Eyes of the Ten

Game Master David_Bross

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@All

Please post
Player Name
PC Name
PFS Number
Faction
Day Job rolls (include reroll if you still have it at the end here)

Also please fill in The information here

Please make sure your character sheet is easy to follow so I can look over your PCs (e.g. something like this) . Go ahead and dot in and do character introductions.

If your PCs do anything unique (out of turn actions, immediate actions in response to things, always going in surprise round or unique senses), please be sure to make note of that here.

Sovereign Court

Current Spells: Echolocation, Freedom of Movement, Heroism, Invisibility HP: 7 (100) | Fort: +13; Ref: +16; Will: +12 | AC: 30; T: 24; FF: 18 |Init +13 Spells/Day: 7 (8) / 5 (6) / 4 (6) / 0 (4) | Perform Rounds: 44 (50) | Bard Performance Save DC: 25

Player Name: Steven Johnson
PC Name: Vos Alavane
PFS Number: 26225-10
Faction: Sovereign Court
Day Job rolls (include reroll if you still have it at the end here): Pass.

Grand Lodge

male Axebeak Animal Companion Max HP: 54, HD 9, BAB +6,F +6, R +6, W+2

Charles S
Tenzo
47348-6
Grand Lodge

Grand Lodge

male Axebeak Animal Companion Max HP: 54, HD 9, BAB +6,F +6, R +6, W+2

I am still working on a profile for Felver sorry for being slow work is a bear and now it's father's day weekend. As a paladin my mount gets an int of 6

Liberty's Edge

Male ? Magus/11 (Hexcrafter) Rogue (U) 1 (Pirate) | HP: TEMPS: / 21/87 (Stoneskin: ) | AC:27[28] (17[19] Tch / 22 (24 vs surprise) Fl) | CMB: +7 CMD: 24 [26] | F: +13, R: +14[16], W: +14 | Init: +9 | Perc: +24, SM: +11 | Speed 30ft | Arcane Pool: 9/11 | Flight: 11/11 | Destined: 0/1 Re-roll (+3) 1/1 | Active Conditions: Enhance(Keen, +2 Enhancement), Heroism (100mins), Black Mantle(+3 Skills), Haste, Greater Invis (11 rounds)

Player Name Sethran
PC Name Kai Kithaniel
PFS Number 34762-2
Faction Liberty's Edge
Day Job rolls (include reroll if you still have it at the end here) Bluff, Caravan: 1d20 + 23 ⇒ (8) + 23 = 31

Bluff, Caravan, reroll: 1d20 + 23 + 3 ⇒ (15) + 23 + 3 = 41

Liberty's Edge

Your axebeak has an int of 6? That’s smarter than some field agents I’ve seen. That’s as intelligent as the average troll or hill giant and they have societies and settlements and stuff. That’s interesting.

Grand Lodge

male Axebeak Animal Companion Max HP: 54, HD 9, BAB +6,F +6, R +6, W+2

That's why Tenzo gets to be a Pathfinder too and come along and why he's more then an animal companion mount but a friend who happens to allow me to ride him

Grand Lodge

Male Human Pitfighter

Day job craft calligraphy: 1d20 + 15 ⇒ (10) + 15 = 25

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

It was not a TPK, but it was close. The barbarian did fall unconscious but managed to stabilize. He woke up a day later very confused why there was a giant hole in the floor. I hit the ground very hard and pancaked. The dumbest victory.

Sovereign Court

Current Spells: Echolocation, Freedom of Movement, Heroism, Invisibility HP: 7 (100) | Fort: +13; Ref: +16; Will: +12 | AC: 30; T: 24; FF: 18 |Init +13 Spells/Day: 7 (8) / 5 (6) / 4 (6) / 0 (4) | Perform Rounds: 44 (50) | Bard Performance Save DC: 25

Mine was similar, but not quite as bad: we decided to play the waking rune on hard mode, and about half the group was completely unprepared for it. Our poor cleric got deleted, and like half the group panicked.

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

I love the silver tarn. A foggy town, fish people, an ancient evil under a lake. Classic adventure.

Grand Lodge

Male Human Pitfighter

Oh yeah we almost all died out in the water for sure it was a beast! Great cthulu feeling

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

Oh yeah. If you factor in the weather effects the boss is brutal.

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

If I took a 5 foot step onto the couch and did a stealth check, could I hide from the worms?


You're currently invisible. You could have made a stealth check as part of your movement last turn, so you are currently stealthed. You wouldn't be able to restealth solely via a 5' step. The worms seem mostly intent on eating visible foes so far.

Also you couldn't quite 5' step onto the couch, since a couch would be 'difficult terrain' at best, unless you had some shenagains or were so large that the couch isn't much of an impediment.

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

Ok, ok. Here’s another dumb question: if I move onto a couch cushion, would that fool the worm’s tremorsense enough to sneak attack?


Your GM may or may not have remembered that the worms have tremor sense and thus could overcome invisiblity...

I'd say based on the description of tremor sense that as 'sensitve to vibrations in the ground and can automatically pinpoint the location of anything that is in contact in the ground', that most objects would simply transmit the vibrations (and thus count as ground), albeit at an increased distance.

That said, it seems like tremorsense and pinpointing you doesn't get rid of concealment part of invisibility (like blindsense), if you're using that to sneak attack, it should still work, no?

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

I've heard so GM so yes, others no. If I can Sneak Attack I will. If I can, I'll pop my Trickster ability.


You can sneak attack, I see nothing that'd prohibit it.

PRD wrote wrote:
A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage). Some bleed effects cause ability damage or even ability drain. Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage.

Apparently only spells, and not bloodline abilities (or channel energy for that matter) stop bleed damage. Has this been clarified anywhere?

Liberty's Edge

So this is an FAQ from the creative Director:

James Jacobs wrote:
Anything that heals hit point damage stops bleed damage.
Not only does that match the rules as intended, it's simple to remember. And there's NO GOOD REASON why cure light wounds should be able to stop bleed damage when a potion of cure light wounds (also not a spell) won't do the same thing. Or fast healing or channel energy or anything else.
If it heals hp damage, it stops all bleed effects.

From this thread: https://paizo.com/threads/rzs2mej3?Does-RegenerateFast-Heal-stop-bleed

Grand Lodge

Male Human Pitfighter

I thought I could get to the worm without reach but could have had Tenzo step forward into the worm as it's pretty damn big. Did I kill it?


@Sethran JJ’s opinion isn’t a clarification for PFS, and we’re forced to follow RAW there, which is why I asked. Even RAI, that bloodline doesn’t stabilize dying PCs, so it’d be arguable.

The ability was reprinted to say any magical healing stops, so Vos is not bleeding and has 4 more hp on his turn.

@Doormouse I‘ll adjust the damage. I thought cross blooded and wild blooded sorcerer archetypes don’t stack.

If Tenzo had moved more than a 5’ step you wouldn’t have gotten a full attack. It’s straightforward enough to direct the damage to the adjacent worm instead, so let me know your preference.

Grand Lodge

Male Human Pitfighter

The full attack is best

Liberty's Edge

GM_Ammordius wrote:
Doormouse I‘ll adjust the damage. I thought cross blooded and wild blooded sorcerer archetypes don’t stack.

At first I wasn't sure what you meant since I did not think that wild blooded was listed as an archetype. It was my understanding that it was just a different part of particular bloodline similar to a subdomain, however when you brought this up I looked through a few FAQs, my favorite was to learn about a game, and it seems as though it IS an archetype and as such it does not stack because it alters the same class features. I am honestly stunned that this is the way it was made, but I am in the wrong.

Thankfully, this aspect of my build is unimportant. I still will drink people, just now I will have to do it...for flavor.

What happens now is up to you. I can swap to the Undead bloodline without a problem.


Sounds good. I’ve been wrong plenty of times, I think we all have.

Sovereign Court

Current Spells: Echolocation, Freedom of Movement, Heroism, Invisibility HP: 7 (100) | Fort: +13; Ref: +16; Will: +12 | AC: 30; T: 24; FF: 18 |Init +13 Spells/Day: 7 (8) / 5 (6) / 4 (6) / 0 (4) | Perform Rounds: 44 (50) | Bard Performance Save DC: 25

Ya, what I don't like about wilkdblooded is that it's not listed as an archetype on Archives of Nethys, and it really should be.


@Doormouse

Unfortunately I don't think the scroll (assuming you're using it normally as a scroll) would activate your bloodline ability per this faq.

Please feel free to take an alternate turn if you'd like.

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

I don't see a need to take another turn.


Sure, just wanted to offer since Vos wouldn’t have been healed

Liberty's Edge

The healing that I could do to Vos wouldn’t stabilize him. Also I need to roll to emulate the correct Wisdom Score.

1d20 + 15 ⇒ (11) + 15 = 26

Ouch, so no one actually gets healed.


@All please generally ask ooc/rules questions in discussion.

@Doormouse, you could still do a swift action spell if you so desired. At least the scroll isn't going to suffer a mishap or be expended. It'd stop the bleeding on Kai (which is doing 4 damage a round, and would occur before this rounds damage).

@Felver, An bestiary axebeak has a 10' reach, so I see no reason why Tenzo, an animal companion who grew large, wouldn't threaten. You are adjacent to both him and the worm grappling you (since you were pulled to the nearest square when grabbed), so you would flank it currently. That said, you can't use a two handed weapon while grabbed, so you need to pull and use an alternate weapon. It has been hit exactly once by Doormouse's empowered force punch and the damage is noted in the status bar. Also I wanted to ask how does your character gain exotic weapon proficency spiked chain?

Sovereign Court

Current Spells: Echolocation, Freedom of Movement, Heroism, Invisibility HP: 7 (100) | Fort: +13; Ref: +16; Will: +12 | AC: 30; T: 24; FF: 18 |Init +13 Spells/Day: 7 (8) / 5 (6) / 4 (6) / 0 (4) | Perform Rounds: 44 (50) | Bard Performance Save DC: 25

okay, so just to check, I didn't get healed at all? I wasn't actually dead (death for me is 110 total damage) so I don't actually need breath of life. just a normal healing spell would work.


Only doormouse has acted so far, and they didn’t heal Vos, so far

Isn’t 116 dead for Vos?

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

Ok, I'll drop a Darting duplicate so Kai can heal 2, which will stop the bleed.

Sovereign Court

Current Spells: Echolocation, Freedom of Movement, Heroism, Invisibility HP: 7 (100) | Fort: +13; Ref: +16; Will: +12 | AC: 30; T: 24; FF: 18 |Init +13 Spells/Day: 7 (8) / 5 (6) / 4 (6) / 0 (4) | Perform Rounds: 44 (50) | Bard Performance Save DC: 25

I'm at 109 currently, and I'll probably bleed out if not at least stabilized.

Grand Lodge

Male Human Pitfighter

Ninja get spiked chain as a weapon pro


Felver wrote:
Ninja get spiked chain as a weapon pro

They do?

prd wrote:


Weapon and Armor Proficiency: Ninja are proficient with all simple weapons, plus the kama, katana, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, and wakizashi. They are proficient with light armor but not with shields

You have martial proficiency from Paladin, so 1500gp solves the problem

Grand Lodge

Male Human Pitfighter

I might just retrain my +1 will save trait to adopted and grab elven weapon pro for the elven branch spear and curved blade instead and I confused spiked chain with kusarigama for 11 levels what a space cadet thanks for the correction


I don’t think you can retrain traits (although you could retrain a feat to additional traits and at that point you may as well pickup EWP).

I suggested the cracked IS because that allows us to easily ignore it for the session and forever for that matter.


I asked and you can either accept the non proficiency penalty, buy the item, or retrain the appropriate feats. You can also buy and sell the appropriate weapons. I’ll rule this can happen at the beginning of session so no penalty if you go that route.

Grand Lodge

Male Human Pitfighter

1500 gp it is thanks


Sorry if I misunderstood Felver, I thought you pulled a dagger (with a move action) and thus were limited to a standard action (preventing the haste attack). Does Felver have a quickdraw like thing?

Grand Lodge

Male Human Pitfighter

It's my understanding you can pull a weapon as part of an attack action


That is not my understanding, but if I’m wrong I’m happy for someone to show me that.

Grand Lodge

Male Human Pitfighter

So dropping the knife free action getting the spiked chain going into both hands from one is going to prevent me from haste and ki attacking to punch my way out?


Perhaps I'm confused. You were wielding a spike chain in two hands. You started holding it one hand only free, and grabbed the knifemove, unless there is a special thing making this faster ?

Implict in my understanding of the above is that A spiked chain is a two handed weapon, which can not be wielded in one hand afaik. While swallowed, you are still grappled, so you could still not use a two handed weapon.

Were you making unarmed strikes instead? Do you have improved unarmed strike?

RAW, invisibility does give you sneak attack, even inside its gullet, and if you deal 1/10th of its HP with a light slashing or piercing weapon, you cut your way out.

Liberty's Edge

Male ? Magus/11 (Hexcrafter) Rogue (U) 1 (Pirate) | HP: TEMPS: / 21/87 (Stoneskin: ) | AC:27[28] (17[19] Tch / 22 (24 vs surprise) Fl) | CMB: +7 CMD: 24 [26] | F: +13, R: +14[16], W: +14 | Init: +9 | Perc: +24, SM: +11 | Speed 30ft | Arcane Pool: 9/11 | Flight: 11/11 | Destined: 0/1 Re-roll (+3) 1/1 | Active Conditions: Enhance(Keen, +2 Enhancement), Heroism (100mins), Black Mantle(+3 Skills), Haste, Greater Invis (11 rounds)

With Doormouse's Heal I was on 14 hp and then took 12 damage from the golem post DR so Kai isn't prone to my knowledge.

Grand Lodge

Male Human Pitfighter

I think swallowed whole and grappled are two separate conditions and once it swallows me it can grapple someone else and continue swallowing.

I think that I am the most not visible to this creature then anyone magically or otherwise has ever been since I don't think it has any way to detect me inside it.

I am not sure on either.


@Felver, you're not visible on the map currently, I just put you in the creatures square.

They are two seperate conditions and I linked swallow whole above. It explicitly says the person swallowed is still grappled, but with your vanishing trick and a dagger, I am hopeful you'll be able to sneak attack your way out.

@Kai, I think you were actually at 12 hp, but thats just enough that you're correct that you're not prone (or disarmed)!

Tracking Kai’s health
[87/87hp or 0 damage] -21 damage slam
[66/87 hp or 21 damage]-27 damage slam
[39/87 or 48 damage] -25 damage arrow
[14/87 or 73 damage] I had this as 74 due to a math error -4 bleed
[10/87 or 77 damage] +2 unicorn bloodline 1st level spell
[12/87 or 75 damage] -22 slam [10 goes to stone skin]
[0/87 or 87 damage] +30 cure critical Looks like that 1 HP makes all the difference
[30/87 or 57 damage]

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