GM Kulkos Racing to Ruin (Serpents Skull 2) (Inactive)

Game Master Kulko

Campaign Page
Map
Treasure Sheet

Orders:

Watch
Shalissa, Davor, Gregor, Kerndrew
Single File Marching
Gregor, Kerndrew, Shalissa, Davor
Double File Marching
Gregor & Kerndrew, Shalissa, Davor
Map


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Shiv Battle Map | Campaign Page

Yep that one is a pretty tough one. The book actually assume one of you goes down there and gets ambushed by two paralysis inducing undead. While in 10 ft deep water and swimming or climbing.

I think you actually approached it quite well, but now you need a way how to deal with the new tactical situation.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

Erm... now that you say it... it seems a dreadfully deadly trap _:)

I think to remember elves are immune to ghoul's paralysis, but Shalissa is in no way able to stand in melee fight anyway.


Shiv Battle Map | Campaign Page
Shalissa wrote:


I think to remember elves are immune to ghoul's paralysis, but Shalissa is in no way able to stand in melee fight anyway.

Yes they are to most forms of paralysis, and very likely to this low level monsters.

And yes, this was lucky attack (I did not even roll the Crit in there) but that was extremely deadly. But that is a problem with all pathfinder monsters who have full attacks of a level appropriate strength.

Did I read the statblock correctly?

Melee bite +3 (1d6+1) and 2 claws +3(1d6+1)
Means with a full attack they can do all three? Or would that mean only either the bite or the two claws? and should I have reduced the +3 due to multiattack penalties?


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

No, the and means the monster uses all the attacks when full attacking, and as both have the same bonus, they are all primary attacks so no -5 to apply. Likewise no multiattack because no weapon attacks being mixed with natural attacks.

If there is an (or) clause, then yes, you have to choose one array of attacks or another.

Ex for a skeleton:
broken scimitar +0 (1d6), claw –3 (1d4+1) or 2 claws +2 (1d4+2)

You either attack with scimitar and claw, the claw suffering a -5 from lacking multiattack feat, or you do both claw attacks at full BAB. (If you are wondering, like me, the scimitar apparent -2 penalty is because of the broken condition, nothing to do with multiple attacks)


Shiv Battle Map | Campaign Page

Thanks.


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

Gregor wasnt doing anything to widen the hole this round. he was tieing a rope to himself and throwing the other end to Father Kerndrew, so if the platform came down. he wasnt going into the water ;)


Shiv Battle Map | Campaign Page

yes but you aparently did last round and I missed it. Also the fight would be boring with just shalissas missing rocks.

And also smart Idea on the rope, although I have no idea how to rule a fight between oz hanging from a rope and a ghoul clinging to a wall. But thats for one of the next rounds.


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

Ill be a Gregor Pinata. ;)


Shiv Battle Map | Campaign Page

I assume its only mildly interesting to watch 1 or two characters taking long odds on hitting the well covered ghoul while Kerndrew taes a realistic time to tie the knot.

I will therefore give davor one more chance to shoot at the ghouls (@ -6 at the upper or -2 at the lower well visible ghoul)

Afterwards the platform will break, but Father Kerndrew will also have tied the rope and be free to join the fight.

This is probably both a lot speedier then would be happen by the rules, but I believe also much more fun, so I hope you are fine with it.


Shiv Battle Map | Campaign Page

@ Davor Very smart Idea, but I think people have declined that option often enough by now. Now its Pinata time.


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

Understood. I was voicing it hoping the panic factor might change things....


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Shiv Battle Map | Campaign Page

@ Shalissa there is a wooden construction on the walls so you can climb upwards if you want. Or continue to fail swim checks.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

So we are waiting for Kerndrew and Gregor only, isn't it?

Shalissa and Davor already completed their actions this turn if I am right.


Male LG Human Paladin of Iomedae 5 | HP: 38/39 | AC: 22 (11 Tch, 22 Fl) | CMD: 19 (19 Fl) | F: +9, R: +5, W: +8 | Init: +6 | Perc: +9, SM +8 | Speed 20 ft | Active conditions: none

Wow, I'm usually so good at avoiding eaten posts, but it seems like it's actually happened this time. Sorry; it's too late in my evening now to re-compose, but Kerndrew just had a readied action to attack anything foe that comes in range. I doubt it would even be invoked this round, but GM, feel free to bot the rolls if it does.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

I have to say this has become a pretty interesting and dynamic fight. It has been my first climbing combat (well, I had something like that at Cairn of Shadows but it was more of you arrive climbing to a fight, rather than you fight climbing).

It perhaps requires a bit more effort and flexibility by everyone to sync the mental image, but it has been fun :)


Shiv Battle Map | Campaign Page

I think from time to time I would like to post questions about poinbts, were I am unsure if I am handling it in a way that is enjoyable for you guys, to give you a chance to interfere.

Todays topics is Monster/NPC Skill rolls.

I do most of these offline on my phone diceroller, which gives me some advance knowledge how the story is going to develop and more time to think about the presentation of these events while communting or similar spare time.

But it also means you don't get to see what kind of checks where rolled. Does this cause confusion or do you feel unfairly treated by this because the Monsters never seem to roll?


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

I have not really noticed so far. For out of combat rolls I think it is ok to me.

Spellcraft during combat or sense motive against a player bluff... for those cases I would appreciate seeing the rolls, but I can cope with.

For attacks and save rolls that would feel bad.


Male LG Human Paladin of Iomedae 5 | HP: 38/39 | AC: 22 (11 Tch, 22 Fl) | CMD: 19 (19 Fl) | F: +9, R: +5, W: +8 | Init: +6 | Perc: +9, SM +8 | Speed 20 ft | Active conditions: none

I will admit that I fairly commonly peep into GM spoilers to see what's going on with the math behind the scenes. I know some people don't like that, and others don't care. Sometimes it's allowed me to catch an error and get it corrected by pointing it out to the GM.

But if you want to roll offline, that's perfectly fine! It's your game, and you get to run it how you like. It makes it more like playing in person, where I would have no ability to see the dice or modifiers. No complaints.


Shiv Battle Map | Campaign Page

Reminder: it mind not amount to much, but you have already found some loot so far. Might be helpful in the current situation.


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

naw I dont mind. This is among my favorite games so far. I think youre doing a wonderful job.


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

I don't mind. I've played in some games where the GM rolled everything off board, just announcing what happened. That included character skill rolls that they wouldn't know about like perception rolls to see if they noticed something. Note: If a character said "searching some area", he'd have them roll and told them if they found anything....

It did speed up the game, but a couple of characters thought it was unfair because they "would have searched" if they'd known something might be there....

My opinion: There's always a chance that something might be anywhere. But as experienced players we should tell the GM where we are carefully searching and where we are strolling along, casually glancing around. If you are in a hurry, you will miss stuff. But if you "carefully search" everything you are just wasting time!


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -
GM Kulko wrote:
I found no Information indicating that you cannot cast Guidance on a take 20 attempt so I assume that whats happened. I do assume it takes a bit longer than a normal Take 20 but that makes no difference in the current circumstance.

My understanding is a single guidance cast only helps any action that lasts for less than 1 minute (it's duration).

But in the current setting I guessed Shalissa can simply keep casting guidance on Davor during the whole action. And it just helps keep the story moving, so it seems we just stole a pirate! :)


Shiv Battle Map | Campaign Page

Spamming guidance seems to be fine.

I also read somewhere that the 1 minute is only the time, until the skill check starts to avoid you keeping a floating +1 bonus around all day long. So you could start a longer check within this time.

Which I found a fair assessment.


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

That's why you can't do a single Guidance and apply it to a 'Take-20'. But if the caster is willing and able to stand by and "chant" the Guidance.... ??


Shiv Battle Map | Campaign Page
Shalissa wrote:

I have not really noticed so far. For out of combat rolls I think it is ok to me.

Spellcraft during combat or sense motive against a player bluff... for those cases I would appreciate seeing the rolls, but I can cope with.

Well sense Motive against a players bluff is one of the rolls where the result might make a massive difference for the description, so its one of those where I would be like to roll a dice without a forum post.

But I would be willing to post the result than in the post, so you can get some handle on the fairness of the method.

Shalissa wrote:
For attacks and save rolls that would feel bad.

For attacks I would ever use this. I have sometimes used it on Kenderellas Illusions, again, because I wanted to see beforehand what kind of reaction I need to come up with. currently I do not see such a gamechanging power and for trip or reflex or poison saves I can promise not to do this.

Mostly I have been using it for the survival or perception rolls or random events and loots, which are truly hidden rolls anyway.


Shiv Battle Map | Campaign Page
Davor Krill wrote:
That's why you can't do a single Guidance and apply it to a 'Take-20'. But if the caster is willing and able to stand by and "chant" the Guidance.... ??

+

Thats what I meant, I found nothing to prevent this, so I deemed it fine and let you open the chest. I would just say it takes a few extra seconds per skill check, so meaning 1 minute more time, which will on all likelihood never make a difference.


1 person marked this as a favorite.
Shiv Battle Map | Campaign Page
Davor Krill wrote:

I don't mind. I've played in some games where the GM rolled everything off board, just announcing what happened. That included character skill rolls that they wouldn't know about like perception rolls to see if they noticed something. Note: If a character said "searching some area", he'd have them roll and told them if they found anything....

It did speed up the game, but a couple of characters thought it was unfair because they "would have searched" if they'd known something might be there....

My opinion: There's always a chance that something might be anywhere. But as experienced players we should tell the GM where we are carefully searching and where we are strolling along, casually glancing around. If you are in a hurry, you will miss stuff. But if you "carefully search" everything you are just wasting time!

Good Point, lets state my policy on automated rolls:

What I found most boring as a player is having to wait for the player who has the skill to find time to post his roll, get a spoiler, read the spoiler and then post the info to the others player. If the player with the relevant skill is pressed for posting time this might easily take 2 days where everybody else is waiting for this info.

Therefore I handle it like this:
Monster lore is a check without Downtime in PF1 so I will just roll it whenever I remember it and post the results openly. This still gives the skill a relevance, withtout everybody having to wait for the person to have the relevant Knowledge skill. If you want I can post it in spoilers so you can roleplay the shouting out of the information, but I would say its still okay to peep for the others.

I have also rolled automatically for the cleanup if the location seemed to be empty, but only after all the dungeon (ship) was cleared.

I would also say that you can ask for a roll of a apprpriate skill by another player in which case I will wait for a day and roll the skill if the player hasn't reacted until then.

If you want any other things rolled automatically just state so, I think fluidity of play is more important than who operates the random number generator.


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

Sounds good! Keep the game moving.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

Ei! Although Shalissa is all good about giving away all money, looking from a game perspective we are probably supposed to keep that treasure and use it to keep up on wealth per level.


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

We're not giving away ALL of the money, just splitting it more ways than might be expected. And I don't think we have to do that with all treasure found. But it was Ishirou's map that led us to this treasure!

Good point on the WBL, but the coin is pretty much useless until we get back to "civilization".


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

At the very least we probably should keep all the useful objects and just split the coins.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

Yesterday three of my characters were struck by different confusion effects in the boards. Two of them, Shalissa here, fell under the effect. That is even funnier if you think I had been only hit another time before by confusion in the boards in 4 years of gaming xD

Good thing is I am pretty acquainted by the confusion rules by now. The better you can do now is just ignore Shalissa and focus on the idol, otherwise the confusion forces her to attack the last creature that attacked her. Ignoring her gives her a chance to act normally next round.

Luckily it was Shalissa and not Gregor or Kendrew who is trying to bash us with her tiny muscles xD


Shiv Battle Map | Campaign Page

@Shalissa Please note:
However, whenever the affected creature rolls a confusion result that would lead it to flee or attack the bone idol, the idol instead chooses a target for it to attack.

so you are surely not acting on your own.

but I think its still better to get rid of the idol and let Shalissa cast raise dead on her own time.


Shiv Battle Map | Campaign Page

Rules for Combat maneuvers

You just roll for CMB, but you take an AOO. your target is not AC but CMD.


Male LG Human Paladin of Iomedae 5 | HP: 38/39 | AC: 22 (11 Tch, 22 Fl) | CMD: 19 (19 Fl) | F: +9, R: +5, W: +8 | Init: +6 | Perc: +9, SM +8 | Speed 20 ft | Active conditions: none

Davor, here is everything you can do now that you have Shalissa grappled.


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

Just trying to keep Shalissa from hurting herself or anybody else.... BTW, she can't used her trident while grappled can she? But, could she try to cast a spell under the influence of the spell?


Male LG Human Paladin of Iomedae 5 | HP: 38/39 | AC: 22 (11 Tch, 22 Fl) | CMD: 19 (19 Fl) | F: +9, R: +5, W: +8 | Init: +6 | Perc: +9, SM +8 | Speed 20 ft | Active conditions: none

Then you probably would want to use pin this round so that you can use tie up next round.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

Trident is a one-handed weapon, thus, you can use it while grappled!


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

Sooooo.... south to check about those human hints next, isn't it?

I made a red arrow along the river as a proposed path to follow :)


Shiv Battle Map | Campaign Page

Fine by me, will send you there as soon as the bounty is divided.


Shiv Battle Map | Campaign Page

@ Davor/Gregor I am still waiting for somebody to suggest the way you are actually dividingup things in character.

@ Shalissa: You are definitely meant to share it in some way with Ishirou. As for further dividing things up: As the said in Jurassic parc: " Karma will always find a way." Or something similar at least.


Shiv Battle Map | Campaign Page

Since now we arrive in areas where there are trails and rivers and traveling along these is much faster (4 times as fast)
I woud like to know if you are mostly following them or conciously avoid them.

I will also reveal a bit of the neighbouring hexes in order to speed up exploration a bit.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

I would say to follow the trails, as we are looking for the Captain, every day saved might count.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

Maybe you meant other name Kulko? The Bearded Harpy is where Davor almost drowned himself.


Shiv Battle Map | Campaign Page

Oops, looks like I missnamed one of the ships. Well then you obviously found it already.


Shiv Battle Map | Campaign Page

Its now an hour before nightfall, and I am not sure how you want to proceed in the short run.

Also for other reasons it would be nice to understnand what strategic direction you will follow.
Focus on the cannibals and the lighthouse?
Continuing careful exploration of the island not to miss anything?
Head for the gray island?
Any other plans I might not have thought of?


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

After the death of her guard and this note found here, Shalissa is going to suggest skipping the gray island.

In general I suggest managing the cannibals, trying to make sure they are no threat. We do not want them to fall on us by surprise. The lighthouse also sounds promising.

For the next steps, I think going back to the base camp, exploring an unexplored area. For example the area north of this small plateau we are in.

For the next days I propose exploring the island counter-clockwise. The lighthouse must be somewhere in the coastline, so I would just suggest to do that, starting to go west, then south-west, then south, etc.


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

I concur.
Head back. Exploring that line of hexes behind us as we go. As long as it takes us closer. We do need to find a campsite area that looks good. But truth if rather it not be here.

Then the day after getting back to camp...(and we need to alert them to what we found so they can be on guard.
....then we explore the bay side


Shiv Battle Map | Campaign Page

@Davor: If you make the survival check you know of the lair beforehand so you can still avoid the place. So I warned you early enough for you to avoid camping in the middle of that area.


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Shiv Battle Map | Campaign Page

Looks to me, like the Americans are rightfully busy slaughtering turkey instead of shocker lizards. But since this is a bit more controversial I will wait for everybody to come back from Black friday shopping.

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