GM Kulkos Racing to Ruin (Serpents Skull 2) (Inactive)

Game Master Kulko

Campaign Page
Map
Treasure Sheet

Orders:

Watch
Shalissa, Davor, Gregor, Kerndrew
Single File Marching
Gregor, Kerndrew, Shalissa, Davor
Double File Marching
Gregor & Kerndrew, Shalissa, Davor
Map


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Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

All that said, Yes, I did want to risk it. However, I did think it was a great risk and didn't want to hurt the group. If Shalissa had said to not risk it I would have walked away. If it's just me, the worst that can happen is I die. If it's a "good death" I'm fine with that. Maybe I get the chance to create a new character and rejoin the game somewhere down the road. ?? But this has been a very fun game! We're playing as a team. That is what makes a game fun!

Now.... Am I dead? Or a slug!?!


Shiv Battle Map | Campaign Page
Davor Krill wrote:

All that said, Yes, I did want to risk it. However, I did think it was a great risk and didn't want to hurt the group. If Shalissa had said to not risk it I would have walked away. If it's just me, the worst that can happen is I die. If it's a "good death" I'm fine with that. Maybe I get the chance to create a new character and rejoin the game somewhere down the road. ?? But this has been a very fun game! We're playing as a team. That is what makes a game fun!

Now.... Am I dead? Or a slug!?!

It was bat and not a slug, but your Saving throw negated it. Sorry for the suspense but I still had to compose the post and family matters had priority.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

Both as a GM and as a player I prefer for players to make their save rolls. It is just such a defining and critical moment, more really than an attack, that you want them to take the full responsibility of it. Imagine you are the GM and make the save that is the only chance to avoid death, and you fail for the player. The player is left with the feeling that a narrative fell over his character and he had no chance to defend himself.

There are other things, like the player remembers better if he has some special bonuses or immunity that might apply, but the first one is the main reason to me.

There are two scenarios though where I think the GM rolling is kind of justified. When immediately knowing the result radically affects the "monster" actions; and in extreme cases, when the player(s) are too chaotic with their save rolls (forget to roll them, have problems to follow a consistent order in the rolls, etc.) or when they are just so "lucky" that they always save when they roll themselves (which in PbP is easy to check if it is a reality or just a feeling).


Male LG Human Paladin of Iomedae 5 | HP: 38/39 | AC: 22 (11 Tch, 22 Fl) | CMD: 19 (19 Fl) | F: +9, R: +5, W: +8 | Init: +6 | Perc: +9, SM +8 | Speed 20 ft | Active conditions: none

I was referring to the Disable Device check when I brought this up, which I felt only Davor should roll because he hadn't yet decided if he was going to attempt the check yet (note: this is exactly what happened; we did things exactly how I thought it should be done). A GM roll of that in advance of Davor saying "I'm going to try to disable the glyph" wouldn't be appropriate, because it takes away player agency.

Regarding saves, when I GM I tend to block-roll saves when its an effect that hits all the players at once, while I leave it for the players to roll when it's targeted to the individual PC. That's a decision that's entirely to keep the pace of the game up on these boards. You can lose a day if you wait for everyone to get around to making that roll. At a table, I would always have the players make their own saves in either case.

(An exception for both is when the save is necessarily behind the screen because the player shouldn't even know that they are making a save, which happens. The GM should always make those, of course.)


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

I am talking about PbP. I have not been able to play real-person for a year and a half now and it works completely different about when and what to roll.

About the Disable Device, I think Davor should have just rolled himself on his post. When someone needs some reassurance by the group, in my opinion the best way to keep the flow and avoid people thinking bad about you avoiding rolls, is to just include an "If others agree on this, he goes and attempts to disable it. [ dice ][ /dice ]" clause in the post.

It helps a lot not delaying, and gives a clear way forward for the GM to decide when things are happening.


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

Good points. I'll try to remember and do the If-Then-Else in my posts!


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Shiv Battle Map | Campaign Page

Well Kerndrews Dice are definitely in Character. Whenever he is asked to do something he can't really do well you can be sure a 1 is coming up.


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HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

Ehem, Kerndrew really knows to roll on character :D


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

Sorry I've been offline. Driving over the weekend and the hotel had crap Internet. I'll try to catch up in the morning.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -
Father Kerndrew wrote:
Before I rush in, Father Kerndrew is actually still quite injured. After healing from a night's rest, he's at 12/25 hp, and still has 5 STR damage (a -2 penalty). Is there any other healing available before bed or on waking?

I only have 1 level 1 spell remaining to convert to healing, plus one domain spell I cannot convert.

Did Kerndrew use all his lay on hands uses on the altar?

I will cast the cure light wounds in Gameplay, and depending on Kerndrew answer, that cure will go to him or anyone else injured. Shalissa is 4 down.


Shiv Battle Map | Campaign Page

It is a new day by now. so Shalissa would have a whole new allowance of spells. As would Davor.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

Oh, I totally missed that, sorry!

In that case she would have tend to everyone's wounds through the night, for a 6 hp and 2 ability damage recovery.
Heal DC 15: 1d20 + 9 ⇒ (9) + 9 = 18

Then, she casts the aforementioned spell to further heal Kerndrew.


Shiv Battle Map | Campaign Page

@ gregor Shalissa told me She is on Holiday for the next week, so feel free to roll any Heal Checks or aid you want from her.

Also the Adventure is basically over so you all can start raiing your chars to level 4, but lets do it parallel to roleplaying the finishing touches.


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

Any more combats? if not we can just hand wave the healing as cure lights each day will work to get him up in a couple days.


Shiv Battle Map | Campaign Page

There are no more combats, but Enzi still is poisoned by a slow acting poison, and succeffuls Heal DC 14 would give him a +4 on his Fortitude save.

Also I assume you would at least do basic care of his wounds even when you let magic do the healing.


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Shiv Battle Map | Campaign Page

sorry for the delay, I have my parents on visit and lots of things to do at work and that has prevented me froom composing a longer post.


1 person marked this as a favorite.
NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

My apologies for being absent for a few days. Been moving since Friday. And no internet connection in the new house (even though I'm in the middle of the city and my cell signal for inet was also nonexistent.

Cable Guy installed a modem this morning...and voila

I'm back


Shiv Battle Map | Campaign Page

Great news. I should also find more time now, althoguh work continues to be taxing, but there will be a post today in the evening latest.

@ Everybody
Don't forget to raise you characters to level 4.


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

No problems all. Was driving for 2 days and had crappy hotel internet. I'm home now for an unknowable time but will try to keep up.

Level 4 stuff done. Hope I got it right. :-)
Loving the benefits of 3rd level rogue!


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

It didn't make sense to add it this level, but if we are leaving here and traveling to the jungle, would it be OK to take a level in Linguistics (next level) and add the Azlanti language? If Shalissa would be willing to teach me of course?

RL I'm terrible with languages. 3 years of Spanish classes in high school and I can barely create a sentence if it's really simple. Lived in Japan for over 7 years (on military bases, but didn't always stay onbase!) and I only know a few words. But, in Pathfinder all I have to do is designate a skill point.... But I prefer it to make at least a little sense!


Shiv Battle Map | Campaign Page

I don't see a problem with you spending the point now. In case you try to read any Azlanti before you realistically finished learning just roleplay accordingly.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

And I am back! Sure, Shalissa can help Davor with learning Azlanti. It would be great if languages were just that easy to learn in real life! :D


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

Level 4

HP +6
Bonus feat Scribe Scroll
Ability increase +1 Wis
Skills
Appraise*
Diplomacy
K. arcana
K. history*
K. local
K. planes
Spellcraft
Use magic device


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Male LG Human Paladin of Iomedae 5 | HP: 38/39 | AC: 22 (11 Tch, 22 Fl) | CMD: 19 (19 Fl) | F: +9, R: +5, W: +8 | Init: +6 | Perc: +9, SM +8 | Speed 20 ft | Active conditions: none

Level 4
Paladin
Favored Class Bonus: +1 skill point
hp 7 (d10, +1 Con)
+1 Fortitude save, +0 Reflex Save, +1 Will save
+1 BAB
+1 Charisma
Paladin: Channel positive energy
Paladin: Smite Evil 2/day
Tempered Champion: Divine weapon specialization (Weapon specialization)
Skill points (4): Diplomacy, Knowledge (dungeoneering), Perception, Sense Motive
Background Skill points (2): Handle Animal, Knowledge (nobility)


Shiv Battle Map | Campaign Page

I am just trying to write up most of the conclusions, but its a few things and so it might come a bit piecemeal. Feel free to interact or just wait until we are all safely aboard a new ship, however you prefer.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

Understandable. The transition from one book to the other is always about the most challenging processes.


Shiv Battle Map | Campaign Page
Quote:


"Let's be prepared, perhaps this will not be the salvation we were looking for"

Wouldn't you like it if the second adventure meant you trying to escape from slavery where a Pirate captain had sold you?

Who needs equipment and freedom anyway.


Male LG Human Paladin of Iomedae 5 | HP: 38/39 | AC: 22 (11 Tch, 22 Fl) | CMD: 19 (19 Fl) | F: +9, R: +5, W: +8 | Init: +6 | Perc: +9, SM +8 | Speed 20 ft | Active conditions: none

If we really look at this objectively, Father Kerndrew's equipment has largely been more of a hindrance than anything....


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

Hmm.... All this time I've been wanting a bludgeoning weapon. But I had a magical dagger!?! Just didn't do so great against skeletons! Now I need to learn to fight without weapons? No!!!!


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Shiv Battle Map | Campaign Page

I forgot to point it out, but a picture of Captain Lewynn can be found in the Slide deck.


Shiv Battle Map | Campaign Page

That is the official end of book one. There will be a few weeks of downtime while you find scholars or books to help you with deciphering and understanding what you have found on the Shiv, so feel free to handle any administrative shopping over here in the meantime.

I am currently reorganizing the documents a bit to try to improve things.

Now that I do not need a Portrait oriented Exploration Map anymore there will be only one Slidedeck.

I will also retire the campaign log, since nobody seems to have any use for it. Archived versions of all this will be kept in the Campaign Folder in case you want to look something up.

And lastly I have another family weekend starting later today so I might not be able to post much before monday once the train journey is over.


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

Not wanting to be cursing his dagger again if we face bony undead.... Davor looks for a fancy bludgeoning weapon. Specifically if possible, a Darkwood Hanbo.

I believe the price, if it could be found, would be 321 gold. 1 GP price of the Hanbo, 20 for the Darkwood, and 300 for being Masterwork. If my share of the treasure from the island isn't enough, then I'll have to wait. (Then I'll buy a common one for the single gold. I like the walking stick weapon!)


Male LG Human Paladin of Iomedae 5 | HP: 38/39 | AC: 22 (11 Tch, 22 Fl) | CMD: 19 (19 Fl) | F: +9, R: +5, W: +8 | Init: +6 | Perc: +9, SM +8 | Speed 20 ft | Active conditions: none

What do we have to spend once we get to Eledar? Kerndrew needs some better weapons post-haste!


Shiv Battle Map | Campaign Page

Firstly I linked the wrong treasure sheet please use the one in Shalissas profile.

So you have few thousand gp available which should be suitable for most of the usual things 4th level Adventurers fancies.

Also Eleder is the major tradehub of this region so anything below 2000gp and not too outlandish will be found within a few days.

Above that we should start rolling availability checks.


Shiv Battle Map | Campaign Page

Also yes Shalissa you can consider all items identified. Details on monday.


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

cannibals red pearl amulet: By now you are sure its not magical, but worth a nice bit of money (50 gp per piece)---treasure

Chupacabra's nest longsword --> Longsword +1----if Father Kerndrew doesnt have one- he should take this.

Chupacabra's nest bracers --> Bracers of Armor +1--- sell or kick down to one of the npcs if they are going with us.

Yarazoth ring --> ring of mind shielding---Father Kerndrew

secret chamber ancient playing card --> card from a deck of illusions Creating a large Peryton Illusion----Shalissa ? or Davor?

secret chamber block of incense --> Incense of meditation---Shalissa

secret chamber candle --> candle of truth---Shalissa

Gregor has a +1 Scimitar that he doesnt really want either if anyone can use it. if not he will sell.


Male LG Human Paladin of Iomedae 5 | HP: 38/39 | AC: 22 (11 Tch, 22 Fl) | CMD: 19 (19 Fl) | F: +9, R: +5, W: +8 | Init: +6 | Perc: +9, SM +8 | Speed 20 ft | Active conditions: none
Gregor Kardoff wrote:
Chupacabra's nest longsword --> Longsword +1----if Father Kerndrew doesnt have one- he should take this.

This is the sword Father Kerndrew is already using; we just couldn't figure out what its magic was in the moment.

Gregor Kardoff wrote:
Yarazoth ring --> ring of mind shielding---Father Kerndrew

What... ahhh... what makes you think Father Kerndrew needs this, exactly?


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

Yeah, the ring name is misleading, it only renders the wearer "immune to detect thoughts, discern lies, and any attempt to magically discern her alignment" but does not protect from charms and compulsions.

Ok, Gregor, I will put the scimitar into the selling pile.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

Ok, after going through the treasure sheet it seems we have a share of 5201 gp for each of us (from a 20806 total). If we limit this to 5014 gp, we can buy a cure light wounds wand for the party.

There are a few other things that might be useful for someone and I have not included in the selling:
- potion of water breathing (x2)
- potion of water walk
- antitoxin (x2)
- baobab fruits (x5, aid regeneration of HP and attributes)
- +1 buckler (we have found 2 and Shalissa wears one of them, another one is available)

Please do not forget to update your profile with the newly identified information on the magical items you got.


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

ahhh didnt look, thought it might help vs control.

so maybe Davor then.


Shiv Battle Map | Campaign Page

I think this is more an NPC thing and you can gain much more usefull things for the money.


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

Rings are expensive, and that one is.... not very useful?

A Peryton Illusion? You'd need knowledge of what a Peryton is to use that correctly, right? Knowledge-Arcana, right? Mine is +6.

The potions of water breathing are situationally worthless or priceless. Going into the unknown in a jungle.... ?? But I think maybe we should keep them. Water walking?

Antitoxins are good. Antiplague is another good one.
Does anyone have the Heal skill? (Not me!) A healer's kit and Antidote Kit might be a good purchase before going into the jungle.


Shiv Battle Map | Campaign Page

Peryton is a flying ravaging magical beast with antlers and wolfs teeth.

It was much more common back in the time these cards where created.


HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

Shalissa already has a healer's kit and Heal skill.

Are you interested in the buckler Davor? I guess Kerndrew might also want it, it is a +2 AC but with lesser penalties than his current shield. He would not be able to bash things though.

Good thing you remember so well the peryton Kulko, even if it was Ohrmizd who saw those antlers from close up :D

The card is something fun an interesting, but being only useful as a distraction, I put it to sell as I think otherwise we will carry it around but never use it.

The water potions, it is a difficult call, but I think it is better to have them as they can save a bad situation. I would like someone to pick those, because Shalissa is already carrying a lot of consumables.


NG| Male| Human | 4th Ranger| Conditions: 35/35| AC:17 (FF15/T13)| FO:+5 RE:+7 WL:+4|Initiative: +3/+5 in Jungle| Perc:+9| Stealth: +8

Gregor will claim a potion of lesser restoration, a potion of water breathing (i think we should get all of those we can...), an anti toxin, and the baobob fruits, though those are for the party.


Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

Can't use a shield....

I agree on selling the card. No idea of the value but I'm not sure I'd ever remember to use it....

I'll carry the other water breathing potion. Maybe there's a big lake in the jungle? When I took the level in Witch I considered taking the Water Lung hex. We were exploring some of the crashed ships and I considered that being able to stay underwater for any length of time might be worth it.


Shiv Battle Map | Campaign Page

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Half Orc Rogue 4/Witch 1 | HP: 37/37 | Init: +10, Att:+6 PBS, CMB: +3, CMD: 16 | AC: 17/19, FF: 14, Touch: 15 | Fort:+7, Ref:+9, Will:+5/+6 against Compulsion | Acrobatics:+12, Climb:+9, Disable:+13, Escape:+8, Know-Arcana/Dungeon/Local:+6, Nature+7, Geography:+9, Perception:+12, Sense Motive:+9, Stealth:+11, Survival:+6, Swim:+8 | Darkvision:60' | Sneak Attack 2d6 | +1 Dagger d4+1, 3 Daggers d4, 2 Darts d4, Shortbow 20 Arrows, MW Hanbo d6 | Conditions: Endure Elements, 6 points Con damage

The dice giveth. The dice taketh away....


Shiv Battle Map | Campaign Page

Don't forget, shopping will be done in the discussion thread. There is another stretch of little trading opportunities coming and you have a bunch of money, so this probably the place to get all your staple adventuring items.

Also if you want to explore the city In Character I am fine with it, if you rather just speed the story ahead, I am also fine with just fast forwarding to the next story events.


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HP 35 AC 20 TAC 14 FF 16 | CMD 17 (+2 vs trip) | Fort +6 Ref +9 Will +6 | Init +3 | Low-light +8 (+1 vs traps)
Skills:
Acrobatics+7,Bluff+13,Climb+4,Diplomacy+8,DisableDevice+14,Knowledges+9,Lin guistics+9,Spellcraft+11,Survival+4/+5,Swim+3
Mysterious Mordant Spire elven female 5 | Character Sheet | Party Treasure | -

I would love to discover a bit more about Eleder organically but I would not let it go for more than a few days or the pace would resent pretty fast. Ideally it can happen while the plot develops.

By the way, I just realized we hit that milestone! Congrats for ending Book 1!!! :D

That proofs this is a successful campaign, and I want to thank you Kulko for the time and commitment offered. The open nature of the first book was full of traps even for an experienced GM and you leaded us through without apparent problems. Thank you! It has been an interesting run so far!

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