Ancestry/Heritage: Charhide Goblin
Background: Warrior
Class: Rogue - Ruffian
Size: S;
Alignment: CN
Traits: Goblin, Humanoid
Diety:
ABILITY SCORES:
STR: 18(+4), DEX: 14(+2), CON: 12(+1), INT: 10(+0), WIS: 8(-1), CHA: 16(+3)
CLASS DC: 17 (10 + 4 + 3(T) + 0)
DEFENSES:
AC: 18 (10 + 2 + 3(T) +3)
Unarmored T, Light, T, Medium T
PERCEPTION (T): +4 (-1 + 5 + 0)
Senses: Darkvision
Resistances: Fire 1; DC 10 to remove persistent fire dmg.
SPEED: 25'
MELEE STRIKES:
Longspear +8 (4 + 3 + 0); (Reach) / 1d8 P + 4
Dagger +8 (4 + 3 + 0); (Agile, thrown 10', versatile) / 1d4 P + 4
Unarmed +8 (4 + 3 + 0); (Agile, Finesse, Nonlethal, Unarmed) / 1d4 B + 3
Crit. Effects: Brawling - Fort. Save or Slowed 1; Knife - 1d6 Persist. Bleed; Spear - Clumsy 1/1 turn
RANGED STRIKES:
Dagger + 5 (2 + 3 + 0); (Agile, thrown 10', versatile) / 1d4 P + 4
WEAPON PROFICIENCIES:
Simple T, Rapier, Sap, Shortbow, Shortsword T, Unarmed T, Goblin T
SKILLS:
Acrobatics: +6 = (2 dex) + (3 prof) + (0 item) - (0 armor)
Arcana: +0 = (0 int) + (0 prof) + (0 item)
Athletics: +8 = (4 str) + (3 prof) + (0 item) - (0 armor)
Crafting: +0 = (0 int) + (0 prof) + (0 item)
Deception: +7 = (3 cha) + (3 prof) + (0 item)
Diplomacy: +7 = (3 cha) + (3 prof) + (0 item)
Intimidation: +9 = (3 cha) + (6 prof) + (0 item)
Lore (Warfare): +4 = (0 int) + (3 prof) + (0 item)
Medicine: -1 = (-1 wis) + (0 prof) + (0 item)
Nature: -1 = (-1 wis) + (0 prof) + (0 item)
Occultism: +4 = (0 int) + (3 prof) + (0 item)
Performance: +7 = (3 cha) + (3 prof) + (0 item)
Religion:[/b] -1 = (-1 wis) + (0 prof) + (0 item)
Society: +4 = (0 int) + (3 prof) + (0 item)
Stealth: +6 = (2 dex) + (3 prof) + (0 item) - (0 armor)
Survival: -1 = (-1 wis) + (0 prof) + (0 item)
Thievery: +6 = (2 dex) + (3 prof) + (0 item) - (0 armor)
Athletics - Grapple, Shove, Trip, Disarm; Deception - Feint; Intimidation - Coerce, Demoralize; Stealth - Hide, Sneak; Thievery - Palm an Object, Steal, Disable a Device, Pick a Lock
LANGUAGES: Common, Goblin