
![]() |

Posting etiquette:
In the gameplay thread, anything in normal text should be describing your character and his actions in the world. Anything out of character should be in out-of-character tags ([ ooc] [ /ooc] without the spaces.)
Anything your character is saying should be bold ([ b] [ /b] without spaces), and should usually have quotation marks around it, although using < > to indicate that you are speaking a language other than Taldane is fine.
Thoughts should be italicized ([ i] [ /i]). They are used infrequently but can be useful, particularly to provide ironic effect when your character is saying something he doesn't believe.
Text can be made bigger or smaller ([ bigger] [ /bigger], [ smaller] [ /smaller] or struckthrough ([ s] [ /s]) as well.
Spoilers may be used, particularly when you want only me to see something, or to keep a long post or section of out-of-character text tidy. This is done
Dice are easy: To roll a 1d20+5 attack roll you would just type:
[ dice=Attack]1d20+5[ /dice]
without the spaces. The code then gives you:
Attack: 1d20 + 5 ⇒ (15) + 5 = 20
An attack roll. Multiple dice and integers can be used:
Attack with inspiration, haste, and divine favor: 1d20 + 1d6 + 5 + 1 + 1 ⇒ (17) + (1) + 5 + 1 + 1 = 25
Posts are generally in the third person limited.

![]() |

Alright, before we move on, a couple of things:
1. You guys are going to have six days worth of downtime prior to the next performance. There will be additional travel time to get to Escadar after, so you should have more than enough time for any retraining, crafting, etc. I'll admit I'm not all that up to date on the downtime rules, so if there's something specific you want to do let me know.
2. Personally, I'd prefer skipping the circus subsystem going forward, and just handle the performances narratively, or with a few freeform dice rolls, but if you guys want to use the circus rules, we can do that.

Didymus the Great |

Aww that's a shame. I've been kinda looking forward to trying out the system again. It was definitely a bit clunky, but I thought it was just because we were learning how it worked. That said, I think that a narrative system will probably be much better.