Sanduro Dzotsi's page

714 posts. Alias of Tusk the Half-Orc.

Full Name

Sanduro Dzotsi


| HP: 39/39| AC 17* T 13 FF 14* | CMB: +7, CMD: 17 | F: +8, R: +7, W: +10 (+6 vs. neg nrg, death eff; +4 (class) vs energy drain; +2 (race) vs undead, sakhil) | Init: +3 | Perc: +8 (darkvision), SM: +3


| Speed 30 | +1 seeking longbow +9 (1d8+1/x3); mwk sickle +9 (1d6), ghost hunter 1/day | Spells: 4th 1/1; 3rd 2/3; 2nd 1/4 1st 5/5 |*Active: Ext. Mage Armor


Male duskwalker druid (death druid) 6

About Sanduro Dzotsi

Phantom: Zsofia

Sanduro Dzotsi
Duskwalker druid (death druid) 7 (Pathfinder RPG Horror Adventures 50, Planar Adventures 231)
NG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +9

Sanduro’s prepared spells for the day as of 04-01-2024:

Druid (Death Druid) Spells Prepared (CL 7th; concentration +10)
4th—crypt call lightning (DC 16)
3rd—cure moderate wounds, greater magic fang, crypt flame blade (filled empty slot)
2nd—barkskin (2), crypt burning sands, flurry of snowballs (DC 15)
1st—cure light wounds (3), remove sickness[UM] (DC 14), produce flame (filled empty slot)
0 (at will)—detect magic, guidance, read magic, stabilize


AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 39 (7d8+1)
Fort +8, Ref +7, Will +10; +2 racial vs. negative energy and death effects, +4 vs. death effects, negative energy and energy drain
Defensive Abilities ward against corruption
Speed 40 ft.
Melee +1 dagger +9 (1d4+1/19-20) or
mwk sickle +9 (1d6)
Ranged +1 composite longbow +7 (1d8+1/×3) or
+1 seeking longbow +9 (1d8+1/×3) or
longbow +8 (1d8/×3) or
sling +8 (1d4)
Special Attacks bonded manifestation (10 rounds/day), ghost hunter
Druid (Death Druid) Spells - Default Daily Preparations(CL 7th; concentration +10)
. . 4th—crypt call lightning (DC 16) or crypt burning entanglement (DC 16)
. . 3rd—greater magic fang, resist energy, communal, {empty slot}
. . 2nd—aggressive thundercloud[ACG] (DC 15), barkskin, crypt burning sands, {empty slot}
. . 1st—cure light wounds, longstrider, produce flame, remove sickness, {empty slot}
. . 0 (at will)—detect magic, guidance, read magic, stabilize
Str 11, Dex 16, Con 10, Int 12, Wis 17, Cha 10
Base Atk +5; CMB +8; CMD 18
Feats Agile Maneuvers, Combat Expertise, Crypt Spell, Deadly Aim, Deliberate Death, Healer’s Hands (+7), Power Attack, Precise Shot
Traits heirloom weapon (proficiency), scholar of the great beyond, the word
Skills Acrobatics +3 (+7 to jump), Diplomacy +0 (-3 to gather information or improve a creature’s attitude.), Handle Animal +7, Heal +17 (+19 to treat poison, +19 to provide first aid), Knowledge (geography) +8, Knowledge (history) +5, Knowledge (nature) +10, Knowledge (planes) +12, Knowledge (religion) +10, Linguistics +3, Perception +9, Profession (medium) +7, Spellcraft +9, Survival +12; Racial Modifiers +2 Heal, +2 Knowledge (religion)
Languages Abyssal, Common, Daemonic, Druidic, Infernal, Varisian
SQ etheric tether, finesse weapon attack attribute, phantom (Zsofia, jealousy), stigmatized, trackless step, woodland stride
Combat Gear goblin fire drum[UE], potion of invisibility, wand of cure light wounds (4/29 charges); Other Gear leather armor, +1 composite longbow (+1 Str), +1 dagger, +1 seeking longbow, arrows (20), arrows (85), brooch of shielding (101/101 hp), deathwatch eyes, longbow, mwk sickle, sling, cloak of resistance +2, deck of illusions (diamonds, no jack), ring of sustenance, specialized healer’s satchel (treatment), holly and mistletoe, 1 sp, 7 cp
Special Abilities
Agile Maneuvers Use DEX instead of STR for CMB
Bonded Manifestation (10 rounds/day) (Su) When phantom is in consciousness partially manifest it on self.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Crypt Spell +1 lvl. Killed creature treated as killed by death effect for purposes of being returned to life.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deliberate Death (1/day) Imm act, when reduced below 0 hp from attack or ability, take a standard act.
Etheric Tether (Su) Lose hp to prevent dam to phantom that would banish it to ethereal. Phantom must remain close when manifested or concentration required.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Ghost Hunter (1/day) (Su) Weps deal full dmg vs. incorporeal, magical can deal crits/precision. Can grant weps ghost touch.
Healer’s Hands (+7, 7/day) (Su) Full-rd to treat deadly wounds (no limit or kit needed), beat DC by 10 for extra healing.
Phantom (Ectoplasmic Manifestation) Phantom can manifest as a separate creature or provide bonuses while sharing your mind.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Shot You don’t get -4 to hit when shooting or throwing into melee.
Stigmatized –3 on Diplomacy checks to gather information or improve a creature’s attitude.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Ward Against Corruption (Ex) +2 vs. neg energy & death effects, and undead/sahkil Su or Sp effects. Can’t become undead.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Actions affecting the phantom:
Manifest phantom from shared consciousness to incorporeal or ectoplasmic manifestation: 1 minute ritual
Change form of phantom's manifestation from incorporeal to ectoplasmic or vice versa: full-round action that provokes AoO.
Return manifested phantom to shared consciousness: standard action.
When manifested phantom takes enough damage to send it back to the Ethereal Plane, as a reaction to the damage, the spiritualist can sacrifice any number of her hit points to prevent equivalent damage to phantom without using an action.