
Dolgrin Stonecaller |

"I'm with the girl. I don't see anything puzzling. Let's make sure we don't miss anything and proceed quickly."
perception, stonecunning: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28

GM Anthorg - RotR |

Dolgrin is checking the room very carefully and as well before he moves forward he finds a pressure plate on the floor. Surely enough, some slits on the wall indicate that something dangerous awaits the unwary adventurer. It's a trap!
Sadly, it's a magical trap, and it would require one to jump over it to pass safely.
It's a DC 5 Acrobatics to jump over it.

Izumi Shinano |

Could we lay something over it as a bridge or somewhat, avoiding it altogether? Knowing the whims of the gods, we may trip it on an urgent retreat...

Dolgrin Stonecaller |

Knowledge Engineering: 1d20 ⇒ 9
"Ha! A magical pressure plate worked into the stone. Maybe we can use the table or something to build a bridge."

Rooke Xandarian |

"Hey! Let's get that table from upstairs!?" Rooke smiled with inspiration.

Izumi Shinano |

Good idea... we can check on those two AND set it up so we don't accidentally trip it by being clumsy

GM Anthorg - RotR |

The group manages to jury rig a small bridge and are able to pass the trap without activating it. The curious eye can see a couple of glaives hidden in the walls, waiting to cut through the corridor. It should do a lot of noise too.
At the end of the room, there are two doors, one to the north and one to the south.

Dolgrin Stonecaller |

Dolgrin, apparently being quite the explorer, quietly puts his ears on both doors, in order to listen for enemies behind.
Stealth: 1d20 + 1 - 2 ⇒ (14) + 1 - 2 = 13
Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Rooke Xandarian |

Rooke looks on at the dwarf's investigative methods, hoping not to disrupt them.

Izumi Shinano |

Izumi uses her free hand to open the door directly North, katana ready in the other hand.

GM Anthorg - RotR |

Wide stone ledges of red marble line the curving walls of this room, which is well lit by four burning skulls that sit in each corner. Three chairs rest in the room, and both stone ledges are covered with old books, scrolls, teeth, bones, scrimshaw artwork, jars of deformed creatures soaking in brine, taxidermied animals and limbs, and other strange objects. To the north, a large round fountain filled with frothy blue water fills the room with the gentle sound of bubbling.
A woman stands in this room, accompanied by a demonic looking dog. The woman has silver hair, violet eyes and her armor is shaped so that her belly is visible. Her belly is scarred and her arm ends in a red monstrous talon.
This is Nualia, the supposedly dead daughter of Father Tobyn. Her tomb is one in that crypt that got robbed in the Sandpoint goblin raid.
Her scars can be recognized as the mark of Lamashtu. Together with the transformed hand, this means that she has been favored by Lamashtu, which is probably why she has a demonic dog next to her.
This is a Yeth hound. They are given as reward for service to powerful evil beings. They like to feast on intelligent creatures. More information can be asked by the monster identification rules.
Enemies: 1d20 + 1 ⇒ (3) + 1 = 4
Dolgrin: 1d20 + 1 ⇒ (3) + 1 = 4
Poppy: 1d20 + 1 ⇒ (18) + 1 = 19
Izumi: 1d20 + 3 ⇒ (19) + 3 = 22
Rooke: 1d20 ⇒ 17
Party acts first.

Dolgrin Stonecaller |

Dolgrin steps forward and eyes the situation.
Knowledge (Religion): 1d20 + 4 ⇒ (13) + 4 = 17
Knowledge (Planes) : 1d20 + 4 ⇒ (15) + 4 = 19 any special abilities we should be aware of?
"Who are you? Allying with goblin folk!
Not waiting for an answer, he grabs a miniature shovel from his spell component pouch and casts a spell. A large pit opens beneath the enemies. Create Pit, DC 15 Reflex

Izumi Shinano |

Religion: 1d20 + 4 ⇒ (18) + 4 = 22
Planes: 1d20 + 4 ⇒ (18) + 4 = 22
Priestess of Lamasthu! Your days are numbered. Take her. I will take down the Yeth Hound!
Special attacks? Vulnerability?
She cuts to the woman's left, the side of the hound but allowing room for the spell to go off, while casting bull strength.
Sq with chair in it

Rooke Xandarian |

Knowledge (religion): 1d20 + 7 ⇒ (13) + 7 = 20
Knowledge (planes): 1d20 + 5 ⇒ (7) + 5 = 12
Rooke immediately begins casting summon monmster II, looking into the room.