RULES FOR CHARACTER CREATION
Source Materials Paizo published Pathfinder material, no 3PP at this time.
Level 3. You have had some significant life experiences, including the moment you were exposed to the ‘world beyond the veil’.
Ability Scores 2d6+6, roll two sets.
Races Human only. The setting is late 19th century Earth, and players will be human. That said, you will get a chance to choose a Background (a sort of variant racial package, based on the Backgrounds in Pathfinder 2e) that will help to flesh out your character. You gain the standard human package (+2 to an ability score of your choice, a bonus feat, one bonus skill point per level), plus the benefits of the Background (detailed in spoiler in Recruitment).
Classes In some games, GMs expect a good character backstory to justify playing an Advanced or Featured race over the core races – in this game I will be looking for a similarly dynamic backstory for any applicants applying with classes beyond the ‘common’ label below.
*** Common barbarian, brawler, cavalier, fighter, gunslinger, ranger (archetypes which give up spells), rogue (unc), slayer, swashbuckler
*** Uncommon alchemist, bard, investigator, medium, mesmerist, occultist, oracle, ranger (archetypes with spells), vigilante, witch
*** Rare cleric, druid, hunter, inquisitor, monk (unc), psychic, shaman, sorcerer, spiritualist
*** Unique arcanist, bloodrager, kineticist, magus, paladin, summoner (unc), warpriest, wizard
Alignment For the setting, alignment likely is a bit archaic. Please include in your description of your character something regarding their moral compass.
Traits You gain two traits, but must take one drawback.
Favored Class Bonus If there is a nonhuman FCB that you would like, list it, and I will consider on a case by case basis.
Equipment I am still working out the details on equipment and wealth. I would like to discuss with those chosen the option of using a typical money/coin system versus an abstract wealth rule.
Summary of Variant Rules
*** Athletics Climb and Swim skills have been combined into Athletics.
*** Background Skills are in effect.
*** Skill Unlocks Everyone can use Skill Unlocks once they reach the required skill rank, no feat required. Unchained Rogues now gain access to unlocks at 4, 8, 12, and 16 ranks respectively.
*** Elephant in the Room feat tax rules are in effect.
*** Guns Everywhere rules are in effect.
*** Variant Multiclass a cautious yes.
*** Defense Bonus in the 19th century, armor was rarely worn. In its place, characters will get a defense bonus to AC based on your class’s armor proficiencies and level (will link in campaign notes). When armor is worn, it will not increase AC but will instead grant DR equal to its AC bonus.
*** Automatic Bonus Progression will be in effect. To balance the near total lack of magic items, it will be applied at one level higher than normal.