GM Anthorg's Rise of the Runelords - everyone's a cleric!

Game Master Anthorg

This is a Rise of the Runelords campaign. All players can only pick cleric levels.

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The stone is magic, but the DR is good or cold iron. BTW the wolf is dead and on the way back to hell. Do you want to redo your action (and maybe reroll :-P).


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Izumi curses, realising she has no means to attack a foe at a distance... so she draws her dagger, and prepares to throw... and misses wildly.

Seems fair to keep the roll


Perception DC 15:

The cut from Dolgrin's stone on the creature's leg slowly closes by itself with no active effort from it. It's as if its wounds slowly heal by themselves.

The tiny creature takes its tiny dagger it used to cut its tiny wrist and drop blood in the glowing pool and throws it at Dolgrin.

GM screen:

Returning dagger @Dolgrin: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 1d2 ⇒ 1

The dagger is so small, it manages to go between his armor and cut him. But the small size means it also doesn't draw much blood. Dolgrin, take 1 damage

As soon as it hurts Dolgrin, it flies past him and begins curving in the air and starts to fly back to the tiny creature.

Party's up


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Izumi can do little but draw close then she blazes into light and fury!

Intimidate with Halo

Intimidate: 1d20 + 9 ⇒ (14) + 9 = 23


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day

"Gods!! Get down here you fu<k! You like throwing sh|t! Here a$$hole!" Rooke takes a moment to slip a dagger from his belt and throw it at the small outsider.
Dagger: 1d20 + 1 ⇒ (5) + 1 = 6
Dmg.: 1d4 + 1 ⇒ (2) + 1 = 3


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Clerics with bad combat rolls


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

Dolgrin curses loudly as he recognized the situation. "Torag shall send help."
Dolgrin clearly begins a Summoning ritual.

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

Recognizing the predicament that distance is causing his allies, Dart locks his eyes on the tiny demon and simply utters the word, "Fall." Spontaneously switching out sun metal for command because that's what my archetype does.

DC 15 will save for the tiny demon, failure means falling prone.


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

My intimidate may debut that save...


Will save: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16


Felicity to go


Human Varisian Pilgrim 2; 14/14 HP; AC 15/17, touch 11, FF 14; Fort +3, Ref +1, Will +7; melee Starknife +5, 1d4+1 Perception +4; Channel Positive 3/3; Bit of Luck 6/7, Agile Feet 7/7

Will Save: 1d20 + 8 ⇒ (12) + 8 = 20

"No, you flee, stupid tunnel beastie!" Felicity responds. And with that, she flings another glob of acid at the tiny demon.

Acid Splash: 1d20 + 4 ⇒ (7) + 4 = 111d3 ⇒ 1


Felicity misses the tiny creature. The tiny dagger starts flying back to it. It sees the dwarf starting a ritual and attacks him trying to stop him. It grabs the dagger and throws it again.

GM screen:

Elyrium @Dolgrin: 1d20 + 11 ⇒ (14) + 11 = 25
Dmaage: 1d2 ⇒ 2

It manages to draw more blood from Dolgrin. Dolgrin, take 2 damage and roll for concentration accordingly.

Party's up again.


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

Concentration DC 10+1+2: 1d20 + 4 ⇒ (12) + 4 = 16
Even with the demon hurting him again, Dolgrin manages to summon a celestial eagle right next to it.
"Smite it down, magnificent bird!"

Eagle Bite, smite: 1d20 + 3 ⇒ (14) + 3 = 17
damage, ignores DR: 1d4 + 2 ⇒ (1) + 2 = 3
Eagle Talon, smite: 1d20 + 3 ⇒ (12) + 3 = 15
damage, ignores DR: 1d4 + 2 ⇒ (3) + 2 = 5
Eagle Talon, smite: 1d20 + 3 ⇒ (4) + 3 = 7
damage, ignores DR: 1d4 + 2 ⇒ (1) + 2 = 3

Dolgrin picks up his warhammer and moves under the demon.


Great choice, Dolgrin! Sadly, all the attacks miss.


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day

Rooke pulls his other daggers and let's loose.
Dagger: 1d20 + 1 ⇒ (12) + 1 = 13
Dmg.: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

As Dart's inspiring words continue to linger, he braces himself and prepares to attack the demon if it makes a run for it. Readied action to attack if the demon tries to flee which means he'll get two attacks since it would also provoke an AoO by moving through his threatened space

Readied Action Masterwork Longspear: 1d20 + 3 ⇒ (11) + 3 = 141d8 + 1 ⇒ (2) + 1 = 3

AoO Masterwork Longspear: 1d20 + 3 ⇒ (19) + 3 = 221d8 + 1 ⇒ (3) + 1 = 4


Fair enough, Dart. Just one thing. Your lingering performance doesn't affect Dolgrin's eagle since it only lingers for those who saw your performance and it was only summoned after your performance round.


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

I got nothing to add


Delay then? BTW, I'll wait for Dart to confirm that he doesn't want to renew his inspire


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Izumi delays, hoping for a target

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

Hmmm, guess that bird is kind of our best hope at the moment, so I'll renew the inspire instead of doing the readied action.


Felicity can play.


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

If we can't take it down? Let's retreat and re-equip.


Human Varisian Pilgrim 2; 14/14 HP; AC 15/17, touch 11, FF 14; Fort +3, Ref +1, Will +7; melee Starknife +5, 1d4+1 Perception +4; Channel Positive 3/3; Bit of Luck 6/7, Agile Feet 7/7

Felicity's eyes go wide with fascination as the bird appears. "Oooooo, birdy!" she says excitedly. Then, her eyes narrow and she says, "Let's kill the nasty tunnel monster, birdy!" And she extends her hand a blast of acid flies at the demon.

Acid Splash: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 191d3 ⇒ 3


The acid hits the demon right in the chest, but falls down as if it is water. The demon seems unbothered by it. It laughs loudly and as the dagger returns to its hand, it throws it again at Dolgrin.

Eagle gets AoO

GM screen:

Elyrium @Dolgrin: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d2 ⇒ 1


Oops... Dolgrin, take 1 damage. Party's up


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

Eagle AoO, smite, inspire: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
damage, ignores DR, inspire: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Before, the fierce and holy bird continues his rampage, Dolgrin casts Bless.

Eagle Bite, smite, inspire, bless: 1d20 + 3 + 1 + 1 ⇒ (19) + 3 + 1 + 1 = 24
damage, ignores DR, inspire: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Eagle Talon, smite, inspire, bless: 1d20 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10
damage, ignores DR, inspire: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Eagle Talon, smite, inspire, bless: 1d20 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10
damage, ignores DR, inspire: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Then the bird vanishes...


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Go go birdy


The rest of the group other than Dolgrin can act.


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day

Rooke is at a loss. The caydenite had no idea he'd be facing off against a demon when he prayed for his cleric spells this morning. Plus, the abyssal bastard is too small to hit conventionally, not that Rooke had more than his two daggers. Time to use my 'secret weapon'; my tongue!

The cleric of Cayden Cailean shouts up to the quasit. "Hey! HEY! HEY YOU LITTLE SH|T! You better stay the fu<k out of my reach, because if I get my hands on you, I'M GONNA TAKE MY 'QUARTERSTAFF', AND FU<K YOU IN HALF!!!"
Intimidate (demorale opponent) + Size bonus: 1d20 + 1 + 4 ⇒ (9) + 1 + 4 = 14
Think of this as a 'dirty' Hail Mary.


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Yep... we are not equipped for this fight. Part of it is equipment, part of it is magic choices

If we're resorting to harsh language it's time to get out!

She prepares to strike iii it draws near...

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

"Yes, a tactical retreat might be best," Dart agrees, backing into the hallway, but staying close enough that his longspear can still stab into the room in case the demon tries to make a run for it.

Readied Action to Attack if an enemy comes in range: 1d20 + 2 ⇒ (17) + 2 = 191d8 + 1 ⇒ (1) + 1 = 2


The group starts retreating and the little demon actually starts following the group.

Just to let you know that running out will mean the bugger will fly after you


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

"If he follows us, he must come down to our height if he wants to go through the door."


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Let him try... keep moving!


So, do I assume that you leave? Do you stay by the door trying to stop it from leaving?


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

We ready actions to ambush it, once it comes through the door.


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Ditto


Ok, so the group rallies around Dart (like he always wanted!)

The group gets together around Dart in preparation for the little creature to try to break the line. However, it just flies around in the room and throws its little dagger at the dwarf again. It seems it's not really interested in leaving, but in protecting its domain, although it is unclear whether it is just this room, the whole caves, or the town of Sandpoint!

GM screen:

Elyrium @Dolgrin: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d2 ⇒ 1

The dwarf is scratched again and the dagger begins its flight back to the demon. Dolgrin, take 1 damage

Party's up


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Keep moving... now!

Grand Lodge

Melee: masterwork longspear +2 (1d8) 10 ft. reach; Ranged: dagger +1 (1d4) 20 ft. range, 5/6 round of Inspire Courage Half-Elf Evangelist Cleric of Shelyn 2, Perception +7, 12/12 HP; AC 13, touch 10, FF 13; Fort +3, Ref +0, Will +7, 7/7 Adoration, 3/3 1st level spells, 1/1 domain spell,

As soon as everyone is out except for the demon, Dart closes the door and then looks around asking, "Is there any way we can barricade this to keep the little bugger in there?"


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day

"You're guess is as good as mine", Rooke posed.


Dart successfully closes the door. Just before it closes, the group can sees the tiny demon saying "That's right, get out of my realm! AHAHAHAHAAH" They hold the door, but it doesn't seem the little demon is trying to open it.

There is nothing in the room just outside that would help create a barricade, but the first room they saw in the tunnels actually had rubble that could be used for it.

If you take the time to grab rubble, a Knowledge engineering would be required to create a barricade.


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

I didn't got to night school... can it be done untrained?


Cleric of Torag 3 | AC 16 T 13 FF 16 | HP 19/25 | F +5 R +2 W +6 (+5 vs poison, spells, SP) | Init +1 | Perc +6 (+2 stonecunning)| Channel Energy 2/2, Acid Dart 6/6 | Buffs: Ironskin +4 AC| Wound Threshold: -

"Let it be for now. He seems to not go anywhere."
With a shout towards his god that seems to have a painful undertone, Dolgrin channels energy and moves towards the stone stairs.

channel: 1d6 ⇒ 6


Male Human (varisian)|HP: 21/21|AC: 14 (10 Tch, 14 Fl)|CMB: +3, CMD: 13|F: +6, R: +1, W: +6|Init: +0|Perc: +3, SM: +7, Diplo +8 Cleric (Divine Paragon)/3rd|Speed 40ft (40ft)|2d6 Channel Energy 4/4x a day

Rooke follows the others. Noticing the channeled energy, the varisian male asks, "Waitaminute, are you all clerics, like me?"


AC17, T11, FF16, CMD15, HP21(21)/(21)[24], Cond: Healthy Mv. 20. F +5, R +2, W +5, Init +3, Perc +4, Sen Mot +6 Ch. Energy 2/[4] DC14 +1Dmg per level v. Undead. Resist cold/acid/electric 5 Female Tien Scion of Humanity Aasimar Cleric/3 (Cleric Fav. class) Divine Paragon

Good at prayer and piety... not so good at smiting and slaying, yes. We need holy water, maybe some crossbows... definitely need a re-equip, yes..., she mutters.

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