (2), bear bag, bedroll, bell tripwire trap, belt pouch, caltrops, caltrops (cold-iron), chalk (10 pcs), climbing kits (x2) coffee (1 pound), coffee pot, crowbar, drill, earplugs, flint and steel, hammer, hip flask, implements (4, holy symbol, boots, longsword, shield), ink (1 ounce), inkpen, iron pot, journal, magnesium (10), marbles, mess kit, mug, rope (hemp, 50'), sacks (4), satchel, saw, shovel, smelling salts, redflame torch (2), tindertwigs (10), torches (13), trail rations (12 days), twine, waterskin. 5 gold, 81 silver, 53 copper.
Ioun stones cracked incandescent blue rhomboid (+1 competence bonus to Perception), cracked mulberry pentacle (+1 to Bluff, Diplomacy)
Important gear silver scale

Bot Instructions:

Coop is starting to get complicated. The best advice is to attack, but in real danger use mythic power to buff, protect yourself or allies, or gain a tactical advantage with swift-casting spells. Alternately, using Fleet Charge to get a free move and attack, and then full attack is always a good option, especially if the Sudden Speed Implement power is already up.

Coop's attack rolls fluctuate based on what buffs are up; the numbers listed above assume no power attack, and no enlarge/alter self/lead blades, etc.

When in doubt, swift-casting mirror image is the best defensive move you can make, and you still get to attack.

Special:

At 6th, received a bonus feat, +5 hp, and a +2 bonus to Perception in a dream