GM Kulkos Racing to Ruin (Serpents Skull 2) (Inactive)

Game Master Kulko

Campaign Page
Map
Treasure Sheet

Orders:

Watch
Shalissa, Davor, Gregor, Kerndrew
Single File Marching
Gregor, Kerndrew, Shalissa, Davor
Double File Marching
Gregor & Kerndrew, Shalissa, Davor
Map


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Shiv Battle Map | Campaign Page

I forgot the river is real blood, entering and leaving is difficult terrain, but otherwise its shallow enough.


Male LG Human Paladin of Iomedae 5 | HP: 38/39 | AC: 22 (11 Tch, 22 Fl) | CMD: 19 (19 Fl) | F: +9, R: +5, W: +8 | Init: +6 | Perc: +9, SM +8 | Speed 20 ft | Active conditions: none
GM Kulko wrote:
Kerndrew can role whenever he would attack an ally if miss by only 5 you can choose to attack nonlethal. Other things lets just roleplay and I will decide whether to role the willsave for you.

Sounds good. Since the Will save associated with his AoO vs. Davor only missed by 1, let's make that a nonlethal attack. I think he probably missed anyway (only hit AC 10), but the -4 penalty for nonlethal should ensure that.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

As Shalissa failed her checks and apparently is not aware of what is going on with Kerndrew, I guess it is better for me to delay and wait to see what he does.

Despite the failure, we knew what she did to the Captain, and she sees how Davor was compelled to act, and she definitely saw her casting and giving orders for Kerndrew to fight for her, so at this point she definitely can be suspicious she is using some magic to trick Kerndrew even if she does not know what it is.

So depending on Kerndrew's immediate behavior, she might think he fell on her charm clutches, or she might thought Kerndrew, as the bastion of rightfulness and truth he is, resisted her charms.


Shiv Battle Map | Campaign Page

Sorry Kerndrew, I mixed up discussion/gameplay and didn't write explicitely that you attacked gregor but missed an my descrition post, but this is what happened

Your current command is to fight the group but I will right now write a more specific one in Yarzoths turn and assume everybody else delayed.


Shiv Battle Map | Campaign Page

@ Kerndrew, since you are to keep attacking Gregor you are allowed a new Willpower roll.


Shiv Battle Map | Campaign Page

When Kerndrew returns from Weekend hiatus, he should do one Willpower roll With the normal parameters to avoid hittig Gregor alltogether.

Additionally he might do a second roll due to Shalissas Protection from evil, this one with the protection modifier. The second roll happens after he has hit Gregor.


Shiv Battle Map | Campaign Page

BTW I will be on holiday in the first two weeks of July and likely do a full stop of GMing during that period.

But I might find time to prepare a bit for future Adventure and since this one is almost over I thought I check once more how you guys think about continuing onwards.

Souls for Smuggler’s Shiv is probably rightfully considered the highlight of the AP, from now the content turns mostly onto jungle exploration ad exploring archaeological sites with loads of fighting interpersed.

I think I am game to keep going but I also want to give you a chance to voice your opinions before setting out to improve on the source material.

Secondly Father Kerndrew, do you still want that chronicle sheet for the adventure 1? In that case I probably need to look up a few things.


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

Id like to continue playing Gregor, and will happily continue with the ap, or whatever else you choose.


Shiv Battle Map | Campaign Page

I am also open to starting a different AP if the Group can agree on one but in that case I would like to hear suggestions. (Kingmaker, Mummys Mask and Legacy of fire are of limits but most of the other should be fine.)


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

Continue! Even charmed into doing basic cleaning this one is fun! Will we finally get somewhere to buy equipment? I'd like a MW Hanbo. That way I'm not so useless against skeletal undead.... Of course we're probably never going to face any more, but. ;-P

But really, have a great time on your vacation. We will be here when you get back and ready to go for whatever you feel like running. Not Kingmaker! Great! I really don't like that one.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

I am on for continuing our adventures. I am happy to give Serpent's Skull an opportunity, but if you prefer to jump us into a different or AP or simply to switch the books you do not like for AP books or modules from other adventures, I am just fine as well :)

So far I am enjoying enough the adventure, the group and Shalissa herself.


Male LG Human Paladin of Iomedae 5 | HP: 38/39 | AC: 22 (11 Tch, 22 Fl) | CMD: 19 (19 Fl) | F: +9, R: +5, W: +8 | Init: +6 | Perc: +9, SM +8 | Speed 20 ft | Active conditions: none

I would also be happy to continue playing Serpent's Skull, conditionally. I definitely had plans for Father Kerndrew's build that can't be realized at this level; his Tempered Champion archetype doesn't even come online until 4th level.

That said, if the whole of the AP is just jungle adventures--to the point that we won't even have the opportunity to shop for specialized equipment--I would definitely listen to counsel on that point. As much as I have plans for his build, he's going to need some special armor enhancements to be able to move better and be effective long-term, and if we don't ever get to shop for such things, the idea might be DOA.


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Shiv Battle Map | Campaign Page

Okay I sense a clear interest to go forward and also no real reason to change.

As far as Father Kerndrews questions go, lets be open about a few things as they are likely interesting for everybody.

The AP assumes you have a high intrinsic motivation to go exploring as soon as you find out about ancient cities and civilizations. All of the AP will be spend travelling through the jungle of the Mwangi Expanse and at various excavation sites. There will be only very few beds in your future and loads of campfires.

There are ways to spend your money but they usually involve minor towns or sending some merchant back to buy something specific in your name. The largest One is a small city which you will visit after finishing that part.

If that does not sound like people want to play their character there will be a good point for a switch after that AP too, and I am of course willing to work with everybody who wants to create somebody different for the rest.

PS: In the meantime don't forget to post your round actions too, I am still here for a week and we might to be able to finish that fight.


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

Sounds great to me. I've already mentioned that I was planning on trying out the Horizon Walker PrC. Knowing that we'll be in Jungle, and excavation sites(?) will help me pick the terrain for the class benefits. I'm looking forward to the game continuing!


Shiv Battle Map | Campaign Page

AH one more question:

Are you particulary fond of any of the NPCs? There are some choices to make them reappear.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

The ones I do remember the most are Pezock, Sasha, Gelik and Ishirou.


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

I'm terrible with names.... I forgot to keep notes on them. Wasn't Sasha the one that taught the Red Mantis technique that gave a +1 to initiative? I really liked that!


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

Jask- Cleric who had a bounty on him
Isharou- Roguish guy with treasure map.
Gelik- Gnome bard with healing skills
Sasha- red mantis person, liked those flying dinosaurs.
Aerys- pirate looking woman, had alcohol problem got berries for.
Pezcok- Tengu whos a little off for being on the island so long.

yeah like em all for diferent reasons.


Shiv Battle Map | Campaign Page

Yes I know I am also not very good at making them lively. Gregor got them mostly buthere are a few more things, since its mostly 3 months ago that you did really interact with them

Gelik has a very strange humour and is interested in artefacts.
Sasha is quite naive but very happy.


Shiv Battle Map | Campaign Page

Is a smite evil attack magical?


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Shiv Battle Map | Campaign Page

Okay found That: Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

So looks like Father Kerndrew has chance to land his AoO and maybe even end it right here.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

Go Kerndrew for the win :)


Shiv Battle Map | Campaign Page

Kerndrews calculations are slightly off but the endcresult is the same. He is lying unconcious on top of the priestess. Will post detailed rulrs tomorrow.


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

I hate poison damage! Lost a character to a fairly weak poison and a few bad rolls. The save was something like Fort DC 12, but it took two consecutive saves. And of course I was playing a mage. Not great Fort save, and when my Con started dropping it got worse, and worse, and worse. And, nobody had any way to help, magic, anti-venom, etc.

It was a slow and tragic death that wasn't supposed to happen! Cue the mournful harp music here!


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

well if those rolls were round by round, hed have the antitoxin within the first couple


Shiv Battle Map | Campaign Page

@Gregor yes it will. He will likely have 2-6 STR left depending on the exact timing which will have to wait til tomorrow.
. But you should still have a few restoration potions so no big deal.

@Davor Well then its good this AP is called serpents skull.


Male LG Human Paladin of Iomedae 5 | HP: 38/39 | AC: 22 (11 Tch, 22 Fl) | CMD: 19 (19 Fl) | F: +9, R: +5, W: +8 | Init: +6 | Perc: +9, SM +8 | Speed 20 ft | Active conditions: none
Davor Krill wrote:

I hate poison damage! Lost a character to a fairly weak poison and a few bad rolls. The save was something like Fort DC 12, but it took two consecutive saves. And of course I was playing a mage. Not great Fort save, and when my Con started dropping it got worse, and worse, and worse. And, nobody had any way to help, magic, anti-venom, etc.

It was a slow and tragic death that wasn't supposed to happen! Cue the mournful harp music here!

Thankfully this is STR damage poison; CON kills, but STR doesn't.


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

Yep! I think anti-toxins will be on the shopping list for the future! Didn't make much sense to buy them for shipboard use....


Shiv Battle Map | Campaign Page

My KNowledge of Poisoning comes from the following Paizo Blog entry, which does a fine job of handling almost all of the special cases.

The stats of the Poison were:
Poison (Ex) Bite—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Str; cure 2 consecutive saves.

So pretty hard stuff I would say. Kerndrew roled only 2 one the 1d2 until it didn't matter anymore so for each effect we can just reduce his str by 2

Turn 1 (Yarzoth) She bites Kerndrew and he fails his saving throw
1 dose active DC 17 STR 14, 6 turns left
Turn 1 (Kerndrew) He makes the save
1 dose active DC 17 STR 14, 1 consecutive save made, 5 turns left

Turn 2 (Yarzoth) She bites Kerndrew and he fails his saving throw again
2 dose active DC 19 STR 12, 5+6/2=8 turns left
Unless the poison has an onset time, the character takes the effect of the poison every time he fails a saving throw against the poison, even when additional doses are inflicted.
One thing I am not sure if a made save would have counted for the Consecutive saves required.

Turn 2 (Kerndrew) He fails the save
2 dose active DC 19 STR 10, 7 turns left

Turn 3 (Yarzoth) she flees and is killed on the AoOs
Turn 3 (Kerndrew) fails the save
2 dose active DC 19 STR 8, 6 turns left
Turn 3 (Gregor) Administers an Antitoxin

Turn 4,5 (Kerndrew) With the help from Gregors Antitoxin Kerndrew makes both saves and is cured.

Shalissas Healing is ineffective as she fails to beat the Poison DC of 19. If she made it she would have given a further +4 bonus, although maybe I missed a feat we would have given her a +5 bonus instead.

Long Story short.
Father Kerndrew has currently 8/16 Strength and is still upright due to the quick help of his friends.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

I just wrote +5 out of memory, and it has been more than a year I faced a situation like this, so no surprise I called it wrong :D

Thanks for the break up, you made a great job Kulko. I think the save to negate the second dose infliction would not count towards the 2 consecutive saves, only to prevent the new dose affecting. But only because it seems unrealistic that you can get healed faster by being attacked with new doses.


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

The other reason I don't like poisons.... Details! :-P


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

I think you have it right GM


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Shiv Battle Map | Campaign Page

I am off to holidy now until the 18th or so.

Minor questions can be answered but I will not push the game forward, but still feell free to get down that altar in the meantime.


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

I'll likely be a bit slower posting this next week. My sister-in-law died and I need to drive out to Iowa for the funeral/family get together....


Male LG Human Paladin of Iomedae 5 | HP: 38/39 | AC: 22 (11 Tch, 22 Fl) | CMD: 19 (19 Fl) | F: +9, R: +5, W: +8 | Init: +6 | Perc: +9, SM +8 | Speed 20 ft | Active conditions: none
Davor Krill wrote:
I'll likely be a bit slower posting this next week. My sister-in-law died and I need to drive out to Iowa for the funeral/family get together....

So sorry to hear that Davor; take care of yourself and your family. GM is on vacation right now anyway; there's no rush to post.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

Sorry Davor, take care of your people.

We can wait for you two to return.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

Question: should we use the off time to plan a level up? :D


Shiv Battle Map | Campaign Page

you can definitely plan a level up, technically it happens after you leave the island but I have not problem with you doing it now.

@ Davor. My thought s are with you and your family. Take the time you need for this.


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

what about the firepelt leopard animal companion that is still on the island ? ;)


Shiv Battle Map | Campaign Page

I know I forgot to let you meet up with him, but I have marked him for the way back already. And its a jaguar, the king of the jungle.


Shiv Battle Map | Campaign Page

Back from holiday. will post a update tomorrow during the day.


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

excellent


Shiv Battle Map | Campaign Page

@ davor I thought about roling for you bt thought I rater let you roll your doom yourself. but if it would have been okay to roll for you even suc an important roll, llet me know and I try to remember next time.


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

I'm fine with you rolling to keep things moving. I just wasn't sure whether or not to risk it for the reasons given. Given Shalissa's trust, I'll try it after she moves back to a safe distance. (If possible)


Shiv Battle Map | Campaign Page

Technically I said We would use Hero Points in the recruit threat when somebody asked, but I am not unhappy that we did go without them so far.

So if you insist on rerolling I will accept it, but otherwise please roll a Will Save DC 17.


Male LG Human Paladin of Iomedae 5 | HP: 38/39 | AC: 22 (11 Tch, 22 Fl) | CMD: 19 (19 Fl) | F: +9, R: +5, W: +8 | Init: +6 | Perc: +9, SM +8 | Speed 20 ft | Active conditions: none
GM Kulko wrote:
@ davor I thought about roling for you bt thought I rater let you roll your doom yourself. but if it would have been okay to roll for you even suc an important roll, llet me know and I try to remember next time.

From my perspective, I don't think it would ever be appropriate for the GM to make this roll. The GM should only be making rolls that are automatic or unavoidable. Since Davor could always have chosen to not try to disable the glyph, he should be the only one to make the roll.


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

I see it as random luck whether I roll or not. The website generates the random number. I hate when a game bogs down because someone is offline, and I REALLY hate it when the someone is me!

"but otherwise please roll a Will Save DC 17" ?? I'll add that but I really think my roll is bad enough to really hurt. And maybe the re-roll might save me!?!


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

Not much better.... Am I dead? Or did I turn into a slug?

I should have remembered to give my weapons to Shalissa so if I attack her it is with unarmed attacks and she can just use the blood, turn gaseous and leave!


Shiv Battle Map | Campaign Page
Father Kerndrew wrote:
GM Kulko wrote:
@ davor I thought about roling for you bt thought I rater let you roll your doom yourself. but if it would have been okay to roll for you even suc an important roll, llet me know and I try to remember next time.
From my perspective, I don't think it would ever be appropriate for the GM to make this roll. The GM should only be making rolls that are automatic or unavoidable. Since Davor could always have chosen to not try to disable the glyph, he should be the only one to make the roll.

Thats a valid point, but I understood Davors post as a strong inclination to roll and since Shalissa only supported that, I felt he was definitely go for it. But yes I should treat carefully if there is any doubt left.


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

I GM'd a game years ago, back when we still called it DM'd.... One of the characters put on a magical gauntlet, even though it detected as VERY powerful and VERY EVIL! He turned into a Marilith! (physically) He still had his mind, but couldn't use any of his old abilities. Of course he couldn't take the gauntlet off, and it did slowly take over his mind as the demon absorbed his soul and took over her body. He didn't know it but he had some access to the magical abilities. She would gain control of them only at 100% control of her body. It was only when he was at ~50% loss of control that one of the fighters in the group decided to chop off the arm that had the gauntlet. That caused an "interesting" combat where we were rolling to see who controlled which arm. The demon was trying to keep the gauntlet arm back and blocking/fighting with the other 5. He didn't want to hurt anyone but also worked to keep the gauntlet away from the group. After a couple of close calls (the group circled around him) the demon mentally offered to "save" him. He accepted on the condition that she leave the group alone.

She took control and teleported away. ;-P

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