Tyrant's Grasp II: Eulogy for Roslar's Coffer

Game Master CrusaderWolf

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Art | Female Duskwalker Dancer 7 | AC: 26 T: 17 FF: 23 | CMD: 24 | HP: 29/64 | F+5 R+9 W+7 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +3 | Perc +13 | Routine 2nd: 5/6 3rd: 3/3 | Active Status:: (bark)

Aww no. Hope she's able to recover soon Sanduro.


Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor
Ketra Driscoll wrote:
Aww no. Hope she's able to recover soon Sanduro.

Thank you, Ketra, but I’m afraid that’s not in the cards for her.


Clocks tool TG Roll20 link

Oh no Sanduro, I'm so sorry to hear that.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 7 | Speed 30 | Initiative +2 | Perception +5 | Hp: 29/44 (29) | AC 21 (Touch 13, FF 15) | CMD 11 | Fort +4, Reflex +5, Will +6 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Level-Drained (3), Mage Armor, Shield

Away from my computer again…Can Garret maneuver to hit the last two fleas with a burning hands spell?


Clocks tool TG Roll20 link

Sanduro, it looks like phantoms are not immune to disease from what I'm seeing, can you confirm?


Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor

Confirmed. Phantoms don’t have any immunity to disease, poisons, or death effects despite being already dead.


Clocks tool TG Roll20 link

A quirk of them being Outsiders rather than Undead, I suppose.


Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor
GM CrusaderWolf wrote:
A quirk of them being Outsiders rather than Undead, I suppose.

I assume so. They’d be crazy overpowered with full undead traits, so I can understand treating them as petitioners instead of as ghosts or revenants, but flavor-wise it’s hard to keep the difference in mind.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 7 | Speed 30 | Initiative +2 | Perception +5 | Hp: 29/44 (29) | AC 21 (Touch 13, FF 15) | CMD 11 | Fort +4, Reflex +5, Will +6 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Level-Drained (3), Mage Armor, Shield
Garret Fallows wrote:
Away from my computer again…Can Garret maneuver to hit the last two fleas with a burning hands spell?

Still away from my computer. Can anyone help me out?


Clocks tool TG Roll20 link

Honestly, I would have Garret save the spell, the party is cleaning the fleas up pretty easily, and they're too far apart to get both with a Burning Hands.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 7 | Speed 30 | Initiative +2 | Perception +5 | Hp: 29/44 (29) | AC 21 (Touch 13, FF 15) | CMD 11 | Fort +4, Reflex +5, Will +6 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Level-Drained (3), Mage Armor, Shield

Got it. Thanks.


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Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor
Garret Fallows wrote:
Are the nests within 15' of each other? Garret would be willing to give it a shot with Burning Hands, but perhaps someone stealthy could sneak around to the other side of the table and get the magic item without disturbing the bugs. The smoke option could work too if we all get back on the stairs, leaving a path to the balcony open and Garret works his magic from a distance.

How about this: Zsofia crosses the room to the knocked-over table in her incorporeal manifestation. If she makes it, she switches to ectoplasmic form, picks up the item and puts it on the table, switches back to incorporeal, then returns the way she came while Garret uses mage hand to get the item.

Whether this can work probably depends on which squares the nests are in and what the range is for whatever senses they use to detect people passing by.


Clocks tool TG Roll20 link

To help with plan formulation I added some brown circles indicating where the wasp nests are, and a pale blue X to indicate the unseen object giving off the aura.

Remember that the wasp nests are attached to the ceiling, so those squares aren't difficult terrain or otherwise a physical impediment.


LG Female Tiefling Gunslinger (Mysterious Stranger) 1 / Paladin of Ragathiel (Divine Hunter) 6 | 53/53 HP | AC19 T14 FF15 | CMD21 | F +10 R +10 W +6 | Spd 30 | Init +4 | Perc +10 | Craft (Alchemy) +11, Diplomacy +9, Handle Animal +12, Intimidate +9, Knowledge (Religion) +11, Perception +10, Sense Motive +11 | Grit: 2/2 | Smite Evil 2/2 | Lay on Hands 5/5 | Divine Bond 1/1 | Stamina: 8/8 | Active Conditions: None

Unfortunately, I don't even have an alchemist's fire on me. Ketra and I would be less than useless in a fight against the wasp swarms.

Also: mage hand wouldn't work, because magical objects are not valid targets for the spell.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 7 | Speed 30 | Initiative +2 | Perception +5 | Hp: 29/44 (29) | AC 21 (Touch 13, FF 15) | CMD 11 | Fort +4, Reflex +5, Will +6 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Level-Drained (3), Mage Armor, Shield
Silvia Macatus wrote:

Unfortunately, I don't even have an alchemist's fire on me. Ketra and I would be less than useless in a fight against the wasp swarms.

Also: mage hand wouldn't work, because magical objects are not valid targets for the spell.

Good catch...I didn't know that.


Clocks tool TG Roll20 link

There are a couple of suggestions here--Zsofia scouting, using Pyrotechnics to smoke out the swarm--but if you're not feeling confident about any of them that's okay! There's nothing saying you can't continue exploring the manor and deal with this later :)

If it helps, I want to emphasize that you wouldn't be fighting 3 different swarms! At CR4 apiece that wouldn't be fair. So be aware that each of the nests is not its own swarm.


Art | Female Duskwalker Dancer 7 | AC: 26 T: 17 FF: 23 | CMD: 24 | HP: 29/64 | F+5 R+9 W+7 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +3 | Perc +13 | Routine 2nd: 5/6 3rd: 3/3 | Active Status:: (bark)
GM CrusaderWolf wrote:
If it helps, I want to emphasize that you wouldn't be fighting 3 different swarms! At CR4 apiece that wouldn't be fair. So be aware that each of the nests is not its own swarm.

Oh. It didn't even cross my mind that there could be 3 swarms! That would be horrifying.

If we didn't have casters, this would be a definitely avoid. No chance to buy things, and I don't think we've come across a significant source of AoE damage (unless we missed some items).


Clocks tool TG Roll20 link

Nothing significant has been missed just yet but the first two books are a little stingy with loot, it's true. I've made a few modifications but swarms are very specific about what solutions they require in a fight :(


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 7 | Speed 30 | Initiative +2 | Perception +5 | Hp: 29/44 (29) | AC 21 (Touch 13, FF 15) | CMD 11 | Fort +4, Reflex +5, Will +6 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Level-Drained (3), Mage Armor, Shield

If we don’t want to send Zsofia in to scout, Garret is happy to stand outside the doorway and pour out flame if some people have readied actions to close the doors afterwards…


Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor

She’s incorporeal, so we could close the doors with her in there and she’ll be able to get out anyway. We can find out what she sees and decide then.


LG Female Tiefling Gunslinger (Mysterious Stranger) 1 / Paladin of Ragathiel (Divine Hunter) 6 | 53/53 HP | AC19 T14 FF15 | CMD21 | F +10 R +10 W +6 | Spd 30 | Init +4 | Perc +10 | Craft (Alchemy) +11, Diplomacy +9, Handle Animal +12, Intimidate +9, Knowledge (Religion) +11, Perception +10, Sense Motive +11 | Grit: 2/2 | Smite Evil 2/2 | Lay on Hands 5/5 | Divine Bond 1/1 | Stamina: 8/8 | Active Conditions: None

I will be traveling for a conference on Wednesday, the 11th, and will not be home until the afternoon of Sunday the 15th.


LG Female Tiefling Gunslinger (Mysterious Stranger) 1 / Paladin of Ragathiel (Divine Hunter) 6 | 53/53 HP | AC19 T14 FF15 | CMD21 | F +10 R +10 W +6 | Spd 30 | Init +4 | Perc +10 | Craft (Alchemy) +11, Diplomacy +9, Handle Animal +12, Intimidate +9, Knowledge (Religion) +11, Perception +10, Sense Motive +11 | Grit: 2/2 | Smite Evil 2/2 | Lay on Hands 5/5 | Divine Bond 1/1 | Stamina: 8/8 | Active Conditions: None

Hey everyone. This last week I had multiple exposures to covid and, while my rapid test came back negative, I am definitely sick with something and have very little energy. I am waiting on a PCR test to let me know for sure what I do or don't have.


Clocks tool TG Roll20 link

Oh that sounds awful. Thank you for the heads up losonti, please keep us posted and I hope you recover quickly!


LG Female Tiefling Gunslinger (Mysterious Stranger) 1 / Paladin of Ragathiel (Divine Hunter) 6 | 53/53 HP | AC19 T14 FF15 | CMD21 | F +10 R +10 W +6 | Spd 30 | Init +4 | Perc +10 | Craft (Alchemy) +11, Diplomacy +9, Handle Animal +12, Intimidate +9, Knowledge (Religion) +11, Perception +10, Sense Motive +11 | Grit: 2/2 | Smite Evil 2/2 | Lay on Hands 5/5 | Divine Bond 1/1 | Stamina: 8/8 | Active Conditions: None

Sorry for dropping off the face of the earth. I do indeed have covid, but am slowly getting back to feeling like a human being again. I'll try and get back up to speed again soon.


Clocks tool TG Roll20 link

I am sincerely sorry about my lack of posting. A mental health crisis (not mine) roiled our circle here since Thursday night but I think it is as resolved as these things can be at the moment.

I'm sorry to hear about the covid, losonti, but I'm glad it seems to be a relatively minor case. Stay safe out there, everyone!


Art | Female Duskwalker Dancer 7 | AC: 26 T: 17 FF: 23 | CMD: 24 | HP: 29/64 | F+5 R+9 W+7 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +3 | Perc +13 | Routine 2nd: 5/6 3rd: 3/3 | Active Status:: (bark)

Sounds quite rough CW. Take the time you need.

Silvia, I mentioned in the other game, but glad to hear you're on the mend. Hope to see you back in action soon!


Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor
Ketra Driscoll wrote:
@Sanduro: Power attack

Of course - should have caught that. I’m so used to thinking of Ketra as a finesse fighter that it didn’t even occur to me.


Art | Female Duskwalker Dancer 7 | AC: 26 T: 17 FF: 23 | CMD: 24 | HP: 29/64 | F+5 R+9 W+7 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +3 | Perc +13 | Routine 2nd: 5/6 3rd: 3/3 | Active Status:: (bark)

She's absolutely a finesse fighter. Its just that the special feat rules we're using gave power attack to her for free.


Clocks tool TG Roll20 link

Yes, the Elephant in the Room gives martials a lot of flexibility by making things like Power Attack a standard combat ability. :)


Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor

GM - Sanduro cast barkskin on Zsofia at the start of the giant flea fight, which - difficult as it is to believe - is the same day. The duration is 30 minutes, but it could easily have been more than that given the searches of various rooms, etc. What do you think?


Clocks tool TG Roll20 link

I think it's been less than 30 minutes, but not by much...call it 25 minutes?


Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor
GM CrusaderWolf wrote:
I think it's been less than 30 minutes, but not by much...call it 25 minutes?

Works for me, thanks.


Clocks tool TG Roll20 link

So we're waiting on a decision for the cloak, and also leaning towards negotiating with the phantom, correct?


Art | Female Duskwalker Dancer 7 | AC: 26 T: 17 FF: 23 | CMD: 24 | HP: 29/64 | F+5 R+9 W+7 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +3 | Perc +13 | Routine 2nd: 5/6 3rd: 3/3 | Active Status:: (bark)

Negotiating if possible! Based on the fervor shown so far, it seems this is a proud sakhil follower though, so we may just end up fighting.

As for the cloak, I think it'll be best in Garret's hands, though I wouldn't mind the second one when we find it.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 7 | Speed 30 | Initiative +2 | Perception +5 | Hp: 29/44 (29) | AC 21 (Touch 13, FF 15) | CMD 11 | Fort +4, Reflex +5, Will +6 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Level-Drained (3), Mage Armor, Shield

Garret would be happy with the cloak on his shoulders, but he does have some energy resistances and tries not to be in the front line, so I think we should roll for it, Ketra….

D20 roll for cloak:

d20 roll: 1d20 ⇒ 9


Art | Female Duskwalker Dancer 7 | AC: 26 T: 17 FF: 23 | CMD: 24 | HP: 29/64 | F+5 R+9 W+7 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +3 | Perc +13 | Routine 2nd: 5/6 3rd: 3/3 | Active Status:: (bark)

1d20 ⇒ 5

All yours!


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 7 | Speed 30 | Initiative +2 | Perception +5 | Hp: 29/44 (29) | AC 21 (Touch 13, FF 15) | CMD 11 | Fort +4, Reflex +5, Will +6 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Level-Drained (3), Mage Armor, Shield

Works for me! Thanks!


Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor
Ketra Driscoll wrote:

Negotiating if possible! Based on the fervor shown so far, it seems this is a proud sakhil follower though, so we may just end up fighting.

As for the cloak, I think it'll be best in Garret's hands, though I wouldn't mind the second one when we find it.

Definitely agreed. I think I’m up - sorry for the delay, it has turned into a busy week and I’m not catching all of the updates on my games. I will post this morning.


Clocks tool TG Roll20 link

Life gets busy, no judgement! I just wanted to make sure I wasn't missing anything.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 7 | Speed 30 | Initiative +2 | Perception +5 | Hp: 29/44 (29) | AC 21 (Touch 13, FF 15) | CMD 11 | Fort +4, Reflex +5, Will +6 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Level-Drained (3), Mage Armor, Shield

Does Garret’s readied action go off?


Clocks tool TG Roll20 link

It does not, a Ready Action to attack or spellcast when all the belligerents are aware of one another and clearly tensing up for a fight is basically just getting a free surprise round. Ayuki was also readying to reveal the glyph; Initiative is how we resolve who gets their action first.

It stinks that Garret's Initiative was so low this time around, but he doesn't have to be locked into that Ear-Piercing Scream if you'd like him to do something else.


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Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 7 | Speed 30 | Initiative +2 | Perception +5 | Hp: 29/44 (29) | AC 21 (Touch 13, FF 15) | CMD 11 | Fort +4, Reflex +5, Will +6 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Level-Drained (3), Mage Armor, Shield

That’s fair. Resolving it with initiative makes sense—I just wasn’t sure if surprise was involved until I opened the spoiler.


Clocks tool TG Roll20 link

Understandable, I appreciate the question :)


Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor

I'm so sorry for being absent this week - I was traveling for my first conference since the Before Time and had two different things blow up at work that I had to deal with during the breaks. Catching up this evening.


Clocks tool TG Roll20 link

Sanduro's question about Zsofia being affected by Slow is a good one, which I don't have an easy answer for after fiddling around in a few rules threads.

The description of the Incorporeal ability is very focused on attacks and damaging spells, but buffs/debuffs don't come up. I'm inclined to say spells and abilities like Slow, Haste, Prayer, Inspire Courage, etc all function normally on incorporeal creatures that aren't immune or invalid targets for other reasons, but I'm opening the question to party input since this seems like an important precedent for the campaign going forward.


Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor

I don't mean to rules lawyer, but I went back and looked at this question, and I think the 50% chance applies.

A phantom in its incorporeal manifestation gains the incorporeal subtype (per Occult Adventures). A creature with the incorporeal subtype gains the incorporeal special quality (per Bestiary). According to the incorporeal special quality under the universal monster rules, “Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature” (except for channeled energy and force effects. I don’t know how a supernatural ability like Inspire Courage would work in this context, but I could certainly see ruling that the 50% chance applies to everything.

If instead Zsofia had the incorporeal condition, the answer would be different; the description of the condition includes the 50% reduction to hit point damage, but not the 50% chance for non-damaging spells/effects to affect the creature.

It's your call, GM, but I surprised myself by having an opinion, so I thought I'd make my pitch.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 7 | Speed 30 | Initiative +2 | Perception +5 | Hp: 29/44 (29) | AC 21 (Touch 13, FF 15) | CMD 11 | Fort +4, Reflex +5, Will +6 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Level-Drained (3), Mage Armor, Shield

To add a completely superfluous metaphysical comment, I would submit that, since we are in the land of the dead, the phantom in its incorporeal manifestation from the dead roads perspective may actually be manifesting in some form as well in the land of the living…Things that make you go hmmmmmmmmmmmmm…


Clocks tool TG Roll20 link

I think "corporeal spell" is an weird term that the sentence hinges, and I don't think your interpretation is necessarily wrong Sanduro. If we adopt it, I just want to clarify that Zsofia in incorporeal form may be denied the benefit of various buff spells as well. If you're okay with that then I'm fine with your take.


Art | Female Duskwalker Dancer 7 | AC: 26 T: 17 FF: 23 | CMD: 24 | HP: 29/64 | F+5 R+9 W+7 (+2 vs. stagger)(+2 vs. NEng,Death,Undead)(Evasion)| Init +3 | Perc +13 | Routine 2nd: 5/6 3rd: 3/3 | Active Status:: (bark)

I've run it as 50% fail chance on all spells/effects before, including buffs and debuffs, as I think that's the closest to RAW, but I've never liked it because it just doesn't make sense to me. I'd be open to either interpretation.


Male duskwalker druid (death druid) 6 | HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3 | Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor
GM CrusaderWolf wrote:
I think "corporeal spell" is an weird term that the sentence hinges, and I don't think your interpretation is necessarily wrong Sanduro. If we adopt it, I just want to clarify that Zsofia in incorporeal form may be denied the benefit of various buff spells as well. If you're okay with that then I'm fine with your take.

Works for me - I definitely agree we should be consistent either way.

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