Bregga Dreamstalker

Rout's page

102 posts. Organized Play character for steinkrug.


Race

HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 |

Classes/Levels

Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Gender

CN Charhide Goblin Rogue (Ruffian) 2 |

About Rout

PFS Information:

PFS Number: 2377166-2004
Experience: 12
Fame: Earned: 12; Spent: 4
Gold: 35gp 15sp 9cp

Training:

Reputation:
EA: 2 / GA: 0 / HH: 12 / VS: 2
RO: 0 / VW: 0

Purchased Boons:
Horizon Hunters Champion (Faction)(0 Fame)
Hireling (General) - Crafting +3; Underworld Lore

Character Sheet:

Ancestry/Heritage: Charhide Goblin
Background: Warrior
Class: Rogue - Ruffian
Size: S; Alignment: CN
Traits: Goblin, Humanoid
Diety:

ABILITY SCORES:
STR: 18(+4), DEX: 14(+2), CON: 12(+1), INT: 10(+0), WIS: 8(-1), CHA: 16(+3)

CLASS DC: 17 (10 + 4 + 3(T) + 0)

DEFENSES:
AC: 18 (10 + 2 + 3(T) +3)

Unarmored T, Light, T, Medium T

PERCEPTION (T): +4 (-1 + 5 + 0)
Senses: Darkvision
Resistances: Fire 1; DC 10 to remove persistent fire dmg.

SPEED: 25'

MELEE STRIKES:
Longspear +8 (4 + 3 + 0); (Reach) / 1d8 P + 4
Dagger +8 (4 + 3 + 0); (Agile, thrown 10', versatile) / 1d4 P + 4
Unarmed +8 (4 + 3 + 0); (Agile, Finesse, Nonlethal, Unarmed) / 1d4 B + 3

Crit. Effects: Brawling - Fort. Save or Slowed 1; Knife - 1d6 Persist. Bleed; Spear - Clumsy 1/1 turn

RANGED STRIKES:
Dagger + 5 (2 + 3 + 0); (Agile, thrown 10', versatile) / 1d4 P + 4

WEAPON PROFICIENCIES:
Simple T, Rapier, Sap, Shortbow, Shortsword T, Unarmed T, Goblin T

SKILLS:
Acrobatics: +6 = (2 dex) + (3 prof) + (0 item) - (0 armor)
Arcana: +0 = (0 int) + (0 prof) + (0 item)
Athletics: +8 = (4 str) + (3 prof) + (0 item) - (0 armor)
Crafting: +0 = (0 int) + (0 prof) + (0 item)
Deception: +7 = (3 cha) + (3 prof) + (0 item)
Diplomacy: +7 = (3 cha) + (3 prof) + (0 item)
Intimidation: +9 = (3 cha) + (6 prof) + (0 item)
Lore (Warfare): +4 = (0 int) + (3 prof) + (0 item)
Medicine: -1 = (-1 wis) + (0 prof) + (0 item)
Nature: -1 = (-1 wis) + (0 prof) + (0 item)
Occultism: +4 = (0 int) + (3 prof) + (0 item)
Performance: +7 = (3 cha) + (3 prof) + (0 item)
Religion:[/b] -1 = (-1 wis) + (0 prof) + (0 item)
Society: +4 = (0 int) + (3 prof) + (0 item)
Stealth: +6 = (2 dex) + (3 prof) + (0 item) - (0 armor)
Survival: -1 = (-1 wis) + (0 prof) + (0 item)
Thievery: +6 = (2 dex) + (3 prof) + (0 item) - (0 armor)

Athletics - Grapple, Shove, Trip, Disarm; Deception - Feint; Intimidation - Coerce, Demoralize; Stealth - Hide, Sneak; Thievery - Palm an Object, Steal, Disable a Device, Pick a Lock

LANGUAGES: Common, Goblin

Feats and Abilities:

ANCESTRY:
1st: Very Sneaky - You can move 5 feet farther when you take the Sneak action, up to your Speed.
In addition, as long as you continue to use Sneak actions and succeed at your Stealth check, you don’t become observed if you don’t have cover or greater cover and aren’t concealed at the end of the Sneak action, as long as you have cover or greater cover or are concealed at the end of your turn.

GENERAL:
Incredible Initiative (+2)
Intimidating Glare - You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language.

SKILL:
Titan Wrestler - You can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than you, or up to three sizes larger than you if you’re legendary in Athletics.

CLASS:
Sneak Attack - +1d6 dmg. vs. flat-footed
(On Crit, apply crit. effect: Polearm - target moved 5'; Knife - 1d6+attack bleed; Club - knock target 10' away)
Surprise Attack - 1st round combat, Deception or Stealth for initiative, creatures that haven't acted yet are flat-footed
You're Next - Reaction; Trigger You reduce an enemy to 0 hit points. After downing a foe, you menacingly remind another foe that you’re coming after them next. Attempt an Intimidation check with a +2 circumstance bonus to Demoralize a single creature that you can see and that can see you.
Nimble Dodge - [Reaction] Trigger A creature targets you with an attack and you can see the attacker.
Requirements You are not encumbered.
You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.

Equipment:

Bulk: 6 (Encumbered: 9, Max: 14)

Worn Items: Longspear (2b); Hide Armor (2b); Adventure Pack (7sp, 1b), Climbing Kit (1b); Dagger x3 (L), Thieves's Tools (3gp,L)

Climbing Kit: pulleys, dozen pitons, hammer, grappling hook, crampons

Adventure Pack: Backpack, Bedroll, Belt Pouch x2, Chalk x10, Flint and Steel, 50' Rope, Week's Rations x2, Soap, Torch x5, Waterskin

Chronicles:

1. 1-01: The Absalom Initiation:

Boon: Engraved Wayfinder (Slotless) / Boon: Society Connections (Downtime) / Reputation(s): 4 (Horizon Hunters) / Fame: 4 / Gold: 1.4 / Downtime: Earn Income - 8cp

2. 1-07: Flooded King's Court:
Boon: Blast From the Past (General) / Reputation(s): 4 (Horizon Hunters), 2 (Vigilant Seal) / Fame: 4 / Gold: 14 / Downtime: Earn Income - 16sp

3. 1-18: Lodge of the Living God:
Boons: Light in the Dark (Envoy's Alliance, General), Narsen's Web (General) / Reputation(s): 4 (Horizon Hunters), 2 (Envoy's Alliance) / Fame: 4 / Gold: 14 / Downtime: Earn Income - .64gp