Hekk
|
After casting his sneaky spell, 4 Hekks walk into the room rubbernecking as he scans for dryders and spiders about to drop on him from above.
Leopold R. Bibbard
|
Checking the barrel by taking 10 gives me a 25 on spellcraft.
Spying Hekk 'sipping' his potion, Leo will subtly whisper, "Hekk, never be afraid of your own greatness."
Hekk
|
Leo almost makes him drop the potion and ruin the spell.
| GM MattMorris |
Nothing pops out at you all.
Obvious egresses are the hole in the floor and two sets of doors in the east wall.
Hekk
|
Hekk is nothing if not obvious and heads over towards the nearest doors and opens them, unconcerned whether the others follow or not.
Aryas Katsu
|
Aryas is right behind him.
| GM MattMorris |
This low balcony looks out over the slums of Ragtown. A constant drip from the cavern ceiling high above has created an immense, foul-smelling puddle across the southern half of the balcony, and a riotous profusion of mold and fungus grows within the oily pool.
Hekk
|
Not seeing anything to fight, Hekk turns back.
"I guess we'd better make sure them wimps are OK."
Unless something happens to break his stride he returns upstairs.
| GM MattMorris |
As you are moving a about, from the hole in the center of the floor, you hear the sound of some sort of glass container being dropped and rolling across a stone floor.
| GM MattMorris |
Branson sees that the well in the center of the room descends 40 feet, until it is blocked by a s screen of webbing. Beyond the screen, you see a creature moving, but its impossible to make out the details with all that webbing in the way.
Branson Davelock
|
Branson decides that's worthy of a flame strike down the hole, to hit the creature, and burn as much of the webbing out as possible.
Flame Strike: 10d6 ⇒ (4, 6, 6, 2, 4, 3, 3, 2, 3, 4) = 37 Ref DC 19 for half
Hekk
|
Ouch. That's going to hurt.
| GM MattMorris |
Reflex: 1d20 + 7 ⇒ (9) + 7 = 16
You hear a hiss of pain as the column of flame erupts down the hole.
With the webbing burned away, you can see a drider at the bottom of the tunnel! He doesn't look pleased to see you.
Hekk: 1d20 + 6 ⇒ (3) + 6 = 9
Branson: 1d20 + 2 ⇒ (11) + 2 = 13
Leopold: 1d20 + 4 ⇒ (9) + 4 = 13
Aryas: 1d20 + 11 ⇒ (16) + 11 = 27
Tathane: 1d20 + 12 ⇒ (4) + 12 = 16
LeGuin: 1d20 + 5 ⇒ (6) + 5 = 11
Drider: 1d20 + 4 ⇒ (11) + 4 = 15
There was a surprise round, here, so Tathane I think you get to do your Snap Shot thing. Everyone please feel free to start wherever you think you would have been in the room.
~+~Combat Round 1~+~
Aryas
Tathane
Drider (-37, down 50 ft.)
Branson
Leopold
LeGuin
Hekk
Tathane Halfbarrel
|
Because of snap shot I get 32 for the first round of initiative and then I drop down to my normal roll of 16. I'm not really close enough to do anything for useful so I'll just move.
Tathane's reactions kick in and he races down to the bottom of the stairs, pulling his bow free as he moves. He aims towards the rim of the hole in the middle of the floor, ready to fire at anything that comes up from there.
Aryas Katsu
|
Aryas follows Tathane.
“Ehh … what’s that spider man???“
swift action crane style.
| GM MattMorris |
Branson, you see the drider move back from the hole and then hear the sound of spellcasting.
~+~Combat Round 1~+~
Aryas
Tathane
Drider (-37, down 50 ft.)
Branson
Leopold
LeGuin
Hekk
Hekk
|
Hekk leaps into the hole, full of rage, bardiche pointed downward like a descending shaft of doom
To hit bardiche, rage, charge: 1d20 + 11 + 2 + 2 ⇒ (15) + 11 + 2 + 2 = 30
Damage bardiche, rage: 1d10 + 20 + 2 ⇒ (7) + 20 + 2 = 29
OK, how much did that hurt? 50' is a long way to drop. Remember the temp HP from rage.
acrobatics to lessen falling damage: 1d20 + 5 ⇒ (17) + 5 = 22
Leopold R. Bibbard
|
Leo will peer over the edge of the short wall and wait to see what happens (delay)
spellcraft if I can ID the spell from where I am: 1d20 + 15 ⇒ (14) + 15 = 29
| GM MattMorris |
I will, of course, allow this, because it is awesome. The Acrobatics check reduces the fall distance by 10 ft. The drider stepped back, so you can't see what spell he's casting.
Falling Damage: 4d6 ⇒ (4, 4, 1, 4) = 13
Hekk's bardiche sinks into a drider who is holding a mace topped with a skull and looking shocked to see him!
~+~Combat Round 1~+~
Aryas
Tathane
Drider (-66, down 50 ft.)
Branson
Leopold (delay)
LeGuin
Hekk (-13, down 50 ft.)
LeGuin
|
Leguin will use some of the imbued magic of his vest, and gain the power of flight. He’ll then fly down into the hole after Hekk.
Not sure how far I can get into the hole from where I was on the stairs - assuming I'm like 20 ft. from Hekk and drider?
Preacher: Determination 4 times a day: () () () ()
Abjuration: 4/4 Deific Focus
Divination: 4/4 Deific Focus
Transmutation: 5/6 Deific Focus
Spells: 3rd: 3/4 2nd: 3/5 1st: 5/6
Boots: 10/10
Folio Reroll ()
Haramil’s Gratitude Reroll ()
Hekk
|
Not too bad though it's a pity the rage temp HP reduces the non-lethal damage first :) So he takes 7 points of damage (after removing the temp HP from rage) from that stunt and actually connected!
Tathane Halfbarrel
|
"What the... Hekk! What are you doing?" Tathane quick steps to the side of the hole that Hekk just jumped down. He spots the drider at the bottom and releases an arrow.
shortbow@drider,PBS,into melee,precise shot: 1d20 + 13 + 1 - 4 + 4 ⇒ (13) + 13 + 1 - 4 + 4 = 27
dmg,PBS: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Aryas Katsu
|
Aryas looks down and is completely stunned.
"Did ... did he just jump down?!?" he shouts.
Aryas draws his crossbow and loads it.
Hekk
|
"I don't like it when the opponents try to hide from me. Besides, it was casting a spell!"
the last sentence is somewhat whiney. Like casting a spell is even more unfair than hiding.
| GM MattMorris |
Tathane's arrow hits (even with some cover from the situation). The drider steps back from Hekk, and in a show of extreme unfair play, casts another spell and disappears!
+~Combat Round 2~+~
Aryas
Tathane
Drider (-72, down 50 ft., undetected)
Branson
Leopold
LeGuin
Hekk (-13, down 50 ft., prone)
Leopold R. Bibbard
|
Leo will fire a glitterdust into the bottom of the pit.
"Hekk, this is good training. Calm your mind and focus on seeing your opponent!"
Hekk, don't forget you can use Gift of Will on the save, as I don't see how I can avoid hitting you. DC 17 Will
Hekk
|
spellcraft: 1d20 + 5 ⇒ (7) + 5 = 12
ST: 1d20 + 20 ⇒ (2) + 20 = 22
Hekk pops up from his position on the ground glaring all about him, hoping the thing attacks him.
Move action and we'll see if he is attacked before the standard, though I suspect it just ported out.
LeGuin
|
Leguin continues his descent, and will move towards the drider. Matt, it seems the map of the bottom is missing Hekk and the drider is in a weird spot. Will take my standard once I know how close I can get to it.
Hekk
|
I moved Hekk from the upper map to the lower map.
Hekk
|
When Hekk is not attacked he whips around looking for it so he can smash it.
Ready an attack to 5' step and attack.
To hit bardiche, rage: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
Damage bardiche, rage: 1d10 + 20 + 2 ⇒ (3) + 20 + 2 = 25
LeGuin
|
Leguin closes on the drider and swing with his axe, hoping the blood spray helps Hekk figure out where to point.
Attack 1: Power Attack: 1d20 + 11 ⇒ (14) + 11 = 25
dmg 1: 1d12 + 15 ⇒ (6) + 15 = 21
He'd stay at 15' up if that's possible, or will come down to '10 if that's the next best option.
| GM MattMorris |
That's a hit. Hekk, do you want to use your readied action to attack that spot? If you do, just roll for total concealment.
Hekk
|
With a slight limp he heads closer to Leguin and takes the shot. concealment, low miss: 1d100 ⇒ 57
He gets lucky and connects with something.
To hit bardiche, rage: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
Damage bardiche, rage: 1d10 + 20 + 2 ⇒ (3) + 20 + 2 = 25
"Thanks, buddy. Getting tired of these things taking a hike."
Branson Davelock
|
Ok, I'm back! Can I ask, why was Hekk hit with the glitterdust, but not the drider that was right next to him? I'm sure there is a logical reason, but it escapes me.
Branson will cast air walk on himself and start down the shaft to meet up with Hekk.
| GM MattMorris |
Ok, I'm back! Can I ask, why was Hekk hit with the glitterdust, but not the drider that was right next to him? I'm sure there is a logical reason, but it escapes me.
No worries. The drider was 15 feet away from Hekk when glitterdust was cast. (Hekk has since moved a little closer.)
Branson advances toward the scrub happening in the lair below.
+~Combat Round 3~+~
Aryas
Tathane
Drider (-93, down 50 ft., undetected)
Branson
Leopold
LeGuin (Down 50 ft.)
Hekk (-13, down 50 ft.)
Aryas Katsu
|
Aryas moves towards the battle! Can you please move me GM with 40ft double move as I am not able to manipulate the map currently. Thanks!
| GM MattMorris |
Aryas moves towards the battle! Can you please move me GM with 40ft double move as I am not able to manipulate the map currently. Thanks!
Are you flying down the hole somehow, jumping, or other?
Aryas Katsu
|
I though we could just take the stairs? :-D
Hekk
|
No stairs. Stairs end at the level above the shaft downward. I guess the Dryder did not feel the need for stairs down to its personal suite. Jump. Jump. Jump. Jump!