
GM Zephyre |

As Malaz floats into the air and takes a very close and detailed look of the environment, Ijo casts his detection to no avail, Remmy tunes his nose to sniff out anything suspicious only pulling the scent of the team and some faint whispers of another person having passed through here before, Cuethric with suspicions abound after triggering the previous trap carefully steps around the carpets in the middle of the room to investigate one of the hallways, only seeing a stone hallway, upon reaching the door on the other side of the room he looks closely to find markings that match the ancient motif of the rest of the dungeon, but nothing that stands out as specifically of interest or indicative of a trap.
After some time focusing Malaz realizes that the carpets are indeed trapped with a touch based magical trap that for some reason his initial attempt to detect he could not notice. Even more interesting is it appears to be a pair of traps, that if one particular rug is touched it would cast touch of idiocy AND an illusory script. As you are now aware of the trap as long as no one tries to go running through the middle and you are all stepping around the edges of the room we can assume you are evading the specific carpet of issue.
Pathfinders what will you do?
Draklor [-3 DEX]
Cuethric [-1 DEX]
Ijo Ibn Son [-6 DEX]
Remmy[-1 DEX] Skeleton [-14 HP]
Zranashta [-2 HP, -6 DEX]
Spot
Malaz [-6 DEX]

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"I doubt we can bait anyone onto the rug," Draklor muses. "That script probably alerts the Spider to someone's presence anyway. Well, if we're not stepping on it, no need to unravel the magic just yet."
"To the north, maybe? Or the west. It all looks the same to me, so no reason not to."

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"We should take door with spider markings, no?" Zranashta suggests to the group.
The arcanist pulls a potion from her pocket. "Do not forget have ready potions of protection," she reminds her friends. She also takes out a wand of magic missles.
Zranashta will drink her potion right before we open these doors.

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"Let's kick in the double doors. If the Spider doesn't know we're here yet, she's about to whether she's behind those doors or not." Malaz takes a moment to drink two potions to enlarge his size, he then casts a spell on his blade, then empowers the ax with psychic energy.
Current BUFFS: See Invisible, Heightened Awareness, Air Walk, Enlarge Person, Lead Blades, BANE (human-just a guess), Protection from Evil.

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Remmy nods to the rest of the team. I'll follow the best i can.
Casting human bane on my claw, inflict wounds on skelly to heal him up to full.

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Malaz looks for any traps or triggers on the door.
Take 10 for a 27

GM Zephyre |

Malaz investigates closely on the door, but does not notice any traps.
Draklor you want to do any prep before the team busts down the door?

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Zranashta casts obscuring mist, then drinks her potion of protection from evil. She nods to the others. "Am ready."

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Will assume we made sure the door was unlocked or had someone disable it before we got this far. Will also assume the Flamedancer is doing his thing allowing us to see through the cloud.
Malaz throws the doors open and strides in and looks around. In a sickly sweet voice, "Despite what you may think, we just wish to converse. You will forgive any defensive measures we have taken. Your reputation proceeds you." However, the grin on his face contradicts his words. It is clear the aphorite has darker things on his mind.
Perception: 1d20 + 17 ⇒ (2) + 17 = 19 Reminder that See Invisible is up
Intimidate to Demoralize: 1d20 + 14 ⇒ (9) + 14 = 23

GM Zephyre |

This office is sumptuously decorated and dominated by a large desk bearing neatly organized piles of papers. To one side of the desk stands a ledger-stuffed bookshelf; on the other is a cabinet displaying many small busts. Potted plants adorn the room’s corners, and hanging lanterns provide ample light.
Malaz alone can see behind the desk is a woman who as she obviously knew the team was coming (as she is invisible to everyone else), but her resolve is slightly shaken by the intimidating rush that Malaz came through the door with.
She knows your coming so no surprise round, but I will let Malaz intimidation stick, because I am the GM and I think it is appropriate despite rules wise the action shouldn't be there for it.
Remmy Initiative: 1d20 + 8 ⇒ (5) + 8 = 13
Malaz Bourreau Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Cuethric Initiative: 1d20 + 6 ⇒ (11) + 6 = 17
Ijo Ibn Son Initiative: 1d20 + 5 ⇒ (6) + 5 = 11
Draklor Ribiera Initiative: 1d20 + 5 ⇒ (11) + 5 = 16
Zranashta Initiative: 1d20 + 5 ⇒ (20) + 5 = 25(always act in surprise round)
Zranashta's Familiar Spot Initiative: 1d20 + 7 ⇒ (7) + 7 = 14(always act in surprise round)
Dorianna Initiative: 1d20 + 6 ⇒ (13) + 6 = 19
Pathfinders FIGHT the Bold may Act
Zranashta [-2 HP, -6 DEX]
Dorianna [Shaken]
Cuethric [-1 DEX]
Draklor [-3 DEX]
Zranashta Familiar Spot
Remmy [-1 DEX]
Ijo Ibn Son [-6 DEX]
Malaz [-6 DEX]

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Zranashta produces a scroll from a case on her belt, and she casts see invisibility.

GM Zephyre |

For those who can see her, Dorianna makes motions obviously casting a spell while directing her attention directly at Malaz, but it does not seem to have any actual effect giving her obvious frustration.
Pathfinders FIGHT the Bold may Act
Zranashta [-2 HP, -6 DEX]
Dorianna [Shaken]
Cuethric [-1 DEX]
Draklor [-3 DEX]
Zranashta Familiar Spot
Remmy [-1 DEX]
Ijo Ibn Son [-6 DEX]
Malaz [-6 DEX]

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For those who can see her, Dorianna makes motions obviously casting a spell while directing her attention directly at Malaz, but it does not seem to have any actual effect giving her obvious frustration.
She can see Malaz through my obscuring mist?

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Perception: 1d20 + 17 ⇒ (4) + 17 = 21 In case of shenanigans.
Malaz stalks in the room. His head scans the room slowly until his eyes come to rest on The Spider. "Ah...there you are. Your boss sent us to bring you in for an exit interview. He doesn't have time to reschedule, so we're going to need you to join us. Now, the number of pieces you'll be in is up to you."
Spellcraft: 1d20 + 10 ⇒ (4) + 10 = 14
Butchering Axe of Negotiation: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
Let's talk Damage: 4d6 + 2d6 + 2d6 + 16 ⇒ (2, 1, 4, 2) + (6, 1) + (6, 6) + 16 = 44
{Lead Blades/Enlarged/Bane/Power Attack}

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Spellcraft: 1d20 + 8 ⇒ (10) + 8 = 18
Draklor empowers the party to move quickly and see all sides of the issue. "Irori would not have minded these puffs of smoke, and neither should you! The Spider, unfortunately, is an issue we're less at liberty to ignore."
Activating Song of the Fiery Gaze, then casting Haste on everyone but me and Spot. Still giving my Flagbearer bonuses as well.

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not exactly sure what fiery gaze does but if it allow Cuethric to view Malaz pound the invisible someone. Cuethric will fire two arrows into the area of the impact. Please penalize for cover or such.
arrow with flag one: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21
miss less than 50: 1d100 ⇒ 52
haste arrow with flag: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29
miss less than 50: 1d100 ⇒ 10
damge one: 1d8 + 3 ⇒ (8) + 3 = 11
damage haste: 1d8 + 3 ⇒ (5) + 3 = 8
hope this makes since. Else cuethric just gets inthe room and backs up to the closes wall.

GM Zephyre |
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Zranashta, you are correct, that is my bad I forgot about it, I would have had her prep an action to cast the same spell on the first "heavily armored foe" that walked through the smoke...also...uhh...read below...lol P.S. Can you drop something on the map to show your obscuring mist positioning for everyone's reference.
Cuethric, the Song of Fiery Gaze let's you all see through Zranashta's obscuring mist. I got your cover and also your in the smoke and had been using stealth so she is unaware of you completely for the first arrow, also I added the damage bonus from the flagbearer as it looks like you just used your base +3 of +1 bow and +2 composite.
As Malaz marches into the room undaunted by the invisible woman's petty spells he lands a splintering blow upon her with his mighty butchering axe. Then while the beginnings of a performance can be heard, from the smoke an arrow flies out and pierces her in the side as a second flies just next to her.
For those that can't see her a voice comes from the void. Stop, please, I surrender, this isn't worth my life.
Pathfinders FIGHT the Bold may Act (What will you do?)
Zranashta [-2 HP, -6 DEX]
Dorianna [-56 HP, Shaken]
Cuethric [-1 DEX]
Draklor [-3 DEX]
Zranashta Familiar Spot
Remmy [-1 DEX]
Ijo Ibn Son [-6 DEX]
Malaz [-6 DEX]

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"Oh good, you're as smart as we heard," Draklor sighs. He can't see The Spider, but tries to scrutinize her tone. "If you're not being honest, though, it'll be that much harder to believe you later."
Sense Motive: 1d20 + 15 ⇒ (2) + 15 = 17

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"First of all, we don't accept surrenders from invisible people, so drop that. My golden friend can see you anyway." " Next start talking, why is there a dead girl in the costume room?" "Drop it or blows continue."

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Malaz will delay to see if she drops the Invisibility.

GM Zephyre |

Ijo you got anything you want to do before we get back up to Dorianna? Zranashta you also get another turn before her initiative if you have anything.

GM Zephyre |

Ouidda takes the chance to do as requested and dismisses her invisibility. She then says to Cuethric's question while also presenting her hands openly to show submission. That body is just a doppelganger corpse preserved with that has been preserved in case of need to fake someones death. I do not even know the name of who it used to be.
Every indication that Draklor gets is that she is being honest and values her life more than her freedom.
Pathfinders FIGHT the Bold may Act (What will you do?)
Zranashta [-2 HP, -6 DEX]
Dorianna [-56 HP, Shaken, presenting surrender]]
Cuethric [-1 DEX]
Draklor [-3 DEX]
Zranashta Familiar Spot
Remmy [-1 DEX]
Ijo Ibn Son [-6 DEX]
Malaz [-6 DEX]

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"Great choice Spider. Someone search her and tie her hands so we can get outta here."
Not going to kill her needlessly. Plus, I thought our orders specified bringing her back alive.
If I have to search her: 1d20 + 17 ⇒ (17) + 17 = 34

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"Right! I doubt many will be as nice to you as I'd like them to be, but I'll ask that your compliance here means something."

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"You come with us. No funny bizness!" Zranashta warns, with a thick accent.

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"Doppelganger body? Well heck. Never heard of such a thing." Can we do something with it to help us get away from this place? Do we need to fake the spider's death? Won't those here just know it is the basement body?
"I am just going to ty your hands and gag you. We are just taking you to people who want to debrief you. They don't necessarily want to harm you. Now, no sudden moves or my golden friend will cleave you in two."
Cuethric approachs and ties her hands behind her with rope. And then gags her with cloth. He pads her down for weapons and removes all he finds.
cmb to ty up: 1d20 + 7 ⇒ (10) + 7 = 17
search for weapons: 1d20 + 11 ⇒ (8) + 11 = 19

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Remmy chuckles darkly. Interesting.... I m-might be able to um... leave enough of a mess in here for anyone who looks to c-conclude that the Spider's life was ended... violently... and be unable to tell that s-she has not. The f-f-fake b-b-body will be the s-s-start of some interesting p-p-prop work.

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A shiver runs down the aphorite's spine as he considers the possibility. "How much time is that gonna take? We're on the clock."

GM Zephyre |

As the team works to tie up Ouida and check her person she offers no resistance and you find a potion of cure moderate wounds,
+1 chain shirt (that she is wearing), mwk rapier, ring of spell knowledge IV, spell component pouch, keys, winding keys to the clockwork guardians.
"You all think to much, you think I would risk anyone up there knowing about this place or that I am anyone to be concerned with?" says Ouidda.

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Remmy smiles... a creepy thing on the small toothy rodent. Oh, no worries about that at all! Dinne?
The skeleton moans.
Make the room messy. We're leaving.
He walks away as the skeleton starts wandering around, tossing the room.Let's go, he'll discoporeate in a few minutes.

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"Yes. We should make haste back to Pathfinder lodge." Zranashta adds.

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Cuethric after applying the gag does a quick search of the room. he takes away all from Ouidda but her armor and distributes the items to the party. "Here hold this. You, hold this and someone take this...
"Ijo, keep an eye on her. Everyone, search the room quickly before we head out." "Remmy, once we are done, do your magic, but nothing fancy a struggle and a stabbed body that looks like her. I what to leave in 1 minute." "Lets move!"
search percept: 1d20 + 11 ⇒ (19) + 11 = 30
Any good disguise ideas or ploys to get us out of here unnoticed. I have a potion of invisibility that could help. Let's hear ideas. Mine is give the potion to the lady, knock her unconscious, and Have Malaz carry her out as we just walk out.

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"I've assumed I have no idea what you're thinking," Draklor says back to Ouidda. He sounds fairly casual. "We've been told you're quite the planner. I wouldn't trust myself to match up, so I haven't dignified trying with a headache."
I have Silent Image and Invisibility, and would rather not knock her out if possible.

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With Spider bound, gagged and otherwise trussed up, Malaz tosses her over his shoulder and heads for the exit. He looks for guards or other trouble to avoid as he quickly moves toward the staff exit. Should anyone upstairs think to stop him or get in his way, he glares and says, "This is how I deal with people who cheat me or otherwise piss me off. Do you really want to get on my bad side?"
Perception: 1d20 + 17 ⇒ (2) + 17 = 19
Intimidate: 1d20 + 14 ⇒ (17) + 14 = 31

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Cuethric Walks be hind Malaz watching his back. "Okay, this plan works too. We are behind you, big guy."
As they get upstairs, Cuethric just reinforces Malaz's intimidate. "Just let him be. You don't want to draw his ire."
intimidate aid: 1d20 ⇒ 8
Not that he needs it

GM Zephyre |

As Malaz forces his way out the staff exit he garners a few odd looks, but no one is willing to stand in front of such an intimidating creature hauling off with a full person over his shoulder. Cuethric follows right behind and tries to help Malaz, but looks more like an innocent child tailing a parent than an actual intimidating force.
While Remmy makes his mess in the dungeon room the others inconspicuously work their way out of the gambling hall with Remmy eventually catching up with the trek back being as easy as the trek there.
Grandmaster Torch’s elegant suite in the Cypher Lodge appears just as it did earlier today, except that the Sczarni entrepreneur Guaril Karela is absent. Grandmaster Torch lounges in a chair, reading, while his half-orc bodyguards stand casually behind him.
"You brought her in alive as requested, good. Anything I should know?" Says Grandmaster Torch as takes Ouidda and steers her into a chair, where he prepares her for questioning, and drawing a slim dagger, whose hilt he uses to casually scratch an itch on his scarred face.

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Malaz gingerly sets his load down in a chair. He then gives a detailed brief of all they encountered in Spider's lair, from the automaton guards to the corpse. "She gave up quick enough, so she seems motivated to stay breathing. I am certain that aid in her cooperative nature moving forward."

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"The real trouble was getting to her," Draklor says, agreeing with Malaz's assessment. "Please, um...don't torture her?"

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"Draklor, please. We are not Aspis; we are Pathfinders. Pathfinders not do torture. Right, Grandmaster Torch?"

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Ijo is elated to be rejoined with his animal companion and guide. He reports the various encounters and near death. Not an easy one, Torch. Maybe you owe us, this time.

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"So is that all we needed to do here? Are we dismissed? I need a hot bath and some sleep." "It was a rough one."
Cuethric looking bored and leaning on his bow seems to be looking forward to a rest.
Is that it? Mission complete?

GM Zephyre |

As the team shares the story of the adventure with the Grandmaster, Ouidda whispers something to him, to which he nods agreeably back to her and turns to you all and says "My endless thanks to each of you, Pathfinders, for your loyal service.”
Dorianna Ouidda Initiative: 1d20 + 6 ⇒ (10) + 6 = 16
Grandmaster Torch Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Bodyguard Red Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
Bodyguard Blue Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Bodyguard Green Initiative: 1d20 + 1 ⇒ (2) + 1 = 3
Bodyguard Purple Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Remmy Initiative: 1d20 + 8 ⇒ (9) + 8 = 17
Malaz Bourreau Initiative: 1d20 + 2 - 3 ⇒ (14) + 2 - 3 = 13
Cuethric Initiative: 1d20 + 6 ⇒ (18) + 6 = 24
Ijo Ibn Son Initiative: 1d20 + 5 - 3 ⇒ (17) + 5 - 3 = 19
Draklor Ribiera Initiative: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
Zranashta Initiative: 1d20 + 5 - 3 ⇒ (5) + 5 - 3 = 7(always act in surprise round)
Zranashta's Familiar Spot Initiative: 1d20 + 7 ⇒ (11) + 7 = 18(always act in surprise round)
Pathfinders SURPRISE ROUND the Bold may Act
Cuethric [-1 DEX]
Ijo Ibn Son [-6 DEX]
Bodyguard Red
Zranashta Familiar Spot
Draklor [-3 DEX]
Remmy [-1 DEX]
Dorianna [-56 HP, helpless]
Bodyguard Purple
Malaz [-6 DEX]
Bodyguard Blue
Grandmaster Torch
Zranashta [-2 HP, -6 DEX]
Bodyguard Green

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What in the world just happened? If Cuethric gets up, he is going to put two arrows right into Ouidda's back. Did Torch just signal his men to attack a group of pathfinders? To heck with the prestige points. Torch gets charmed? And we get punished for doing what we were asked to do.
"This is insane." "Why are you doing this?"