Tyrant's Grasp II: Eulogy for Roslar's Coffer

Game Master CrusaderWolf

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Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor

Our visions from the Dead Roads, on the assumption that they're tied to something we'll see in Book 2 (or later):

Sanduro’s vision

Silvia's vision

Ketra's vision

Garret's vision

And just in case it's still relevant: Wallace’s vision


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Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 7 | Speed 30 | Initiative +2 | Perception +5 | Hp: 29/44 (29) | AC 21 (Touch 13, FF 15) | CMD 11 | Fort +4, Reflex +5, Will +6 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Level-Drained (3), Mage Armor, Shield

Fifth level for a sorcerer is not particularly stunning, as Garret still only has access to second level spells. Still there are some nuggets there:

Level 5 Feat: Greater Spell Focus -- Evocation
New Spell Known: Flaming Sphere
New Bloodline Spell: Fury of the Sun
Skills Improved: Appraise, Diplomacy, Spellcraft, Use Magic Device
Solar Bloodline "Friend of Fire" increases to add an extra die of healing if Garret is healed while in contact with flame (already has fire resistance 10)
No improvement in BAB or Saves.


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Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor

Taglines and profile pages for Sanduro and Zsofia are updated. Apparently, I forgot to apply the bracers of armor and cloak of resistance she has been wearing for a while when she’s ectoplasmic (in theory, anyway), so between those items and her increase to Dex at level 5, she’s got nice bumps to her AC and Reflex save.

Also, Sanduro is just going to start casting extended longstrider on himself and extended greater magic fang on Zsofia every day when the party starts out. With durations of 10 hours, I'm going to leave those effects built into their taglines unless Sanduro decides not to prepare one spell or the other on a particular day. Will post in gameplay shortly.


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Art | Female Duskwalker Dancer 7 | AC: 26 T: 17 FF: 23 | CMD: 24 | HP: 61/64 | F+5 R+9 W+7 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +3 | Perc +13 | Routine 2nd: 4/6 3rd: 2/3 | Active Status:: (bark)

Level Up Time! Dancer 5th.

Like Garret, this isn't too big of level for me. Due to how Dancer is built as a class (as well as the perks of the EitR house rules), there aren't any must-have feats. So I ended up going with something to hopefully build up a bit of flexibility.

((For my own future reference, the upgraded Dodge feat from the houserules, and the Battle Cry feat look like decent pick ups))

One of Ketra's prepared 2nd level Routines now includes "Inspiring Display", which now grants +2 attack/damage for 1 round for her allies, but not herself. It's like a mini inspire courage. Might have been a bit more impactful while we still had Wallace, but Silvia and Zsofia will still be able to take advantage.

---------
Level up details ->

Level 5 Feat: Deft Maneuvers
+1 2nd level Routine/day
+1 1st level Routine prepared
BAB +1
Skills (6 base points, 1 favored class bonus): Acrobatics, Bluff, Escape Artist, Intimidate, KN Religion, Perception, Stealth.
Background Skills (2 points): Perform (dance), Sleight of Hand
Features: Evasion (Identical to rogue version)


Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor

Rough couple of days at work, should be back online tomorrow. Sorry for the delay.


LG Female Tiefling Gunslinger (Mysterious Stranger) 1 / Paladin of Ragathiel (Divine Hunter) 6 | 53/53 HP | AC19 T14 FF15 | CMD21 | F +10 R +10 W +6 | Spd 30 | Init +4 | Perc +10 | Craft (Alchemy) +11, Diplomacy +9, Handle Animal +12, Intimidate +9, Knowledge (Religion) +11, Perception +10, Sense Motive +11 | Grit: 2/2 | Smite Evil 2/2 | Lay on Hands 4/5 | Divine Bond 1/1 | Stamina: 8/8 | Active Conditions: None

My average attack roll since we got back to town has been 6.4[...]. Bleh.


Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor

I updated the loot list with the items we took from the tattooed thugs in the graveyard; Garret and Sanduro each took a +1 dagger (out of 5) and a potion of invisibility (out of 4). Ketra, Silvia, do you want to take any of the remaining daggers/potions? Also, Ketra, they had a combined 15 masterwork daggers between them - do you want any for throwing? Do we want to offer any to Jando (who helped anyway and probably earned a +1 dagger if he wants it)? Or Mirhet (I expect we’re going to be burning some charges off the wand for her, but that’s just being neighborly)?


Art | Female Duskwalker Dancer 7 | AC: 26 T: 17 FF: 23 | CMD: 24 | HP: 61/64 | F+5 R+9 W+7 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +3 | Perc +13 | Routine 2nd: 4/6 3rd: 2/3 | Active Status:: (bark)

Yes, I'll take a +1 dagger, an invisibility potion, and all the mwk daggers. Can't let them go to waste.


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Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor

Sanduro and Zsofia to Level 6:

Sanduro:
+1 BAB
Favored class bonus: +1 skill point
Skills: +1 to each of Heal, Knowledge (Geography, History, Nature, Planes, Religion), Perception
Spells: +1 each of levels 2 & 3

Taking Heal to +15 means he can take 10 for 25, enough to double his Wisdom bonus to the hit points recovered with Treat Deadly Wounds when using the healer's satchel.

Zsofia:
+1 hit die
+1 BAB
Skills: +1 each to Appraise, Bluff, Perception
Feat: Improved Unarmed Strike (Slam)
Class feature: Devotion (phantom gains a +4 morale bonus on Will saves against enchantment spells and effects)


LG Female Tiefling Gunslinger (Mysterious Stranger) 1 / Paladin of Ragathiel (Divine Hunter) 6 | 53/53 HP | AC19 T14 FF15 | CMD21 | F +10 R +10 W +6 | Spd 30 | Init +4 | Perc +10 | Craft (Alchemy) +11, Diplomacy +9, Handle Animal +12, Intimidate +9, Knowledge (Religion) +11, Perception +10, Sense Motive +11 | Grit: 2/2 | Smite Evil 2/2 | Lay on Hands 4/5 | Divine Bond 1/1 | Stamina: 8/8 | Active Conditions: None

Silvia level up report

Paladin 5
+7 HP (max 46)
+1 BAB
FCB: +1 skill
Skills: +1 to Craft (Alchemy), Diplomacy, Handle Animal, Knowledge (Religion), Perception, Sense Motive
Feature: Divine Bond (Weapon)


Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor
Garret Fallows wrote:
As the others awake, he asks hopefully, ”Some of us need more rest and/or healing. Do we have enough people to go work on setting the graveyard the rest of the way to rights this morning?”

Garret, with the extra 5 hp from long-term care, aren't you and Silvia fully healed? Ketra should be down 1hp, and Sanduro and Zsofia are each down 2. I'm not sure about Jando - he was down 24, then healed 3+level with Treat Deadly Wounds plus double his level from long-term care.


Clocks tool TG Roll20 link

Jando would have healed 21hp in total, which isn't all the way up but is pretty close.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 7 | Speed 30 | Initiative +2 | Perception +5 | Hp: 29/44 (29) | AC 21 (Touch 13, FF 15) | CMD 11 | Fort +4, Reflex +5, Will +6 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Level-Drained (3), Mage Armor, Shield

Garret would be happy to take the fiery cloak because it fits well into his idiom. That puts a cloak of resistance +1 up for grabs…


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Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor

Sorry, all - I’ll post tonight when I get back to a laptop. Finally had time & energy to check in but I’m on my iDevices until I get back to my hotel and can’t see the map.

Silvia Macatus wrote:
Thanks for your patience, everyone. First I got sick, then had negotiations for my union, and a city election. Wild couple weeks.

Hmmm, the city I live in also had an election last Tuesday. It’s “a certain midwestern town that starts with C, ends with an O, and in da middle is __________.”


Clocks tool TG Roll20 link

Nope, not that one, but I'm pleased with how your city's election went!


LG Female Tiefling Gunslinger (Mysterious Stranger) 1 / Paladin of Ragathiel (Divine Hunter) 6 | 53/53 HP | AC19 T14 FF15 | CMD21 | F +10 R +10 W +6 | Spd 30 | Init +4 | Perc +10 | Craft (Alchemy) +11, Diplomacy +9, Handle Animal +12, Intimidate +9, Knowledge (Religion) +11, Perception +10, Sense Motive +11 | Grit: 2/2 | Smite Evil 2/2 | Lay on Hands 4/5 | Divine Bond 1/1 | Stamina: 8/8 | Active Conditions: None

Lovely city, but not mine unfortunately.


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Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor
GM CrusaderWolf wrote:

Falling back, Sanduro invokes the power of wind and storm and pulls a lightning bolt down from the sky to smite the cinder ghoul; sparks and smoking blood erupt from the impact point. At the same time Zsofia lunges towards it, though her haymakers fail to find their mark…

…. For its part, a surge of jealous fury compels the cinder ghoul to round upon Zsofia, smoking claws raking viciously at ectoplasmic flesh.

If a 24 and 23 hit, Zsofia takes 26dmg, catches fire, and suffers 1 temporary negative level. Let me know if her phantom immunities apply to any of that!

1. Which spell did Sanduro-bot cast, GM? Aggressive Thundercloud or Call Lightning?

2. Those attacks would both hit Zsofia, but unless the cinderghoul’s claw attacks count as both slashing and magic, she has DR 5 to each attack.


Clocks tool TG Roll20 link

I had intended it to be Call Lightning, and the damage was Slashing bu not magic so give her 10hp back :)


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Art | Female Duskwalker Dancer 7 | AC: 26 T: 17 FF: 23 | CMD: 24 | HP: 61/64 | F+5 R+9 W+7 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +3 | Perc +13 | Routine 2nd: 4/6 3rd: 2/3 | Active Status:: (bark)

Just a heads up, I'll be on vacation until the 22nd. That means traveling and probably fewer chances to post. I expect I'll be able to keep up with the games I'm playing in, but if you don't hear from me for a couple of days, feel free to bot me.


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Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor

Finally remembered to put the reductions to Zsofia’s various stats into her tagline. GM, please remind me when it’s time to take them out again.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 7 | Speed 30 | Initiative +2 | Perception +5 | Hp: 29/44 (29) | AC 21 (Touch 13, FF 15) | CMD 11 | Fort +4, Reflex +5, Will +6 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Level-Drained (3), Mage Armor, Shield

Garret’s intent was to send the rats one at a time. One down the first corridor, then one down the second, then the third down the first corridor to see if the trap reset. Sending all three at once was not his intent.


Clocks tool TG Roll20 link

Oh gotcha, that makes sense! Small retcon then--each rat sent down the north & south routes perishes. How long do you wait before sending the final rat?


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Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 7 | Speed 30 | Initiative +2 | Perception +5 | Hp: 29/44 (29) | AC 21 (Touch 13, FF 15) | CMD 11 | Fort +4, Reflex +5, Will +6 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Level-Drained (3), Mage Armor, Shield

The summoning only lasts 6 rounds, so send the first rat down 1 hall at round one, second rat down hall 2 at round 2, then third ray down the first hall on round 6 (elapsed time 5 rounds for the first hallway). Garret will also have detect magic up and be watching to see if he can detect any fluctuations in the magic that might indicate a reset.


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Clocks tool TG Roll20 link

Good to know, sorry about the mixup!


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Art | Female Duskwalker Dancer 7 | AC: 26 T: 17 FF: 23 | CMD: 24 | HP: 61/64 | F+5 R+9 W+7 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +3 | Perc +13 | Routine 2nd: 4/6 3rd: 2/3 | Active Status:: (bark)

I'll be traveling for work until Wednesday next week. I may be able to get a couple posts in, but I suspect it'll be pretty slim.


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Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 7 | Speed 30 | Initiative +2 | Perception +5 | Hp: 29/44 (29) | AC 21 (Touch 13, FF 15) | CMD 11 | Fort +4, Reflex +5, Will +6 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Level-Drained (3), Mage Armor, Shield

Garret is levelled up. Blood Havoc plus some new spells. Hit points go up, AC is better now with Mage Armor. Picked up Mage Armor, See Invisibility, Fly, and Daylight (Bloodline Spell). Character sheet is updated in Google Drive (linked in character text block).


Art | Female Duskwalker Dancer 7 | AC: 26 T: 17 FF: 23 | CMD: 24 | HP: 61/64 | F+5 R+9 W+7 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +3 | Perc +13 | Routine 2nd: 4/6 3rd: 2/3 | Active Status:: (bark)

Alright, all levelled up here too.

The highlights are:
- HP, BAB, skills up as usual.
- 1st level Routines are now at-will
- 3rd level Routines are available. So far I've prepared one 3rd level with repositioning + max damage output, and one with 3x control effects.
- 7th level feat is Experienced Ghost Hunter, so she can give her weapons ghost touch as a swift action. Given the undead focus of this AP, I assume this is going to be worth it, but who knows.

For a class I myself built, I still feel like I'm garbage at optimizing Routines, lol.

As a check-in for the rest of the party and the GM, does the class seem fair? Underperforming? Overperforming? I made some significant effort to balance things conservatively when I originally wrote it, especially to try to keep it within the ballpark of its nearest neighbors (monk, rogue, fighter and bard), but I'm not sure if I'm hitting that mark from the 'pilot's seat' as it were.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 7 | Speed 30 | Initiative +2 | Perception +5 | Hp: 29/44 (29) | AC 21 (Touch 13, FF 15) | CMD 11 | Fort +4, Reflex +5, Will +6 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Level-Drained (3), Mage Armor, Shield

Also, those with less than 4 AC bonus from Armor might benefit from Garret’s Mage Armor spell…


Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor
Garret Fallows wrote:
Also, those with less than 4 AC bonus from Armor might benefit from Garret’s Mage Armor spell…

Sanduro raises his hand.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 7 | Speed 30 | Initiative +2 | Perception +5 | Hp: 29/44 (29) | AC 21 (Touch 13, FF 15) | CMD 11 | Fort +4, Reflex +5, Will +6 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Level-Drained (3), Mage Armor, Shield

Do we still have a Rod of Extend Spell in the party? 14 hours of mage armor for 3 people seems like a good use of it.


LG Female Tiefling Gunslinger (Mysterious Stranger) 1 / Paladin of Ragathiel (Divine Hunter) 6 | 53/53 HP | AC19 T14 FF15 | CMD21 | F +10 R +10 W +6 | Spd 30 | Init +4 | Perc +10 | Craft (Alchemy) +11, Diplomacy +9, Handle Animal +12, Intimidate +9, Knowledge (Religion) +11, Perception +10, Sense Motive +11 | Grit: 2/2 | Smite Evil 2/2 | Lay on Hands 4/5 | Divine Bond 1/1 | Stamina: 8/8 | Active Conditions: None

I can't imagine we'd have gotten rid of it (or who we'd have sold it to), so I think it's still yours.


Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor

Sanduro has been using the lesser extend metamagic rod for longstrider and magic fang, happy to return it to Garret.

I got sick yesterday and tested positive for COVID, have been knocked out all weekend. I got most of Sanduro’s level up done before the symptoms really kicked in, but haven’t even looked at Zsofia yet. Hopefully tomorrow.

Level 7 Druid
FCB +1 skill rank
Hit points +5
BAB +1
Saves no changes
Feat Healer’s Hands

Skills
Handle Animal +1
Heal +2
Knowledge (Geography) +1
Knowledge (Planes) +1
Knowledge (Religion) +1
Perception +1
Survival +1

New spell slots
Level 1 +1, Level 4 +1
Spells/day Level 1, 5; Level 2, 4; Level 3, 3; Level 4, 1

Druid (Death Druid) Spells - Default Daily Preparations(CL 7th; concentration +10)
. . 4th—crypt call lightning (DC 16) or crypt burning entanglement (DC 16)
. . 3rd—greater magic fang, resist energy, communal, {empty slot}
. . 2nd—aggressive thundercloud[ACG] (DC 15), barkskin, crypt burning sands, {empty slot}
. . 1st—cure light wounds, longstrider, produce flame, remove sickness, {empty slot}
. . 0 (at will)—detect magic, guidance, read magic, stabilize


Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor

Zsofia

HD +1 (6d8+6)
BAB +1 (now +6)
AC bonus +2 (now +8 natural when ectoplasmic, +6 deflection when incorporeal)
Skill +1 to Perception (now +6)


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 7 | Speed 30 | Initiative +2 | Perception +5 | Hp: 29/44 (29) | AC 21 (Touch 13, FF 15) | CMD 11 | Fort +4, Reflex +5, Will +6 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Level-Drained (3), Mage Armor, Shield

Did Garret make any of those saves?

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