About Izumi ShinanoObedience:
Spend an hour practicing sword forms beneath the sun. Meditate in silence as you practice, focusing on executing each form more perfectly with each repetition. At the end of your practice, make an offering to your ancestors, and vow that your deeds in the day to come will honor their memory. Gain a +2 sacred bonus to confirm critical hits with any one sword for the next 24 hours. You can use this chosen sword as your divine focus to cast divine spells. SENTINEL BOONS:
Code:
Much of Shizuru’s code overlaps with the warrior code of ichimeiyo, which is so closely aligned with the goddess’s tenets that those outside the faith may perceive no distinction between them. In addition to the tenets of ichimeiyo, the Empress of Heaven’s paragons are expected to obey the following precepts. • Both my sword and my swordplay have been entrusted to me by those who have mastered their craft, and both deserve to be wielded by a skilled hand. My training will be consistent, and I will impart my training to others, as others passed my training down to me.
Ichimeiyo is a code for all warriors, one that stresses honor, loyalty to a cause or master, and an absolutely unbreakable will. Ichimeiyo represents the fundamental philosophical foundation for the samurai order of thewarrior, but even applies to ronin who no longer serve a master. This code demands its adherents work constantly to improve themselves— and not merely through the study and constant honing of swordplay. A warrior who is mighty with the sword is still less than one who also devotes study to perfecting a garden or another who spends part of her day in meditation. Three great precepts dominate ichimeiyo. The first is “One Body, One Soul,” a directive that the initiates should strive to align their intentions with their actions. The second is “Honor Is All,” for without honor, a warrior is nothing more than a savage with technique. The third is, “Without Service, Nothing”: The way of the true warrior is not the way of the noble, and though nobles may walk alongside ichimeiyo, they are permitted actions that would dishonor their servants. To succeed in their study, warriors must align themselves with a master and swear loyalty. If their master dies, they must seek vengeance. If their master dishonors himself or would bring dishonor on the warriors, those sworn to that master may renounce him—and if they do not, they accept the same judgment of fate that awaits their lord. There are seven virtues of the Bushido. 1. "Gi"-Integrity. To do the right thing by yourself. A Samurai must be smart in making choices and always chose what is good for the clan. He will make the right choice even if left alone. Practice Gi in everything you do.
On being a priest:
Shizuru’s worship has a strong undercurrent of asceticism. Her priests tend to be remote from the world, seldom actively engaged in the day-to-day lives of those they protect. A priest is perceived as a somewhat distant figure—revered and trusted without question, regarded with a hint of awe, and never treated with casual familiarity. In part, this notion comes from the highly disciplined and solitary nature of most Shizuran pursuits, which often involve spending extensive time in focused concentration that others are loath to interrupt. Just as Shizuru distracts herself from Tsukiyo’s absence by performing her divine duties, many of her faithful seek an escape from their own haunted pasts and complicated feelings. For such worshippers, it is easier to focus on the simple purity of sword mastery and honorable, selfless service to “the people” as an abstract idea, rather than becoming entangled with closely known and imperfect individuals. Thus, Shizuran priests can come off as haughty and distant when, in fact, they are trying to avoid recreating old pains. Regardless of their reclusive image, Shizurans are greatly respected in their communities, and are often called upon to deal with danger. Local leaders seldom ask their aid lightly—it is widely, and correctly, believed that Shizuran priests will abandon a community that repeatedly wastes their time on trivial tasks—but a Shizuran priest is considered almost as good as a patron spirit for protection.Wandering priests are also treated with respect, for most assume that a Shizuran would not waste time on aimless travels and must be embarked upon a task of heavenly importance. Locals vie for the honor of hosting and helping such a dignitary, even if they do not care about the underlying righteousness of the mission and want only the bragging rights of having personally assisted the Empress of Heaven. Even the vilest tyrant hesitates to openly strike a Shizuran, since the dishonor that accompanies such an action is catastrophic. Among the deities that Shizuru interacts with regularly, she is friendly with Abadar, Irori, and Qi Zhong, the god of medicine, as each of these deities plays an important role in the maintenance of just and stable societies. She deeply admires Shelyn, in her guise as the Lady of Chrysanthemums, valuing the grace and beauty that Shelyn confers upon her court. Shizuru rarely crosses paths with Iomedae, but when the two goddesses do chance to meet, their interactions are like those of long-lost cousins. Both deities have much in common, but Shizuru is far older than Iomedae—she is an empress who won her crusade, and now has had to concede to the harsh realities of ruling a functional society. Shizuru regards Iomedae’s zeal with tolerant amusement, yet nurtures a small and rebellious fondness for the Inheritor’s unfettered idealism. It is easier to identify a Shizuran by his weapon than his dress. Shizuru’s faithful may be wealthy or poor, clad in silks or humble rags, but their blades are always carefully protected, beautifully maintained, and of the finest quality that they can afford. Formal attire within the church is adorned with gold: either golden lamellar armor, wing-shouldered robes of stiff gold silk, or a headband or sash of golden embroidery if the priest is unable to afford more lavish costuming.
Aasimar cleric (divine paragon) of Shizuru 3
Feats Additional Traits; Weapon Focus (katana) Traits ancestor's blade, omen, reactionary, student of faith Skills Acrobatics -3 (-7 to jump), Diplomacy +7, Intimidate +7 (+9 circumstance vs. evil creatures), Knowledge (history) +4, Knowledge (planes) +4; Knowledge (religion) +4, Linguistics +4, Lore: Tien Customs +2, Perception +4; Sense Motive +6; Spellcraft +4 Racial Modifiers +2 Diplomacy, +2 Perception Languages Common, Tien SQ devoted domain, divine brand, halo[ARG], scion of humanity[ARG] Other Gear breastplate, silken ceremonial armor[UC], dagger, yōkai tachi-mono [Masterwork Cold Iron Weapon], bedroll, belt pouch, candle (10), chewing stick, comb (0.2 lb), flint and steel, hairbrush (0.3 lb), holy text (Shizuru)[UE], masterwork backpack[APG], mess kit[UE], mirror, nail file (0.1 lb), scissors (0.3 lb), silk rope (50 ft.), soap, spell component pouch, sponge, tooth powder (0.1 lb), trail rations (5), waterskin, wooden holy symbol of Shizuru, Golden cloth headband (worth 25 gp), 2 pp, 9 gp, 9 sp, 1 cp
Ancestor's Blade: You gain a +1 trait bonus on attack rolls with katana when you smite evil.
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Background:
Standpoint has a small Tien-Minkai community. The Kaijitsu are the most prominent and prosperous but are not the only settlers from the Far East. The parents of Izumi Shinano followed the Kaijitsu and others. Both her parents were descended from priests without being priests themselves. They laid aside their weapons and traditions and sought to blend in.
On the day of her birth Izumi's, all omens of her birthing day and time were both propitious and ominous. Additionally she was born with the mark of the Sun Goddess Herself. Her parents took great pains to hide their daughter from the community, not knowing what else to do or how such a child would be welcomed... Indeed they saw and heard how another girl, Nualia, was treated and decided that no good could come of any publicity. She was raised in private, with the girl taking to sword and religious studies with a natural ease, as if relearning forgotten skills. Izumi became fixated on the religious texts and stories of Shizuru. Her family were the caretakers of a blade of near unique craftsmanship - 'Yōkai Tachi-mono', a katana whose pattern wielded construction perfectly melded in cold iron with hardened steel. It had a history of being used for demon (Oni) slaying. It was passed into her care. She is, without much real life experience, fixated on emulating her Goddess, and is devoted to being a living paragon of the Goddess. She never knew why her parents kept her at home. That plan was relaxed around four years ago. The Church has long since burned down, and a new one was proposed, and Nualia long dead. Izumi was in her (somewhat) rebellious teen years and decided that she would sneak out of home, albeit with her distinctive birthmark covered. Her appearance was sufficiently human for her strange ancestry to remain a secret. She made a few friends, particularly the inspirational Ameiko Kaijitsu, owner of the Rusty Dragon and a well of exciting adventurous stories. On her 16th birthday she and her parents received an Angelic visitation. She was called to serve Shizuru directly. As the opening of Sandpoints new Temple is next week, her parents consulted with Father Abstalar Zantus and it was thought that it was appropriate at this time to reveal herself as a new priestess. Conditions:
Thresholds and Conditions Source Pathfinder Unchained pg. 136 This rules variant uses three special conditions that apply automatically when a character reaches the corresponding wound thresholds: grazed, wounded, and critical. These conditions are not cumulative—only the most severe one applies at a given time. The disabled and staggered conditions have the same effects as in the core rules, but apply to a wider range of hit point totals, as described below. Unlike grazed, wounded, and critical, the disabled and staggered conditions stack, so a character who is disabled or staggered is still critical as well. Healthy
Grazed
Wounded
Critical
Disabled
Staggered
Caster Level Penalties
Divine scion? Planes, religion, Spellcraft +5, iron will |