Eyes of the Ten

Game Master David_Bross

Maps and Handouts


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I’ve seen one vote to press on and one to potentially retreat, along with two asking what to do. I’ll update tonight assuming Felver attacks (along with Doormouse), unless told otherwise.


Need Felver to roll his attack in gameplay (or here) for that.

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

Bruh..............

Felver wrote:

Felver dashes up behind the warrior on the bridge and attacks from behind

[Dice=attack]1d10+20

[Dice=damage]2d4+5d6

After his single attack Felver vanishes again

I hate you, dice generator

1d10?

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

Geppa
Big Red Bird {top of gargantuan is 30' below bridge on right side, flying}
Teko {57 damage, in Big Red Bird's claws}
Cale {8 damage)
orange archer
purple bugbear {57 damage}
red bugbear {35 damage, 110 feet down}

so we're up against:
7 different enemies.
Not a good place to be.

There's 4 of us. And we're not in tip top shape either.
I still vote for retreat but if you guys want to press on. Sure.

Am going to wait 1 day and pending the answers or lack thereof, I'll post my actions based on that.

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

OK. I’ll admit we are outmatched here. Time to bolt. We are looking at 4 maning a CR 16 encounter at least and we are injured. Time to go.

Grand Lodge

Male Human Pitfighter

It showed as a 1d20 when it rolled on mine no idea what happened there and I am not gonna go back at this point seriously we need to leave

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

Everybody moved out yet?

Grand Lodge

Female Human Wizard - 13 | F8, R8, W11 | hp80 | AC20(w MA) | Perc-23, SM-6 | 124312-02

I can use a Teleport to do so.

Grand Lodge

Male Human Pitfighter

I killed the bugbear next to you and won't move out for one more turn of enemies because I thought your fog cloud might stand. Silly me.

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

Hmm think you can withstand a round?

Grand Lodge

Male Human Pitfighter

It was not within my character to abandon you and let you withdraw alone. You are greviously injured. It is my place to cover our retreat.

Grand Lodge

Male Human Pitfighter

I was thinking glitterdust


Whenever everyone is ready with the plan, you can place yourself at the mouth of the cave and we'll roll initiative at that point.

I'd continue talking and make sure you're happy with your plan. Not trying to rush anyone.

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

I'll buff with the following;
Bless
Prayer
Blessing of Fervor
Shield of Faith (Self)
Divine Favor (self)

Are we going in after a rest or directly after healing up as I get the feel the group would want to rest up.


Enjoying the role playing. Replacement mid combat definitely denies those opportunities.

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

I have a serious workload currently.

No one took note that 4 staff took leave at the same time. Right now it's just me single manning a 5 man staion. Will be slow in posting.

Apologies.


Happy Thanksgiving everyone.

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

Holidays are going to be odd, but be well and stay safe during this Thanksgiving.

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

Just reread my last post. I meant to say "Adril".


Waiting on Felver to take his presumably stealthy turn. Make sure to move your PC and roll stealth.

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

I survived though I admit I was dishonest about it.

I found the 'closed' sign and redirected all traffic to the other stations. I had to explain to the managers and they accepted my explanation as it was impossible for one person to deal with up to 50 people in a single day. So in short I too received a sort of free week. Wasn't that bad though I helped out when I could at the other stations.


Need someone to move Felver’s token before the baddies go.

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

Can Felver not move his own token? I really don't want to move him into the room.


That would be my preference.

Grand Lodge

Male Human Pitfighter

I am using a cell phone and can't get a good view and I apologize. I will see what I can do.

Ok I moved myself where I wanted to go

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

That 2 more spells down. Slowly but surely we trudge to victory.


Technically the ‘tunnel’ isn’t fleshed out except to say it widens into this cavern. I’m going to assume that you can’t see more than 10’ back (note this also limits the ice storm radius as well). So presently only Felver can see anything.

Grand Lodge

Female Human Wizard - 13 | F8, R8, W11 | hp80 | AC20(w MA) | Perc-23, SM-6 | 124312-02

I've added the spells I still have memorised on to Aquana's profile, in case anyone has any suggestions of what Aquana should cast. I've also added her consumables so everyone knows what she's got in case they need them.

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

Awesome, thanks! Just remember that I'm not a fan of positive energy. If I need healing, there are potions on my bandolier.

Grand Lodge

Male Human Pitfighter

I let everyone know I was leaving to get closer to the mages so I could get up on them when we attacked. I am in place now and hiding waiting to climb up near them, don't mind waiting forever lol

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

lol seems like playing a waiting game is the plan taken....

It'll take Boron too long to do what Felver did and leave him a sitting duck.

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

We don’t need to wait forever, just long enough for the ice storm spell to stop. Without a faster method of travel, two of us are looking like we will move 20 feet per round with the difficult terrain. That’s multiple rounds of eating enemy spell effects and time for them to summon that giant fire bird. Once the spell is up we can snap into action. Alternatively, I could step out and use my Telekinesis spell to launch Boron again and then Aquana if she wants to be flung uncontrolled at a high speed towards the enemy. That would get us there.


I ruled that the tunnel turns and begins to widen 10' back, so if you can act in a meaningful fashion, you'll have to be there to do so.

It will take 2+ rounds for the climbing to happen. Does anyone do anything concrete in those two rounds or continue waiting for the ice storm to abate.

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

I do not

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

Joining the waiting game.


Are you both waiting out the ice storm ? Aquana?

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

I am waiting out the ice storm....

Grand Lodge

Female Human Wizard - 13 | F8, R8, W11 | hp80 | AC20(w MA) | Perc-23, SM-6 | 124312-02

Same .... staying with Boron and Doormouse

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

Wishing you all an Early Merry Christmas.

I'll be preparing for a Christmas Feast though in a small group setting.

Post rate will be lower for this Christmas period.


Happy new year! Still need Boron and Aquana on map to start back up, you can also post what you do on your first turn back. Felver has stated delaying for sounds of combat.

Grand Lodge

Female Human Wizard - 13 | F8, R8, W11 | hp80 | AC20(w MA) | Perc-23, SM-6 | 124312-02

Oh .. sorry ... will do that right now. She's waiting for Doormouse and Boron. Currently she should be next to Doormouse.

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

I am on the map.

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

Did you send me into Teko or the mage?
@Dormouse....

Big difference there. lol


The mages were beyond The Doormouse's range for telekinesis. The Doormouse stated the (injured) purple bugbear.

I'd assumed you wanted the opportunity to full-round Teko before he got to full-round you. Let me know what you two decide.

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

Oh well. Guess I'm attempting to full round Teko then.

Will attempt a post in later.

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

I had previously placed Boron's token exactly where I wanted him to go, throwing him into a place where he can get full-rounded by two people is risky and not what we need. Boron is at the Bugbear and Teko will have to move up to attack. We attack the bugbear now, then Teko after he has to move to us. Not a problem, I can correct this confusion.

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

Then I'll attack bugbear!

Grand Lodge

Male Human Pitfighter

Man this fight. I need to see invisible, find a way to slow down two mages with answers for anything I can do... So frustrating. I need a total rebuild with this character for this adventure. It's the four vs six players where I could dps and the set ups are just not going our way, ever.

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

Now you know why I wanted the off the Mages first.

How the heck did so many mages get together anyway?

Oh well TPK at the very most

Liberty's Edge

Sorry, it took me since Monday to log on to Paizo. Fun.

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