Elsewhere in the Shackles (Inactive)

Game Master Giant Halfling

In the proverbial shadow of the Siren's rise to renown, another lesser known vessel prowls the Shackles with a no less colorful crew...
Plunder Rules
Infamy Rules


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The Queensman | Ship's Chaplain | CN Human (Korvosan) Inquisitor of Besmara 5 | Hp 40/45 | AC 19 ( T 12, FF 17) | F+6 R+4 W+10 | Perception +10 | Intitiative +7 | Spells Remaining: 1st 6/6; 2nd 3/4 | Active effects: none

Murillo watches Aersten and Azadi's interaction, sneering in pleasure at the instant friction between them. Oh, he could be very useful indeed! The inquisitor walks over to the new officer after the Master Gunner walks away.

"I see you've met Freeman. He's a slug - slippery, spineless, and averse to salt. I'd like to kill him myself, except he's annoyingly skilled at repairs.

"But I like your attitude, Vidsun. I'm a man who knows how to make others work, and you seem similarly disposed. Consider yourself Night Talon's bo'sun until myself or the Captain tells you otherwise. Keep the crew on task - Azadi included. The man is also an officer, but only barely either one."

He leans forward and squints into the muscle-heavy man's eyes. "You get the evening shift; relieve me at twilight. You're to make sure those on watch are watching more than their dice, yourself included." The first mate glances back as he begins to walk away. "Oh, and don't worry about any of this," he motions to Azadi's unfinished repairs, "likely he'd just rip out your work and start over anyway."

*

Murillo proceeds to stalk the ship in search of slackers; when he comes across Azadi, he gives the man a snarl. "Trying to trick the new man into doing your job for you, Freeman? I'll have none of it! If we wanted shoddy repair work we'd strike your name from the charter; but seeing how that has happened yet, how about you get to it? Carver might've been too busy dreaming of introducing men to their own innards to bother keeping anyone in line, but I'm not.

"I don't dream, Freeman. I do."

Intimidate: 1d20 + 18 ⇒ (18) + 18 = 36


Tiefling Fighter/Investigator 1

”The kid said he was sent to work...” the master carpenter protests before catching sight of just how deathly serious the new first mate was. Snapping to, he tugs his hat in a quick salute, with a ”yessir,” then scurries off to get back to work.


Male Ulfen Fighter 4/Rogue (Pirate) 2 | HP 54/54 (0 NL) | AC 22 (T 13, FF 20) | CMD 22 (23 grpl, 24 bull rush) | F +7 R +7 W +2(+1) | Init +2 | Darkvision (10ft), LLV, Perception +9, Sense Motive +5 | Active conditions: None

Aersten had time for only a few swings of the hammer before the chaplain came over. He was in a foul mood, and it still showed in the scowl on his face.

However, the anger moderated as he listened to Murillo, leaving just a serious frown of deep thought. "I didn't go over there lookin' for that, but I probably could've handled it better."

"Thanks for the opportunity, sir. I'll see it done." Noting Murillo's comment about the woodwork, Aersten calmly puts the hammer down, then sets off to attend to his new duties.

"Until twilight, sir."

Idle thought: what would the term of address be for the First Officer of a pirate vessel? So far with Murillo I've used a lot of 'sir' and 'Chaplain,' which I guess covers it, right?


Important modifiers:
Cmd 19 (grapple/overrun) 25 (bullrush) 27 (trip) l Hardy Dwarf trait +2 for spells/SLA/poison.
Dwarf Bard (sea singer) 6| HP 51/51 | AC 11 T 11 FF 10 | Ft +5* Rf +6* Wi +7* | Init +1 | Perc +11* l CMD 17* l Perform 15/15 l LM 1/1 l WT 2/2 l 1st 5/5 l 2nd 3/3 l Active Effects:

You could also just call him 'First Mate'


Hedy Ship's Doctor?:
She wasn't eavesdropping but she did overhear the need for a healer and she knew one that might be interested in sailing away from Port Peril. Making her way to the Beggarbriar District Aerin heads to a nondescript house appearing to be held together more by hope and willpower than anything else. Walking past the three Half-Orcs sitting in the yard "Really guys, can you be anymore obvious?", but she says it with a smile and a hand off of a meat pie for each of them that takes the sting out of her words.
Letting herself in the house Aerin waits as Eshmun is done with his current patient. "Well Eshmun it's time for me to say goodbye. I found a ship to sail on." She holds a hand up to stop his comment. "I know, I promised to always help you after what you did for me a few weeks ago but you understand why I have to get out of here. I'm still trying to help you though. I've heard that they're looking for a physician, thought that maybe you'd like to work for someone who can pay what you're worth."
She pauses for a moment to give him time to think about the offer. "Well I am going to pack my things and claim a berth on the ship, it's called The Night Talon by the way. If you want to join me I'll introduce you to the Captain, a reasonable lass by the name of Hedy, which seems to be a diminutive of Hedwig, I don't recognize the ship itself but I'm fairly certain she wasn't a captain a year ago. Hope to see you there." With that she turns to leave, allowing the Halfling time to think about his choice.

After eating and putting her few belongings away she is happy to see Eshmun walking toward the ship. Intercepting him near the gangplank she goes to meet him and bring him on board. "So glad you decided to give this a try, as promised I'll introduce you and from there you're on your own." So said, so done, she takes him to Hedy's quarters, knocks on the door and waits for it to open. "Evening ma'am, hope it isn't to late to introduce you to someone." She pulls Eshmun in front of her to make sure he doesn't get overlooked. "This is Eshmun, he was Ship's Doctor for my father. He's been keeping his skills up by treating folks in the Beggarbriar District. But he is interested in the position of Ship's Doctor if it's still open. " With that she leaves them alone allowing Eshmun to his own merit.

Since he's an NPC I didn't want to force a personality that you didn't want to go with.


Female Angelkin Monk | ♥️:32/40 | AC:16~16t~14ff | CMD:23~25.trip~27.grapple | Saves:5F~7R/evasion~1W, +2.vs.fear/fall/prone/stun, +4.vs.paralysis/sleep | Resist(5):Acid~Cold~Electricity | Init:+2 | Perc:–1, darkvision | Speed:50’ | Ki:5/6| SF:4/6, DC16

After seeing Ronnie is still on duty, Saph asks to speak to Hedy in private.

Cap’n’s Quarters:
“I know there are open positions for a junior officer. I have four that help lead my training sessions, but you know who I’m gonna recommend.

“It’s one of those situations where I feel like… I look biased if I pick Ronnie, but even with our date less than an hour away, she’s on-task. And she always asks me not to give her special treatment, and… we haven’t… y’know? She wants us to keep that part of our life off the ship.

“So is it really fair if I pick someone else just to appear un-biased, when she’s been going out of her way to be fair? That would mean that, just for having feelings for me, I deny her a promotion so *I* won’t look bad. I’m sure you agree that’s stupid.

“I’m recommending Ronnie Pfifer. If you worry it’s a biased choice, I understand… but she’s my best in terms of who I trust to be fair to the crew. So it would be unfair to her and myself—and to you—to pick someone else. Ronnie is the best for the job, and to recommend another to cover my ass is dishonest.”

She adds, “Just like it would be dishonest to tell you I’m glad I couldn’t find a reason to choose another. Captain.”

Assuming she was able to blurt all that, Saph finally lets Hedy actually get a word in.


Male Ulfen Fighter 4/Rogue (Pirate) 2 | HP 54/54 (0 NL) | AC 22 (T 13, FF 20) | CMD 22 (23 grpl, 24 bull rush) | F +7 R +7 W +2(+1) | Init +2 | Darkvision (10ft), LLV, Perception +9, Sense Motive +5 | Active conditions: None

In the absence of something specific to do before the start of his shift, Aersten will basically roam the Night Talon's deck. The idea is to get a feel for the ship, what you can see from where, how the rigging is laid out, who's doing what, does anyone look like trouble, does anyone need a hand, anything he can pick up to make his job manageable.

Just to make sure that I, the player, understand something I'm sure my character already knows. On a ship that also has both a First Mate and a Quartermaster, my job as the Bosun would basically be sort of a "foreman" for above decks, right? Based on what the Google is telling me: make sure all hands there stay on task, manage the rigging, moorings, and anchors, make work assignments and see that it all gets done. Anything I'm missing or getting wrong?


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

Hedy and Aerin:
"Actually, I'm not..." the halfling interjects with a warm smile. "My little clinic in the city is keeping me quite busy, and I find it more fulfilling than I ever expected to. No, I'm just here to bid Miss Aerin goodbye, and to entrust something to you, Captain Bogg..."

Eshmun lifts up the parcel he's been carrying, which Aerin assumed contained his clothing and personal effects, and he unwraps it to reveal a beautifully crafted leather tricorne. "This was her father's hat," he explains, "its magic will benefit any ship, but it only works if its worn by the captain. So wear it well, ma'am, and may the Night Talon find nothing but success. I would ask though, that if you do part ways one day, you please give it back to Miss Aerin. I won't be there to make you--and I wouldn't have any way to make you if I were--but sending her on her way without it seems like the sort of thing that may call down curses on a ship..."

Handing the hat off to the captain, he turns and takes the sorcerer's hand. "Good fortune, Miss Aerin," he says, giving her hand a little squeeze, "I'll see you next time the Night Talon glides into Port Peril to empty her hold of treasures."

@Aerin- I applaud your initiative, but in order to recruit a new healer (or any kind of NPC caster, really) you either need to approach an appropriate NPC that I've introduced and make a diplomacy check to recruit them (with a DC based on how likely they are to leave), or make a gather info check to find an appropriate NPC and then a recruitment check to get them (with a DC that will probably be a fair bit lower, since you're looking for someone who wants work).

@Hedy- The hat grants a +2 competence bonus to profession [sailor] and to survival or knowledge [geography] checks made to navigate. Once per week a captain wearing the hat aboard their ship can (as a standard action) shout a rallying call to bring good luck to their crew and bad luck to their enemies (as the prayer spell, CL 10). And, that should make up for the gold you spent on ship upgrades ;)


Aersten:
You spend your first full day aboard the Night Talon familiarizing yourself with the officers and crew, and getting a handle on what your new responsibilities will entail. The old crew are extremely loyal to the ship, but its clear that the new recruits are still feeling things out. Lief Stoutspear, the former bosun and current sailing master (he held both positions until your arrival) shows you around the ship and helps you get a feel for things. Like you, he is clearly of Ulfen descent and, like you, he has unusual eyes, though his look like and eagle's (which is probably why some of the older crew call him 'eagle eyes'). He proves much more pleasant than the master gunner and explains how the duty roster works and what kind of rotation they had been on before. With the newly expanded crew, it seems, the issue is unlikely to be getting all the work done quickly enough but rather making sure people don't grow idle and soft. Your predecessor suggests, "It might not hurt to try to partner the old crew with the new recruits... see if you can get them to teach the new blood good habits instead of them hang out with each other developing bad ones. Oh, and if you need anything, feel free to ask."

There's a link in my banner to the ship's roster. I (obviously) don't expect you to memorize it or anything but it might not hurt to look it over- it'll show you who the officers are and give you some idea of which crew are helpful, established ones and which are new. As bosun you're basically responsible for all the riggers, and making sure that there's always an appropriate number of them on duty and doing what they need to for the ship to sail smoothly. That basically amounts to setting up their duty roster and providing supervision as needed, but we generally handwave all that (this is a game about pirates getting treasure, not a brass-tacks naval simulator) except when you want to use it for RP purposes. Technically the bosun wouldn't normally have any authority over the master gunner or the master carpenter at all, although the first mate seems to have sort of offered you that authority... I'll leave it up to you how much you want to get in the middle of Murillo's dislike for the man. If you have any questions about any of that, feel free to ask Lief in game, or me in discussion.


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Male Ulfen Fighter 4/Rogue (Pirate) 2 | HP 54/54 (0 NL) | AC 22 (T 13, FF 20) | CMD 22 (23 grpl, 24 bull rush) | F +7 R +7 W +2(+1) | Init +2 | Darkvision (10ft), LLV, Perception +9, Sense Motive +5 | Active conditions: None

I'd actually been going over that roster document earlier today. Impressive. As for Azadi, I'm not going to make trouble with him, but I also won't let him interfere with my duties.

GM wrote:
"...this is a game about pirates getting treasure, not a brass-tacks naval simulator..."

(Aersten sadly puts away his tablet with HR software)

Aersten listens intently as Leif details the way things have been running up to this point on the ship. "Tak, Master Leif. I appreciate the rundown. That is a good suggestion about the new crew; I will adjust the roster accordingly, and make sure the more experienced hands are a good example." He makes a note to himself to meet with the old crew, get them to help train up the newer ones.


Female Angelkin Monk | ♥️:32/40 | AC:16~16t~14ff | CMD:23~25.trip~27.grapple | Saves:5F~7R/evasion~1W, +2.vs.fear/fall/prone/stun, +4.vs.paralysis/sleep | Resist(5):Acid~Cold~Electricity | Init:+2 | Perc:–1, darkvision | Speed:50’ | Ki:5/6| SF:4/6, DC16

Info Hunt:
Day 1: 1d20 + 12 ⇒ (7) + 12 = 19
Day 2: 1d20 + 12 ⇒ (4) + 12 = 16
Day 3: 1d20 + 12 ⇒ (9) + 12 = 21
Day 4: 1d20 + 12 ⇒ (20) + 12 = 32
Day 5: 1d20 + 12 ⇒ (18) + 12 = 30
Day 6: 1d20 + 12 ⇒ (10) + 12 = 22
Day 7: 1d20 + 12 ⇒ (16) + 12 = 28
Day 8: 1d20 + 12 ⇒ (11) + 12 = 23
Day 9: 1d20 + 12 ⇒ (15) + 12 = 27

Assuming days 1-2 are flops, it seems that, after the date all goes very well. Saph looks for info that will align with her agenda, yet keep the bloodthirsty crew satisfied.

#1. Are there other lady captains out there? Saph would hope to be on good terms, as—not that she’d blurt this publicly—she and Hedy were both forced into a certain life simply because of their gender. The last thing Saph wants is to murder women over gold when they could form a sort of sisterhood.

If she learns of this on one day, she’ll try meeting a lady captain the next day. (So if she learns of lady Cap’n day 3, apply the day 4 roll to meeting her. If she learns of her day 4, please apply day 5’s roll…)

#2. Are there slave ships? Saph is sure that Hedy agrees a slave ship is a deserving target. Saph personally would be in it for rescuing the slaves, but the slave drivers would undoubtedly deserve a bloody end. (Hopefully, any lady captain she learns of won’t be captain of a slave ship.)

#3. What about the sunken treasure? The crew isn’t interested, but why not get more info? Saph and Hedy can both survive underwater. Who better to go after sunken treasure!

Any days left can go to recruiting the healer and making crew helpful.


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

Hedy and Aerin:

"Master Eshmun!" Hedy rises from her charts in surprise, giving the little man a deep curtsey of respect. Anyone down and near gutted knew of the halfling clinic, and his willingness to see to your wounds no matter who did the gutting. Neutral ground he was in a city of backstabbers.

Her mouth dropped open at the suggestion he was joining them, but thankfully only for a moment. Slack-jawed captains are rarely thought highly of.

"I'll wear it with honor and as long as I am alive will make sure Aerin receives it if we part ways." she pledges, meaning every syllable.


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

Saph (the big day):
That afternoon, a little while after her shift ends, Ronnie emerges on deck from the crew quarters and walks towards you with her signature smirk. Her face is framed by her curly brown hair which has clearly been brushed and perfumed and she's wearing a jade green dress that has a bodice top and flares out from the hips before ending at her knees. "Hey, good-lookin'," she says as she slides her right arm between your left arm and your body to lock elbows with you, "I hope you don't mind, but I had an idea for a stop before dinner?"

Assuming you don't protest, She leads you off the ship, up the dock, and around a corner towards a little shop off the beaten path. "You do look beautiful in that dress," she tells you, "but I know that Hedy and Vadoma put it together for you, which is so sweet, and really impressive, but then I was thinking about your story and... well, it occurred to me that you've probably never owned a real dress before much less been able to go dress shopping, and I thought, as beautiful as you are, you should have a chance to try things on and see all the options and feel like a princess for a little while..."

As she reaches out and opens the door, you see from the sign hanging above it that she's taken you to a seamstress. "If you don't like it we don't have to stay long, but I heard she does dresses for Free Captains and fancy prostitutes, and actually this is where I got my dress and she has so much pretty stuff... will you try some of it on for me?" Looking past her you can see dozens of dresses in different colors and styles hanging from rails around the walls and several more displayed on wooden forms. "Welcome," an elven woman greets you as she walk towards the door to meet you, "how can I help you this evening." Ronnie doesn't answer but looks intently at your face to see how you react.


Aersten:
Lol- if you really want to bust out the HR software and set up actual rotations be my guest (just please don't be disappointed if it has very little bearing on gameplay).

Saph (additional actions):

Day 1- You learn that female free captains are certainly a minority, but by no means rare. The Siren (the ship that recently won the Free Captain's Regatta) has not only a female captain, but all of her officers are women. Here in Port Peril the free captain Tessa Fairwind has amassed a great deal of respect and support and is expected by many to be the next Hurricane King (the ruler of the Shackles).

Day 2- You fail to find a way to meet Captain Fairwind (possibly because you're distracted over the impending date).

Day 3- You learn that slavery is legal in the Shackles and practiced by many vessels, even when that's not their primary business. When pirates take another ship, it's fairly common to sell whatever survivors don't join the crew into slavery; and, when merchants defeat attacking pirates they often sell the surviving buccaneers into slavery. There are also devoted slaving ships that travel through the shackles moving human cargo from one region to another.

Day 4- You discover that Felnas Seaborn, the handsome elven free captain whose ship went down with a full hold, has been painfully tight-lipped about where the wreck is. You do, however, learn that the ship he arrived in Port Peril on sailed out of Oyster Cay (a settlement Northeast of here, on the mainland near the Sodden Lands), and rumor has it that he arrived there with a handful of his crew on a ship's boat (the row boat used for landing parties and the like).

Day 5- You hear word that there's an unusual man by the name of Sylik Krane who's been healing wounded sailors for drinks at a bar down on the south side of the docks. Apparently, he was kicked off his last ship after summoning an errant lightning bolt that took out the foremast.

Day 6- You track down Sylik Krane, a not quite human-looking man whose windswept blue hair makes you feel an odd sense of kinship towards him. After talking with him about the Night Talon and the possibility of returning to sea, he gladly accepts the opportunity to meet with Captain Bogg about joining the crew.

I'll kick off RP for meeting the captain below. Do you want to pick where those 3 influence checks go or do you want me to assign them randomly?


Hedy and Saph:
Late in the afternoon on the 11th day in port, Saph arrives at the door to the captain's quarters with a guest in tow. He is a fairly slender man, nearly six feet tall, with pale--almost white--skin, bright blue eyes, pointed ears, and windswept blue hair. He's dressed like a sailor and stinks of stale lager.

I'll let whichever of you gets to this first kick off the interaction. Saph already made the recruitment check, so Hedy just has to decide if she's alright with it.


Male Ulfen Fighter 4/Rogue (Pirate) 2 | HP 54/54 (0 NL) | AC 22 (T 13, FF 20) | CMD 22 (23 grpl, 24 bull rush) | F +7 R +7 W +2(+1) | Init +2 | Darkvision (10ft), LLV, Perception +9, Sense Motive +5 | Active conditions: None

LOL, Good Lord no, that was in jest. Hand to God, I cheered your post where you were all "let's be lazy and minimize bookkeeping!" Handwave is fine, I swear!


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

interview number 5?:

Hedy was finishing a late lunch of a flaky fish in a cream sauce and a nice crusty bread slathered in butter. "Whell, hello to you." she looks up in interest at the newcomer "May I ask why my master of arms is presenting you to me on this fine afternoon?"


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

Hedy and Saph (interview 37)
”Afternoon, Cap’n,” the man answers reaching up to tug a salute on a hat he discovers he’s not wearing, ”your, uh, master of arms is presenting me to you this fine afternoon because I am a healer in search of a ship and you, she says, are Captain of a ship in search of a healer.”

”Ma’am.”


Female Angelkin Monk | ♥️:32/40 | AC:16~16t~14ff | CMD:23~25.trip~27.grapple | Saves:5F~7R/evasion~1W, +2.vs.fear/fall/prone/stun, +4.vs.paralysis/sleep | Resist(5):Acid~Cold~Electricity | Init:+2 | Perc:–1, darkvision | Speed:50’ | Ki:5/6| SF:4/6, DC16

Ronnie:
Saph is almost in tears when she sees the shop.

Strong women... also... cry. Strong... women... also cry.

“Oh, wow! I haven’t had a dress at all since I was a little girl, and that was just a black and white maid uniform.” She manages to resist both bursting into tears and kissing Ronnie passionately. A gentle squeeze of the hand and a warm smile will do for now.

To the elven women, she says, “I’m here with Ronnie, your satisfied customer. I would like to be a satisfied customer too. Ronnie and I are headed to the Taldan Bakery, so I’d like something appropriately elegant. Something that, when Ronnie and I step through the door, just screams she and I are equals. Not that screaming is elegant, but you get the idea.” Saph is obviously excited about the dress, but she manages to stop chattering endlessly. “The name’s Sapphire by the way.”


Female Angelkin Monk | ♥️:32/40 | AC:16~16t~14ff | CMD:23~25.trip~27.grapple | Saves:5F~7R/evasion~1W, +2.vs.fear/fall/prone/stun, +4.vs.paralysis/sleep | Resist(5):Acid~Cold~Electricity | Init:+2 | Perc:–1, darkvision | Speed:50’ | Ki:5/6| SF:4/6, DC16

Hedy:
“This is Sylik Krane,” Saph says before filling Hedy in on what she knows:

GM wrote:

Day 5- You hear word that there's an unusual man by the name of Sylik Krane who's been healing wounded sailors for drinks at a bar down on the south side of the docks. Apparently, he was kicked off his last ship after summoning an errant lightning bolt that took out the foremast.

Day 6- You track down Sylik Krane, a not quite human-looking man whose windswept blue hair makes you feel an odd sense of kinship towards him. After talking with him about the Night Talon and the possibility of returning to sea, he gladly accepts the opportunity to meet with Captain Bogg about joining the crew.


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

"An errant lightning bolt? Sounds like an interesting sorry, Master Krane. Please regal us." she gestures to the other chair in the room and settles in for the tale, with a twinkle in her eye,


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

Saph (date night):
The elven woman smiles at your enthusiasm. ”Welcome, Sapphire, and welcome back Ronnie,” she answers, ”my name is Anduviel. The gowns on the wall too your left are too formal for the bakery—which is excellent by the way, if you haven’t been there before—but anything else should be appropriate. Please look around and find a dress or two that you’d like to try on and I’ll be right here to answer any questions you might have.”

Ronnie is beaming at your reaction, and she informs the elf, ”neither of us know very much about dresses... could you make some suggestions, please.”

”I’d be delighted,” she replies, stepping back and giving Saph an appraising look. After a moment she offers, ”Your skin tone is lovely, but rather uncommon... I’d suggest one of two approaches. If you’re looking for subtle elegance, stick to neutral colors—like white or gray—and tones that are in the same color family as your skin, but different enough that it doesn’t look like you’re trying to match it—pale blues, gentle greens, soft purples. Now, if you’re trying to make a statement, on the other hand, I’d suggest going for dramatic contrast and for you that’s really orange, although, remember, the orange family isn’t all bright, it also includes browns and tans. Your own color is so strong that, in either case, I’d suggest choosing a subtler tone so that it doesn’t compete with your natural beauty. So, what would you like to try on: something subtle, or something that makes a statement?”

Hedy and Saph
Sylik frowns and his shoulders slump slightly at the captain’s question. ”Well, ma’am, I’m afraid there isn’t all that much to tell,” he answers with obvious discomfort, ”I only recently learned to evoke a lightning bolt and the first time I ever did it—I’m principally a healer, as was mentioned, so I don’t often have reason to involve myself with lightning bolts and the like—but, the first time I used the spell was while our ship was under attack from a band of grindylow, and I killed nearly a dozen of them, but I also hit the foremast... which had been previously damaged... and it came down. We were stuck there for several days before we had it fixed well enough to limp into port. The bolt did scare off the few grindylow it didn’t kill though, in my defense.” His story done, he looks expectantly, though not particularly hopefully, at the captain.


Female Angelkin Monk | ♥️:32/40 | AC:16~16t~14ff | CMD:23~25.trip~27.grapple | Saves:5F~7R/evasion~1W, +2.vs.fear/fall/prone/stun, +4.vs.paralysis/sleep | Resist(5):Acid~Cold~Electricity | Init:+2 | Perc:–1, darkvision | Speed:50’ | Ki:5/6| SF:4/6, DC16

Saph’s date night:
“A statement!” Saph blurts without giving it a thought. Then, calming her voice, she says softly, “What I mean is, I think the subtle colors would be lovely. I’m not very good at being subtle.”

She raises up her gloves as she speaks.

The gloves send additional words to Anduviel. Which reminds me, I’d like to purchase some lingerie, if you sell that as well. Is there a way to get that to me in secret, like when I try on the dress?


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

Saph about Ronnie:

As usual, Hedy listens patiently. It is a skill that was beaten into her over decades and one she had decided to not abandon when she was freed. Unlike Not Killing people who pissed her off, only giving people what they wanted, acting like a meek kitten, so on. Those were tossed.

"Ronnie is a fine suggestion, Sapphire. Eager, smart, with ever-increasing confidence. I am not fully ready to make this decision, but I thank you for the thought you put into it." her eyes hold the blue woman, making sure she understands she's been heard and that she's dismissed now.

Discussion with Murillo:

Later in the week, as things are being settled and all are about ready to get rid of the stability of land under their toes, she'll sit with Murillo in her cabin. "Cabin boy... or girl. Any thoughts? Sapphire has put forth her lass, Ronnie. Which is a fine option. Jim is also a good one, though the title would probably rankle him. What are your thoughts?"


The Queensman | Ship's Chaplain | CN Human (Korvosan) Inquisitor of Besmara 5 | Hp 40/45 | AC 19 ( T 12, FF 17) | F+6 R+4 W+10 | Perception +10 | Intitiative +7 | Spells Remaining: 1st 6/6; 2nd 3/4 | Active effects: none

With the Captain:
"Whomever you want running errands makes no difference to me, Captain. Jim's good at the helm and Ronnie's good in a fight, but neither's irreplaceable on deck.

"Any decisions on our next venture?"


Female Angelkin Monk | ♥️:32/40 | AC:16~16t~14ff | CMD:23~25.trip~27.grapple | Saves:5F~7R/evasion~1W, +2.vs.fear/fall/prone/stun, +4.vs.paralysis/sleep | Resist(5):Acid~Cold~Electricity | Init:+2 | Perc:–1, darkvision | Speed:50’ | Ki:5/6| SF:4/6, DC16

Info Hunt, con’t:
Day 7 (rolled 28), Saph would like to learn more about slave ships as she’s sure the crew is looking to hunt, and she’d prefer to have a clear conscience after murdering people. Specific ships? Routes? Do any go after children or force women into prostitution?

Day 8 (rolled 23) and Day 9 (rolled 27) could easily be spent on this. Saph wants to know the slave trade well. If day 7 got the info she was looking for…
• Day 8: Any slavers docked here now? What’s the name of his ship?
• Day 9: Would the Siren’s Master at Arms meet her? How does Fairwind feel about the slave trade?


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

Murillo:

To the question of where to next, she gives an eager not so nice smile. "We're going hunting. No one can be called proper pirates if all we do is hunt for treasure. So no more of that for now. We go in the lanes looking for a fat merchant to gut. As soon as the last of the cargo is sold we set sail."


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

Saph (date night):
Ronnie giggles gently at your scattered answer. ”Maybe one of each?” she asks the elf.

Anduviel chuckles slightly also, and says, ”I don’t know, it sounds to me like you’re learning some subtlety. One of each sound like an excellent place to start though. Sapphire, why don’t you head behind that screen and remove your dress and I’ll be there in a moment with something to put on.”

”What do we need a screen for,” Ronnie teases with a smirk, ”it’s just us girls here...”

The elf shuts her down quickly though saying simply, ”patience will be rewarded, Ronnie. Dresses are always their most beautiful when they’re all laced up.” Then she arrives behind the screen with: a lilac strapless satin dress in a similar shape to Ronnie’s; a shimmering orangey gold silk dress that covers the shoulders, with a neckline that dips down fairly low and a narrow, longer skirt that’s slit well up both sides; and, a pair of delicate lace undergarments hidden between them. ”Which one shall we start with?”


Male Ulfen Fighter 4/Rogue (Pirate) 2 | HP 54/54 (0 NL) | AC 22 (T 13, FF 20) | CMD 22 (23 grpl, 24 bull rush) | F +7 R +7 W +2(+1) | Init +2 | Darkvision (10ft), LLV, Perception +9, Sense Motive +5 | Active conditions: None

Learning the Ropes:
Aersten gathers together the "old hands" among the riggers, as identified to him by Lief, to have a brief talk.

"Those of you who don’t know, I'm Aersten Vidsun, and I am your new bosun. I'm one of several new faces around here, including some up on the lines with you. Now, you've all served here a while, and you all know that our Captain, and even more so, her First Mate, have a... certain standard they want to see from our work. What I need you to do is make sure the new arrivals meet that standard. I’m gonna be shifting the duty rosters around some, and make the work details are a mix of old hands and new. You are to make sure that the new folks come up to speed, and that they don’t drag the rest of us down. If there is a problem, you bring it to me."

"We got this?"

Profession (sailor): 1d20 + 8 ⇒ (11) + 8 = 19


Female Angelkin Monk | ♥️:32/40 | AC:16~16t~14ff | CMD:23~25.trip~27.grapple | Saves:5F~7R/evasion~1W, +2.vs.fear/fall/prone/stun, +4.vs.paralysis/sleep | Resist(5):Acid~Cold~Electricity | Init:+2 | Perc:–1, darkvision | Speed:50’ | Ki:5/6| SF:4/6, DC16

Saph’s Date Night:
Saph points to the lingerie. She isn’t wearing any underwear now. “It’s not like… I mean, I don’t normally… I mean like, all my undergarments are for athletes. They’re great for swimming or kicking zombies in the face, but to take off a dress and be in that? It would feel like I put more clothes on.”

If there’s a mirror, she checks herself out in the lacy little bikini thing. It’s like wearing a flower!

“Maybe I’ll wear the gold tonight, and lilac in the morning. So I guess that means I try on the lilac first.”


Male Ulfen Fighter 4/Rogue (Pirate) 2 | HP 54/54 (0 NL) | AC 22 (T 13, FF 20) | CMD 22 (23 grpl, 24 bull rush) | F +7 R +7 W +2(+1) | Init +2 | Darkvision (10ft), LLV, Perception +9, Sense Motive +5 | Active conditions: None

Climb with ACP: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27

And just for good measure, Aersten goes up into the rigging to have this conversation, letting the men see that even in armor, he's not some clod that can't make his way.


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

interveiw with the doctor
"Well those things are nasty little things." Hedy nods, accepting the answer. She'll ask various other questions, and request he checks out a couple of her crew who have been complaining about rashes as a test. Then he is hired.

will get to the other interview in a little bit.


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

Saph (date night):
Anduviel smiles at you, and responds softly so that Ronnie won't hear on the other side of the screen, "Few things could compete with the direct allure of being nude under your dress, but these are about something different... they're about prolonging the anticipation while still providing fresh titillation... they're about maximizing your partner's desire before satisfying it. Of course, if you are just as eager as her, going without may be the way to go..."

The seamstress helps you slip into the strapless lilac dress and lace it up. At first it seems impossible that it would stay up on its own, let alone support your chest at all, but as she shows you how to tighten and tie the laces you feel the boning of the bodice press against your skin and lock in place. The soft purple color against the rich blue of your skin is quite lovely, and it picks up the pink in your gloves as if they were made to go together.

When you, nervously, step out from behind the screen Ronnie's eyes go wide as they take you in and all she can manage to say is, "wow..."


Hedy:
Sylik follows you to the part of the hold where patients are seen. A parrot lands on his shoulder as you cross the main deck. When the sailors with rashes arrive, he instructs them all to drop their pants then quick surveys their affected areas. Reaching into the bag he carries, he pulls out a small jar of salve and holds it out for one of them to grab. "Each of you take one dab of this and rub it into the rash before breakfast and again after dinner, until none of you has a rash anymore. And no sex for any of you until all of you are rash free. I mean that, even when your own looks clear you wait until everyone else's is too or I won't give you any ointment next time."

The test complete, the new ship's healer thanks you; then, he and his parrot head off to get settled into their new quarters.


Aersten:
Going well so far. In case it wasn't clear, I'm going to wait until I see all of your roles for that first week before determining the exact effect on the rigger's attitudes. Please feel free to keep up the RP with each roll though- RP plus a roll is always better than just a roll!


Female Angelkin Monk | ♥️:32/40 | AC:16~16t~14ff | CMD:23~25.trip~27.grapple | Saves:5F~7R/evasion~1W, +2.vs.fear/fall/prone/stun, +4.vs.paralysis/sleep | Resist(5):Acid~Cold~Electricity | Init:+2 | Perc:–1, darkvision | Speed:50’ | Ki:5/6| SF:4/6, DC16

Saph’s date night:
Saph replies to the elf, regarding the lingerie, “I’d rather go with. I… um… y’know? I chased a water naga into a pool and wrestled a fire-breathing zombie. I did all I could to get through those situations quickly.

“I don’t wanna rush tonight. Oh, I’m eager. You’re not mistaken. But there’s something about the nervous feeling that I like… and after tonight, I won’t have this kinda nervous again… will I?”

Outside the dressing room, Saph beams at Ronnie’s reaction. “Looks like I won’t be wearing red tonight. But there’s still the question of wearing gold.”

Back to the dressing room!


Female Angelkin Monk | ♥️:32/40 | AC:16~16t~14ff | CMD:23~25.trip~27.grapple | Saves:5F~7R/evasion~1W, +2.vs.fear/fall/prone/stun, +4.vs.paralysis/sleep | Resist(5):Acid~Cold~Electricity | Init:+2 | Perc:–1, darkvision | Speed:50’ | Ki:5/6| SF:4/6, DC16

Hedy:
Meeting on Ronnie’s Behalf
When Saph is dismissed, Hedy gets the feeling Saph is grateful to be heard and that Ronnie is unaware of this meeting. (Could be the gloves.)

* * *

Healer Test
When the talk of a ‘test’ comes up, Saph says, “I better get ready for my shore leave. Best of luck, Doctor.” She salutes Hedy on her way out, then gives a friendly wave…

The last thing I want on my mind tonight is the sight of dangling infections. Oh, I hope they don’t serve cucumbers at the restaurant. Ask me later, if you’re curious! (Definitely the gloves.)


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

Saph:
The elf pauses for a moment at your confession and looks into your eyes before gently offering, "there will be other kinds of nervous feelings after tonight, but if all goes well this will be the last time you have this nervousness... there will be some temptation to drink enough to dull it, for whatever it may be worth I suggest you don't..."

She smiles as you return, beaming, to the area behind the screen and helps you get out of the first dress. As you begin putting on the second dress, you're immediately struck by the dazzling contrast between the shiny gold and your deep blue skin. Its a little disappointing, then, when Anduviel takes a step back and scrunches her face in thought. "The gold is stunning on you," she remarks, "if you ever want every eye in the room to be on you, this is your color... but... it doesn't work with those gloves. You could go without them if you want but I'm guessing, since you never took them off at all when you removed all of your other clothes, that you'd prefer to wear them?"

"I have an idea... it's a little risque for the bakery but, given your red dress, I think you might be able to pull it off... you get out of this one and I'll be right back." She leaves you to undress and returns a few moments later with a new dress. Its glossy light brown silk is much less ostentatious than the gold, but the style more than makes up for it, with sides that are open from the arm nearly down to the waist and a neckline that plunges so far down in front that your navel may be visible; the skirt hangs all the way down to your shins, but a slit runs up the right leg well up onto your thigh. "Oh, that's so much better with the pink," the elf says with a smile, "shall we see what Ronnie thinks?"

"Yes, please," the other woman calls out. When you emerge this time she is completely speechless, though her cheeks and her chest begin to redden.


Female Angelkin Monk | ♥️:32/40 | AC:16~16t~14ff | CMD:23~25.trip~27.grapple | Saves:5F~7R/evasion~1W, +2.vs.fear/fall/prone/stun, +4.vs.paralysis/sleep | Resist(5):Acid~Cold~Electricity | Init:+2 | Perc:–1, darkvision | Speed:50’ | Ki:5/6| SF:4/6, DC16

Saph’s date night:
Read me like a book, the gloves say as Saph blushes, smiling. “Should I just have one glass of wine, tops then?”

She really appreciates the elf woman’s advice…

When she sees Ronnie’s reaction, she says, “That’s obviously a yes to the dress. So which will it be tonight?”

When Saph is back in the dressing room, to gather the lilac dress even if not to change into it (depending on Ronnie’s choice), she asks the price. If it’s reasonable*, she asks the price of all three dresses plus lingerie.

*(Reasonable = Pathfinder standard prices.)

If she buys all three, she’ll show Ronnie the gold, but with her gloves off.


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

last interview

Hedy summons Ronnie to her cabin and gets to the point rather after simple niceties. "You have been recommended for the open junior officer slot. Most commonly called cabin girl, the position would make you my aid. Running errands, being my voice, helping me keep order in the chaos. Plenty of normal sailing tasks, as well as aiding the other officers in their dailies. It does keep one off of bilge duty, which is the greatest perk. That and greater pay." she leans back folding her hands, and then asks "What do you say?"


Important modifiers:
Cmd 19 (grapple/overrun) 25 (bullrush) 27 (trip) l Hardy Dwarf trait +2 for spells/SLA/poison.
Dwarf Bard (sea singer) 6| HP 51/51 | AC 11 T 11 FF 10 | Ft +5* Rf +6* Wi +7* | Init +1 | Perc +11* l CMD 17* l Perform 15/15 l LM 1/1 l WT 2/2 l 1st 5/5 l 2nd 3/3 l Active Effects:

Oh gee, I wonder who recommended her? Lol


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

yep, no real secret there :)


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

Saph (date night):
"You know your body better than I do, dear," the elf answers, "but it will be a more enjoyable experience for both of you, if you both keep your senses and your wits intact."

When you ask Ronnie which dress you should wear tonight, her adorable smirk slowly returns to her flushed face and she stammers, "uh, this one... definitely this one..." Before you even have a chance to step back behind the screen, she steps forward and places her hands on the exposed skin of your sides and leans in to plant a soft, lingering kiss on your lips.

Once you do get back behind the curtain, Anduviel informs you that despite her quality and reputation, her prices are quite competitive with other shops. The lilac and light brown dresses are each 8 gold, the golden dress is 12 gold, and the lacy undergarments are 2 gold.


Hedy (final? interview):
Ronnie seems surprised to be called in to your quarters, and relieved that she's not in any kind of trouble. When you offer her the promotion she bites her lower lip and looks around the room uncomfortably. "I was afraid she'd do this..." she mutters.

She looks down at the ground for a moment then shakes her head. "Ma'am, may I have a frank conversation with you that won't leave this room at all?"


Female Angelkin Monk | ♥️:32/40 | AC:16~16t~14ff | CMD:23~25.trip~27.grapple | Saves:5F~7R/evasion~1W, +2.vs.fear/fall/prone/stun, +4.vs.paralysis/sleep | Resist(5):Acid~Cold~Electricity | Init:+2 | Perc:–1, darkvision | Speed:50’ | Ki:5/6| SF:4/6, DC16

Saph’s date night:
Saph was not expecting Ronnie’s public display… and from the conversation she and Anduviel were having, she doesn’t worry about it.

Her cheeks are flush when she returns to the dressing room to get the other dress. “Oh, wow, I’m not so sure I do know my body better than you do. I mean… even the red dress didn’t……… wow.”

Saph removes four platinum coins from her purse. “This probably isn’t a tipping industry, but I… I’ve never been to a place like this before, and your advice, not just on the dresses… yeah. Thank you.”

If Anduviel says the tip is too much, Saph will just ask her to slip an additional 2g set of lingerie into the bag. (Do I book-keep the date stuff? Not a problem if I do, since that is my assumption. Just want to clarify before I start subtracting gold from my profile.)

Once the items are paid for, Saph proudly walks about with Ronnie’s arm locked in hers, and in her hand—a shopping bag!


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

interview:

"Yes, you may." she makes a gesture to have the woman sit, and pours her some tea, if nothing else but to hide her interest.


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

Saph (date night):
We don't need to get into actual calculations, but my assumption is that anything above and beyond normal room and board should have some cost, particularly if it might have some effect later in the game. 4pp will get you all three dresses, two sets of skimpy lingerie, and a shopkeeper who remembers you fondly. 1pp more would be plenty for a lovely dinner with a nice bottle of wine and a decent room with warm baths; if you spend 3pp more instead, you'd get an extravagant meal with a fancy bottle of wine, a really nice room with scented baths, and you'd make an impression on the folks at both of those establishments as well.

"I'm glad to have been of help," Anduviel replies with a warm smile. "And thank you for your generosity," she adds, slipping an extra set of lingerie into your bag.

Ronnie can't stop stealing glances at you as the two of you make your way through the city towards the bakery. She's not alone either- you can't remember this many people looking at you since you were in the arena in front of a full crowd. The two of you do receive more than a couple cat calls before you make it far enough from the docks to be free of such trouble, but the only man foolish enough to really try anything is greeted with Ronnie's slipper-shoe to his groin before he can even finish the indecent thing he was trying to say.

True to Annie's word, you smell the incredible aroma of baking pastries before you can see the bakery. As she warned you, the outside is truly unremarkable and Ronnie seems a little bit surprised that you've both gotten dressed up for such a place. Walking in, however, is a completely different surprise. A number of small tables are draped in white linens and surrounded by an eclectic mix of antique chairs. Each table is laid out with a matched set of fancy china and silverware, but the sets are different from table to table. In the center of each is a vase with flowers and a candle to provide low, warm light. A teenage girl in a simple, light blue dress smiles and welcomes you as you enter, then leads you to table for two off in one corner. Once you're seated, she asks "what can I get for you two?"


Female Angelkin Monk | ♥️:32/40 | AC:16~16t~14ff | CMD:23~25.trip~27.grapple | Saves:5F~7R/evasion~1W, +2.vs.fear/fall/prone/stun, +4.vs.paralysis/sleep | Resist(5):Acid~Cold~Electricity | Init:+2 | Perc:–1, darkvision | Speed:50’ | Ki:5/6| SF:4/6, DC16

Saph’s date night:
+3pp it is… or maybe a little less if there’s a nonalcoholic option with the scented bath.

Saph replies, “I was thinking to look at the wine list, but a kindly seamstress advised me not to dull my wits tonight. So might we also consider your finest teas? Aside from that, we’d like to look over the menu while resisting the urge to fill up on your famously aromatic bread.” As the waitress gathers both the wine list and the choices of tea, Saph lets Ronnie look on with her at the menu. “What looks good to you, Ronnie?”


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

Hedy's current interview:
"Thank you, ma'am," Ronnie replies, accepting both the tea and the seat.

"I'm flattered, Captain, truly," she explains, "but I think I can guess pretty easily who suggested me..."

"Saph is beautiful, and kind, and so sweet... we had the most amazing night together the other night..." her mind clearly wanders for a moment and her cheeks begin to redden a little before she snaps back to the present and continues, "but I told her we can't do stuff like this... if I get this promotion right after we... well, right after we made love, then everyone on board is going to know I got it for bedding her. Even if you and her and every other officer swears it isn't so, that's still what the whole ship will think."

"If she was just a notch on my belt, I'd take it gladly, and when the crew gave me sh!t I'd just tell them they were jealous that they couldn't bed an officer so well that they got promoted for it, but... well, if you'll pardon my softness, ma'am, I think I maybe have real feelings for her... and she seems to have them for me too... I think me becoming an officer, at least right now, would complicate that..."

She takes another sip of her tea before sighing and concluding, "I guess what I'm saying, ma'am, is that I would rather be a raider and free to be Saph's lover than be an officer whose relationship is tangled up in ship politics."


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

Saph (date night):
Sorry, the fancy teas are almost as much as the good wine, so no real savings there.

"Your first time, huh? Well, here's a list of beverages," the young woman answers handing you a sheet of parchment, "the wines are at the top here, and those are hot cacao and coffee drinks below there; on the back you'll find the tea list, by region, and at the bottom a few fruit juices. Unfortunately, our menu changes everyday depending on what's fresh in the market, so we don't have anything printed for you to look at... almost nobody orders à la carte because of that. We have options to just order dinner, a light dinner, or a feast and we'll put together your courses from what's made today; that's what most people do. If you do want to order à la carte, I could start listing things that are prepared, or you could give me an idea of what you like and I could tell you what we have along those lines?"

Ronnie leans in until your shoulders and upper arms are pressed together as you share the drink menu. "I don't even know what half of these things are..." she quietly confesses, "maybe we should just get the meals that they put together for us, and ask her to suggest drinks?"


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

nterview:

"Hmmm... love over ambition." Hedy gives a wistful smile "It is your choice, and I respect your wishes." she sighs, leaning back and sipping her tea "Well, if we ever have another opening And you continue to impress, we can talk again."

We'll promoTe Jim as her aid, if he is willing


Female Angelkin Monk | ♥️:32/40 | AC:16~16t~14ff | CMD:23~25.trip~27.grapple | Saves:5F~7R/evasion~1W, +2.vs.fear/fall/prone/stun, +4.vs.paralysis/sleep | Resist(5):Acid~Cold~Electricity | Init:+2 | Perc:–1, darkvision | Speed:50’ | Ki:5/6| SF:4/6, DC16

Saph’s date night:
Well, if spending the 3pp earns the same kind of reputation, tea or wine…

Saph replies to Ronnie, “A saffron tea would be appropriate, but…” She goes on, to the waitress, “…but as you say, it is my first time. So let’s have an extravagant feast for two, and 遠東最好的茶…”

She finger-waves the translation, the finest tea from the Far East, then continues to speak of other areas in their native languages while using her gloves to translate to the waitress.

In Polyglot, <or the most passionate fruit juices of the tropics,> in Skald, <or the most delectable hot cacao outta the Great White North…> (Skald-Canadian?) She goes on, as long as there’s an area on the beverage list from a place whose worldly language she knows, finishing with <or whatever divine beverage you recommend> in Celestial.

She hasn’t told Ronnie what her gloves do yet, as the mystery of how the waitress understands her is part of the fun, so she hopes.

She enjoys the warmth of Ronnie’s flesh against hers. Saph was not expecting this gentleness. Kicking that guy in the balls, on the other hand… that was beautiful!


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

Hedy (interviews):
With Ronnie
”Thank you, ma’am,” Ronnie replies downing most of the rest of her tea. ”And, ma’am... I know I’m not an officer, but for whatever it might be worth, I think the thing that’d be best for morale would be for you to promote someone who was with you already when you sailed into Rickety’s. It shows everyone you reward loyalty.”

Rising from her chair, she gives a quick salute and waits to be dismissed.

Later, with Gentleman Jim
When you offer Jim the promotion he smiles and answers, ”You know how much I enjoy meeting your needs, captain.”

Growing suddenly serious he adds, ”you also know I’m trying to keep a low profile out here, so I wouldn’t be able to be with you when you meet with important people, or anyone who could recognize me, but if you don’t mind that condition, I’d be honored to serve you however you like.”


Saph:
Ronnie seems more confused than impressed with your display of linguistic ability. ”I didn’t understand any of that,” she informs you with a chuckle when you stop speaking.

The young waitress on the other hand, seems not to need any translation as you bounce through languages. After your date gets a chance to answer you, the waitress offers, ”I think I got all of that... but, if you trust me, I can choose a pairing for each course and have them brought with your food? Very little alcohol, of course, since you were advised to keep your wits. How does that sound?”


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Male Ulfen Fighter 4/Rogue (Pirate) 2 | HP 54/54 (0 NL) | AC 22 (T 13, FF 20) | CMD 22 (23 grpl, 24 bull rush) | F +7 R +7 W +2(+1) | Init +2 | Darkvision (10ft), LLV, Perception +9, Sense Motive +5 | Active conditions: None

Learning the Ropes:
Aersten spends a lot of time over the next few days being directly involved with the riggers, the better to get a feel both the people and the ship on which they'll be working.

A few days in, he gathers them all up for a brief talk.

"I'm gonna keep this short. I ain't the type for givin' speeches and I figure none of you are the type for hearin' them. The thought flashes through his mind that if Mother heard him talking like this, she'd be mortified. Well, I'm here and she's not.

"I don't expect the Night Talon t'be the embodiment of naval precision or some damn thing, okay? This ain't the Chelish Navy."

"But what I do expect, people, is that when you're on duty, you do your job, and you pay attention. If you're standing watch, you're standing watch, NOT sneaking off to a corner for a nap, or a game of dice."

"Pick a reason to give a damn how you do your job. Because the life we've chosen says that sometimes we'll fight for our livelihood, and sometimes we'll fight for our lives. And in a fight, more often'n not, it's the guy who gives more of a damn that'll come out on top."

Profession (sailor): 1d20 + 8 ⇒ (4) + 8 = 12
Profession (sailor): 1d20 + 8 ⇒ (2) + 8 = 10
Profession (sailor): 1d20 + 8 ⇒ (3) + 8 = 11
Profession (sailor): 1d20 + 8 ⇒ (6) + 8 = 14
Diplomacy: 1d20 + 5 ⇒ (3) + 5 = 8

JFC that is the sorriest-ass string of dice rolls I've ever seen. Should I just jump off into the drink now? <sigh>


Female Angelkin Monk | ♥️:32/40 | AC:16~16t~14ff | CMD:23~25.trip~27.grapple | Saves:5F~7R/evasion~1W, +2.vs.fear/fall/prone/stun, +4.vs.paralysis/sleep | Resist(5):Acid~Cold~Electricity | Init:+2 | Perc:–1, darkvision | Speed:50’ | Ki:5/6| SF:4/6, DC16

Saph’s date night:
Saph replies to the waitress, “That would be delightful.”

Chez Moi in Causeway Bay, Hong Kong is like this place: looks like an old apartment on the outside, and no menus, you eat what they serve. I proposed there and ate there with family and friends the day before my wedding.

Saph turns to Ronnie, “Notice the clientele? I was thinking of our first date—I mean the plan to get men to start something so we could fight ’em. I picked this place so there wouldn’t be any temptation.”

She gives Ronnie’s hand a squeeze.

“Not to fight, anyway.”


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

FINALLY:

Hedy laughed, a low melodious one colored in memory "Oh the things you can do with..." she stopped, giving a smile and shaking her head "But no, my stance on sleeping with Any crew members stands. At least until we are a seasoned ship."

At his acceptance, Hedy seems relieved "Terms accepted. Since I doubt you want the esteemed title of Cabin Boy, I thought we'd shift to Concierge. It's a froo froo term for an assistant that helps keeps everything moving along, one in retrospect you might already be familiar with."

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HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

I’ll be posting some more information on character creation after I get some sleep but I just wanted to open up this thread so everyone can check in and, if you want, mention what kind of character you think you might want to make. I’m assuming the one Polli made was probably 5th level, so I was thinking of going with that as our starting level, although I’m open to other ideas if anyone has a different preference?

As far as connection to our regular Skulls and Shackles game, this game won’t likely have any direct impact on it at all but will occur in the same world. You may occasionally run into NPCs who had appeared in that game, or hear rumors about the Siren’s exploits (and Itzi might include the occasional allusion if he has time to read the thread at all).

If you have any questions, please, ask away.


oversized hobbit

Good morning, I made three but the one I was leaning toward was a support character meant to try to fill the Harmony gap. A witch was the plan. On the other computer so I'll try and grab it before I head out.


I'm happy to play whatever type of character we need to fill out the team. No concrete ideas as of yet but thinking of maybe a barbarian or bloodrager.


oversized hobbit

I had made three characters to replace our three I thought were moving to the Sea Witch. Oddly Marisan's 'replacement' was a bloodrager.

Here was cohort's story in interview form mostly, since it was meant to be a post in recruitment for the Siren.

Hedy:

Hedy the Sea-mouse, Miss, is what I'm normally called. An odd name, I do understand and apologize for. Hedwig is the full version that I was given by those that... owned me. Though they preferred the shortened version as an off-color joke I believe, I have kept it to remind myself that I am who I am... oh the Sea-mouse part is just a nickname I got on the first ship I joined after I was freed.
The young woman is babbling nervously. Her light lavender eyes drifting down in assumed subservience only to shoot back up, straightening her back and setting her shoulders, as if reminding herself to 'Be Confident'.
The snow-white almost luminously so owl perched on her shoulder did not like the sudden movement and pecked at the side of her head.
Hedy's reaction was muted, suggesting this was normal behavior for the foul-tempered bird. Ignoring what had to hurt, she simply reached up with her hand to pull the lock of the purple-tipped ebony hair that had escaped to flutter free in the attack back over her ear again.
I am a practitioner of magic” she says with a bit of pride, her eyes drifting up and to the right as she tries to pull all of her qualifications out of memory. "A witch but I promise that I am a good one, no boils or curdling milk, cackling madly...” her nose scrunched up “Well I do cackle at times, but that is part of the magic at times, but no boils.
I have... um... been trained to Service others" she looks down again, her cheeks turning an ugly red in memory “I'd rather that be limited to serving as a lady's maid. I can cook and clean, help a lady dress, but have been having trouble finding suitable work in that avenue because... well...” she raises her hand palm out and spreads her fingers, showing the thin membrane between each of them. “I'm not technically human. Our two races started the same, but a long time ago split into two. I'm what is known as a Low Azlanti or Gillman. If you'd like I could go over the history of... No? Okay, um well it means I can swim really well and breath underwater without additional magic

She gets done, and fidgets a bit, “There is one other thing, Miss. I struggled on whether to bring this up, wanting to get the position purely on my own merit, but I truly do wish to be a crew member of the famous Siren.” she opens her sachet on her side and pulls out a notarized letter. “Miss Polli Analasia Bog IV is still the doctor on board, correct?” she waits almost holding her breath at the response, then relieved when she hears the answer “Good, then here. This shows the purchase of one Hedwig The Merwhore, which is me, or was... me, they called me a mermaid because they were idiots... Purchased By Miss Bogg, some five years back.” she pulls the letter back once it is read protectively and puts it away. With a worried smile and an uncertain tone, she pushes through “So I am her property, please return me to her at... Once?

The story is simple. Hedwig grew up a slave, earliest memories were from the brothel, as a servant and then a prostitute in a large tub. An angry wizard doctor came to the house of ill-repute collect wayward crew so the ship could leave the hellhole they were docked in. Someone shouted Go Away Elf.
Hedwig said uncharacteristically loud, She is not an elf, she’s a sylph
That piqued interest, a how do you know that, answered with they let me read
A conversation where the sylph named Polli asked questions, engaged in intelligent arguments about interesting conversations, and then at the end, spent her entire life’s savings on buying the woman from the whorehouse. It was that or burn it down, she muttered as they left.
She worked on the ship for a bit with her until she had enough to go on her own, with the intention of returned to Polli to repay her, but the wizard got fired from more ships than one could think possible. So it has taken a bit.


male

Lol- I think Mutt was looking at a witch too.

Some semblance of balance is always helpful in a party, but I'm going to make up our adventures (as opposed to using modules or whatever) and there will be some other crew members around, so I'm not super worried about you guys 'covering all the bases' or having some overlap (and, honestly, even though witches have a more limited spell list their hexes have enough variety that you could make 2 very different witches if you wanted to).

I'm working on some campaign traits right now and I'll make a post on character creation once that's done, but the big question I want to throw out there right away is where on the sandbox-railroad spectrum would you guys like to fall? There's sort of three set ups that we could go with, ranging from one extreme to the other:

1) Dead Captain- The campaign opens in the wake of a hard-fought battle; you won, but the captain died. Now, one of you, senior officers, must assume command. This would be a total sandbox; I'd try to throw out some hooks here and there but it would be completely up to you where you go and what you do there.

2) Strong Captain- The PCs are all officers who have signed on fairly recently under a (NPC) captain who's starting to make a name for himself. The captain is fair and reliable but calls all the shots. This would be a total railroad; the captain would decide where you're going and what you're doing there and you all would RP and do whatever adventures he tells you to.

3) Close Captain- The PCs are all senior officers on a ship whose captain just retired and passed leadership to his first mate. The new (NPC) captain is a capable man but places a lot of trust in the (PC) officers he's been serving alongside and includes you in his decision making. This is the middle of the road option; the captain would suggest where to go and what to do, but be open to your suggestions, or offer two or three options for you all to decide between.

Please let me know your preferences.

edit: glad to see I'm still getting ninja'd in the new thread, lol


We could play three witches and be a sea coven. :D

If not, I am leaning towards a changeling hag riven bloodrager.

I'd prefer either options 1 or 3 for captain.


oversized hobbit

If Mutt wants a witch I will move to one of my others, no worry in the least. Or stick with it based on how we can weave around each other. Number 3 on my list was an alchemist.

I'll think about the sandboxy nature


male

Number 1 would actually be my first choice, but that places the responsibility for driving the game on you guys. If you guys are ok with being proactive in picking places to go and things to do (and accepting that when the ship’s floating around aimlessly that’s on you), then number 1 works for me.

Also, I have an RL friend who might join us. I hope nobody minds. (@John- it actually the Witness’ player.) I think he’s going to check in at some point today and let me/us know.

edit: also, I'm down for the sea coven if you guys actually want to run with that. And there a few other classes that have witchy archetypes, so you could actually get a little extra variety.


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

Sorry that took so long. I was doing school at home with the kids while working on it. Plus I decided to make up all new campaign traits instead of recycling the Skulls and Shackles ones like I maybe should have. If anyone really had their heart set on one of those let me know and I'll probably let you take it.

If you have any questions, please ask.

Character Creation
20 point buy
Races: core plus aasimar, changeling, ifrit, oread, skinwalker, sylph, tiefling, and undine.
Classes: any Paizo; rogues and summoners are unchained, barbarians are not, monks can go either way. Variant multiclassing is allowed if anyone wants to use it.
Skills: we will use background skills.
Traits: choose 2 traits, one of which is a campaign trait (see below); no drawbacks.
Starting Level: 5th (don’t forget your +1 stat bonus from 4th level).
Hit Points: Max at 1st level, 'average' (1/2 +.5) after that.
Wealth: Standard by level (10,500 gold, no more than 50% on a single item); no 1/2 price crafted gear to start with.

Campaign Traits
Dockside Rowdy- You grew up on the dangerous docks of one of the Shackles’ numerous ports or anchorages, and quickly learned to make due with whatever was handy when a fight broke out. You’ve since moved on to a life of piracy but that resourcefulness has never been forgotten. You gain the benefits of the catch off-guard and throw anything feats when using common sailing implements like belaying pins, oars, or ropes and pulleys as improvised weapons.
Free Spirit- You were born either into slavery or into a society with a strict and rigid class or caste system. All your life you have yearned for freedom. That longing drove you to the Shackles and a life of piracy where you are, finally, free to make your own way in the world. You gain a +1 trait bonus to escape artist, to your CMD vs grapples, and to combat maneuver checks to escape a grapple
Gentleman of Leisure- You grew up amongst the nobility of your homeland. Whether seeking adventure to cure your boredom, or to escape some responsibility (or mistake), you left that comfort behind for the thrill of piracy on the high seas. Still, you learned a few useful lessons during your time in high society; you gain a +1 trait bonus to bluff, diplomacy, and intimidate and one these (your choice) is always a class skill for you.
Gifted Sailor- You grew up on and around ships and instinctively know your way around nearly any vessel. You’ve been a professional sailor since you were old enough to start working and regardless of what kind of ship you started off on, you now find yourself gainfully employed as a pirate in the Shackles. You gain a +2 trait bonus to profession [sailor] and can use that skill to aid another on climb or acrobatics checks to board another vessel or move through rigging and on survival or knowledge checks to navigate.
Plague Survivor- You began your career as a respectable sailor but illness overtook the ship you were sailing on. You were among those who survived but the number of crew that didn’t forced the ship into port in the Shackles. It never departed from there (at least not under its previous name), and you have found yourself working as a pirate ever since. Your ordeal left you resistant to illness, you gain a +2 trait bonus on saving throws against diseases and effects that cause the sickened condition.
Salt in the Blood- You were born within view of the ocean and have never wanted to be far enough from it that you couldn’t smell the salt on the air. The open water calls to you, and you’ll serve on any ship you can as long as it means being at sea. Your special connection to the ocean grants you special power; choose one spell from the list below, 1/day when you are in the aquatic terrain you can use that spell as a spell-like ability with a caster level equal to you character level (using Charisma as the casting stat): air bubble, hydraulic push, marid’s mastery, obscuring mist, touch of the sea, or wave shield.
Shackles Born- You were born and raised in the Shackles and piracy is in your blood. You gain a +1 trait bonus to knowledge [geography] and knowledge [local] checks pertaining to the Shackles and can make such checks untrained regardless of the DC. In addition, you gain a +1 trait bonus on any checks to sell plunder or raise your reputation.
Witch’s Warning- You had a chance encounter with a sea witch in your youth. The strange, elderly woman declared that you were fated to a life of piracy, and that good fortune would follow you as long as you didn’t defy fate. You’re not sure what would have happened if you had ignored her words, but so far being a pirate has worked out pretty well for you. 1/day when you are forced to make a saving throw you can roll twice and take the better result. If you are unable to pirate for any reason (including being captured or marooned, or accepting some other form of employment) you lose this benefit and can not benefit from similar effects (such as the fortune hex) until you are able to return to pirating.


oversized hobbit

Cool, character number 1 was an undine alchemist.


male

Lol- I edited the character creation post, thinking I'd done it fast enough to get away with and then I see that you've already commented! (Added hit point and wealth entries if you want to check it again.)


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

I created a gameplay thread... obviously we're not ready for real posts but anyone who's interested enough in the game to add it to their campaign tab is welcome to dot and delete (if you post anything at all and then delete the post right afterwards the game will show up, you don't have to leave the post up at all).


On a scale of The Pirates of Penzance to Captain Phillips, what sort of tone would we be shooting for?


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

That is an excellent question... I’m thinking, roughly, the original Pirates of the Caribbean, or somewhere in the ballpark? Maybe just a splash of that Pirates show that used to be on skin-emax decades ago, depending on how amorous the PCs are? I’m not picturing a gritty, realistic depiction of piracy, but I’m equally not envisioning a sterile tale about a band of foppish do-gooders sailing around righting wrongs.

The actual feel will, obviously, be a group effort but my target (unless others would like to suggest a refocusing) would be like a solid PG-13 action/adventure thing, with morally ambiguous protagonists and room for (non-cartoonish) monsters.


Moral ambiguity? That's just my game.


oversized hobbit

Good, means we get to have teeth. Hello again goodwicki!


Hi there!


Not sure how a coven works, but I'm up for it. If not, I'll probably go with a martial character.


oversized hobbit

I don't remember since I've never had the opportunity. I think I prefer doing whatever each person wants and if it happens to be something shifting a feat would allow, than happy, otherwise fine.


Yeah the coven idea was mostly a joke. Let’s just make what we want. :)


male

It looks like we're leaning towards option #1 for the captain/freedom setting, but it'd be helpful for me if we could sort of lock that in fairly soon (since I'll need to put together a captain if you go with #2 or #3). Are you all willing to accept responsibility for being proactive and keeping the game moving?

Also, (assuming you are) which of you is going to be the captain? Or would we have to wait for characters to be mostly done to figure it out? I was kind of thinking of it from the other direction, like if someone wants to be the captain (and everyone is okay with it) they might want to build their character for that (you know, maybe look at some kind of Charisma build, and perhaps some skills that would be useful for captaining)?


I'll commit to option 1. I think we can be proactive enough to chart or own course.

Let's make our characters first, then we can decide who should be captain.


oversized hobbit

Good morning all, okay I moved over to the alchemist but am keeping the general idea of the backstory and all. Undine instead of gillman. She was a slave who was bought by Polli to save and set free. She's been keeping an eye out to find her again.

Option 1 is good.
On the ship before the dead captain, she was his/her valet and cook for the ship. Breathing underwater she'd hunt fish when they were stationary to provide delicacies


Option 1 is good for me. Working on separate ideas for an inquisitor of Besmara and an unchained rogue to see if one gels better than the other.


male

Cool. I’ll plan on option 1 then, unless anyone else raises serious concerns. And it looks like we (probably) have an undine alchemist and a changeling bloodrager as our first two pirates. Plus, possibly, a fortune-teller witch from Mutt, and some kind of martial/skill character from Goodwicki (maybe with some divine casting).


Hoping to have my bloodrager finished later this afternoon.


Okay, I think I've got all the crunch done except for gear. I'll finish that and work on the fluff tomorrow.


male

Me thinking about this game this morning: well, Brainiac’s making a bloodrager, should have decent Charisma, could be a good candidate for captain...

Me looking at Brainiac’s bloodrager this afternoon: hmm, 8 Int and 8 Wis, eh...

edit: @Brainiac, I’ve never read Blood of the Coven at all... what are the awakened heritage bonuses and how do you earn those?


Lol, yeah didn’t really make a captain character.

Awakened Heritage is a feat you can take that requires either Mother’s Gift or Iron Will as a prerequisite. It gives you a different bonus depending on your changeling heritage. In the case of mine, it would mean my character wouldn’t need to sleep any more. Which is fun but not really worth a feat.


Decided on Inquisitor, should have pretty flushed out crunch done sometime tonight.


oversized hobbit

Here is the initial stab, need to rewrite her introduction to make her more assertive and less mousey, and to remove the witch part. And as always the longer we have before we start, the more I'll change my mind over and over.

hedwig and her owl

Hedwig Bog II:

Hedwig Bogg II
Female undine alchemist (homunculist) 4/unchained rogue (consigliere) 1 (Pathfinder Player Companion: Familiar Folio 8, Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Bestiary 2 275, Pathfinder RPG Ultimate Intrigue 44, Pathfinder Unchained 20, Ultimate Wilderness 212)
N Medium outsider (aquatic, native)
Init +3; Senses darkvision 60 ft.; Perception +11
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 28 (5d8)
Fort +4, Ref +7, Will +4
Resist cold 5
--------------------
Offense
--------------------
Speed 30 ft., swim 30 ft.
Melee mithral dagger +7 (1d4-1/19-20 plus 2 cold)
Ranged bomb +9 (2d6+5 fire plus 2 cold) or
. . darkwood underwater light crossbow +8 (1d8+1/19-20 plus 2 cold)
Special Attacks bomb 8/day (2d6+4 fire, DC 16), sneak attack (unchained) +1d6
Alchemist (Homunculist) Extracts Prepared (CL 4th; concentration +8)
. . 2nd—ablative barrier[UC], fire breath[APG] (DC 16)
. . 1st—blend[ARG], cure light wounds, endure elements, heightened awareness[ACG]
--------------------
Statistics
--------------------
Str 8, Dex 16, Con 10, Int 18, Wis 16, Cha 13
Base Atk +3.75; CMB +2 (+3 grapple); CMD 15 (16 vs. grapple)
Feats Brew Potion, Elemental Strike, Evolved Familiar[UM], Extra Discovery[APG], Persuasive, Point-Blank Shot, Throw Anything, Weapon Finesse
Traits firebug, - custom trait -
Skills Bluff +12, Craft (alchemy) +11 (+15 to create alchemical items), Diplomacy +14, Disable Device +13, Escape Artist +8, Intimidate +10, Knowledge (local) +8, Knowledge (nature) +12, Perception +11, Profession (cook) +9, Profession (courtesan) +9, Sense Motive +11, Spellcraft +8, Stealth +11, Survival +10, Swim +15
Languages Aquan, Auran, Common, Halfling, Polyglot
SQ alchemy (alchemy crafting +4), amphibious, discoveries (evolved familiar[UM], mutagen[UM], pheromones[UW]), hydrated vitality[ARG], mostly human, mutagen (+4/-2, +2 natural armor, 40 minutes), swift alchemy
Combat Gear mutagen[APG]; Other Gear +1 mithral chain shirt, blunted bolts (10), crossbow bolts (10), darkwood underwater light crossbow[ARG], mithral dagger, handy haversack, headband of vast intelligence +2, traveler's any-tool[UE], alchemist starting formula book, ball (5 in.)[UE], belt pouch, bird feed (per day) (5), courtesan's kit[ACG], courtesan's outfit, courtier's outfit, fishing net, flask, grappling bolt[UE], grappling bolt[UE], jewelry[UE], masterwork fetters[ARG], masterwork thieves' tools, mess kit[UE], mirror, oldlaw whiskey (per bottle)[UE], ostentatious garment, parasol[UE], perfume kit[UI], pot, silk rope (50 ft.), skillet[UE], small shears, soap (5), teapot[UE], trail rations (5), waterproof bag[UE], waterproof bag[UE], waterproof bag[UE], 623 gp, 7 cp
--------------------
Special Abilities
--------------------
Alchemy +4 (Su) +4 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Amphibious (Ex) You can survive indefinitely on land.
Bomb 2d6+4 (8/day, DC 16) (Su) Thrown Splash Weapon deals 2d6+4 fire damage.
Darkvision (60 feet) You can see in the dark (black and white only).
Elemental Strike (+2 cold) Swift action to imbue your weapons with elemental damage for a round.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Evolved Familiar Gain the Evolved Familiar feat.
Evolved Familiar Familiar gains a summoner evolution
Familiar Bonus: +3 to sight-based and opposed Perception checks in shadows or darkness You gain the Alertness feat while your familiar is within arm's reach.
Hydrated Vitality (10 HP/day) Gain fast healing 2 when submerged completely in natural, flowing, water.
Mostly Human Appear mostly human, count as humanoid (human) for all purposes, as well as outsider (native).
Mutagen This discovery gives the alchemist the mutagen class ability, as described in the Advanced Player's Guide. (This discovery exists so alchemist archetypes who have variant mutagens, such as the mindchemist, can learn how to make standard mutage
Mutagen (DC 16) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 40 minutes.
Pheromones (Su) +3 competence bonus on Bluff, Diplomacy, and Intimidate checks.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Swim (30 feet) You have a Swim speed.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

Cream, her magically created owl familiar:

Cream CR –
Snowy owl (prankster)
N Tiny magical beast (animal)
Init +3; Senses low-light vision; Perception +14
--------------------
Defense
--------------------
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
hp 14 (1d8)
Fort +4, Ref +7, Will +3
--------------------
Offense
--------------------
Speed 10 ft., fly 60 ft. (average)
Melee talon +8 (1d4-2)
Space 2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 4th; concentration +2)
. . At will—ghost sound (DC 8), mage hand, prestidigitation
--------------------
Statistics
--------------------
Str 6, Dex 17, Con 11, Int 8, Wis 15, Cha 6
Base Atk +3.75; CMB +4 (+6 dirty trick); CMD 12 (14 vs. dirty trick)
Feats Improved Dirty Trick[APG], Magical Trick (mage Hand), Weapon Finesse
[b]Skills
Acrobatics +3 (-5 to jump), Bluff +8, Diplomacy +3, Disable Device +6, Disguise +0, Escape Artist +4, Fly +7, Intimidate -1, Perception +14, Sense Motive +7, Spellcraft +0, Stealth +23 (+27 in snow), Survival +6, Swim +11; Racial Modifiers +4 Perception, +4 Stealth, +4 Stealth in snow
SQ autonomous link, empathic link
--------------------
Special Abilities
--------------------
Autonomous Link (Ex) Hide feeling and project a false emotion (with Bluff check) to master through empathic link.
Empathic Link (Su) You have an empathic link with your master.
Fly (60 feet, Average) You can fly!
Improved Dirty Trick You don't provoke attacks of opportunity when performing a dirty trick.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Magical Trick (Mage Hand) You may perform magical tricks with the chosen spell.

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oversized hobbit

For some reason it didn't expand on magical trick(mage hand) so here are those

https://www.d20pfsrd.com/feats/general-feats/magic-trick-2/

The two parts it would be using are
Dirty Magic Trick (base attack bonus +1, Improved Dirty Trick): You can manipulate a target’s clothing or a nearby object to attempt a dirty trick combat maneuver against a single opponent in the spell’s range, using your combat maneuver bonus for the check.
Ranged Aid (base attack bonus +1): You’ve learned to use your mage hand to tug at an opponent’s hair, clothing, and equipment. You can use the aid another action at range, attempting a ranged touch attack instead of a melee attack.


oversized hobbit

Also annoyingly it did not put in the name of the custom trait, which is Free Spirit, due to the whole 'she was a slave before Polli bought her to free her' thing. She took the last name Bogg cause she didn't have one and decided what the hell might as well use hers. The II is cause Polli offhand mentioned Oh I have a niece named Hedwig when they met.


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

new interview with Hedy the Chemist, the Cook, and the Courtesan:

Hedwig Bog II” the sharp-dressed woman in a dark navy coat answered with a bordering on bored confidence.

That doesn't sound Vudran” the clerk of the Rancid Boil pointed out.

Her eyes caught the sailor's, deep blue like the depth of the ocean, and held him for a moment before she nodded slowly “Because it isn't, and I'm not.” she considered before answering “I am an undine, though I don't look it. Bastard offspring of a marid? No idea what I'm talking about? A Water Genie?” she sighed at the declining education level of the Shackles lately. Bringing up her hand, she spreads her fingers out to show the webbing between them, then brushed the thick waves of ebony hair away from her neck to show the slits of her gills. “I can breathe underwater.

After letting the usefulness of that on a pirate ship, she leaned over the table to look at his notes “I believe that deserves an extra tick there on your list of qualifications.” she points to where, then raises her gaze to his, letting her eyes widen like she just realized how close she was to him.

Her voice grew softer “I've been cook, a good one, and I've been a courtesan, a great one” she is pretty, one has to admit, and there is something light and stunningly addictive about her scent... the sailor leans forward, only to have her raise up and away “But no more. I was chained. A slave forced to service Clients in a bathtub. Merwhore, one of the creative establishments that owned me called me that. And it stuck.” her frown was deep, the anger hot but old, “But f~#$ them. Those that I couldn't find have died from old age or cock rot by this point.

She gathers herself, smoothing away nonexistent creases of her lovely coat and the heavy skirts underneath. An owl, the color somewhere between snow white and luminous blue, flew down from the rafters to land on her shoulder, making her smile “This here is Cream, my familiar. I made him myself.” the owl pecked her in the side of the head, enough to get a wince “Don't fuss, it is unprofessional.” she whispers to him and pulls out a dried fish from her satchel which he gobbles down “He is a magical bird, quite mischievous to one's enemies, as well as helping me keep an eye out for nary do wells.” a cocked eyebrow in the sailor's direction again, as if weighing his nary do well nature.

I make potions and bombs, have a way with words, and am brilliant.” she lists the rest of her qualifications in rapid order, and with no humility what so ever (though a really observant one would see the way her eyes creep away as she talks, a subtle sign she has her own doubts aplenty).

The sailor tough had been convinced at either cook or courtesan, hard to decide which is better, but asks the last question anyway “Why hook up with the Boil?

I'm looking for someone, that at least was and hopefully still is a crew member board your Fine- um- noteworthy vessel. A Polli Anadalasia Bog IV, a ship's doctor.” she starts to look through her satchel for something, missing the horrid frown that split the man's face at the mention of Polli. Pulling out a bill of sale. Of her. To Polli “I am her personal property. Even though that foul-tempered wizard bought me just to free me from my wretched existence and only really took an interest because I happened to know from reading, of all things, that she was a sylph and not an elf...” she stops talking as she notices the frown and the two ugly as sin brutes rising to stand behind the clerk with arms crossed. “Oh... I see you have met her. Um... and that she is unlikely still on board. Well then I will be-”” without a second to spare she throws several bombs and runs her ass off.


...And by sometime tonight, I mean before I go to sleep.


Here's the basic crunch of my inquisitor; still on the fence on his last feat. He could be ship's captain or chaplain. I'll finish equipment and full derived stats tomorrow, hopefully fluff as well.

crunch:

CN human inquisitor of besmara 5
S 14 / I 12 / W 18(20) / D 14 / C 13 / Ch 8
F +5 / R +3 / W +9
BAB +3 / CMB +5 / CMD 17 / Init +7
Skills- bluff +14, diplomacy +14, intimidate +16, acrobatics +6/+8, climb +6, *knowledge (nobility) +9, knowledge (arcana, nature, religion) +5/+10, heal +12, perception +10, *profession (sailor) +15, sense motive +12, survival +10/+12, swim +12
Feats - Favored Judgment (human), Judgment Surge, Extended Bane, ???
Traits-Gentleman of Leisure, Soaring Sprinter
Racial Traits-Bonus Feat, Heart of the Sea
Spells-(-/4/2)-orisons (acid splash, brand, create water, light, sift, stabilize), 1st (burst bonds, cure light wounds, divine favor, lend judgment), 2nd (blistering invective, cure moderate wounds)
Class Abilities-Conversion inquisition (Wis to bluff, diplomacy, intimidate), judment 2/day, monster lore, stern gaze, cunning initiative, detect alignment, track, solo tactics, teamwork feat, bane 10 rds/day, discern lies
Eqiupment-+2 Wisdom item, ???

John, I like Hedwig's write-up!


male

Lol- going old school with your stat order, eh Goodwicki?


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

Thank you!

Hedy is ambitious enough to want to be captain, but knows most crews respect strength over intelligence, so is fine with number 2 or lower to stay alive (one attack from Jordanna would probably kill her). Captain, first mate, gunner, or back to just cook.

I am thinking of switcher her to LN but acting like CN, she has a code and believes order on a ship is necessary.

Also need to fiddle and get precise bombs somehow...


Capt Mutt finally checking in. Looking at doing a Cartomancer Witch, was originally thinking of Half-Elf but first will look at some of the non-core races that you're allowing. I envisioned her as a total support character and if it's allowed could see her in a cabin boy type of role for the Captain or maybe as a Second Mate?


Female
spells:
Orisons detect magic, guidance, read magic, resistance 1st obscuring mist(D) , bless, command (DC 15), forbid action (DC 15), shield of faith, 2nd fog cloud (D) hold person (DC 16), remove paralysis, shield other,
Tiefling Cleric/11 S -2 D -1 C +3 I +0 W +4 Ch +2 HP 65/76 AC 10 Fort +8 Ref -1 Will +9 BAB 5 Percept +4 Init -1 Darkvision 60'

Question: If I choose Skinwalker can I choose one of the subraces? I am thinking of the Blood-Marked both for the +2 Int and I see some very interesting RP potential as she has views the crew as her flock. If not I will most likely go with Half-Elf.


male

Honestly, I forgot there even was a base skinwalker... I assumed anyone who wanted to play one would be picking a heritage.

Edit: also, I was planning on all the PCs being officers, but if you really wanted to be a cabinboy I suppose you could?


If we are going with option 1 then I could be an officer, but if we start w/a designated officer then I see her as being the influence behind power. Either way I will start working on the build tonight and hopefully be able to post it in the a.m.


HP 136/136 | AC 26 (t18, ff20) | CMD 24 | Fort +15, Ref +15, Will +15 | perception (lowlight-vision) +19, sense motive +6 | initiative +6 | spell pool: 18 | internal buffer: 1 | current burn: 2 (16 non-lethal damage) | active effects: --

Unless anyone has any new concerns to voice, we are going to go with option #1. Today is my anniversary so I'm not likely to do much posting after what I can get up now, but I may kick off the gameplay thread (purely for some RP) as soon as tomorrow.

I want to put together and post quick blurbs for a couple of notable NPCs who share the ship with you first (or at the same time), but the basic setup is going to be that yesterday you won a difficult battle but the previous captain was killed; last night everyone celebrated surviving (with rum captured from the other vessel), but now that it's morning the officers (you 4 plus 1-2 NPCs) will have to decide who the new captain will be. That conversation will be the RP while everyone finishes character creation.

Hopefully that will give everyone a chance to find their character's voice. Also, feel free to sprinkle bits of your background into the conversation if you have them ready (and they're germane). You guys will have been serving together for a little bit so probably it would be safe to read each other's backgrounds when they're ready (and if anyone has anything they wouldn't have shared with the others please note that in you background).


oversized hobbit

HAPPY ANNIVERSARY!!!


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

Okay dropped point-blank shot for extra discovery (precise bombs), also picked up a few cracked ioun stones for skill bonuses and light. Lastly fiddled a bit with skills.


Female
spells:
Orisons detect magic, guidance, read magic, resistance 1st obscuring mist(D) , bless, command (DC 15), forbid action (DC 15), shield of faith, 2nd fog cloud (D) hold person (DC 16), remove paralysis, shield other,
Tiefling Cleric/11 S -2 D -1 C +3 I +0 W +4 Ch +2 HP 65/76 AC 10 Fort +8 Ref -1 Will +9 BAB 5 Percept +4 Init -1 Darkvision 60'

Hope your anniversary was a good one! Got my PC mostly finished last night, will finish it and post it on my break today. Won't be able to put in good posts until tomorrow after work. (12 hour day and only have my phone so...) Working on background in my head, probably won't have it posted until Sunday. Doesn't it make you feel good to know that you might get on a bus whose driver is thinking about such important things?


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

Yes. Keeps them sane! (ish) :)


Had a busy couple days at work. Won't be able to get to the fluff stuff for my character till Monday most likely.


male

Alright, I’ll hold off a little longer on starting the RP to give you all a bit more time to get things sorted out. I was just going to name the ship you’re on and if you want to change it once one of you takes command you could do that pretty cheaply, but if anyone wants to suggest a name before we start, feel free. Also, I was going to assign your current roles (since they all can/will change with appointing a new captain), but if anyone wants to suggest/claim their own roll you can. Your ship is a keelboat (the smallest ocean worthy vessel) which requires a crew of 8-15, and could transport as many as 100 soldiers (or pirates), though that would leave no room for plunder (or foodstuffs). You were sailing with a contingent of about 30: the captain, the 4 of you plus 3 other officers, and 20 or so crew. The battle you just ‘won’ was with a (small) Chelaxian warship out hunting pirates. You survived but lost the captain, one of the other officers, and more than half the crew. And, worse still, there wasn’t even any good plunder, aside from some weapons, armor, and gunpowder (and the rum you drank last night).

My initial thought for positions was:
Brainiac’s bloodrager- Master of Arms (leading the warriors into combat)
John’s alchemist- Quartermaster (dispersing equipment and making alchemical weapons)
Goodwicki’s inquisitor- Ship’s Healer/Chaplain (tend the wounded and oversee ‘justice’)
Mutt’s witch- Ship’s Wizard/Vizier- (use magic to aid crew in combat and advise captain)


Female Undine Alchemist 5 / Swashbuckler 1 | HP: 28/28 | AC: 21(29)(+4 mutatgen), T:14, FF:17 | CMD: 17(18 vs grapple) | CMB: +3| Fort: +4 | Ref: +11: Will: +5 | Init: +4(+6 mutagen) | Perception: 14darkvision alchemical ordnance 8/8 (3d6+3) | mutagen 1/1 | panache 2/2 | conditions: endure elements, ant haul, brakskin, shield, jump, mutagin, protection from arrows

Sounds good to me.

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