Eyes of the Ten

Game Master David_Bross

Maps and Handouts


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Felver lands a solid blow against Geppa. She responds by casting a spell
defensively.
concentration check: 1d20 ⇒ 17

D21 spellcraft +1 for every 10' from felver:
mislead

She then proceeds to carefully step 5' from Felver.

Teko readies a stance, which proves prescient as Boron goes flying into him.

attack: 1d20 + 26 ⇒ (20) + 26 = 46damage: 1d8 + 11 ⇒ (6) + 11 = 17
attack: 1d20 + 26 ⇒ (5) + 26 = 31crit damage: 1d8 + 11 ⇒ (1) + 11 = 12

If confirmed, Boron is sickened for 1 minute. What did you do to the dice gods?!!??!

Round 15, bold up
Cale {8 damage}
Felver
Geppa {35 damage}
Archer
purple Bugbear {35 damage}
The Doormouse
Teko {25 damage}
Boron {58 damage, sickened}
Aquana {14 damage}

Grand Lodge

Female Human Wizard - 12 | F8, R8, W11 | hp74 | AC20(w MA) | Perc-22, SM-4

Aquana moves up next to the Doormouse and fires a maximised set of magic missiles at the nearest enemy (is that the purple bugbear next to Boron?)) - a total of 25 force damage.

Grand Lodge

Male Human Pitfighter

did she successfully cast the spell next to me before moving or do I get an aoo


She successfully cast defensively, no AoO. On another note, if anyone has any active special abilities/spells please list them on your taglines (e.g. Active Conditions: heroism). I did some searching but its hard :)

Grand Lodge

Male Human Pitfighter

Felver with five feet of room and no idea what he mage cast draws the wand of obscuring mist that he can see through with the goz mask and casts the spell so he can surprise attack again.

umd: 1d20 + 14 ⇒ (10) + 14 = 24

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

Thrown into the bugbear, Despite feeling rather air sick Boron lashes out with his axe!

Bless: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Prayer: You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Blessing of Fervor: With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.

Shield of Faith (Self) : This spell creates a shimmering, magical field around the target that averts and deflects attacks. The spell grants the subject a +2 deflection bonus to AC, with an additional +1 to the bonus for every six levels you have (maximum +5 deflection bonus at 18th level).

Divine Favor (self): Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3). The bonus doesn’t apply to spell damage.

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Duration 1 minute so far.

Bonus on Boron:
+1 Morale bonus on attack rolls and on saving throws against fear effects.
+1 Luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
+3 Deflection Bonus
+3 Luck bonus on attack and weapon damage rolls
Blessing of Fervor: Make one extra attack as part of a full attack action, using its highest base attack bonus.
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Total AC 29

With a grin on his face, Boron strikes out with his axe.
His target? The bugbear even though Boron keeps an eye out on the formidable Human male.
Last 1d6 is for Fire damage
Fieron, Flaming Burst Great axe 1d20 + 16 + 1 + 3 - 2 ⇒ (19) + 16 + 1 + 3 - 2 = 371d12 + 6 + 3 - 2 ⇒ (6) + 6 + 3 - 2 = 131d6 ⇒ 6
Fieron, Flaming Burst Great axe 1d20 + 10 + 1 + 3 - 2 ⇒ (8) + 10 + 1 + 3 - 2 = 201d12 + 6 + 3 - 2 ⇒ (8) + 6 + 3 - 2 = 151d6 ⇒ 4
Fieron, Flaming Burst Great axe 1d20 + 16 + 1 + 3 - 2 ⇒ (14) + 16 + 1 + 3 - 2 = 321d12 + 6 + 3 - 2 ⇒ (9) + 6 + 3 - 2 = 161d6 ⇒ 3


Minor Retcon

Teko still stands at the ready, waiting for a foe to taste his blade. The Combination of magic missiles and flaming axes brings the last bugbear down.

Cale tosses another fireball, this time at the obscuring mists, burning them and Felver. Geppa fidgets with her ring, and you once again hear wingbeats. Both mages step back 5 more feet

fireball damage: 10d6 ⇒ (4, 2, 3, 1, 6, 3, 1, 2, 1, 6) = 29
Teko's ready didn't go off, so back to his original place in initiative

Teko moves forward, seeing someone breeched his bridge anyways, and slices at Boron

attack, power attack: 1d20 + 26 - 4 ⇒ (10) + 26 - 4 = 32 damage: 1d8 + 11 + 8 ⇒ (1) + 11 + 8 = 20

Round 15, bold up
Felver reflex save, remind me if you have evasion
Geppa {35 damage}
Teko {25 damage}
Cale {8 damage}
The Doormouse
Boron {49 damage, sickened}
Aquana {14 damage}

Grand Lodge

Male Human Pitfighter

this guy is made of fireballs, no evasion

reflex: 1d20 + 12 ⇒ (13) + 12 = 25

Grand Lodge

Female Human Wizard - 12 | F8, R8, W11 | hp74 | AC20(w MA) | Perc-22, SM-4

Aquana continues giving Boron covering fire against Teko. She fires her last maximised magic missile volley at him.

((25 force damage))

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

Current spells in effect:

Bless: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Prayer: You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Blessing of Fervor: With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.

Shield of Faith (Self) : This spell creates a shimmering, magical field around the target that averts and deflects attacks. The spell grants the subject a +2 deflection bonus to AC, with an additional +1 to the bonus for every six levels you have (maximum +5 deflection bonus at 18th level).

Divine Favor (self): Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3). The bonus doesn’t apply to spell damage.

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.


Bonus on Boron:
+1 Morale bonus on attack rolls and on saving throws against fear effects.
+1 Luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
+3 Deflection Bonus
+3 Luck bonus on attack and weapon damage rolls
Blessing of Fervor: Make one extra attack as part of a full attack action, using its highest base attack bonus.
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Total AC 29

Seeing the swordsman once again attacking him, Boron responds!

Last 1d6 is for Fire damage
Fieron, Flaming Burst Great axe 1d20 + 16 + 1 + 3 - 2 ⇒ (11) + 16 + 1 + 3 - 2 = 291d12 + 6 + 3 - 2 + 1d6 ⇒ (10) + 6 + 3 - 2 + (5) = 22
Fieron, Flaming Burst Great axe 1d20 + 10 + 1 + 3 - 2 ⇒ (17) + 10 + 1 + 3 - 2 = 291d12 + 6 + 3 - 2 + 1d6 ⇒ (10) + 6 + 3 - 2 + (2) = 19
Fieron, Flaming Burst Great axe 1d20 + 16 + 1 + 3 - 2 ⇒ (15) + 16 + 1 + 3 - 2 = 331d12 + 6 + 3 - 2 + 1d6 ⇒ (6) + 6 + 3 - 2 + (1) = 14

Grand Lodge

Male Human Pitfighter

As a quick action Felver heals himself
Lay on hands: 2d6 ⇒ (2, 4) = 6 and will throw another obscuring mist up umd: 1d20 + 14 ⇒ (10) + 14 = 24 and move up to Cale tired of the fireballs and hoping to use the mist for cover.

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

I’m not sure of my immediate environment so if I can find a rock or anything to hide behind I will drop my bag of daggers, hide, then cast Telekinesis at Teko. If I can’t do that I will cast Greater Invisibility then move up.

Knife Spam:

Knife vs flat footed: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d4 + 5 + 5d6 ⇒ (2) + 5 + (4, 1, 4, 2, 3) = 21

Knife vs flat footed: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Knife vs flat footed: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d4 + 5 ⇒ (1) + 5 = 6

Knife vs flat footed: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Knife vs flat footed: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Knife vs flat footed: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Knife vs flat footed: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Knife vs flat footed: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Knife vs flat footed: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Knife vs flat footed: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d4 + 5 ⇒ (1) + 5 = 6


Indeed made of fireballs

Felver raises the obscuring mists again and moves up to his foe.

With The Doormouse's speed, I think you'd need to use the greater invisibility, or use both move actions, but I think you'd prefer to be invis

The Doormouse vanishes from view and moves up. Aquana sends a series of magic missiles into Teko.

Boron makes a few mighty swings against Teko, who begins to look gravely wounded.

Cale, unable to see once more, fights the mists with fire once more.
As a sorcerer, he is indeed made for slinging lots and lots of spells.

concentration: 1d20 ⇒ 20
fireball: 10d6 ⇒ (1, 2, 4, 6, 5, 4, 3, 2, 2, 3) = 32
After the mists burn away and he can clearly see his foe, He chooses to move away, clearly not wishing to remain adjacent to a clearly menacing foe.

The great fiery bird coalesces from the chasm and flies directly to Teko; with a kind nod, you see the wounds on Teko vanish. It remains nearby, clearly threatening Boron.

spellcraft DC 21:
Heal SLA

Remind me, did anyone make the knowledge check last time?

Round 15, bold up
Felver {24/40 damage} reflex save AoO on Cale
Geppa {35 damage}
Bird!
Teko
Cale {8 damage}
The Doormouse
Boron {49 damage, sickened}
Aquana {14 damage}

Grand Lodge

Female Human Wizard - 12 | F8, R8, W11 | hp74 | AC20(w MA) | Perc-22, SM-4

Aquana curses a bit as Teko's wounds heal. She looks up at the bird and casts Dismissal on it.

This spell forces an Extraplanar Creature back to its proper plane if it fails a Will save. If the spell is successful, the Creature is instantly whisked away, but there is a 20% chance of actually Sending the subject to a plane other than its own.

clc: 1d20 + 14 ⇒ (3) + 14 = 17


@Aquana The mechanic that binds the creature here, and allows it to be 'summmoned' isn't extraplanar in nature, nor is the creature. So that spell wouldn't apply.

Grand Lodge

Female Human Wizard - 12 | F8, R8, W11 | hp74 | AC20(w MA) | Perc-22, SM-4

In that case, she'll cast Haste on Boron.

Grand Lodge

Male Human Pitfighter

reflex: 1d20 + 13 ⇒ (3) + 13 = 16

Felver will draw a dagger and run up and grapple Kale smiting him in the hopes he is evil.

grapple: 1d20 + 17 ⇒ (9) + 17 = 26

Sovereign Court

#76925-5 Male Angry Dwarf with Divine Spells | HP: 131/131 (155)| AC: 26/16/22 (24/14/20)|Init: +3| Perc: +9| Fort: +12 (14)| Ref: +9| Will: +9 (11)| CMB: +13 (15)| CMD: 26 (28)| Fieron: +16/+10 (18/14);1d12+6 (9)|Javelin: +12;1d6+4 (6)| Rage:15 Rds/day|
Skills:
Acro: +6| App: -1| Bluff:+2| Climb:+5| Dip: +10| Heal: +3| Inti: +6| K.(His/Pla):+3|K.(Planes):+7|Linguis:+10|Prof (Sailor): +18| Ride:+0| SM: -1| Spell:-1| Stealth: +0| Sur: +10| Swim:+7|UMD:+2|

Current spells in effect:

Bless: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Prayer: You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Blessing of Fervor: With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.

Shield of Faith (Self) : This spell creates a shimmering, magical field around the target that averts and deflects attacks. The spell grants the subject a +2 deflection bonus to AC, with an additional +1 to the bonus for every six levels you have (maximum +5 deflection bonus at 18th level).

Divine Favor (self): Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3). The bonus doesn’t apply to spell damage.

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Haste: The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed. Multiple haste effects don’t stack. Haste dispels and counters slow.


Bonus on Boron:
+1 Morale bonus on attack rolls and on saving throws against fear effects.
+1 Luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
+3 Deflection Bonus
+3 Luck bonus on attack and weapon damage rolls
Blessing of Fervor: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Haste: gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation.
Total AC 32, +3 reflex

Boron goes wild on Teko as he sees his wounds heal once more due to the pesky bird.
That Phoenix is simply too irritating with that Instant Heal at will. There's actually no way to win this battle as long as we cannot reach that Geppa. I'm about ready to just call it quits. It's really too difficult to bring Teko and friends down.

Full Attack on Geppa.
Fire axe one 1d20 + 16 + 1 + 3 - 2 ⇒ (7) + 16 + 1 + 3 - 2 = 251d12 + 6 + 3 - 2 ⇒ (3) + 6 + 3 - 2 = 101d6 ⇒ 3
Fire axe two 1d20 + 16 + 1 + 3 - 2 ⇒ (8) + 16 + 1 + 3 - 2 = 261d12 + 6 + 3 - 2 ⇒ (8) + 6 + 3 - 2 = 151d6 ⇒ 4
Fire axe one haste 1d20 + 16 + 1 + 3 - 2 ⇒ (5) + 16 + 1 + 3 - 2 = 231d12 + 6 + 3 - 2 ⇒ (8) + 6 + 3 - 2 = 151d6 ⇒ 1
and once more terrible rolls.

Dark Archive

Female Halfling Dampir Unchained Rogue 2 / Tattooed Crossblooded Sorcerer 4 / Arcane Trickster 6 |HP 61/68| AC 25, TAC 16, FFAC 22, 18 CMD|Fort +6(+10 vs Petrification), Ref +13, Will +8(+2vs Mind Effects and Diseases)|Init:5 Per -1|

Also Boron heals 8.

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