Seoni

Zranashta's page

109 posts. Organized Play character for The Fox.


Race

┃Init +5 (act in surprise)┃Perc +0┃speed 30 ft┃Apprs +11 · Bluff +9 · Arcn +15 · Dungn +10 · Engr +10 · Geog +10 · Hist +10 · Loc +10 · Nat +11 · Nob +10 · Planes +15 · Rel +11 · Ling +15 · Spllcrft +15 · UMD +7

Classes/Levels

┃Arc Spells 2nd—0/4, 1st—1/6; Wiz Spells 1st—3/4┃Arcane Reservoir 0/8┃Consume Spells 0/2┃Prescience 4/8┃Augury 2/2┃ring of stairs and stars 0/1┃Conditions: mage armor · DEX –6

Gender

NG Female human arcanist 5, wizard 1┃hp 35/37┃AC 12 · T 8 · FF 12┃CMD 9┃F+2 · R+2 · W+5 (+1 vs enchant · +2 vs fear)

About Zranashta

Female human arcanist (occultist archetype) 5, wizard (familiar adept archetype; divination [foresight]) 1
NG Medium humanoid (human)
Init +5 (always act in surprise round); Senses Perception –2 (+2 when familiar is near)
Languages Common, Varisian, Thassilonian, Halfling, Elven, Celestial, Sylvan, Ignan, Terran, Aquan, Auran, Draconic
XP 15; Prestige Points 14; Fame 28

DEFENSE
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 37 (6d6+11)
Fort +2, Ref +2, Will +5 (+1 bonus vs. enchantment; +2 trait bonus vs. fear effects)

OFFENSE
Speed 30 ft.
Melee dagger +1 (1d4–1/19-20)
Arcanist Spells Prepared (CL 5th, concentration +10)
2nd (4/day)—flurry of snowballs (DC 17), darkness
1st (6/day)—vanish, snowball (DC 16), obscuring mist, comprehend languages
0th (∞/day)—daze (DC 15), acid splash, open/close, disrupt undead, message, mending
Arcane Reservoir (5/8) ◯◯◯◯◯◯◯◯
Wizard Spells Prepared (CL 1st, concentration +6)
1st (4/day)—color spray (DC 16), identify, comprehend languages, true strike
0th (∞/day)—acid splash, disrupt undead, read magic, detect magic

Special Abilities
Arcane reservoir (Su): 1 arcane point, free action, add +1 to the DC or the CL to an arcanist spell as it is cast.
Consume Spells (Su): expend an arcanist spell slot as a move action to add a number of arcane points to the arcane reservoir equal to the level of the spell slot consumed, 2/day. ◯◯

Conjurer's Focus (Sp): standard action; 1 arcane point, cast summon monster I; 2 arcane points, cast summon monster II; 3 arcane points, cast summon monster III; 1 min./levell, no more than one casting at once (older summoning ends).

Prescience (Sp): roll a single d20 at the start of your turn, you may use that roll as the result of any roll you are required to make until the beginning of your next turn, 8/day. ◯◯◯◯◯◯◯◯

Augury (Sp): 10 minutes, consult heirloom harrow deck, CL 2nd, 2/week. ◯◯
Harrowed (Su): Draw a harrow card, gain +2 bonus on one d20 roll modified by the suit (after the roll, but before the results), 1/day. ◯

Forewarned (Su): You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20.

Ever Ready (Su): At the start of combat, the familiar and its master each roll initiative separately, and the master can choose to trade his initiative result with his familiar’s. The familiar gains the benefits of the diviner’s forewarned school power and can always act on the surprise round.

Potent Magic (Su): Whenever the arcanist expends 1 point from her arcane reservoir to increase the caster level of a spell, the caster level increases by 2 instead of 1. Whenever she expends 1 point from her arcane reservoir to increase the spell’s DC, it increases by 2 instead of 1.

STATISTICS
Abilities Str 8, Dex 12, Con 12, Int 21, Wis 7, Cha 14
Base Atk +2; CMB +1; CMD 12

Feats:

Harrowed (1st)
Harrow Summoning (Human)
Summon Good Monster (3rd)
Alertness (when familiar is near)
Extra Arcanist Exploit (familiar) (5th)

Traits:

Harrow Chosen (race)
Stoic Optimism (faith)

Exploits Conjurer's Focus, Familiar, School Understanding (divination)

Skills Appraise +11, Bluff +9, Craft (tattoo) +17 (Day Job +22), Diplomacy +7, Fly +4, Knowledge (arcana) +15, Knowledge (dungeoneering) +10, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nature) +11, Knowledge (nobility) +10, Knowledge (planes) +15, Knowledge (religion) +11, Linguistics +15, Spellcraft +15, Use Magic Device +7

Wands:
wand of infernal healing (29)
wand of shield (44)
wand of mage armor (38)
wand of magic missile (49)

Scrolls:
scroll of see invisibility (2) x
scroll of haste
scroll of fly

Potions:
oil of daylight
potion of protection from evil x

Other Gear:
traveler's outfit,
heirloom harrow deck,
harrow deck,
spell component pouch,
spellbook,
dagger,
backpack,
bedroll,
belt pouch,
flint and steel,
sewing needle,
signal whistle,
50 ft. thread,
waterskin,
trail rations (2 days),
pathfinder's pouch,
wayfinder,
cracked dusty rose prism ioun stone,
ioun torch,
sleeves of many garments,
ring of stairs and stars ◯,
goblet of quenching,
mwk collar (jewel encrusted) and leash for Spot

Arcanist Spellbook 2nd—darkness, invisibility, flurry of snowballs, oppressive boredom; 1st—mage armor, magic missile, snowball, crafter's fortune, comprehend languages, identify, shocking grasp, vanish, color spray, infernal healing, grease; 0th—all

Wizard (Familiar Adept) Familiar Spells Known 1st—true strike, color spray, identify, grease, featherfall, lucky number, sleep, comprehend languages; 0th—all

My familiar, Spot

Chronicles and Item Tracking

—————————————————

Harrow Deck:

1. The Paladin — STR, LG
2. The Keep — STR, NG
3. The Big Sky — STR, CG
4. The Forge — STR, LN
5. The Bear — STR, N
6. The Uprising — STR, CN
7. The Fiend — STR, LE
8. The Beating — STR, NE
9. The Cyclone — STR, CE
10. The Dance — DEX, LG
11. The Cricket — DEX, NG
12. The Juggler — DEX, CG
13. The Locksmith — DEX, LN
14. The Peacock — DEX, N
15. The Rabbit Prince — DEX, CN
16. The Avalanche — DEX, LE
17. The Crows — DEX, NE
18. The Demon’s Lantern — DEX, CE
19. The Trumpet — CON, LG
20. The Survivor — CON, NG
21. The Desert — CON, CG
22. The Brass Dwarf — CON, LN
23. The Teamster — CON, N
24. The Mountain Man — CON, CN
25. The Tangled Briar — CON, LE
26. The Sickness — CON, NE
27. The Waxworks — CON, CE
28. The Hidden Truth — INT, LG
29. The Wanderer — INT, NG
30. The Joke — INT, CG
31. The Inquisitor — INT, LN
32. The Foreign Trader — INT, N
33. The Vision — INT, CN
34. The Rakshasa — INT, LE
35. The Idiot — INT, NE
36. The Snakebite — INT, CE
37. The Winged Serpent — WIS, LG
38. The Midwife — WIS, NG
39. The Publican — WIS, CG
40. The Queen Mother — WIS, LN
41. The Owl — WIS, N
42. The Carnival — WIS, CN
43. The Eclipse — WIS, LE
44. The Mute Hag — WIS, NE
45. The Lost — WIS, CE
46. The Empty Throne — CHA, LG
47. The Theater — CHA, NG
48. The Unicorn — CHA, CG
49. The Marriage — CHA, LN
50. The Twin — CHA, N
51. The Courtesan — CHA, CN
52. The Tyrant — CHA, LE
53. The Betrayal — CHA, NE
54. The Liar — CHA, CE

Harrowing

10 questions that'll make your PFS roleplaying blossom

Spoiler:

In halting Common with a thick Varisian accent.
1. Why are you a Pathfinder?
I want to see world, very much world. Golarion is very big world. Pathfinder Society is good way for me to travel and see world. I have very many friends in Pathfinder Society. Traveling world with friends is very good fun. Meet many many peoples. Good peoples.

2. Do you have a name and surname that is not ripped straight out of existing Earth mythology or popular culture?
Zranashta is old Varisian name, means “she who is heavenly.” You think I am heavenly?

3. Which nation did you grow up in? How did this nation influence you?
I grew up travel Varisia with grandmother. Very beautiful country, Varisia. Many many very nice peoples. Very nice peoples. Very nice country. You visit Varisia. Very nice.

4. What do you look like? What are your wearing? How does this vary when you’re stalking through forests, sewers, deserts or in glittering cities?
I have very many Varisian tattoos. Varisians have most beautiful tattoos in whole world. You want tattoo, I give you tattoo. Very nice. Good tattoo. Very good price, friend price. You want one tattoo, one price. Two prices, you get three tattoos. Three prices, you get five tattoos. Very good price. Really nice tattoos.

Do you like my new dress? Blues and Purples are my favorite colors. Desna likes blues and purples too. Very good colors. Also like reds and yellows. Also very nice. Varisian dresses very best dresses for Pathfinders. Very good for to move.

5. What do you love?
Love laying down under night sky and watching stars. Stars are very beautiful. Night sky is very beautiful.

6. What do you hate?
Hate being inside. Pathfinder Society is very good for seeing world, but very bad for spending so much time in dungeons. Dungeons are very very not too good.

7. Which other Pathfinders do you rely on for teamwork, survival and butt-kicking? Do you have a bro? a mentor? a father figure? maybe a rival?
I meet Pathfinder named Kilronin. He is very good Pathfinder. In my country we say he is “bear of one man.” Do you have this saying? Yes, Kilronin is very good. Other Pathfinders also very good.

8. How does your race influence your views? Are you a stereotype of a certain race? How are you different from most humans/elves/gnomes/orcs/tengu?
Peoples is peoples. Half-orcs is peoples, elves is peoples, dwarves is peoples. Peoples is peoples. Good peoples.

9. What are you afraid of? Do you have any phobias or worries?
In Varisia, we have many very scary things. You don’t want to know about such things. Very scary. Really scary.

10. What is your most treasured possession?
Harrow deck is very special to me. It is very nice harrow deck, belonged to grandmother. Very old harrow deck. Would you like to have harrow reading? Very low price—for you—very low price.

PATHFINDER SOCIETY
Player The Fox
Character Zranashta
Faction Dark Archive
PFS # 75958-16
Day Job [dice=Craft (Tattoo)] 1d20+22[/dice] "Veery good tattoo! Nice tattoo. Friend price."