Mage Slayer

Ijo Ibn Son's page

329 posts. Organized Play character for OG3.


Full Name

Ijo Ibn Son

Race

Half Orc

Classes/Levels

Lunar Oracle (Spirit Guide) 4/Paladin (OathLoyalty, Mind Sword) 2| HP 41/41 | AC 18/14/14 | F+12 R+13 W+14 | Init +5 | Perc +4 | Active Condition: None

Gender

M

About Ijo Ibn Son

Ijo Ibn Son
Half-orc oracle (spirit guide) 4/paladin (oath of loyalty, mind sword) 2 (Pathfinder Player Companion: Occult Origins 20, Pathfinder RPG Advanced Class Guide 106, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Ultimate Magic 60, Ultimate Wilderness 187)
LG Medium humanoid (human, orc)
Init +5; Senses Perception +4
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex; +2 deflection vs. evil)
hp 41 (6 HD; 4d8+2d10+6) (currently 24)
Fort +12, Ref +13, Will +14; +1 morale bonus vs. charm and fear; +2 resistance vs. evil
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft.
Melee mwk morningstar +10 (1d8+4) or
. . slitherbane +10 (1d10+6/19-20)
Special Attacks mind arsenal (8/day)
Paladin Spell-Like Abilities (CL 2nd; concentration +7)
. . At will—detect evil
Oracle (Spirit Guide) Spells Known (CL 4th; concentration +9)
. . 2nd (4/day)—cure moderate wounds, dust of twilight[APG] (DC 17), resist energy, lesser restoration
. . 1st (8/day)—bless, cure light wounds, divine favor, fumbletongue[UM] (DC 16), moment of greatness[UC], protection from evil, remove sickness[UM] (DC 16)
. . 0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink (DC 15), read magic, vigor
. . Mystery Lunar
. . S spirit magic spell; Spirit Restoration
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Statistics
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Str 16, Dex 8, Con 12, Int 10, Wis 10, Cha 21
Base Atk +5; CMB +9; CMD 17
Feats Alertness, Boon Companion[UW], Extra Revelation[APG], Noble Scion of War[ISWG]
Traits fate's favored, rice runner
Skills Acrobatics +7, Climb +5, Craft (mapmaking) +2, Diplomacy +10, Handle Animal +9, Heal +4, Intimidate +7, Knowledge (arcana) +4, Knowledge (dungeoneering) +4, Knowledge (engineering) +4, Knowledge (geography) +4, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nature) +4, Knowledge (nobility) +6, Knowledge (planes) +4, Knowledge (religion) +4, Perception +4, Sense Motive +6, Spellcraft +5, Survival +0 (+2 to avoid becoming lost), Swim +3, Use Magic Device +6; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ bonded spirit, bonded spirit hex (life link[ACG]), loyal oath, oracle's curse (clouded vision), orc blood, revelations (primal companion, prophetic armor), shared vigilance, spirit ()
Combat Gear pearl of power (1st level), wand of cure light wounds, wand of endure elements (50 charges), acid (5), antiplague[APG] (2), antitoxin (2); Other Gear mwk chain shirt, +1 heavy steel shield, slitherbane, mwk morningstar, headband of aerial agility (cha +2)[UE], hex nail, sleeves of many garments[UE], wayfinder[ISWG], backpack, belt pouch, candle (8), charcoal, climber's kit, flint and steel, hemp rope (50 ft.), inkpen, masterwork tool, mess kit[UE], orc trail rations[UE] (4), parchment, soap, trail rations (53), wrist sheath, spring loaded, 2,434 gp, 2 sp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Bonded Spirit Gain a wandering spirit each day.
Boon Companion (Najam) Companion or familiar abilities are treated as if you were a higher level.
Clouded Vision You cannot see beyond 60 ft
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Life Link (4 max bonds, 100 feet) (Su) Bond drains your HP to heal others.
Loyal Oath (1/day) (Su) +5 to saving throws and AC for chosen target when active.
Mind Arsenal (8/day) (Su) As a std act, throw mel wep (use Cha instead of Dex) and instantly returns.
Noble Scion of War You are a member of a proud noble family.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Prophetic Armor (Ex) You may apply your Charisma modifier instead of Dexterity to AC and Reflex saves.
Sacred Tattoo +1 to all saves.
Shared Vigilance (Ex) Gain Alterness feat when adjacent to animal companion.

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