GM Anthorg's Rise of the Runelords - everyone's a cleric!

Game Master Anthorg

This is a Rise of the Runelords campaign. All players can only pick cleric levels.

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@Rooke: How do you reach the little flying demon?

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

Again, Dart prays for Shelyn's intervention to guide Dolgrin's aim.

Casts Guidance. Lingering song is still going, so +2 to hit and +1 to damage for Dolgrin, +1 on both for everyone else.


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day
GM Anthorg - RotR wrote:
@Rooke: How do you reach the little flying demon?

Leaping stab!


Rooke Xandarian wrote:


Leaping stab!

Well give me an Acrobatics then!


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day

Acrobatics: 1d20 ⇒ 10


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

Dolgrin times his attack and when Rooke is back on the ground shoots at the demon.

attack, inspire, guidance, magic: 1d20 + 2 + 1 + 1 + 1 ⇒ (7) + 2 + 1 + 1 + 1 = 12


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

AoO

1d20 + 4 + 2 + 1 + 1 - 6 ⇒ (10) + 4 + 2 + 1 + 1 - 6 = 12 for 1d8 + 2 + 1 - 6 ⇒ (6) + 2 + 1 - 6 = 3

Swings and misses as the demon moves away.

Assuming the demon is outside of threat range on her turn she moves back so exclude the flying creature from the field and channels positive energy...

1d6 ⇒ 2 everyone gets a MASSIVE game changing 2 hp

FFS... we can't catch a break...


Rooke makes a clumsy jump and manages to push the little demon with his sword. He lands without hurting himself. Meanwhile, Dolgrin shoots a bolt which the little demon manages to dodge. Izumi heals the group, undoing many dagger throws the little demon did.

It throws yet another dagger at Dart, confident that the group can't hurt it.

GM screen:

Elyrium @Dart: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d2 ⇒ 1

It continues to scratch Dart. Dart, take 1 damage.

Party's up! @Rooke: You can't reach the little flying demon. You would have to climb the platform and redo your Aquiles stab.

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

"In the name of the gods, we must vanquish this abomination," Dart calls out as a surge of renewed vigor washes over his allies.

had to renew inspire courage, so no guidance for Dolgrin this round.


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

Dolgrin concentrates harder now.

attack, inspire, magic, grazed: 1d20 + 2 + 1 + 1 - 1 ⇒ (13) + 2 + 1 + 1 - 1 = 16
damage, cold-iron: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9


Rooke and Izumi can act


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day

"For Cayden's sake, kill the little fu<ker!!" Rooke cried in futility.
Rapier: 1d20 + 2 ⇒ (6) + 2 = 8
Dmg.: 1d6 + 1 ⇒ (1) + 1 = 2
Acrobatics: 1d20 ⇒ 6


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Izumi, again moving to exclude the little flying bastard, channeled energy again.

1d6 ⇒ 6


Rooke: Don't forget Dart's inspire when attacking.

After repositioning, Izumi manages to channel energy healing herself, Dart and Dolgrin, but excluding Rooke and the little demon. Rooke tries jumping up to hit it, but his jump is too low and his attack too clumsy. Dolgrin's bolt is a good shot, but the demon is too small and it evades the fire.

It laughs and launches its dagger at Dart again.

GM screen:

Elyrium @Dart: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d2 ⇒ 2

The dagger cuts Dart again. 2 damage

Party's up!


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Izumi moves to attack the flying force of evil.

1d20 + 4 + 1 - 2 - 2 ⇒ (10) + 4 + 1 - 2 - 2 = 11 for 1d8 + 2 + 1 - 2 ⇒ (2) + 2 + 1 - 2 = 3

- Cancel that I can't get to him. hits Rorke with a Cure Wounds... last spell.

1d8 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

As Dart's words of inspiration linger in the air, he says a quiet prayer to Shelyn asking her to guide Dolgrin's hand.

Guidance on Dolgrin, so +2 to hit, +1 on damage for him, +1 to hit and damage for everyone else.


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

"It seems this might take all day"

attack, inspire, magic, guidance: 1d20 + 2 + 1 + 1 + 1 ⇒ (16) + 2 + 1 + 1 + 1 = 21
damage, cold-iron: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day

Rapier (Grazed, Inspired): 1d20 + 2 - 1 + 2 ⇒ (20) + 2 - 1 + 2 = 23
Confirming: 1d20 + 2 - 1 + 2 ⇒ (14) + 2 - 1 + 2 = 17
Dmg.: 1d6 + 2 - 1 + 2 + 1d6 + 2 - 1 + 2 ⇒ (2) + 2 - 1 + 2 + (5) + 2 - 1 + 2 = 13
Acrobatics: 1d20 ⇒ 5


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

This battle has had one disappointing damage roll after the other


@Izumi, you can't reach Rooke from here, as you're in armor. You can double move to get to him, jumping down, but then you wouldn't heal. You have to do another action.


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Double move to him it is.


Dolgrin's bolt hits the demon right in the stomach. It opens its eyes wide in disbelief, to have been actually hurt. Rooke's thrust is well aimed, but he can't jump high enough to attack the demon. It screams at Dolgrin and throws its dagger very hard at him.

GM screen:

Elyrium @Dolgrin: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d2 ⇒ 2

Despite the angry throw, the dagger does not penetrate the dwarf's armor.

Party's up!


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

"one more!"

attack, inspire, magic: 1d20 + 2 + 1 + 1 ⇒ (17) + 2 + 1 + 1 = 21
damage, cold-iron, magic: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Woot!

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

Hearing Dolgrin call out, Dart prays to Shelyn again for her blessing upon his shot.

Being true to tactics, Dart would have guidanced Dolgrin again this round, so his attack would have been a 22.


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day

Rapier (Grazed, Inspired): 1d20 + 2 - 1 + 2 ⇒ (15) + 2 - 1 + 2 = 18
Dmg.: 1d6 + 2 - 1 + 2 ⇒ (4) + 2 - 1 + 2 = 7
Acrobatics: 1d20 ⇒ 13


@Rooke: Why is the inspired +2?

@Izumi: You can act. If you wish, you can keep the CLW roll you didn't get to use last round.


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day

Inspired heroism gives a +2 to attacks and damage, right?


Dart's inspire courage gives +1/+1


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon
GM Anthorg - RotR wrote:

@Rooke: Why is the inspired +2?

@Izumi: You can act. If you wish, you can keep the CLW roll you didn't get to use last round.

Using the healing on him, will that improve his roll?


It could remove the -1 from the grazed condition, but I think he miscalculated the inspire courage, so it'd be still an 18 (which misses)


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

So be it


So... what's your action?


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Heal him


The demon is slowly healing from Dolgrin's bolt. However, the dwarf's second bolt hits deep and it curses at him and throws its dagger at him again.

GM screen:

Elyrium @Dolgrin: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 1d2 ⇒ 1

Gladly, it hits the armor again harmlessly.

Party's up!

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

Dart renews his words of inspiration for his comrades using his final round of inspire courage, so two rounds from now, when it stops lingering, we're out of inspiration.


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

The priestess takes a step back, to the side and drops a cold iron bullet into her sling... whirls and let's go.

1d20 + 2 + 1 - 2 ⇒ (11) + 2 + 1 - 2 = 12 for 1d4 + 2 + 1 - 2 ⇒ (4) + 2 + 1 - 2 = 5


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

"I run out of bolts before this thing is dead."

attack, inspire, magic: 1d20 + 2 + 1 + 1 ⇒ (9) + 2 + 1 + 1 = 13
damage, cold-iron, magic: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day

Acrobatics: 1d20 ⇒ 1
Rapier (Inspired): 1d20 + 2 - 1 + 1 ⇒ (4) + 2 - 1 + 1 = 6
Dmg.: 1d6 + 2 - 1 + 1 ⇒ (3) + 2 - 1 + 1 = 5


The group misses their attacks and the demon prepares to strike back and flings its tiny dagger at Dolgrin, trying to hurt him.

GM screen:

Elyrium @Dolgrin: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 1d2 ⇒ 1

It draws a little bit of blood. Dolgrin, take 1 damage

Party's up.


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

"Three bolts left!" Dolgrin sighs.

attack, inspire, magic: 1d20 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5

awesome

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

And Dart would have guidanced Dolgrin, so he misses at least slightly better.

Lingering performance will last through this round and the next.


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

sling, cold iron bullet: 1d20 + 2 + 1 - 2 ⇒ (3) + 2 + 1 - 2 = 4 for 1d4 + 2 + 1 - 2 ⇒ (4) + 2 + 1 - 2 = 5

Queue the clown music...


Rooke can act.


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day

Sorry. I thought I did. My bad.
Acrobatics: 1d20 ⇒ 9
Rapier (Inspired, Grazed): 1d20 + 2 - 1 + 1 ⇒ (19) + 2 - 1 + 1 = 21
Confirming: 1d20 + 2 - 1 + 1 ⇒ (15) + 2 - 1 + 1 = 17
Dmg.: 1d6 + 2 - 1 + 1 ⇒ (2) + 2 - 1 + 1 = 4


Rooke manages to jump and poke the demon with his sword, but it doesn't penetrate its demonic skin. The demon continues throwing its dagger at Dolgrin.

GM screen:

Elyrium @Dolgrin: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d2 ⇒ 2

It draws some blood. Dolgrin, take 2 damage

Party's up!


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day

Acrobatics: 1d20 ⇒ 14
Rapier (Inspired, Grazed): 1d20 + 2 - 1 + 1 ⇒ (19) + 2 - 1 + 1 = 21
Confirming: 1d20 + 2 - 1 + 1 ⇒ (14) + 2 - 1 + 1 = 16
Dmg.: 1d6 + 2 - 1 + 1 ⇒ (6) + 2 - 1 + 1 = 8

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

This is our last round of being inspired.

Dart prays desperately to Shelyn to help them end this demonic fiend and imparts her guidance to Dolgrin casts Guidance. Dolgrin is at +2 to hit and +1 on damage.


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

"Two" Dolgrin says while reloading, ignoring the demon's stings.

attack, inspire, magic, guidance: 1d20 + 2 + 1 + 1 + 1 ⇒ (8) + 2 + 1 + 1 + 1 = 13


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Sling...

Sling: 1d20 + 2 + 1 - 2 ⇒ (13) + 2 + 1 - 2 = 14 for 1d4 + 2 + 1 - 4 ⇒ (1) + 2 + 1 - 4 = 0

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