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Darthain "Dart" Brindleflame's page
384 posts. Organized Play character for pippinTook.
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Classes/Levels |
Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell, |
Gender |
Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage |
Strength |
10 |
Dexterity |
10 |
Constitution |
10 |
Intelligence |
10 |
Wisdom |
18 |
Charisma |
14 |
About Darthain "Dart" Brindleflame
Darthain "Dart" Brindleflame
Human Evangelist Cleric of Shelyn 2
N Medium humanoid (human)
Init +0; Perception +7
DEFENSE
AC 13, touch 10, flat-footed 13 (+3 studded leather armor, +0 Dex)
hp 12 (1d8+1)
Fort +3 (2 class), Ref +0 (0 class), Will +6 (2 class, 4 Wis),
OFFENSE
Speed 30 ft
Melee: masterwork longspear +2 (1d8) 20/x2 piercing
Ranged: dagger +1, (1d4) 20' range
STATISTICS
Str 10, Dex 10, Con 10, Int 10, Wis 18, Cha 14
Base Atk +1; CMB +1; CMD 11
Feats: Lingering Performance, Skill Focus (Bluff)
Traits
Fast Talker (+1 to Bluff and it becomes a class skill)
Eager Performer (+1 to performance skill and +1 to DC of a spell) -chosen spell is command
Skills (2x1=2; ACP=-1) Acrobatics -1 (0 Dex, -1 ACP), Artistry Playwriting +5 (0 Int, 2 rank, 3 class), Bluff +10 (2 Cha, 1 rank, 3 class, 1 trait, 3 skill focus), Climb -1 (0 Str, -1 ACP), Diplomacy +6 (+2 Cha, 1 rank, 3 class), Heal +4 (4 Wis), Knowledge History +4 (0 Int, 1 rank, 3 class), Linguistics +9 (4 Wis, 2 rank, 3 class), Perception +7 (4 Wis, 1 rank, 2 race), Perform Acting +8 (2 Cha, 2 rank, 3 class, 1 trait), Stealth +0 (0 Dex), Survival +4 (4 Wis), Swim -1 (0 Str, -1 ACP)
Languages: Common
Prepared Spells:
Orisons-stabilize, light, create water, guidance
1st Level-Bless, Cure Light Wounds x2, Charm Person (Domain Spell)
SPECIAL ABILITIES AND RACIAL TRAITS
Spontaneous Casting: Can lose any prepared spell (other than an orison or domain spell) to cast command
Inspire Courage: +1 competence to attack and damage for all allies who can hear the performance
Countersong: allies can use my performance check in place of their own saves versus sound-dependent effects
Fascinate: captivate one creature (+1 per 3 levels beyond 1st)
GEAR:
masterwork studded leather armor, longspear, dagger, wooden holy symbol of Shelyn (x2), 5 days of trail rations, 40' knotted silk rope, belt pouch (x2), alchemist fire (x2), sustaining spoon, 112 gp, 5 sp
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