Izumi Shinano |
Still intent on going back to bed for another day, she listened feeling still drained.
Goblins? Goblins may be in our range. Demons, no matter how tiny, are not.
Izumi Shinano |
In a low voice, tinged with bitterness, she outlines the encounter with the little bastard.
GM Anthorg - RotR |
After hearing the story, pausing between bites to pay attention, Shalelu replies "Sounds like a real problem. I don't have any experience with fighting demons, but if you want my help, we can go there now and take care of the problem. At least I'm good with a bow and arrow and this flying business will just make it easier for me to hit it. You said special weapons are better, right? I think I can afford some."
Rooke Xandarian |
Rooke comes over to the ladies discussion. "Shalelu. Listen. Thank you very much for the offer. Really! But if I ever want to look Cayden Cailean in the face one day, we have to take care of this ourselves, At least, that's how I see it."
Diplomacy: 1d20 + 7 ⇒ (2) + 7 = 9
Izumi Shinano |
Aid Another Dip: 1d20 + 7 ⇒ (12) + 7 = 19
- bounces Rooke to an 11.
Izumi softens it with a smile, however wearily, and nods.
We blew a lot of money on said special weapons but I figure we know how to best it now... I still have a few spare sling stones.
GM Anthorg - RotR |
The day goes by without any events, but to the clouds continue to gather. The following morning, there isn't any sight of blue sky and only clouds can be seen. The populace keeps looking up, as if a dragon is about to swoop in and take them away.
Make sure to note if there are any changes in prepared spells.
The group makes their way back to the complex entrance and the eerie silence is still present.
Rooke Xandarian |
"Alright! This time! We got that little fu<ker!" The caydenite growled. "No mess ups! No mistakes! Just the death of a demon! Sandpoint is saved and we can raise our head high once more!"
Izumi Shinano |
Adjusting spells... also am I now fully recovered?
Darthain "Dart" Brindleflame |
Dart, who is still pondering retiring from adventuring and settling down with Aneka, switched his spells to have two castings of cure light wounds, one casting of bless (which will stack with his inspire courage), and his domain spell of command.
Izumi Shinano |
L2. 2 spells + 1wis + 1 domain... plus most clerics have flexible casting for healing
Izumi Shinano |
Anyone good at structures? The creature may have damaged the supports of the platform
Rooke Xandarian |
Rooke does his best to keep an eye on empty corners and dark shadows, trying to anticipate the demon's appearance.
Perception: 1d20 + 3 ⇒ (9) + 3 = 12
Rooke Xandarian |
Rooke alerts the others to the goblin voice in the east.
Izumi Shinano |
Down here? They do get in everywhere don't they... let's go put it down
GM Anthorg - RotR |
Izumi leads the group east into a room which contains several ancient relics of what appear to be torture implements, although their function and style seem strange and archaic. In one corner sits a spherical cage with spikes protruding inward from its iron bars. In another stands what appears to be a star-shaped wooden frame, its surface studded with hooks. And in the center of the room is a long table covered with leather straps and a number of cranks that seem designed to rotate and swivel.
There is a door to the south and another to the east. To the east, the goblin ranting can be heard a little more loudly.
Rooke Xandarian |
Rooke looks around in disgust. "This is a fun room," the caydenite said sarcastically, as he guards on side of the entrance to the east.
Darthain "Dart" Brindleflame |
Dart is following them and keeping an eye out.
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Izumi Shinano |
Either insane or ranting at something invisible..., she whispers.
Rooke Xandarian |
Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Well, here we go again..
Rooke tries to quietly open the east door.
Stealth: 1d20 ⇒ 4
Izumi Shinano |
Izumi winces but makes ready to follow
Izumi Shinano |
I propose we have Dart in 2nd position due to his long spear...
Rooke Xandarian |
Rooke was going to go first, but that sounds better.
Darthain "Dart" Brindleflame |
Good with whatever
GM Anthorg - RotR |
The group walks down the stairs Scooby Doo and friends style and the ceiling of this strangely cold chamber arches to a vaulted height of twenty feet. The floor contains eleven wooden lids strewn haphazardly over eleven five-foot-wide pits in the ground. From the darkness within these pits echo up strange shuffling sounds and, every so often, a low moan. At the end of the room, a very strange goblin is there. He has 3 arms and a deformed face. Each of the arms has a different weapon and he seems to be chastising himself. He looks at the party and angrily prepares to charge.
Enemy: 1d20 + 2 ⇒ (19) + 2 = 21
Dart: 1d20 ⇒ 11
Dolgrin: 1d20 + 1 ⇒ (19) + 1 = 20
Izumi: 1d20 + 3 ⇒ (7) + 3 = 10
Rooke: 1d20 ⇒ 17
True to this group's tradition, the enemies roll better.
The goblin runs up to Izumi, somehow hopping over the wooden lids, and spews a foul-smelling and acidic blood from his mouth which covers the entire party.
Acid damage: 2d4 ⇒ (4, 2) = 6
Everyone can roll a Reflex save DC 13 for half damage. You also have to roll a Fort save DC 13 or be nauseated for 1 round. Party's up!
Darthain "Dart" Brindleflame |
Reflex: 1d20 + 0 ⇒ (5) + 0 = 5
Fort: 1d20 + 3 ⇒ (16) + 3 = 19
Dart calls upon the divine power of Shelyn to invigorate his allies against this abomination.
Inspire courage: +1 to attack and damage and saving throws vs fear effects
Rooke Xandarian |
Reflex: 1d20 ⇒ 16
Fortitude: 1d20 + 6 ⇒ (20) + 6 = 26
Rooke dodges most of the acid spray, but it still stings! Luckily, the caydenite has smelled worse things in a bar puke bucket and brushes off the stench.
The varisian advances and stabs at the mutant freak.
Rapier (Inspire Courage): 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
Dmg.: 1d6 + 1 ⇒ (2) + 1 = 3
Izumi Shinano |
Reflexes: 1d20 + 1 ⇒ (11) + 1 = 12
Fortitude: 1d20 + 5 ⇒ (3) + 5 = 8
Being in the front she caught it full on... reeling, nauseated, she tried cutting at the mutant anyways...
Cut: 1d20 + 4 - 2 + 1 ⇒ (8) + 4 - 2 + 1 = 11
Needless to say the blow missed.
GM Anthorg - RotR |
Dolgrin Reflex: 1d20 + 1 ⇒ (12) + 1 = 13
Dolgrin fort: 1d20 + 5 ⇒ (18) + 5 = 23
Dolgrin moves in and attacks as well.
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Warhammer damage: 1d8 + 3 ⇒ (7) + 3 = 10
The goblin turns to the most threatening looking warrior and attacks her. Having three arms carrying weapons, it is truly a threatening sight.
Koruvus longsword @Izumi: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Koruvus dagger @Izumi: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Koruvus handle @Izumi: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Despite the very threatening attacks, only one of them connects for little actual damage. Izumi, take 3 damage.
Dolgrin attacks again, only this time, he takes a step back, intending to step back in next round to flank the goblin with Rooke.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Warhammer damage: 1d8 + 3 ⇒ (7) + 3 = 10
Party's up! Goblin is Grazed
Darthain "Dart" Brindleflame |
Dart's performance lingers and he prays for Shelyn to guide Izumi's arm. Casts guidance. So, +2 to attack and +1 damage for Izumi, +1 attack and damage everyone else.
Rooke Xandarian |
Rooke stabs at the mutant again.
Rapier (Inspire Courage): 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15
Dmg.: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Izumi Shinano |
Despite her friends blessing her she is badly wounded and uses the withdrawal action... hoping to heal up.
GM Anthorg - RotR |
The deformed goblin visibly considers chasing Izumi but realizes that Dolgrin is actually the more dangerous target and steps towards him to attack three times.
Koruvus Longsword @Dolgrin: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Koruvus dagger @Dolgrin: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Koruvus handaxe @Dolgrin: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
The dwarf manages to avoid most attacks, but he does get hit weakly. He steps so Rooke can flank with him and delays an attack for when the bartender does.
Dolgrin Attack: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Party's up. Goblin is Grazed, not considering Dolgrin's readied attack.
Rooke Xandarian |
Rooke strikes another glancing blow.
Rapier (Inspire Courage): 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
Dmg.: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Izumi Shinano |
Cast cure light wounds...
1d8 + 2 ⇒ (7) + 2 = 9
Thank you my Goddess, she yells as healing power restores both body and will.
She positions herself for an attack next round.
Darthain "Dart" Brindleflame |
As the song lingers, DArt prays for Shelyn to guide Izumi's attack inspire for all, guidance for Izumi.
GM Anthorg - RotR |
Seeing that the blue haired actor doesn't wish to dirty his spear, the goblin surprisingly feels he has an advantage, despite bleeding profusely after being stabbed by Rooke. He continues attacking Dolgrin.
Koruvus longsword @Dolgrin: 1d20 + 4 - 3 ⇒ (12) + 4 - 3 = 13
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Koruvus dagger @Dolgrin: 1d20 + 3 - 3 ⇒ (8) + 3 - 3 = 8
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Koruvus handae @Dolgrin: 1d20 + 3 - 3 ⇒ (11) + 3 - 3 = 11
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Being hurt as he is, the goblin fails to harm the dwarf, who strikes back.
Dolgrin @goblin: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
The dwarf hits, leaving the goblin very dizzy.
Party's up. Goblin is Critical
Rooke Xandarian |
The mutant goblin wobbles out of Rooke's sword thrust.
Rapier (Inspire Courage): 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Dmg.: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Izumi Shinano |
Izumi cuts with all the force she can muster! Both hands on the hilt.
1d20 + 4 + 1 + 1 ⇒ (10) + 4 + 1 + 1 = 16 for 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
- can't get the map but if there's a flank or possibly of a 5ft step to flank, add 2 to hit