Darthain "Dart" Brindleflame
|
Again, Dart prays for Shelyn's intervention to guide Dolgrin's aim.
Casts Guidance. Lingering song is still going, so +2 to hit and +1 to damage for Dolgrin, +1 on both for everyone else.
| Rooke Xandarian |
@Rooke: How do you reach the little flying demon?
Leaping stab!
| Rooke Xandarian |
Acrobatics: 1d20 ⇒ 10
| Dolgrin Stonecaller |
Dolgrin times his attack and when Rooke is back on the ground shoots at the demon.
attack, inspire, guidance, magic: 1d20 + 2 + 1 + 1 + 1 ⇒ (7) + 2 + 1 + 1 + 1 = 12
| Izumi Shinano |
AoO
1d20 + 4 + 2 + 1 + 1 - 6 ⇒ (10) + 4 + 2 + 1 + 1 - 6 = 12 for 1d8 + 2 + 1 - 6 ⇒ (6) + 2 + 1 - 6 = 3
Swings and misses as the demon moves away.
Assuming the demon is outside of threat range on her turn she moves back so exclude the flying creature from the field and channels positive energy...
1d6 ⇒ 2 everyone gets a MASSIVE game changing 2 hp
FFS... we can't catch a break...
| GM Anthorg - RotR |
Rooke makes a clumsy jump and manages to push the little demon with his sword. He lands without hurting himself. Meanwhile, Dolgrin shoots a bolt which the little demon manages to dodge. Izumi heals the group, undoing many dagger throws the little demon did.
It throws yet another dagger at Dart, confident that the group can't hurt it.
Elyrium @Dart: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d2 ⇒ 1
It continues to scratch Dart. Dart, take 1 damage.
Party's up! @Rooke: You can't reach the little flying demon. You would have to climb the platform and redo your Aquiles stab.
Darthain "Dart" Brindleflame
|
"In the name of the gods, we must vanquish this abomination," Dart calls out as a surge of renewed vigor washes over his allies.
had to renew inspire courage, so no guidance for Dolgrin this round.
| Dolgrin Stonecaller |
Dolgrin concentrates harder now.
attack, inspire, magic, grazed: 1d20 + 2 + 1 + 1 - 1 ⇒ (13) + 2 + 1 + 1 - 1 = 16
damage, cold-iron: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
| Rooke Xandarian |
"For Cayden's sake, kill the little fu<ker!!" Rooke cried in futility.
Rapier: 1d20 + 2 ⇒ (6) + 2 = 8
Dmg.: 1d6 + 1 ⇒ (1) + 1 = 2
Acrobatics: 1d20 ⇒ 6
| Izumi Shinano |
Izumi, again moving to exclude the little flying bastard, channeled energy again.
1d6 ⇒ 6
| GM Anthorg - RotR |
Rooke: Don't forget Dart's inspire when attacking.
After repositioning, Izumi manages to channel energy healing herself, Dart and Dolgrin, but excluding Rooke and the little demon. Rooke tries jumping up to hit it, but his jump is too low and his attack too clumsy. Dolgrin's bolt is a good shot, but the demon is too small and it evades the fire.
It laughs and launches its dagger at Dart again.
Elyrium @Dart: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d2 ⇒ 2
The dagger cuts Dart again. 2 damage
Party's up!
| Izumi Shinano |
Izumi moves to attack the flying force of evil.
1d20 + 4 + 1 - 2 - 2 ⇒ (10) + 4 + 1 - 2 - 2 = 11 for 1d8 + 2 + 1 - 2 ⇒ (2) + 2 + 1 - 2 = 3
- Cancel that I can't get to him. hits Rorke with a Cure Wounds... last spell.
1d8 + 2 ⇒ (4) + 2 = 6
Darthain "Dart" Brindleflame
|
As Dart's words of inspiration linger in the air, he says a quiet prayer to Shelyn asking her to guide Dolgrin's hand.
Guidance on Dolgrin, so +2 to hit, +1 on damage for him, +1 to hit and damage for everyone else.
| Dolgrin Stonecaller |
"It seems this might take all day"
attack, inspire, magic, guidance: 1d20 + 2 + 1 + 1 + 1 ⇒ (16) + 2 + 1 + 1 + 1 = 21
damage, cold-iron: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
| Rooke Xandarian |
Rapier (Grazed, Inspired): 1d20 + 2 - 1 + 2 ⇒ (20) + 2 - 1 + 2 = 23
Confirming: 1d20 + 2 - 1 + 2 ⇒ (14) + 2 - 1 + 2 = 17
Dmg.: 1d6 + 2 - 1 + 2 + 1d6 + 2 - 1 + 2 ⇒ (2) + 2 - 1 + 2 + (5) + 2 - 1 + 2 = 13
Acrobatics: 1d20 ⇒ 5
| Izumi Shinano |
This battle has had one disappointing damage roll after the other
| GM Anthorg - RotR |
Dolgrin's bolt hits the demon right in the stomach. It opens its eyes wide in disbelief, to have been actually hurt. Rooke's thrust is well aimed, but he can't jump high enough to attack the demon. It screams at Dolgrin and throws its dagger very hard at him.
Elyrium @Dolgrin: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d2 ⇒ 2
Despite the angry throw, the dagger does not penetrate the dwarf's armor.
Party's up!
| Dolgrin Stonecaller |
"one more!"
attack, inspire, magic: 1d20 + 2 + 1 + 1 ⇒ (17) + 2 + 1 + 1 = 21
damage, cold-iron, magic: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Darthain "Dart" Brindleflame
|
Hearing Dolgrin call out, Dart prays to Shelyn again for her blessing upon his shot.
Being true to tactics, Dart would have guidanced Dolgrin again this round, so his attack would have been a 22.
| Rooke Xandarian |
Rapier (Grazed, Inspired): 1d20 + 2 - 1 + 2 ⇒ (15) + 2 - 1 + 2 = 18
Dmg.: 1d6 + 2 - 1 + 2 ⇒ (4) + 2 - 1 + 2 = 7
Acrobatics: 1d20 ⇒ 13
| Rooke Xandarian |
Inspired heroism gives a +2 to attacks and damage, right?
| Izumi Shinano |
@Rooke: Why is the inspired +2?
@Izumi: You can act. If you wish, you can keep the CLW roll you didn't get to use last round.
Using the healing on him, will that improve his roll?
Darthain "Dart" Brindleflame
|
Dart renews his words of inspiration for his comrades using his final round of inspire courage, so two rounds from now, when it stops lingering, we're out of inspiration.
| Izumi Shinano |
The priestess takes a step back, to the side and drops a cold iron bullet into her sling... whirls and let's go.
1d20 + 2 + 1 - 2 ⇒ (11) + 2 + 1 - 2 = 12 for 1d4 + 2 + 1 - 2 ⇒ (4) + 2 + 1 - 2 = 5
| Dolgrin Stonecaller |
"I run out of bolts before this thing is dead."
attack, inspire, magic: 1d20 + 2 + 1 + 1 ⇒ (9) + 2 + 1 + 1 = 13
damage, cold-iron, magic: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8
| Rooke Xandarian |
Acrobatics: 1d20 ⇒ 1
Rapier (Inspired): 1d20 + 2 - 1 + 1 ⇒ (4) + 2 - 1 + 1 = 6
Dmg.: 1d6 + 2 - 1 + 1 ⇒ (3) + 2 - 1 + 1 = 5
| Dolgrin Stonecaller |
"Three bolts left!" Dolgrin sighs.
attack, inspire, magic: 1d20 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5
awesome
Darthain "Dart" Brindleflame
|
And Dart would have guidanced Dolgrin, so he misses at least slightly better.
Lingering performance will last through this round and the next.
| Izumi Shinano |
sling, cold iron bullet: 1d20 + 2 + 1 - 2 ⇒ (3) + 2 + 1 - 2 = 4 for 1d4 + 2 + 1 - 2 ⇒ (4) + 2 + 1 - 2 = 5
Queue the clown music...
| Rooke Xandarian |
Sorry. I thought I did. My bad.
Acrobatics: 1d20 ⇒ 9
Rapier (Inspired, Grazed): 1d20 + 2 - 1 + 1 ⇒ (19) + 2 - 1 + 1 = 21
Confirming: 1d20 + 2 - 1 + 1 ⇒ (15) + 2 - 1 + 1 = 17
Dmg.: 1d6 + 2 - 1 + 1 ⇒ (2) + 2 - 1 + 1 = 4
| Rooke Xandarian |
Acrobatics: 1d20 ⇒ 14
Rapier (Inspired, Grazed): 1d20 + 2 - 1 + 1 ⇒ (19) + 2 - 1 + 1 = 21
Confirming: 1d20 + 2 - 1 + 1 ⇒ (14) + 2 - 1 + 1 = 16
Dmg.: 1d6 + 2 - 1 + 1 ⇒ (6) + 2 - 1 + 1 = 8
Darthain "Dart" Brindleflame
|
This is our last round of being inspired.
Dart prays desperately to Shelyn to help them end this demonic fiend and imparts her guidance to Dolgrin casts Guidance. Dolgrin is at +2 to hit and +1 on damage.
| Dolgrin Stonecaller |
"Two" Dolgrin says while reloading, ignoring the demon's stings.
attack, inspire, magic, guidance: 1d20 + 2 + 1 + 1 + 1 ⇒ (8) + 2 + 1 + 1 + 1 = 13
| Izumi Shinano |
Sling...
Sling: 1d20 + 2 + 1 - 2 ⇒ (13) + 2 + 1 - 2 = 14 for 1d4 + 2 + 1 - 4 ⇒ (1) + 2 + 1 - 4 = 0