GM Anthorg's Rise of the Runelords - everyone's a cleric!

Game Master Anthorg

This is a Rise of the Runelords campaign. All players can only pick cleric levels.

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Human Varisian Pilgrim 2; 14/14 HP; AC 15/17, touch 11, FF 14; Fort +3, Ref +1, Will +7; melee Starknife +5, 1d4+1 Perception +4; Channel Positive 3/3; Bit of Luck 6/7, Agile Feet 7/7

Seeing the tiny creature and then suddenly a larger one as well, Felicity mutters, "Tunnel monsters," and casts a cautious look at the ceiling before moving forward more than 10' to get the AC bonus from the dancing scarves and then casts acid splash at the tinier creature.

Acid Splash: 1d20 + 3 ⇒ (1) + 3 = 41d3 ⇒ 3


Felicity's acid hits the stairs. In response, the creature that just emerged from the pool walks up to her and attempts to bite her. The tiny flying creature starts to get translucent then finally disappears.

GM screen:

Sinspawn bite @Felicity: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Its movement is clumsy and it bites the air.

Group is up!


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

"The small is a weak demon. If we can find it, we should use cold iron or good weapons."

Dolgrin charges the creature.
charge: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
damage: 1d8 + 2 ⇒ (8) + 2 = 10


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Still invisible?


Yes

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

"I'll guard the door so tiny can't escape," Dart says, followed by, "for well the darkness should flee before the divine light cast in this vile place! Your stench shall be cleansed from this world, demon!"

Inspire courage, +1 to attack and damage, possibly impacting Dolgrin's roll depending on how initiative went, I suppose. Can't fix Felicity's nat 1 though ;=)


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

The Tien priestess moves to guard Dolgrin's back... taking a defensive stance.


Only Felicity to go


Human Varisian Pilgrim 2; 14/14 HP; AC 15/17, touch 11, FF 14; Fort +3, Ref +1, Will +7; melee Starknife +5, 1d4+1 Perception +4; Channel Positive 3/3; Bit of Luck 6/7, Agile Feet 7/7

Oops! I'd gone first so I thought it was "rest of the group is up." Guess I need to pay closer attention!

Since Dolgin had charged the beast, I assume I should be able to 5' step into flank, but I'm not sure where he would have actually moved on the map, so may have to amend the movement later, but 5' into flank wherever that would be.

Felicity steps across from Dolgrin to distract the beast with attacks from both sides and calls out, "Die, tunnel monster!" as she slashes down with her starknife.

Starknife: 1d20 + 5 + 2 + 1 ⇒ (13) + 5 + 2 + 1 = 211d4 + 2 ⇒ (1) + 2 = 3


Dolgrin charges stepping through the pool in the middle of the room and slams it hard with his pick and Felicity slashes it with her starknife. Despite being hurt, it responds by attacking Dolgrin. It tries to bite and scratch him with both hands.

GM screen:

Sinspawn bite @Dolgrin: 1d20 + 3 - 2 ⇒ (4) + 3 - 2 = 5
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Sinspawn claw 1 @Dolgrin: 1d20 + 3 - 2 ⇒ (19) + 3 - 2 = 20
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Sinspawn claw 2 @Dolgrin: 1d20 + 3 - 2 ⇒ (1) + 3 - 2 = 2
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Rooke init: 1d20 ⇒ 2

One of the claws scratches Dolgrin, hurting him. Dolgrin, take 2 damage

The voice of the tiny creature can be heard. It is chanting a spell.

Party's up. Monster is Wounded.


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

"Be ready, it's casting, so it might become visible soon"

Dolgrin flanks the monster with Felicity.
attack, inspire : 1d20 + 3 + 2 - 1 + 1 ⇒ (12) + 3 + 2 - 1 + 1 = 17
damage: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8


Dolgrin kills the creature with his blow. It falls on the ground, dead. The chanting continues. It seems it's a long spell.

You can finish the round. Nothing will happen until the end of the round.


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day

Everyone is the room can hear at the corner of their perception the sound of heavy boots running closer. The party turns around to see a tall, varisian man, breathing hard from his run. He has sweaty brown wavy hair, and blue eyes that shine in the torchlight. The man then grabs his knees and help slow his breathing, with an added belch. His paunch is covered by a dirty tabard with the holy symbol of Cayden Cailean on it.
"So..", the man turns his head to spit in a corner. "What I miss?"


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Izumi slashes wildly at the chanting... Blade slashing at an unseen target.

1d20 + 4 ⇒ (1) + 4 = 5

And misses so badly that she in fact, comes close to hitting, just out of sheer irony...


I love how Izumi is so focused on the invisible thing that she ignored someone coming in :-P

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

Dart, who was guarding the door, responds to the stranger's question with, "Umm, invisible tiny demon. Spellcaster. We're open to suggestions."


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon
GM Anthorg - RotR wrote:
I love how Izumi is so focused on the invisible thing that she ignored someone coming in :-P

Truth be told I figured RP could wait while some tiny demon was casting on us :s


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day
Darthain "Dart" Brindleflame wrote:
"Umm, invisible tiny demon. Spellcaster. We're open to suggestions."

"Oh crap!" the varisian spoke. This cleric then casts protection from evil himself.

Perception: 1d20 + 3 ⇒ (13) + 3 = 16
"Well", the new man said. "I don't see any other way out except through us. Hopefully either one will make a mistake and make themselves visible, unless someone has glitterdust memorized?"


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

"Who's that guy?" Dolgrin asks grumpily, while reading an attack against the demon.


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day

"Name's Rooke. Rooke Xandarian." The big man said. "A beautiful, if bruised tian lady named Ameiko asked for a hero to check up on her friends in the tunnels underneath the town. I assume you are the friends in question?"


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Yes... but watch out for a tiny demon


As like an omen, Izumi's words match the end of the chanting and a fiendish wolf appears next to Felicity and the chanting restarts to end slightly after. The tiny demon appears flying over Dolgrin.

Dolgrin:

You've been targeted with a Hold Person spell (DC 14). The dwarf hardy trait applies here if you have it.

The wolf attacks Felicity.

GM screen:

Wolf Smite @Felicity: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
CMB: 1d20 + 2 ⇒ (20) + 2 = 22

The fiendish wolf draws blood from Felicity and she feels an otherwordly pain. The wolf also manages to pull her leg and she falls on the ground. Felicity, take 4 damage. You're prone. I've crooked your portrait to represent that.

Party's up


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

Will save: 1d20 + 6 + 3 ⇒ (5) + 6 + 3 = 14

"I hear him above me!" Dolgrin shouts and swings his Warhammer blindly above his head.
attack: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
50% miss chance, up hits: 1d2 ⇒ 1


Dat trait value!


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -
GM Anthorg - RotR wrote:
Dat trait value!

I'll probably take the steel soul feat next level :)

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

If I read it correctly, our demon friend is visible at the moment, so my actions are based on that and I'll retcon later if I misunderstood that.

Seeing the demon appear, Dart stops his inspirational words and just lets their echo linger lingering performance, steps forward and says, "Hard to hide when you're leaving a trail," and casts create water.

The write up for create water is that it can create up to 3x what it takes to fill a receptacle, so he's creating 4 gallons worth of water in the demon's dress. A trail of water dripping from the cloth will make her easier to find if she does her disappearing act again.


Ok, that's a valid action


Human Varisian Pilgrim 2; 14/14 HP; AC 15/17, touch 11, FF 14; Fort +3, Ref +1, Will +7; melee Starknife +5, 1d4+1 Perception +4; Channel Positive 3/3; Bit of Luck 6/7, Agile Feet 7/7

"Stupid tunnel monsters!" Felicity calls out as she slashes at the wolf from her prone position.

Starknife from Prone with Flank: 1d20 + 5 + 2 + 1 - 4 ⇒ (2) + 5 + 2 + 1 - 4 = 61d6 + 2 ⇒ (3) + 2 = 5


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day

The caydenite, though he would love to enter the fray, knows the only way out of this room would be unguarded. Rooke pouts as he holds his action.


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Cold Iron MW Katana: 1d20 + 4 ⇒ (12) + 4 = 16 for 1d8 + 3 ⇒ (6) + 3 = 9

She cuts down at the wolf, trusting her blade to do the work.

Bless as well? In that case +1 to hit and dmg... not sure I have flank or not


No one really cast bless. And it doesn't add to damage. @Rooke, will you not act this round?

Izumi slashes the wolf but it doesn't die, although it is very hurt.


The wolf attacks Felicity further. Meanwhile, the flying demon casts a spell at Izumi.

GM screen:

Wolf @Felicity: 1d20 + 2 - 2 ⇒ (3) + 2 - 2 = 3
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Erylium ranged touch @Izumi: 1d20 + 10 ⇒ (12) + 10 = 22
Str damage: 1d6 + 1 ⇒ (3) + 1 = 4

The wolf bites the ground, missing Felicity by a long shot. However, a ray leaves Erylium and hits Izumi in the chest. Izumi, take 4 strength damage. You can roll a DC 13 Fortitude save for half.

Party's up


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

do I get an Aoo, or does the demon stay invisible, due to most likely Greater Invisibility?


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Fort: 1d20 + 5 ⇒ (17) + 5 = 22


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

1d20 + 3 ⇒ (2) + 3 = 5

Izumi, staggered by the ray swings impotently, failing to kill the wolf.


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day

Seeing Ameiko's friends getting blasted by the damn imp and his cronies, Rooke curses loudly. "G0DDAMMIT!!"
The caydenite charges the wolf.
Rapier (charge): 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
Dmg.: 1d6 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

Dart takes a step back to block the doorway again and readies himself in case the demon tries to make a break for it...or in case anything else comes to attack them. readied action to attack an enemy that comes in reach of his longspear

Longspear Readied Action: 1d20 + 2 ⇒ (3) + 2 = 51d8 + 1 ⇒ (7) + 1 = 8

Lingering performance is still going so +1 to attacks and damage


@Dolgrin: Sorry I wasn't clear. The demon is now visible. Buuut. It is flying up high, beyond your melee reach, so you can't AoO it (unless you have some shenanigans which gives you such power).

Dolgrin and Felicity can act


@Dolgrin: Sorry I wasn't clear. The demon is now visible. Buuut. It is flying up high, beyond your melee reach, so you can't AoO it (unless you have some shenanigans which gives you such power).

The newcomer takes advantage of the fact that the wolf is hurt and charges it. Its wounds slow it down and Rooke manages to kill it, piercing its body deep.

Dolgrin and Felicity can act


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

Dolgrin grabs some pebbles from his pouch and casts Magic Stone on them. He also drops his Warhammer.


Human Varisian Pilgrim 2; 14/14 HP; AC 15/17, touch 11, FF 14; Fort +3, Ref +1, Will +7; melee Starknife +5, 1d4+1 Perception +4; Channel Positive 3/3; Bit of Luck 6/7, Agile Feet 7/7

Felicity stands up and says, "Thanks, Brocke," as she pats Rooke on the cheek and gets his name wrong.

She then turns to the demon and says, "Stupid tunnel monster!" and flings an acidic blast at it.

Acid Splash: 1d20 + 3 ⇒ (13) + 3 = 161d3 ⇒ 1


Felicity, you can add Dart's inspire bonus on your rolls.

Felicity misses the creature by an inch. It laughs and casts a spell back at her saying "Flee!".

Felicity:

You've been targeted by a Command spell (DC 13) with a flee command. Please save and react accordingly.

Party's up

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

"Stand strong and steadfast, my friends. We shall rout this fiend!" Dart calls out renewing inspire courage

Felicity, if that's a fear or charm spell/effect the demon is throwing your way, inspire courage will give you a +1 on your saving throw.


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

Dolgrin hurls one of his magic pebbles at the demon.
Sling with Magic Stones: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Nice shot


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day

With the summoned wolf dead, and probably dissolving back into the universe, Rooke repositions himself to stop the outsider's escape.
"Hold still, you little gnat!" The varisian male jabs out at the flittering demon and strikes with a solid hit!
Rapier: 1d20 + 2 ⇒ (20) + 2 = 22
Confirming: 1d20 + 2 ⇒ (5) + 2 = 7
Dmg.: 1d6 + 1 ⇒ (6) + 1 = 7


Dolgrin's shot hits the creature straight in the chest. However, it doesn't seem to hurt it a lot.

@Rooke: Give me a DC 20 Acrobatics check to represent the 5ft vertical jump you did to reach the flying bugger with that awesome poke

Izumi and Felicity to go


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day

Acrobatics DC 20: 1d20 ⇒ 19 SO very close.


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon
GM Anthorg - RotR wrote:

Dolgrin's shot hits the creature straight in the chest. However, it doesn't seem to hurt it a lot.

@Rooke: Give me a DC 20 Acrobatics check to represent the 5ft vertical jump you did to reach the flying bugger with that awesome poke

Izumi and Felicity to go

Doesnt the stone count as a magic weapon?


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Izumi swings at the wolf...

1d20 + 3 ⇒ (1) + 3 = 4

And still confused by the lack of strength, she completely whiffs it... again.

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