GM MattMorris Cradle of Night (Inactive)

Game Master ChesterCopperpot

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The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)

After casting his sneaky spell, 4 Hekks walk into the room rubbernecking as he scans for dryders and spiders about to drop on him from above.

Dark Archive

Human Male Mesmerist 10 | hp 58/58 | AC 17 T 12 FF 15 | CMB +4, CMD 17 | F: +7, R +12, W +20 | Init: +4 | Perc: +5, SM: +12, Concentration +18/+20 | Speed 30 ft | |Spells: 1st 6/12, 2nd 5/6, 3rd 0/3, 4th 0/3 | Tricks 3/10 | Touch Treatment 8/9 | Conditions: 3 Negative Levels

Checking the barrel by taking 10 gives me a 25 on spellcraft.

Spying Hekk 'sipping' his potion, Leo will subtly whisper, "Hekk, never be afraid of your own greatness."

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)

Leo almost makes him drop the potion and ruin the spell.


Myth-Speaker Prey for Death

Nothing pops out at you all.

Obvious egresses are the hole in the floor and two sets of doors in the east wall.

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)

Hekk is nothing if not obvious and heads over towards the nearest doors and opens them, unconcerned whether the others follow or not.

Silver Crusade

Male LG, looks human (actually mostly human Ifrit) - usually enjoying being charming & handsome | Bard 2, Paladin 4, Unch. Monk 3 | Bardic Performance 3/11 | Reroll 1/1 | Share Will 1/1 | Lucky Horseshoe 1/1 | | HP 92/92 | AC 23, Touch 23, FF 16 | CMB +16 (Grapple, Disarm, Trip, Sunder), CMD 29 (31 vs. Grapple) | F: +19, R: +22 (Evasion), W: +14 | Init: +11 | Perc: +1 | Boots of speed 3/10 | Smite 1/2 | LoH 5/7 | Stunning Fist 3/3 | Ki Pool 2/6 | Darkvision 60 ft | Speed 40ft | Moth Familiar 46/46 HP | Familiar Domain 1/1 | Active conditions:

Aryas is right behind him.

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Branson follows along, in the middle of the pack.


Myth-Speaker Prey for Death

This low balcony looks out over the slums of Ragtown. A constant drip from the cavern ceiling high above has created an immense, foul-smelling puddle across the southern half of the balcony, and a riotous profusion of mold and fungus grows within the oily pool.

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)

Not seeing anything to fight, Hekk turns back.

"I guess we'd better make sure them wimps are OK."

Unless something happens to break his stride he returns upstairs.


Myth-Speaker Prey for Death

As you are moving a about, from the hole in the center of the floor, you hear the sound of some sort of glass container being dropped and rolling across a stone floor.

Dark Archive

Human Male Mesmerist 10 | hp 58/58 | AC 17 T 12 FF 15 | CMB +4, CMD 17 | F: +7, R +12, W +20 | Init: +4 | Perc: +5, SM: +12, Concentration +18/+20 | Speed 30 ft | |Spells: 1st 6/12, 2nd 5/6, 3rd 0/3, 4th 0/3 | Tricks 3/10 | Touch Treatment 8/9 | Conditions: 3 Negative Levels

"What was that?"

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Branson looks around for the threat...

Perception: 1d20 + 20 ⇒ (6) + 20 = 26


Myth-Speaker Prey for Death

Branson sees that the well in the center of the room descends 40 feet, until it is blocked by a s screen of webbing. Beyond the screen, you see a creature moving, but its impossible to make out the details with all that webbing in the way.

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Branson decides that's worthy of a flame strike down the hole, to hit the creature, and burn as much of the webbing out as possible.

Flame Strike: 10d6 ⇒ (4, 6, 6, 2, 4, 3, 3, 2, 3, 4) = 37 Ref DC 19 for half


Myth-Speaker Prey for Death

Could you make an SR check?

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

SR: 1d20 + 10 ⇒ (16) + 10 = 26

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)

Ouch. That's going to hurt.


Myth-Speaker Prey for Death

Reflex: 1d20 + 7 ⇒ (9) + 7 = 16

You hear a hiss of pain as the column of flame erupts down the hole.

With the webbing burned away, you can see a drider at the bottom of the tunnel! He doesn't look pleased to see you.

Initiative:

Hekk: 1d20 + 6 ⇒ (3) + 6 = 9
Branson: 1d20 + 2 ⇒ (11) + 2 = 13
Leopold: 1d20 + 4 ⇒ (9) + 4 = 13
Aryas: 1d20 + 11 ⇒ (16) + 11 = 27
Tathane: 1d20 + 12 ⇒ (4) + 12 = 16
LeGuin: 1d20 + 5 ⇒ (6) + 5 = 11
Drider: 1d20 + 4 ⇒ (11) + 4 = 15

There was a surprise round, here, so Tathane I think you get to do your Snap Shot thing. Everyone please feel free to start wherever you think you would have been in the room.

~+~Combat Round 1~+~
Aryas
Tathane

Drider (-37, down 50 ft.)
Branson
Leopold
LeGuin
Hekk

Map

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

It's always nice to get in some early licks!

The Exchange

CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

Because of snap shot I get 32 for the first round of initiative and then I drop down to my normal roll of 16. I'm not really close enough to do anything for useful so I'll just move.

Tathane's reactions kick in and he races down to the bottom of the stairs, pulling his bow free as he moves. He aims towards the rim of the hole in the middle of the floor, ready to fire at anything that comes up from there.

Silver Crusade

Male LG, looks human (actually mostly human Ifrit) - usually enjoying being charming & handsome | Bard 2, Paladin 4, Unch. Monk 3 | Bardic Performance 3/11 | Reroll 1/1 | Share Will 1/1 | Lucky Horseshoe 1/1 | | HP 92/92 | AC 23, Touch 23, FF 16 | CMB +16 (Grapple, Disarm, Trip, Sunder), CMD 29 (31 vs. Grapple) | F: +19, R: +22 (Evasion), W: +14 | Init: +11 | Perc: +1 | Boots of speed 3/10 | Smite 1/2 | LoH 5/7 | Stunning Fist 3/3 | Ki Pool 2/6 | Darkvision 60 ft | Speed 40ft | Moth Familiar 46/46 HP | Familiar Domain 1/1 | Active conditions:

Aryas follows Tathane.

“Ehh … what’s that spider man???“

swift action crane style.


Myth-Speaker Prey for Death

Branson, you see the drider move back from the hole and then hear the sound of spellcasting.

~+~Combat Round 1~+~
Aryas
Tathane
Drider (-37, down 50 ft.)
Branson
Leopold
LeGuin
Hekk

Map

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)

Hekk leaps into the hole, full of rage, bardiche pointed downward like a descending shaft of doom

To hit bardiche, rage, charge: 1d20 + 11 + 2 + 2 ⇒ (15) + 11 + 2 + 2 = 30
Damage bardiche, rage: 1d10 + 20 + 2 ⇒ (7) + 20 + 2 = 29

OK, how much did that hurt? 50' is a long way to drop. Remember the temp HP from rage.

acrobatics to lessen falling damage: 1d20 + 5 ⇒ (17) + 5 = 22

Dark Archive

Human Male Mesmerist 10 | hp 58/58 | AC 17 T 12 FF 15 | CMB +4, CMD 17 | F: +7, R +12, W +20 | Init: +4 | Perc: +5, SM: +12, Concentration +18/+20 | Speed 30 ft | |Spells: 1st 6/12, 2nd 5/6, 3rd 0/3, 4th 0/3 | Tricks 3/10 | Touch Treatment 8/9 | Conditions: 3 Negative Levels

Leo will peer over the edge of the short wall and wait to see what happens (delay)

spellcraft if I can ID the spell from where I am: 1d20 + 15 ⇒ (14) + 15 = 29


Myth-Speaker Prey for Death

I will, of course, allow this, because it is awesome. The Acrobatics check reduces the fall distance by 10 ft. The drider stepped back, so you can't see what spell he's casting.

Falling Damage: 4d6 ⇒ (4, 4, 1, 4) = 13

Hekk's bardiche sinks into a drider who is holding a mace topped with a skull and looking shocked to see him!

~+~Combat Round 1~+~
Aryas
Tathane
Drider (-66, down 50 ft.)
Branson
Leopold (delay)
LeGuin
Hekk (-13, down 50 ft.)

Map

Scarab Sages

Male NG Half-orc inquisitor (relic hunter/preacher) of Kurgess 9 | HP 93/93 | Hybrid: AC 24 T 14 FF 22 | CMB +9, CMD25| F: +13 (+1 vs. disease & poison), R: +8, W: +13 | Init: +5 | Perc: +21, SM: +13 | Speed 30ft | Determination 1/4 | Spells: 1st 5/6 ; 2nd 3/5; 3rd 3/4 | Active conditions: SeeInvis; HeightAw; Delay Poison;Keenedg

Leguin will use some of the imbued magic of his vest, and gain the power of flight. He’ll then fly down into the hole after Hekk.

Not sure how far I can get into the hole from where I was on the stairs - assuming I'm like 20 ft. from Hekk and drider?

Resource Tracking:

Preacher: Determination 4 times a day: () () () ()

Abjuration: 4/4 Deific Focus
Divination: 4/4 Deific Focus
Transmutation: 5/6 Deific Focus

Spells: 3rd: 3/4 2nd: 3/5 1st: 5/6

Boots: 10/10

Folio Reroll ()
Haramil’s Gratitude Reroll ()

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)

Not too bad though it's a pity the rage temp HP reduces the non-lethal damage first :) So he takes 7 points of damage (after removing the temp HP from rage) from that stunt and actually connected!


Myth-Speaker Prey for Death

Leguin: That sounds reasonable.

~+~Combat Round 2~+~
Aryas
Tathane

Drider (-66, down 50 ft.)
Branson
Leopold (delay)
LeGuin (Down 30 ft.)
Hekk (-13, down 50 ft., prone)

Map 1
Map 2

The Exchange

CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

"What the... Hekk! What are you doing?" Tathane quick steps to the side of the hole that Hekk just jumped down. He spots the drider at the bottom and releases an arrow.

shortbow@drider,PBS,into melee,precise shot: 1d20 + 13 + 1 - 4 + 4 ⇒ (13) + 13 + 1 - 4 + 4 = 27
dmg,PBS: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Silver Crusade

Male LG, looks human (actually mostly human Ifrit) - usually enjoying being charming & handsome | Bard 2, Paladin 4, Unch. Monk 3 | Bardic Performance 3/11 | Reroll 1/1 | Share Will 1/1 | Lucky Horseshoe 1/1 | | HP 92/92 | AC 23, Touch 23, FF 16 | CMB +16 (Grapple, Disarm, Trip, Sunder), CMD 29 (31 vs. Grapple) | F: +19, R: +22 (Evasion), W: +14 | Init: +11 | Perc: +1 | Boots of speed 3/10 | Smite 1/2 | LoH 5/7 | Stunning Fist 3/3 | Ki Pool 2/6 | Darkvision 60 ft | Speed 40ft | Moth Familiar 46/46 HP | Familiar Domain 1/1 | Active conditions:

Aryas looks down and is completely stunned.

"Did ... did he just jump down?!?" he shouts.

Aryas draws his crossbow and loads it.

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)

"I don't like it when the opponents try to hide from me. Besides, it was casting a spell!"

the last sentence is somewhat whiney. Like casting a spell is even more unfair than hiding.


Myth-Speaker Prey for Death

Tathane's arrow hits (even with some cover from the situation). The drider steps back from Hekk, and in a show of extreme unfair play, casts another spell and disappears!

Hekk Only Spellcraft DC 18:
He cast invisibility.

LeGuin:
If you descend to the bottom of the pit, you can see that the drider is invisible and 15 feet eastfrom Hekk.

+~Combat Round 2~+~
Aryas
Tathane
Drider (-72, down 50 ft., undetected)
Branson
Leopold
LeGuin
Hekk
(-13, down 50 ft., prone)

Map 1
Map 2

Dark Archive

Human Male Mesmerist 10 | hp 58/58 | AC 17 T 12 FF 15 | CMB +4, CMD 17 | F: +7, R +12, W +20 | Init: +4 | Perc: +5, SM: +12, Concentration +18/+20 | Speed 30 ft | |Spells: 1st 6/12, 2nd 5/6, 3rd 0/3, 4th 0/3 | Tricks 3/10 | Touch Treatment 8/9 | Conditions: 3 Negative Levels

Leo will fire a glitterdust into the bottom of the pit.

"Hekk, this is good training. Calm your mind and focus on seeing your opponent!"

Hekk, don't forget you can use Gift of Will on the save, as I don't see how I can avoid hitting you. DC 17 Will


Myth-Speaker Prey for Death

Unfortunately, Hekk is the only one who looks glittery.

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)

spellcraft: 1d20 + 5 ⇒ (7) + 5 = 12
ST: 1d20 + 20 ⇒ (2) + 20 = 22

Hekk pops up from his position on the ground glaring all about him, hoping the thing attacks him.

Move action and we'll see if he is attacked before the standard, though I suspect it just ported out.

Scarab Sages

Male NG Half-orc inquisitor (relic hunter/preacher) of Kurgess 9 | HP 93/93 | Hybrid: AC 24 T 14 FF 22 | CMB +9, CMD25| F: +13 (+1 vs. disease & poison), R: +8, W: +13 | Init: +5 | Perc: +21, SM: +13 | Speed 30ft | Determination 1/4 | Spells: 1st 5/6 ; 2nd 3/5; 3rd 3/4 | Active conditions: SeeInvis; HeightAw; Delay Poison;Keenedg

Leguin continues his descent, and will move towards the drider. Matt, it seems the map of the bottom is missing Hekk and the drider is in a weird spot. Will take my standard once I know how close I can get to it.

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)

I moved Hekk from the upper map to the lower map.


Myth-Speaker Prey for Death

Adjusted. LeGuin is the only one that can see the drider.

Map

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)

When Hekk is not attacked he whips around looking for it so he can smash it.

Ready an attack to 5' step and attack.
To hit bardiche, rage: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
Damage bardiche, rage: 1d10 + 20 + 2 ⇒ (3) + 20 + 2 = 25

Scarab Sages

Male NG Half-orc inquisitor (relic hunter/preacher) of Kurgess 9 | HP 93/93 | Hybrid: AC 24 T 14 FF 22 | CMB +9, CMD25| F: +13 (+1 vs. disease & poison), R: +8, W: +13 | Init: +5 | Perc: +21, SM: +13 | Speed 30ft | Determination 1/4 | Spells: 1st 5/6 ; 2nd 3/5; 3rd 3/4 | Active conditions: SeeInvis; HeightAw; Delay Poison;Keenedg

Leguin closes on the drider and swing with his axe, hoping the blood spray helps Hekk figure out where to point.

Attack 1: Power Attack: 1d20 + 11 ⇒ (14) + 11 = 25
dmg 1: 1d12 + 15 ⇒ (6) + 15 = 21

He'd stay at 15' up if that's possible, or will come down to '10 if that's the next best option.


Myth-Speaker Prey for Death

That's a hit. Hekk, do you want to use your readied action to attack that spot? If you do, just roll for total concealment.

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)

With a slight limp he heads closer to Leguin and takes the shot. concealment, low miss: 1d100 ⇒ 57
He gets lucky and connects with something.

To hit bardiche, rage: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
Damage bardiche, rage: 1d10 + 20 + 2 ⇒ (3) + 20 + 2 = 25

"Thanks, buddy. Getting tired of these things taking a hike."


Myth-Speaker Prey for Death

Hekk feels hit attack hit and invisible creature, but his weapon scraps against invisible armor.

+~Combat Round 2~+~
Aryas
Tathane
Drider (-93, down 50 ft., undetected)
Branson
Leopold
LeGuin (Down 50 ft.)
Hekk (-13, down 50 ft.)

Map 1
Map 2

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Ok, I'm back! Can I ask, why was Hekk hit with the glitterdust, but not the drider that was right next to him? I'm sure there is a logical reason, but it escapes me.

Branson will cast air walk on himself and start down the shaft to meet up with Hekk.


Myth-Speaker Prey for Death
Branson Davelock wrote:

Ok, I'm back! Can I ask, why was Hekk hit with the glitterdust, but not the drider that was right next to him? I'm sure there is a logical reason, but it escapes me.

No worries. The drider was 15 feet away from Hekk when glitterdust was cast. (Hekk has since moved a little closer.)

Branson advances toward the scrub happening in the lair below.

+~Combat Round 3~+~
Aryas
Tathane

Drider (-93, down 50 ft., undetected)
Branson
Leopold
LeGuin (Down 50 ft.)
Hekk (-13, down 50 ft.)

Map 1
Map 2

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

20 ft down presumably

Silver Crusade

Male LG, looks human (actually mostly human Ifrit) - usually enjoying being charming & handsome | Bard 2, Paladin 4, Unch. Monk 3 | Bardic Performance 3/11 | Reroll 1/1 | Share Will 1/1 | Lucky Horseshoe 1/1 | | HP 92/92 | AC 23, Touch 23, FF 16 | CMB +16 (Grapple, Disarm, Trip, Sunder), CMD 29 (31 vs. Grapple) | F: +19, R: +22 (Evasion), W: +14 | Init: +11 | Perc: +1 | Boots of speed 3/10 | Smite 1/2 | LoH 5/7 | Stunning Fist 3/3 | Ki Pool 2/6 | Darkvision 60 ft | Speed 40ft | Moth Familiar 46/46 HP | Familiar Domain 1/1 | Active conditions:

Aryas moves towards the battle! Can you please move me GM with 40ft double move as I am not able to manipulate the map currently. Thanks!


Myth-Speaker Prey for Death
Aryas Katsu wrote:
Aryas moves towards the battle! Can you please move me GM with 40ft double move as I am not able to manipulate the map currently. Thanks!

Are you flying down the hole somehow, jumping, or other?

Silver Crusade

Male LG, looks human (actually mostly human Ifrit) - usually enjoying being charming & handsome | Bard 2, Paladin 4, Unch. Monk 3 | Bardic Performance 3/11 | Reroll 1/1 | Share Will 1/1 | Lucky Horseshoe 1/1 | | HP 92/92 | AC 23, Touch 23, FF 16 | CMB +16 (Grapple, Disarm, Trip, Sunder), CMD 29 (31 vs. Grapple) | F: +19, R: +22 (Evasion), W: +14 | Init: +11 | Perc: +1 | Boots of speed 3/10 | Smite 1/2 | LoH 5/7 | Stunning Fist 3/3 | Ki Pool 2/6 | Darkvision 60 ft | Speed 40ft | Moth Familiar 46/46 HP | Familiar Domain 1/1 | Active conditions:

I though we could just take the stairs? :-D

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)

No stairs. Stairs end at the level above the shaft downward. I guess the Dryder did not feel the need for stairs down to its personal suite. Jump. Jump. Jump. Jump!

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