The Pathfinder Society's conflict with the Aspis Consortium in the frontier region of Varisia has come to a head, and the time to secure dominance of the ancient land is now. But despite mounting victories on the Society's part, the Aspis Consortium still has a few tricks up its sleeves, including several powerful agents from the Pathfinders' past who could prove too challenging an obstacle to surmount. Can the PCs end the ongoing struggle for control of the flow of ancient Thassilonian artifacts out of Varisia's ports, or will the Aspis Consortium succeed in keeping the Pathfinder Society ever in its shadow as it profits on the exploitation of the millennia?
Maps & Visuals
[dice=Remmy Initiative]1d20+8[/dice]
[dice=Malaz Bourreau Initiative]1d20+2[/dice]
[dice=Cuethric Initiative]1d20+6[/dice]
[dice=Ijo Ibn Son Initiative]1d20+5[/dice]
[dice=Draklor Ribiera Initiative]1d20+5[/dice]
[dice=Zranashta Initiative]1d20+5[/dice](always act in surprise round)
[dice=Zranashta's Familiar Spot Initiative]1d20+7[/dice](always act in surprise round)
Remmy Perception +9 (+7 sight and hearing) (Darkvision and scent)
Malaz Bourreau Perception +15 (Darkvision)
Cuethric Perception +11 (Low-Light Vision)
Ijo Ibn Son Perception +4
Draklor Ribiera Perception +4
Zranashta Perception -2 (+2 when familiar is near)
Zranashta's Familiar Spot Perception +4 (Low-Light Vision and scent)