GM Elberion's From Shore to Sea [PFS] (Inactive)

Game Master GeraintElberion

Maps and Handouts


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Ischell moves past the stunned and unarmed Crowe!

The creature starts to concentrate!

Concentration DC 27 : 1d20 + 20 ⇒ (20) + 20 = 40

The Aboleth takes a step back and then tries to dominate Ischell as well and demands Ischell to hurt his friends.

DC 22 Will save or dominated. Then another will save with +2 as the command is against Ischell’s nature.
You are all up again!!

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

Will, DC 22: 1d20 + 11 ⇒ (15) + 11 = 26

Staring down the creature, Ischell meets its challenge head on.

"Woah there, buddy. Keep those thoughts to yourself, dude."

He swings through with his kama, whipping it back across the creature before striking again- and then taking a 5 ft step back.

Kama, Flurry, Smite: 1d20 + 16 ⇒ (15) + 16 = 31 Smite: 1d8 + 22 ⇒ (7) + 22 = 29
Kama, Flurry, Smite: 1d20 + 16 ⇒ (4) + 16 = 20 Smite: 1d8 + 22 ⇒ (1) + 22 = 23
Kama, Flurry, Smite: 1d20 + 11 ⇒ (6) + 11 = 17 Smite: 1d8 + 22 ⇒ (6) + 22 = 28

Reach 20 ft, AC 25 against the aboleth. 2 AoO/round

Creature should be 25 feet away from Ischell at this point


The Aboleth is struck twice and looks severely wounded.

Robyyn and Reginald are up.


Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:

Snick! Snack! A hundred tiny mandibles clack!

Swarm damage: 1d6 ⇒ 4

Again, two DC 11 Fortitude saves.

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

Reginald points a finger dramatically at the fish-thing and waggles it threateningly.

Casting ill omen - the two next times the aboleth rolls a d20, it needs to roll a second time and take the lower result. @Robyyn, this might be an excellent opportunity to use something powerful that requires a saving throw!


fort x 2 : 1d20 + 8 ⇒ (2) + 8 = 101d20 + 8 ⇒ (10) + 8 = 18
What is poison effect?
spellcraft : 1d20 + 13 ⇒ (16) + 13 = 29

You see the aboleth shudder!!


dex damage : 1d2 ⇒ 1

Scarab Sages

Male N Sylph Witch 6 | HP: 38/38 | AC: 12 (12 Tch, 10 Fl) | CMD: 14 (12 Fl) | F: +4, R: +5, W: +7 | Init: +8 | Perc: +10, SM +1 | Speed 30ft | Active conditions: none

Robyyn sees an opening via Reginald's curse, and decides to try to stack more on top of it. He zips quickly through the air straight at the aboleth, flying well above the spider swarm and tapping the creature on the top of its head to impose a far more powerful curse on the disconcerting thing.

Actions:

Move: fly 55'
Standard: cast bestow curse (confusion effect (50% chance to act or not each round); Will DC 19, permanent)

bestow curse, touch attack: 1d20 + 1 ⇒ (16) + 1 = 17


When Robyyn moves forward the aboleth uses one of its very large tentacles against him and slaps the Sylph hard! Additionally, Robyyn's body is covered in slime!!

AoO, tentacle, slime DC 20 Fortitude: 1d20 + 10 ⇒ (14) + 10 = 241d6 + 5 ⇒ (4) + 5 = 91d4 ⇒ 2

@Robyyn: please make a save vs. Slime (Ex) A creature hit by an aboleth’s tentacle must succeed on a DC 20 Fortitude save or his skin and flesh transform into a clear, slimy membrane over the course of 1d4 rounds.

Robyyn still reaches the aboleth and touches it ... he can immediately feel that the curse was successful!!!

will save : 1d20 + 11 ⇒ (7) + 11 = 18

50% or lower means no action : 1d100 ⇒ 14

Suddenly, the large creature is not really acting anymore.

Unfortunately, Crowe is able to act again as he is not stunned anymore! He grabs his earthbreaker from the ground and moves forward!

You are all up!

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

AoO Crowe, Trip: 1d20 + 20 ⇒ (16) + 20 = 36

If the AoO was successful, then Ischell will on his turn attempt a disarm, with Crowe taking a -4 on CMD for being prone. If not, Ischell will 5 ft step away (so he doesn't provoke) and attempt iterative trip/disarms. They are the same CMB modifier

Disarm or Trip!: 1d20 + 20 ⇒ (3) + 20 = 23
Flurry Disarm or Trip!: 1d20 + 20 ⇒ (19) + 20 = 39
Iterative Disarm or Trip!: 1d20 + 15 ⇒ (14) + 15 = 29

If Ischell has any free actions after the Trip/Disarm Cycle:

If Flurry/disarm is an attack. 19+18 = 37 Damage: 1d8 + 16 ⇒ (4) + 16 = 20
If Iterative Disarm or Trip is an attack. 14+13 = 27 Damage: 1d8 + 16 ⇒ (8) + 16 = 24
No power attack across any of these attack. If he needs to attack, he will use Lunge to extend reach to 25 feet for one round

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

“Now really Aaftaab, this is no way to be behaving. Maybe you should go for a walk to clear your head.” Reginald shakes his head disapprovingly at the taller man on the ground.

Casting mind maze (Will 19) on Crowe - assuming that Ischell’s tripping and disarming are successful, of course.


Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:

The spiders, meanwhile, seem to be enjoying their fishy meal.

Swarm damage: 1d6 ⇒ 3

Again, two DC 11 Fortitude saves.

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

Ischell is able to disarm and trip Crowe again who is now sitting on the ground!!

And Ischell could still attack the Aboleth once.

See discussion for mechanics. :-) I hope I got everything right.

~

Reginald tries to capture Crowe's mind!

will: 1d20 + 5 ⇒ (7) + 5 = 12

"How dare you Ischell!! Fight like a warrior!! And I am not Aaftaab!! Arghhh .... where am I? What is this place???!" the Shoanti shouts.

Robyyn is up!

~

Fort save: 1d20 + 8 ⇒ (19) + 8 = 271d20 + 8 ⇒ (4) + 8 = 12

The swarm slowly eats into the Aboleth.

Scarab Sages

Male N Sylph Witch 6 | HP: 38/38 | AC: 12 (12 Tch, 10 Fl) | CMD: 14 (12 Fl) | F: +4, R: +5, W: +7 | Init: +8 | Perc: +10, SM +1 | Speed 30ft | Active conditions: none

Fortitude DC 20: 1d20 + 3 ⇒ (2) + 3 = 5

Robyyn's stomach begins to roil as the aboleth's slime starts the astonishingly quick process of converting Robyyn into... food? a minion? Who knows what may now happen.

He retreats to what he thinks is a safe distance and focuses on keeping the aboleth's defenses as weak as possible.

Actions:

Move: fly 25'
Standard: evil eye (-2 saves) vs aboleth (Will DC 18 for 1 round, else 9 rounds duration)


will : 1d20 + 11 ⇒ (19) + 11 = 30

Robyyn can fly away without a problem as the creature cannot take any actions and his cure will at least be a little vulnerable for the next seconds.

Ischel with one attack at full BAB up.

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

My math says that Ischell has 2 AoO, and 3 attacks. The trip/disarm/trip took a total of 4 actions, so he should have one attack at iterative

Iterative, Aboleth, Smite: 1d20 + 15 + 4 ⇒ (8) + 15 + 4 = 27
Damage, Smite: 1d8 + 16 + 6 ⇒ (8) + 16 + 6 = 30


Ischell's strike cuts down the aboleth and you see that its tentacles fly in all directions!!

The large monster's green blood is visible everywhere!

~

Crowe is clearly still dominated and again tries to grab his weapon and stand up.

2 AoO for Ischell.

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

"Come on Crowe, Snap out of it!"

I'll pass on the AoO while he picks up his weapon. I'll use the AoO for him standing to try to disarm again

Disarm: 1d20 + 20 ⇒ (17) + 20 = 37


Reginald is absolutely right that our bloodrager cannot pick up his weapon because the maze spell probably does not allow him to see the weapon at all! Therefore, he will only stand up so that the attack of opportunity cannot disarm and cannot trip because he has no weapons and is still prone. Do you want to stun Ischell?

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

I can only stun with an unarmed attack (10 ft reach right now). I'll let him be, if it is clear he is under the influence of the mind maze spell to Ischells (dumb) eyes. Standing without picking up his weapon doesn't seem threatening

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

Oh which direction? : 1d8 ⇒ 2

Crowe starts moving away from you guys!!

”Where are you all?! What’s going on?“


What do you do?


The threat of the Skum and the Aboleth Mohl'omog have been ended with a decisive blow from the Pathfinders and you can eventually calm down Crowe.

~

Around the bend from whence Gerlach came, a floating will-o'-wisp globe illuminates the hall. Water streams into the room from cracks in the wall with rubble and debris from an excavation piled against the wall.

Around the corner is a partially flooded chamber with the dry western section reserved for an alchemical lab cobbled together from salvaged Azlanti equipment. The lab appears to have not seen use in weeks, as dried chemicals and reagents have gummed up its condensers, extractors, and crucibles. Thin copper sheets hover above the makeshift lab, engraved with esoteric formulae.

DC 24 Spellcraft or Craft (alchemy):

Six elixirs of true form can be salvaged from the unfinished work here. These elixirs would remove all curses and transmutation effects from the imbiber, including the unnatural mutations resulting from the arcane warping of the island of Nal-Kashel. There are formulae in this room outlining the creation of more elixirs, although they must be created on this island and there are not enough reagents to finish any more than are already here.

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

Spellcraft vs DC 24: 1d20 + 14 ⇒ (3) + 14 = 17 Folio reroll!
Spellcraft, GM Stars vs DC 24: 1d20 + 14 + 4 ⇒ (12) + 14 + 4 = 30

"Oh look at these!" Reginald holds up a handful of vials with a grin on his face. "One of these should be able to help Sarah upstairs look more like herself - they're powerful cleansers of all sorts of curses and transmutations. I think our friend Aaftaab might be in need of one as well." He winks at Ischell and Robynn, then chuckles as if inviting them to join in the joke.

Scarab Sages

Male N Sylph Witch 6 | HP: 38/38 | AC: 12 (12 Tch, 10 Fl) | CMD: 14 (12 Fl) | F: +4, R: +5, W: +7 | Init: +8 | Perc: +10, SM +1 | Speed 30ft | Active conditions: none

Spellcraft: 1d20 + 14 ⇒ (10) + 14 = 24

"Very nice find, Reginald. Aaftaab may very well benefit! But we should probably save these, and drink them only when we're about to leave, in case the island is still exerting its influence over us."

Sovereign Court

Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor

"I am glad we brought you dudes along... this magic stuff isn't my thing, ya know. But still, its nice to know that these changes aren't going to be, like, permanent or anything."


With the defeat of Gerlach and Mohl’omog, you have removed the threat to the village of Blackcove and may return to the mainland.

By using the elixir of true form, the you can also cure yourselves of the taint brought on by the warping effects of the island.

Upon arriving in Blackcove, you are met by the rescued villagers, who thank you for freeing them!

End of adventure!

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