[PFS2_GM Skeemo] 1-18 Lodge of the Living God (Inactive)

Game Master Christopher Wasko

Maps and Slides
Resource > Joining Pathfinder Society: Faction, Training, Network Items, and First Boons
Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Envoy's Alliance

N Male Human (Ulfen) Bard 5 | HP 50/53 | AC 21 | F +8, R +10, W +9 | Resist Cold 1 | Perception +9 (+2 initiative) | Hero Points 0/3 | Focus 1/2 | Familiar Focus 1/1 | Spells: 1st 3/3, 2nd 0/3, 3rd 1/2 | Conditions: Sanctuary (DC 21)| Speed: 25 | Exploration Mode: Detect Magic

Probably doesn't matter, but Victus doesn't have the bonus against mental effects anymore. He probably will again shortly, and now Irves does.

Seeing the big cat's plight, Pyotr tries to to calm his feline mind as best he can.

2nd-Level Soothe: 2d10 + 8 ⇒ (5, 5) + 8 = 18

He then somehow continues raising everyone's spirits. Mostly by reiterating that they are winning and yes, these giant zombies do have weaknesses.

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | HP 56/56 | AC 23 | F +11 R +12 W +9 | Perc +9 | Stealth +3 | speed 35 ft. | infused reagents 6/9 | Active Conditions: none | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Erevan takes out 2 alchemist's fire and throws it at the big red zombie.

Alchemist's Fire: 1d20 + 5 + 1 + 1 ⇒ (5) + 5 + 1 + 1 = 12
Fire Damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3 On hit: 1 persistent and 1 fire splash

Alchemical items remaining: 1 minor elixir of life, 2 alchemist's fire, 1 infused reagent

Envoy's Alliance

Character Sheet hp 7/13 | AC 16 | Fort 2 Reflex 6 Will 7 | Perception 5 | Speed 25 |

Aloysius considers the smaller zombie and moves to target it with his next fiery attack.

Stride. Cast produce flame again and target the green zombie.

Ranged Attack, Inspire Courage: 1d20 + 7 + 1 + 1 ⇒ (6) + 7 + 1 + 1 = 15
Fire Damage: 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Horizon Hunters

NG (male) elf (ancient elf) druid 6 | HP 78/78 (AF: +10) | AC 24 (AF: 23) | F +13 R +13 W +13 | Resistance: Fire 5 | Perc +13 (+2 init; +1 sight) | Stealth +14 | 35+10' | focus 1/1 | spells 1st: 3/3 2nd: 2/3 3rd: 1/3| Hero: 0/3 | Active Conditions: nimble dodge; longtrider (8h); haste (1m)

Going to wait for Rout to make use of Irves' flank before I move him away.

Vigilant Seal

LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:

Victus staggers from the clobbering strike. He ◆raises his shield and immediately ◆◆charges towards the zombies ready to swing with his longsword

If green or red have AoO or other movement based reactions then would be potentially triggering both.

Strike Red with Striking Longsword+1 (or green if Red is down): 1d20 + 13 ⇒ (18) + 13 = 31 Slashing dmg: 2d8 + 4 ⇒ (4, 1) + 4 = 9 if that's a crit, the damage is doubled before any weakness is applied

"Arghgghgh!! yells Victus as he swings his sword.

Shield Raised, 5 Hardness, 18/20 HP
(↺) Victus will shield block non-crit hit from Yellow/Red, or if they have already gone, Green too.

Horizon Hunters

NG (male) elf (ancient elf) druid 6 | HP 78/78 (AF: +10) | AC 24 (AF: 23) | F +13 R +13 W +13 | Resistance: Fire 5 | Perc +13 (+2 init; +1 sight) | Stealth +14 | 35+10' | focus 1/1 | spells 1st: 3/3 2nd: 2/3 3rd: 1/3| Hero: 0/3 | Active Conditions: nimble dodge; longtrider (8h); haste (1m)

Oh actually since Pyotr healed Irves (thanks!), Irves can stay in the fight. But still delaying the following until Rout (see below for Irves.

The large cat that is Khunbish snarls his thanks to Pyotr as he commands Irves to continue it's attack. Meanwhile, he does the same, tearing into the large zombie with his claws.

vs red. If it's down, transfer to green.
claw, IC: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28 slashing dmg: 1d10 + 1 + 1 ⇒ (2) + 1 + 1 = 4
claw, IC: 1d20 + 11 - 4 + 1 ⇒ (16) + 11 - 4 + 1 = 24 slashing dmg: 1d10 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Comand Irves, strike, strike


N cat animal companion 6 | HP 52/52 | AC 23 | Resist: 2 Bludgeon 2 Pierce Weakness: 3 Fire | F +12 R +14 W +13 | Perc +13 | Stealth +14 | 35' | Active Conditions: barkskin (10min)

This is assuming that Rout moves to flank green together with Irves. If not, please remove the extra 1d4 damage for each strike.

Irves whimpers in pain at the attacks from the zombies, and he feels something strange, but the immediate pain is quickly relieved. Unsure what's happening, he waits for his master's command then tears into the smaller zombie that is distracted by the small humanoid opposite.

vs green (flat-footed), inspire
claws, MF: 1d20 + 8 + 1 + 1 ⇒ (10) + 8 + 1 + 1 = 20 slashing damage: 2d4 + 2 + 1 + 1d4 ⇒ (4, 3) + 2 + 1 + (4) = 14
claws, MF: 1d20 + 8 + 1 + 1 - 4 ⇒ (2) + 8 + 1 + 1 - 4 = 8 slashing damage: 2d4 + 2 + 1 + 1d4 ⇒ (3, 2) + 2 + 1 + (3) = 11


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Botting Rout: Rout flanks with Irves and attacks the green zombie.
1d20 + 7 + 2 + 1 ⇒ (2) + 7 + 2 + 1 = 12 1d8 + 4 ⇒ (3) + 4 = 7 1d6 ⇒ 5
1d20 + 2 + 2 + 1 ⇒ (17) + 2 + 2 + 1 = 22 1d8 + 4 ⇒ (4) + 4 = 8 1d6 ⇒ 3
Moving Khunbish's second action to Stride toward yellow, since his first attack destroyed the zombie.

GM Screen:
Fist vs Khunbish 1: 1d20 + 11 ⇒ (14) + 11 = 25
Damage (B): 1d12 + 5 ⇒ (11) + 5 = 16
Fist vs Khunbish 2: 1d20 + 11 - 5 ⇒ (16) + 11 - 5 = 22
Damage (B): 1d12 + 5 ⇒ (5) + 5 = 10

Rotting Aura: 1d6 ⇒ 3

The first zombie intruders fall to the Pathfinders' vicious attacks, but Khunbish gets slammed back by the second giant undead.

Round 2 (bold may post)
Victus (-20 HP, fatigued, inspired)
Pyotr (fatigued, inspired)
Erevan (inspired)

Round 3
Khunbish (-36 HP, inspired); Irves (-4 HP [-4 zombie rot], +2 saves vs mental, zombie rot stage 2, inspired)
Rout (inspired)
Aloysius (inspired)

Red Zombie (destroyed)
Yellow Zombie
Green Zombie (destroyed)

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | HP 56/56 | AC 23 | F +11 R +12 W +9 | Perc +9 | Stealth +3 | speed 35 ft. | infused reagents 6/9 | Active Conditions: none | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Erevan steps behind Khunbish and administers an elixir of life from his satchel. "You're doing great, Khunbish! I don't know if you understand me but keep it up!"

Minor Elixir of Life: 1d6 ⇒ 2

◆ Stride, ◆ Interact, ◆ Interact to administer elixir

Envoy's Alliance

N Male Human (Ulfen) Bard 5 | HP 50/53 | AC 21 | F +8, R +10, W +9 | Resist Cold 1 | Perception +9 (+2 initiative) | Hero Points 0/3 | Focus 1/2 | Familiar Focus 1/1 | Spells: 1st 3/3, 2nd 0/3, 3rd 1/2 | Conditions: Sanctuary (DC 21)| Speed: 25 | Exploration Mode: Detect Magic

Pyotr keeps trying to alleviate the damage even as it is done. But one's mind can only be made to ignore so much harm inflicted on its container!

2nd-Level Soothe Scroll on Khunbish: 2d10 + 8 ⇒ (8, 10) + 8 = 26

◆ Draw scroll, ◆◆ Soothe. No Inspire Courage this round.

Horizon Hunters

NG (male) elf (ancient elf) druid 6 | HP 78/78 (AF: +10) | AC 24 (AF: 23) | F +13 R +13 W +13 | Resistance: Fire 5 | Perc +13 (+2 init; +1 sight) | Stealth +14 | 35+10' | focus 1/1 | spells 1st: 3/3 2nd: 2/3 3rd: 1/3| Hero: 0/3 | Active Conditions: nimble dodge; longtrider (8h); haste (1m)

Thanks!

Khunbish almost collapses at the vicious beating that he receives but before he goes down, two of his teammates ply him with healing and he recovers almost fully. Snarling his thanks at them, he gestures to Irves to move forward. When they are in position, they strike together.

Not sure if the gate is wide enough to move that way. If not, please move them to face yellow instead.

vs yellow, flat-footed.
claw, IC: 1d20 + 11 ⇒ (1) + 11 = 12 slashing dmg: 1d10 + 1 ⇒ (10) + 1 = 11

Comand Irves, stride, strike


N cat animal companion 6 | HP 52/52 | AC 23 | Resist: 2 Bludgeon 2 Pierce Weakness: 3 Fire | F +12 R +14 W +13 | Perc +13 | Stealth +14 | 35' | Active Conditions: barkskin (10min)

I think Irves is at -3, not -4? Or does the zombie rot cause 1 damage each round?

Irves dashes into position, then claws at the last zombie.

vs yellow (flat-footed)
claws, MF: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17 slashing damage: 2d4 + 2 + 1d4 ⇒ (1, 2) + 2 + (4) = 9

Stride, strike.

If Irves can't get to that position, then remove the 1d4 damage

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Thanks for the bot. Sorry about that, weekend got away from me.

Vigilant Seal

LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:

"Rout, With me!!" Victus yells as he charges outside the gates he worked so hard to replace. He positions himself behind the zombie to give Rout and opening and Victus then strikes the foul creature with two swings of his longsword.

Strike(sudden charge) with striking longsword+1: 1d20 + 13 ⇒ (15) + 13 = 28 slashing: 2d8 + 4 ⇒ (8, 5) + 4 = 17 if crit, damage is doubled before any weakness
Strike with striking longsword+1: 1d20 + 13 - 5 ⇒ (9) + 13 - 5 = 17 slashing: 2d8 + 4 ⇒ (5, 2) + 4 = 11

◆◆Sudden Charge, ◆Strike


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |
Irves wrote:
I think Irves is at -3, not -4? Or does the zombie rot cause 1 damage each round?

A creature infected with zombie rot can’t heal the damage it takes from zombie rot until it has been cured of the disease. Irves is stuck at -4 max until the disease is removed.

Bolstered by Pyotr and Erevan, the Pathfinder warriors assail the zombie, chopping it up into giant chunks of putrid meat. As the monstrosity falls, the villagers spring into action, kicking the severed limbs away and slamming the gate shut behind you just as the rest of the invading undead break against it. The townsfolk take over the keep defense again, affording you a moment's respite.

Combat over!
Victus (-20 HP, fatigued)
Pyotr (fatigued)
Erevan
Khunbish (-3 HP); Irves (-4 HP [-4 zombie rot], zombie rot stage 2)
Rout
Aloysius

Over half the undead have been destroyed or neutralized by traps, and the villagers throw blunt detritus from the ramparts to damage the remaining attackers (which are mostly skeletons).

You have 10 minutes until the next wave hits.

Vigilant Seal

LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:

"Well done!!" cheers Victus. He quickly quaffs 2 group lesser healing potions in rapid succession, spilling some onto the side of his mouth in his fatigued state.
lesser healing potion: 2d8 + 5 ⇒ (3, 4) + 5 = 12
lesser healing potion: 2d8 + 5 ⇒ (3, 4) + 5 = 12 Victus restored to full

6 community lesser healing potions remain

He then approaches Khunbish and asks if he'd like his wounds tended to. I have +10 and attempting DC 15 so crit fail not possible

Treat wounds dc 15 for Khunbish: 1d20 + 10 ⇒ (7) + 10 = 17 hp restored: 1d8 ⇒ 4 Khunbish restored to full

While treating Khunbish he takes care with his stitches. Normally Victus likes to play fast and reckless to cause a bit pain before he makes things better, but he'd rather not get on the wrong side of Irves so Victus plays nice.

Horizon Hunters

NG (male) elf (ancient elf) druid 6 | HP 78/78 (AF: +10) | AC 24 (AF: 23) | F +13 R +13 W +13 | Resistance: Fire 5 | Perc +13 (+2 init; +1 sight) | Stealth +14 | 35+10' | focus 1/1 | spells 1st: 3/3 2nd: 2/3 3rd: 1/3| Hero: 0/3 | Active Conditions: nimble dodge; longtrider (8h); haste (1m)

Khunbish sheds his cat skin, and stoops down to check on Irves but quickly realises there's not much he can do for him at this time. "Be strong. We will get through this."

He silently thank Victus for administering to his remaining wounds, and spends the remaining time communing with the elements about him.

Spend 10 min to refocus. This (hopefully) last one should be interesting. All tap out on spells.

Envoy's Alliance

Character Sheet hp 7/13 | AC 16 | Fort 2 Reflex 6 Will 7 | Perception 5 | Speed 25 |

Aloysius swallows nervously.

"They said that they were all mindless, right?" the young man says with faint hope. "It wouldn't be that there's something malevolent and icky at the back of the mass, just waiting to soften us up, right?"

Aloysius considers his lone remaining offensive spell and retreats up to the ramparts. As he goes, he focuses his mind, calling for his cursed ancestors' fund of knowledge once more.

Move to the ramparts. Re-focus and use ancestral memories once more to get Lore (Undead).

Envoy's Alliance

N Male Human (Ulfen) Bard 5 | HP 50/53 | AC 21 | F +8, R +10, W +9 | Resist Cold 1 | Perception +9 (+2 initiative) | Hero Points 0/3 | Focus 1/2 | Familiar Focus 1/1 | Spells: 1st 3/3, 2nd 0/3, 3rd 1/2 | Conditions: Sanctuary (DC 21)| Speed: 25 | Exploration Mode: Detect Magic

Pyotr uneasily draws his rapier, launching into a shouted speech. "People of Prophet's Rest! There is little more to be said that hasn't been heard already. But know that you have done well thus far. And as with the folk of every other city in which a Pathfinder Lodge stands, we will shield you from all the harm we can!"

The rest is of markedly less quality and a lot of waffle, but it serves to pass the tense minutes by.

That seems sufficiently bardic for a Refocus. I'll also use my Familiar Focus ability to get another point back. One spell left, probably another Soothe.

Horizon Hunters

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CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout slinks back against one of the walls. When no one seems to be paying any attention, he looks himself over for injuries, somewhat surprised he seems to have made it through unscathed so far.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Perception:

Victus: 1d20 + 10 ⇒ (9) + 10 = 19
Aloysius: 1d20 + 4 ⇒ (9) + 4 = 13
Pyotr: 1d20 + 8 ⇒ (13) + 8 = 21
Rout: 1d20 + 6 ⇒ (5) + 6 = 11
Khunbish: 1d20 + 9 ⇒ (11) + 9 = 20
Erevan: 1d20 + 4 ⇒ (18) + 4 = 22
Skeletons: 1d20 + 7 ⇒ (19) + 7 = 26

GM Screen:
Broad Swipe vs Khunbish: 1d20 + 14 ⇒ (4) + 14 = 18
Broad Swipe vs Irves: 1d20 + 14 ⇒ (14) + 14 = 28
Crit Damage (S, forceful): 1d8 + 9 + 1 ⇒ (8) + 9 + 1 = 18 x2 plus Deadly: 1d8 ⇒ 1 = 37
Terrifying Charge vs Aloysius: 1d20 + 12 ⇒ (11) + 12 = 23
Damage (P, terrifying charge): 1d10 + 5 + 4 ⇒ (8) + 5 + 4 = 17
Demoralize: 1d20 + 9 ⇒ (5) + 9 = 14

Aloysius Recall Knowledge: 1d20 + 8 ⇒ (7) + 8 = 15

The weary villagers begin to cheer as the last of the skeletons begin to fall, but their cheers quickly fade as two gigantic horned skeletons bearing wicked glaives stride up the approach road. Aloysius calls out that he expects these skeletons have similar resistances and vulnerabilities as the others, but doesn't know how their combat prowess might differ.

Sadly, the Pathfinders find out all too easily; the terrified locals flee the gate, affording the horned monster the chance to walk up and swing a broad, sweeping arc against the druid and his companion. Khunbish narrowly evades the swipe, but the blade lands full force into Irves's wounded side, dropping the cat in one bloody strike! Meanwhile, the second skeleton lifts itself onto the ramparts from the ground and charges Aloysius, goring him with its curved horns!

Round 1 (bold may post)
Erevan
Pyotr (fatigued)
Khunbish; Irves (dying? crit hit; -41 HP [-4 zombie rot], zombie rot stage 2)
Victus (fatigued)
Aloysius (-17 HP; up on ramparts)
Rout

Round 2
Elite giant skeleton (red)
Standard giant skeleton (blue; up on ramparts)

Vigilant Seal

LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:

My apologies, I didn't seem to get a notification for the new post

Victus sees Aloysius in trouble and shouts
"Μη φοβάσαι φίλε μου, ο θάνατος περιμένει αυτό το πλάσμα!"

translation (Shadowtongue):

Fear not my friend, death awaits this creature!

He then raises his shield and charges the creature. Victus attempts to ram his shield into the creature as hard as he can.
Sudden Charge: Striking Shield Boss+1 vs Blue: 1d20 + 13 ⇒ (17) + 13 = 30 Bludgeoning: 2d6 + 4 ⇒ (5, 2) + 4 = 11 if crit, damage is doubled before any weakness/resistance is applied

◆Raise Shield
◆◆Sudden Charge
↺ Shield Block a non-crit hit

Envoy's Alliance

N Male Human (Ulfen) Bard 5 | HP 50/53 | AC 21 | F +8, R +10, W +9 | Resist Cold 1 | Perception +9 (+2 initiative) | Hero Points 0/3 | Focus 1/2 | Familiar Focus 1/1 | Spells: 1st 3/3, 2nd 0/3, 3rd 1/2 | Conditions: Sanctuary (DC 21)| Speed: 25 | Exploration Mode: Detect Magic

Pyotr heads to the gate, ready to help hold the line. He looks understandably daunted. "These ones look a bit uglier, but our strongest weapons, fueled by desperation, will drive them off! I will personally assist."

◆ Stride, ◆ Inspire Courage, ◆ Recall Knowledge on Red (with Loremaster's Etude)

Secret Rolls:
Roll 1: 1d20 + 8 ⇒ (6) + 8 = 14

Roll 2: 1d20 + 8 ⇒ (14) + 8 = 22


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

All that Pyotr has to add is that their ginormous glaives have long reach (15 ft) and that they can swipe adjacent targets with a single swing. Victus leaps into the fray a delivers a devastating slam to the creature's hip bone.

Round 1 (bold may post)
Victus (fatigued, inspired, shield raised; up on ramparts)
Pyotr (fatigued, inspired)
Erevan (inspired)
Khunbish (inspired); Irves (dying? crit hit; -41 HP [-4 zombie rot], zombie rot stage 2)
Aloysius (-17 HP, inspired; up on ramparts)
Rout (inspired)

Round 2
Elite giant skeleton (red)
Standard giant skeleton (blue, -22 HP; up on ramparts)

Horizon Hunters

NG (male) elf (ancient elf) druid 6 | HP 78/78 (AF: +10) | AC 24 (AF: 23) | F +13 R +13 W +13 | Resistance: Fire 5 | Perc +13 (+2 init; +1 sight) | Stealth +14 | 35+10' | focus 1/1 | spells 1st: 3/3 2nd: 2/3 3rd: 1/3| Hero: 0/3 | Active Conditions: nimble dodge; longtrider (8h); haste (1m)

Before combat
Assuming no one else heals Irves
Khunbish pulls out 2 of the healing potions that the party was supplied with and feed them to Irves.

2 x lesser healing potion: 4d8 + 10 ⇒ (8, 2, 3, 1) + 10 = 24 (That should bring him to up 21, the max due to the zombie rot)

Then just as the skeletons approach, he transforms himself into a large gorilla again. (Spend 1 focus point to cast animal form)

Round 1
With Victus taking care of the skeleton that has reached the rampart, Khunbish sends Irves to flank the one in front of the gates with him. When both are in position, they strike!

vs red (flat-footed), inpired.
fist: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20 bludgeoning damage: 2d6 + 1 + 1 ⇒ (2, 4) + 1 + 1 = 8

command animal, stride, strike


N cat animal companion 6 | HP 52/52 | AC 23 | Resist: 2 Bludgeon 2 Pierce Weakness: 3 Fire | F +12 R +14 W +13 | Perc +13 | Stealth +14 | 35' | Active Conditions: barkskin (10min)

Irves shakes its head groggily, the effect of the zombie's attack still lingering. But it bravely charges forward and attacks.

vs red(flat-footed), inspired
bite: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27 piercing damage: 1d6 + 2 + 1d4 + 1 ⇒ (2) + 2 + (1) + 1 = 6

Stride, strike.

Envoy's Alliance

1 person marked this as a favorite.
Chaotic Good Whisper Elf Alchemist 5 | HP 56/56 | AC 23 | F +11 R +12 W +9 | Perc +9 | Stealth +3 | speed 35 ft. | infused reagents 6/9 | Active Conditions: none | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Erevan snatches an alchemist's fire from his supplies and runs up the stairs. He positions himself behind Victus and throws the bomb at the blue skeleton.

Alchemist's Fire: 1d20 + 5 + 1 + 1 ⇒ (20) + 5 + 1 + 1 = 27 Finally, a good roll. Hopefully the damage's worth it
Fire Damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7 add 1 persistent fire damage and 1 fire splash damage

Envoy's Alliance

1 person marked this as a favorite.
Character Sheet hp 7/13 | AC 16 | Fort 2 Reflex 6 Will 7 | Perception 5 | Speed 25 |

”Is this how it ends, then?” Aloysius swallows weakly, his pale hand beginning to glow paler than normal. Blood streams from his robes where the scythe has scored his flesh. The Nidalese blood flows down Aloysius’ arm as he stretches his hand out to touch the monstrous skeleton.

Cast chill touch. Fort 18 or flat-footed for one round. The skeleton flees on a critical save (if fails a Will 18 save as well).

Aloysius then retreats, fleeing the creature’s reach.

Stride away. Likely incur an AoO, but maybe not.

Horizon Hunters

1 person marked this as a favorite.
CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout follows Khunbish and his cat out toward the gate and pokes at the skeleton.

1d20 + 7 + 2 + 1 ⇒ (20) + 7 + 2 + 1 = 30 1d8 + 4 ⇒ (8) + 4 = 12 Woo!
1d20 + 2 + 2 + 1 ⇒ (10) + 2 + 2 + 1 = 15 1d8 + 4 ⇒ (7) + 4 = 11


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |
Khunbish Nandin wrote:

Before combat

Assuming no one else heals Irves
Khunbish pulls out 2 of the healing potions that the party was supplied with and feed them to Irves.

[dice=2 x lesser healing potion]4d8+10 (That should bring him to up 21, the max due to the zombie rot)

Then just as the skeletons approach, he transforms himself into a large gorilla again. (Spend 1 focus point to cast animal form)

Round 1
With Victus taking care of the skeleton that has reached the rampart, Khunbish sends Irves to flank the one in front of the gates with him. When both are in position, they strike!

vs red (flat-footed), inpired.
[dice=fist]1d20+11+1 [dice=bludgeoning damage]2d6+1+1

command animal, stride, strike

@Khunbish: Irves went down this round because of the skeleton's critical hit; he was already at "full" health (minus the zombie rot) at the start of battle. I believe that sets him at 0 HP and dying 2, but I'm not 100% sure if animal companions follow the same rules as PCs. In rounds you can retrieve one potion and administer it to Irves for 15 HP based on your rolls, then have one action left (which I assume you'd use to Stride into position). Let me know if that's what you want to do, or if you have a different preferred set of actions. Otherwise I'll assume this is your preferred action and post an update tomorrow.

@Erevan: Remember when you last fought skeletons you determined that they are resistant to fire damage. I'll let you keep that attack roll and use a different bomb if you'd like, otherwise I'll keep the action you posted when I do my update tomorrow.

Horizon Hunters

NG (male) elf (ancient elf) druid 6 | HP 78/78 (AF: +10) | AC 24 (AF: 23) | F +13 R +13 W +13 | Resistance: Fire 5 | Perc +13 (+2 init; +1 sight) | Stealth +14 | 35+10' | focus 1/1 | spells 1st: 3/3 2nd: 2/3 3rd: 1/3| Hero: 0/3 | Active Conditions: nimble dodge; longtrider (8h); haste (1m)

Oops, so sorry I lost track. :P I don't think that would be possible in gorilla form. Khunbish would not have been able to access any of his items in animal form so would not have carried the potions. So will leave Khunbish' actions except that he has one more action. And Irves would need to make dying check.

fist: 1d20 + 11 + 1 - 5 ⇒ (17) + 11 + 1 - 5 = 24 bludgeoning damage: 2d6 + 1 + 1 ⇒ (1, 5) + 1 + 1 = 8

Khunbish swings another first at the skeleton, but keeping an eye on Irves' condition.

Wondering if Rout wants to take the flank so that he can activate his sneak attack damage as well.


N cat animal companion 6 | HP 52/52 | AC 23 | Resist: 2 Bludgeon 2 Pierce Weakness: 3 Fire | F +12 R +14 W +13 | Perc +13 | Stealth +14 | 35' | Active Conditions: barkskin (10min)

dying check DC12: 1d20 ⇒ 10
Fail. Move to dying 3.

Irves lays on the floor, twitching as its condition worsens.

Everyone, don't worry about Irves. If he fails the next time, I'll spend my Hero Point to auto-stabilise him. He's not very useful for this combat as he only does piercing or slashing damage, both which I recall the skeletons are resistant to, and he no longer has magic fangs to increase the damage.

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | HP 56/56 | AC 23 | F +11 R +12 W +9 | Perc +9 | Stealth +3 | speed 35 ft. | infused reagents 6/9 | Active Conditions: none | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Oh yeah. Thanks for reminding me. I'll just use an acid flask then, doing quick alchemy instead of interact. The acid flask will deal 1 acid damage, 1 acid splash, and 1d6 persistent damage on skeleton's turn


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

GM Screen:
Chill Touch Fort DC 18: 1d20 + 10 ⇒ (7) + 10 = 17

Blue Glaive 1 vs Victus: 1d20 + 12 ⇒ (11) + 12 = 23
Damage (S, shield block): 1d8 + 7 - 5 ⇒ (6) + 7 - 5 = 8
Blue Horns 2 vs Victus: 1d20 + 12 - 4 ⇒ (15) + 12 - 4 = 23
Damage (P, terrifying charge, DR): 1d10 + 5 + 4 - 3 ⇒ (7) + 5 + 4 - 3 = 13
Intimidation: 1d20 + 9 ⇒ (16) + 9 = 25

Red Glaive 1 vs Khunbish: 1d20 + 14 ⇒ (6) + 14 = 20
Damage (S): 1d8 + 9 ⇒ (2) + 9 = 11
Red Horns 2 vs Rout: 1d20 + 14 - 4 ⇒ (12) + 14 - 4 = 22
Damage (P, terrifying charge): 1d10 + 7 + 4 ⇒ (5) + 7 + 4 = 16
Intimidation: 1d20 + 11 ⇒ (11) + 11 = 22

Persistent Acid: 1d6 ⇒ 1
Flat check: 1d20 ⇒ 8

The Pathfinders meet the skeletons with a ferocious counterattack, rattling their bones with numerous critical strikes. The one atop the ramparts rounds on Victus, whose shield, armor, and bravery help him weather both a mighty glaive strike and a horn thrust as Erevan's acid burns holes in the monster's skull. The skeleton in the gateway slashes Khunbish with its weapon, then rounds on Rout and gores him with its horns, terrifying the little goblin. The top skeleton looks a little shaky as Aloysius's necromantic spell disrupts its movement.

Round 2 (bold may post)
Victus (-21 HP, fatigued, inspired, -8 shield HP; up on ramparts) "Demoralized": bravery reduces frightened 1 to 0, no effect.
Pyotr (fatigued, inspired)
Erevan (inspired)
Khunbish (-11 HP, inspired); Irves (dying 3, unconscious, prone, -25 HP [-4 zombie rot], zombie rot stage 2)
Aloysius (-17 HP, inspired; up on ramparts)
Rout (-16 HP, frightened 1, inspired)

Round 3
Elite giant skeleton (red, -35 HP)
Standard giant skeleton (blue, -26 HP, d6 persistent acid, flat-footed; up on ramparts)

Envoy's Alliance

Character Sheet hp 7/13 | AC 16 | Fort 2 Reflex 6 Will 7 | Perception 5 | Speed 25 |

From his position removed from the immediate fracas, Aloysius lets loose his last strong offensive spell.

Three action magic missile.

Magic Missiles: 3d4 + 3 + 1 ⇒ (4, 3, 4) + 3 + 1 = 15

”Gods preserve us,” Aloysius swears.

Vigilant Seal

LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:

Victus calls to Alyosius from across the ramparts, "It does not end here, my friend!" He then rams his shield into the skeleton twice before raising it for defensive purposes

Striking Shield Boss+1 vs Blue: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17 Bludgeoning: 2d6 + 4 + 1 ⇒ (4, 2) + 4 + 1 = 11

If blue is still standing, strike. Otherwise I will stride 20ft and end up 2 squares directly north of my location
Striking Shield Boss+1 vs Blue: 1d20 + 13 + 1 - 5 ⇒ (13) + 13 + 1 - 5 = 22 Bludgeoning: 2d6 + 4 + 1 ⇒ (3, 4) + 4 + 1 = 12

◆Strike
◆Strike
◆Raise Shield
↺Shield Block a non-crit hit

Envoy's Alliance

N Male Human (Ulfen) Bard 5 | HP 50/53 | AC 21 | F +8, R +10, W +9 | Resist Cold 1 | Perception +9 (+2 initiative) | Hero Points 0/3 | Focus 1/2 | Familiar Focus 1/1 | Spells: 1st 3/3, 2nd 0/3, 3rd 1/2 | Conditions: Sanctuary (DC 21)| Speed: 25 | Exploration Mode: Detect Magic

Pyotr expends some of his last mental energy on his goblin ally. "Stand fast, and we will persevere. There can be no other option!"

1st-Level Soothe on Rout: 1d10 + 4 ⇒ (7) + 4 = 11

◆◆ Soothe, ◆ Inspire Courage.


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Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Between Aloysius's spell and Victus's knocking, the giant skeleton topples into a mismatched mound of bones!

Round 2 (bold may post)
Victus (-21 HP, fatigued, inspired, shield raised, -8 shield HP; up on ramparts)
Pyotr (fatigued, inspired)
Erevan (inspired)
Khunbish (-11 HP, inspired); Irves (dying 3, unconscious, prone, -25 HP [-4 zombie rot], zombie rot stage 2)

Aloysius (-17 HP, inspired; up on ramparts)
Rout (-5 HP, +2 saves vs mental, frightened 1, inspired)
Round 3
Elite giant skeleton (red, -35 HP)
Standard giant skeleton (blue, destroyed; up on ramparts)

Horizon Hunters

NG (male) elf (ancient elf) druid 6 | HP 78/78 (AF: +10) | AC 24 (AF: 23) | F +13 R +13 W +13 | Resistance: Fire 5 | Perc +13 (+2 init; +1 sight) | Stealth +14 | 35+10' | focus 1/1 | spells 1st: 3/3 2nd: 2/3 3rd: 1/3| Hero: 0/3 | Active Conditions: nimble dodge; longtrider (8h); haste (1m)

Khunbish circles around the remaining skeleton, flanking it with Rout, before pummelling it with his gorilla fists.

vs red (flat-footed):
fist: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13 bludgeoning damage: 2d6 + 1 + 1 ⇒ (5, 2) + 1 + 1 = 9
fist: 1d20 + 11 + 1 - 5 ⇒ (10) + 11 + 1 - 5 = 17 bludgeoning damage: 2d6 + 1 + 1 ⇒ (3, 2) + 1 + 1 = 7

stride, strike, strike


N cat animal companion 6 | HP 52/52 | AC 23 | Resist: 2 Bludgeon 2 Pierce Weakness: 3 Fire | F +12 R +14 W +13 | Perc +13 | Stealth +14 | 35' | Active Conditions: barkskin (10min)

recovery check, DC13: 1d20 ⇒ 10
Before dying value increases, Khunbish spends 1 Hero Point for Irves to autostabilise

Irves looks on the verge of death, but but some miracle, the wounds seem to stabilise and he breathes much more smoothly.

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | HP 56/56 | AC 23 | F +11 R +12 W +9 | Perc +9 | Stealth +3 | speed 35 ft. | infused reagents 6/9 | Active Conditions: none | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Out of offensive options as alchemist's fire and hand crossbow are the only available weapons left.

Erevan runs down towards Irves and takes out an elixir to give to the Khunbish's feline companion. "There, there! This will make you feel better. Your master needs you!"

Elixir: 1d6 ⇒ 4

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout tries to muster the strength and courage to fight after getting gored.

Frightened cancelling out Inspire Courage
1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 1d8 + 4 ⇒ (2) + 4 = 6 1d6 ⇒ 1
1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24 1d8 + 4 ⇒ (1) + 4 = 5 1d6 ⇒ 5 Wow, another one.
1d20 - 1 ⇒ (2) - 1 = 1 1d8 + 4 ⇒ (4) + 4 = 8 1d6 ⇒ 1


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

GM Screen:
Glaive 1 vs Rout: 1d20 + 14 ⇒ (15) + 14 = 29
Crit Damage (S): 1d8 + 9 ⇒ (3) + 9 = 12 x 2 plus Deadly: 1d8 ⇒ 1
Glaive 2 vs Khunbish: 1d20 + 14 - 5 ⇒ (11) + 14 - 5 = 20
Damage (S, forceful): 1d8 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Horns 3 vs Khunbish: 1d20 + 14 - 8 ⇒ (10) + 14 - 8 = 16

The pummeling of the skeleton continues as Erevan gingerly rouses Irves to consciousness. The skeleton, its ribs now cracked by Rout's mighty thrust, rounds on the unexpectedly dangerous goblin and cuts a vicious gash down his full body, dropping him into a pool of blood. It then wheels around and cuts the gorilla, but fails to connect with its follow-up using its horns.

Round 3 (bold may post)
Victus (-21 HP, fatigued, inspired, shield raised, -8 shield HP; up on ramparts)
Pyotr (fatigued, inspired)
Erevan (inspired)
Khunbish (-25 HP, inspired); Irves (wounded 3, inspired, prone, -21 HP [-4 zombie rot], zombie rot stage 2)
Aloysius (-17 HP, inspired; up on ramparts)
Rout (dying 2, unconscious, prone, -25 HP, +2 saves vs mental)

Round 3
Elite giant skeleton (red, -57 HP)


N cat animal companion 6 | HP 52/52 | AC 23 | Resist: 2 Bludgeon 2 Pierce Weakness: 3 Fire | F +12 R +14 W +13 | Perc +13 | Stealth +14 | 35' | Active Conditions: barkskin (10min)

Irves shakes his head and it weakly climbs to its feet. Then it closes onto the remaining skeleton.

stand, stride (sharing space as Rout)

I think Irves is only wounded 1, from the first time that he was felled. The 2nd time as I used a Hero Point, his wounded value wouldn't increase?

Horizon Hunters

NG (male) elf (ancient elf) druid 6 | HP 78/78 (AF: +10) | AC 24 (AF: 23) | F +13 R +13 W +13 | Resistance: Fire 5 | Perc +13 (+2 init; +1 sight) | Stealth +14 | 35+10' | focus 1/1 | spells 1st: 3/3 2nd: 2/3 3rd: 1/3| Hero: 0/3 | Active Conditions: nimble dodge; longtrider (8h); haste (1m)

Although he sees Rout fall and Irves severely wounded, there is little Khunbish can do but try to take down the skeleton as quickly as possible.

vs red (flat-footed):
fist: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17 bludgeoning damage: 2d6 + 1 + 1 ⇒ (3, 4) + 1 + 1 = 9
fist: 1d20 + 11 + 1 - 5 ⇒ (4) + 11 + 1 - 5 = 11 bludgeoning damage: 2d6 + 1 + 1 ⇒ (6, 2) + 1 + 1 = 10

command animal, strike, strike

Vigilant Seal

LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:

Victus runs down the stairs and rams his shield into the skeleton and then slashes it with his sword (Double Slice)

Striking Shield Boss+1: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28 bludgeoning: 2d6 + 4 + 1 ⇒ (4, 4) + 4 + 1 = 13
Striking Longsword+1: 1d20 + 13 - 2 + 1 ⇒ (8) + 13 - 2 + 1 = 20 slashing: 2d8 + 4 + 1 ⇒ (4, 8) + 4 + 1 = 17

◆ stride
◆◆ Double Slice
↺ AoO if opportunity arises.

Envoy's Alliance

N Male Human (Ulfen) Bard 5 | HP 50/53 | AC 21 | F +8, R +10, W +9 | Resist Cold 1 | Perception +9 (+2 initiative) | Hero Points 0/3 | Focus 1/2 | Familiar Focus 1/1 | Spells: 1st 3/3, 2nd 0/3, 3rd 1/2 | Conditions: Sanctuary (DC 21)| Speed: 25 | Exploration Mode: Detect Magic

Pyotr cautiously makes his way forward, bandages at the ready. "You good work cannot go unrewarded."

◆ Step, ◆ Inspire Courage, ◆ Interact to draw healer's tools.


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Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |
Irves wrote:
I think Irves is only wounded 1, from the first time that he was felled. The 2nd time as I used a Hero Point, his wounded value wouldn't increase?

Not sure, to be honest. Never had to get too deep in the weeds for the dying rules in PFS2 before. And today is no exception, it seems!

Khunbish's strike knocks the giant skeleton to its knees, the perfect target for Victus's finishing blow! As the bones clatter to the stone floor of the gateway, quiet falls over the keep; the only remaining sounds are a handful of zombies hopelessly trapped in some of the pits. The villagers cautiously emerge, then cheer the end of the battle!

A quick head count determines that the keep's defenses and the villager's impromptu training were both so thorough that the entire village survived the onslaught! Narsen breathlessly and profusely thanks you for your help and assures you that this has firmly cemented the relationship between Razmiran and the Pathfinder Society. He hopes for many years of productive and mutually beneficial cooperation ahead, a sentiment shared by even the most petty and nasty members of the community (to say nothing of the three who silently nod to Pyotr and Aloysius to affirm their newly established loyalties).

The next week, a group of new Pathfinders arrives, relieving you to return home. Venture-Captain Smine lets you keep the unspent gold as a bonus for all of your hard work establishing what he ironically calls "the Lodge of the Living God".

That's the ballgame! Chronicles should be up soon. Chronicles are up in Discussion!

Vigilant Seal

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LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:

Victus grunts as the last skeleton falls and has a despairing look in his eyes. Relieved to hear that the entire village survived, Victus turns his attention on some much needed rest and sleeps the remainder of the day. Once thoroughly rested he is eager to get out of Razmir.

May thanks for running GM! I really like how you had this organized for the downtime activities and overall had a blast!

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