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What Thrym said. And I am good for getting Chronicles.

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Keskodia agent of SFS |

Just got back from the hospital. I got to go back tomorrow to pick up my mother, will be a few days before I'm ready to start again. I got the chronical thanks.

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Three signed up so far for the next one. Should I call for substitutes?

Keskodia agent of SFS |

Sorry, I just signed up, running behind, Mother passed away yesterday, it was a very peaceful ending, but dealing with the relatives is exhausting, they're leaving Saturday, so things should be less chaotic then.
Question, I'm playing the same pregen, do I get to use the credits from the last scenario with the pregen in this scenario?

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1 person marked this as a favorite. |

Sorry, I just signed up, running behind, Mother passed away yesterday, it was a very peaceful ending, but dealing with the relatives is exhausting, they're leaving Saturday, so things should be less chaotic then.
Question, I'm playing the same pregen, do I get to use the credits from the last scenario with the pregen in this scenario?
Sorry about your loss.
Those credits go to the character you assigned credit to, once they reach the level that they can apply the Chronicle. The pregen doesn't have access to any part of that Chronicle, and just resets to what their character sheet says they have.

therealthom |
1 person marked this as a favorite. |

I am sorry to hear about your mother, Ashbourne. I hope your life smooths out with your relatives departure.
Phaeton_nz, I'd love to finish the cycle, but the factors that have made my posting spotty lately will not change for the foreseeable future.
All, if you feel my posting rate is affecting the game too adversely, please feel free to find a substitute. I will not be offended or sore, and will even cheer you on. On the other hand if you can live with my erratic posting, I'd be happy to conclude the adventure as a player.

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I am sorry to hear about your mother, Ashbourne. I hope your life smooths out with your relatives departure.
So it's hard to imagine how annoying my sister can be... She has had 2 lines of work in her life: a nanny for the top 10 richest people in the world, or a house manager for the same group. One job my sister had to manage was moving six different multi-million dollar houses overseas at the same time. My mother and I live in a mobile home. So my sister was trying to micro-manage, taking my mother's old clothes to Goodwill the same way she would micro-manage moving six mansions while talking to us like she was a nanny for 4 years olds. I thought Ears might appreciate this story, because it's now on Jek's list of when it's a good idea to drop a grenade on yourself.

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1 person marked this as a favorite. |

I'm sorry about your mother. And your relatives.
I'm fine with your posting rate, therealthom. Do you mind if we bot you more frequently to make sure the game continues? We'll assume you'll go with the majority if there's a decision to make.

Keskodia agent of SFS |

I'm fine with your posting rate, therealthom. Do you mind if we bot you more frequently to make sure the game continues? We'll assume you'll go with the majority if there's a decision to make.
I'm fine with this, too.

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I've put out a call for a sixth.

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OK. Let's get this started.
You are already aboard the Unflappable Cockroach, a biomechanical starship of Xenowarden design owned and piloted by fellow Starfinder agent Yvyrna (female undine envoy). You have been aboard for a little over a week of Drift travel, growing familiar with the Cockroach’s chitin hull, smartcoral bulkheads, and biological interface, along with Yvyrna’s friendly, welcoming personality. Yvyrna has a habit of playing ethereal instrumental music resembling whale songs; she insists that the latter “calms old Roachy down and keeps ‘er in good repair.”
As you emerge from the Drift and approach the Tabori Cluster, you receive your mission briefing via a prerecorded transmission from Radaszam “The Dealmaker” (see slides)

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Thrym, already believing that the ship is a sentient Chariot of the Gods, is fully behind the playing of calming music, and spends his time with his mount in one of the viewing galleries, listening to the haunting tunes.

Keskodia agent of SFS |

During downtime, Keskodia enjoys the haunting music while exploring the interesting ship they are on.
After we receive the message.
"You know, come to think of it, I've never looked a defrex in the haunches, I don't see any reason to start today."
Keskodia turns to Yvyrna.
"Yvyrna, do you know anything about the Iox syndicate?"

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Asshats, mostly. There’s no central government on Pan, just a lot of boom-and-bust mining towns and little settlements trying to get by, so there’s no one to step in and stop a bunch of smugglers and mobsters from staging hostile takeovers. Sounds like they won’t be bothering you much this time though, so it’s y’all’s lucky day
You may also roll Culture to Recall Knowledge

Keskodia agent of SFS |

" I don't get what it is about breaking rocks into smaller pieces that gets some sapient being excited, perhaps I'm too spiritual to get it, now if I can just remember where I have heard the name Iox syndicate..."
Culture: 1d20 + 16 ⇒ (8) + 16 = 24

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Qimok knows only enough engineering to keep his own armor in decent repair, but he finds the living ship endlessly fascinating. When he isn't socializing with the captain or his teammates, he keeps himself busy with weapon katas and other exercise. If any of his nufriends are interested, he gladly acts as a sparring partner, and proves to be an experienced combat instructor.
After viewing Radaszam's message, Qimok burbles excitedly, "Ooh, the Tabori Cluster! I haven't been to that part of the Vast before!" The skittermander scratches his head while trying to recall why the planet and syndicate names sound familiar...
Culture: 1d20 + 4 ⇒ (20) + 4 = 24

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As engineer and biological scientist, Raia very much enjoys the trip in Unflappable Cockroach, even if ethereal whalesong isn't her first choice in ambient music. Each day is an opportunity to divine some new feature of their living conveyance.
She's glad to see the old team together again.
Qimok knows only enough engineering to keep his own armor in decent repair, but he finds the living ship endlessly fascinating. When he isn't socializing with the captain or his teammates, he keeps himself busy with weapon katas and other exercise. If any of his nufriends are interested, he gladly acts as a sparring partner, and proves to be an experienced combat instructor. Raia will take him up on that. A little exercise will keep her physically sharp.
After viewing Radaszam's message, Qimok burbles excitedly, "Ooh, the Tabori Cluster! I haven't been to that part of the Vast before!" The skittermander scratches his head while trying to recall why the planet and syndicate names sound familiar...
"Nor I, Qimok. Nebula often house interesting anomalies. This could be interesting."
She switches back to the subject of the briefing, "Why couldn't he have told us that before we left? It's not like he's asking us to fly a stolen ship into a jinsul starstation. I could have downloaded extensive data about this nebula. We could have optimized our equipment."
Asshats, mostly. There’s no central government on Pan, just a lot of boom-and-bust mining towns and little settlements trying to get by, so there’s no one to step in and stop a bunch of smugglers and mobsters from staging hostile takeovers. Sounds like they won’t be bothering you much this time though, so it’s y’all’s lucky day
...
After a short pause Raia askss, "Does anyone care to bet against us running into the Iox Syndicate?"
Culture: 1d20 + 14 ⇒ (17) + 14 = 31

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Trouway, a human being trained to be an operative on the field, reaches the bridge.
" Greetings! It is been a while."
Culture: 1d20 + 17 ⇒ (16) + 17 = 33

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Borq is watch Bzzt romp happily among his compatriots when the call from Radaszam comes in. He rubs his hands together gleefully as the mission briefing concludes.
"We always find some good stuff when looking for Rasheen! Yvyrna, do you know anything about the Tabori Cluster? I've never heard of it. I think." He gathers the hexoglin pup up one hand and skips over to the console, tapping out a general query of the database.
Culture: 1d20 + 12 ⇒ (11) + 12 = 23 -5 DC for artistic stuff

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Thanks to your previous experiences and Raia's knowledge you all know the following:
Jelev Rasheen famously sallied forth from Absalom Station in the early days of Drift travel, returning every few years with tall tales and fantastic treasures aplenty. Around 67 AG, she set out on another grand adventure and never returned. In the decades that followed, Rasheen’s adventures and mysterious disappearance were the subject of a slew of historically dubious adventure novels and holovid dramas that inspired generations of adventurers to take to the stars— Radaszam among them.
In the decades after her disappearance, Rasheen’s legend grew to include whispers that she’d disappeared while hiding her final score, a “golden treasure barge” laden with riches beyond imagination. Thousands of explorers and treasure hunters have searched for the barge over the years, but no one has come close to finding it, leading most historians to discount the whole thing as a myth.
Years ago, Radaszam stumbled across a flight plan in the Lorespire Complex apparently registered by Rasheen herself. It led to an icy moon, where a team of Starfinders uncovered a beacon Rasheen used to mark her progress, store data, and leave messages for any friends trying to follow her trail. This beacon led to another on the planet Kizmatta, which in turn led to the artificial planetoid “Tombworld.” Each location contained not only the beacon leading to the next site, but a cache of fabulous treasure, lending credence to the rumors about Rasheen’s final score.
One of Rasheen’s confirmed closest companions—and one of three people claiming to be her official biographer after her disappearance—was a korasha lashunta man named Korryn Bessel. According to his memoirs, Korryn and Rasheen grew up together in the Spike, stowed away on an experimental Drift engine when they were teenagers, and recruited a crew of like-minded adventurers to accompany them on their travels, though Rasheen just as often liked to run off on her own—just as she did the fateful day when she disappeared forever.

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As for the Tabori Cluster, Yvyrna tells you Right, so, the Tabori Cluster is a nebula, and nebulas happen when a star goes kablooie, yeah? What doesn’t always happen, but did this time, is that the star’s explosion releases a whole lot of energy that doesn’t have anywhere to go, so it just stays in the nebula, floating around and shorting out anything that runs on electricity. That’s where Roachy and I come in. Biotech’s not affected by the electrical interference, and we’ve got a fancy noqual-lined cargo hold that’ll protect your tech from getting broken until you’ve got a planetary atmosphere doing that instead.
Borg also discovers that basically the progenitor star exploded in a supernovae and what was left behind was a rapidly spinning neutron star with a very strong magnetic field, i.e. a magnitar. It is explained in a scientific paper written by Professor P. Messier (double doctorate)

Keskodia agent of SFS |

Keskodia ask Yvyrna
"We know Rasheen was looking for treasure. Do you have any idea what kind of treasure would be found in the Tabori Cluster?"

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No idea she grins. But won't it be fun to find out?
Yvyrna then instructs you to either place all your technological equipment into some noqual-lined storage boxes she has waiting along the corridor to the bridge, or to go below to the noqual-lined cargo hold. The Unflappable Cockroach has reached the edge of the Tabori Cluster, and any technological gear (including most armor and weapons, as well as technological implants) that aren’t within one of these forms of protection as the ship passes through the nebula gains the broken condition. Fortunately, when you reach Pan, the planet's atmosphere and magnetic field shields surface from that effect - although the auroras at night are spectacular.

Keskodia agent of SFS |

"Yes, I'm very courious what we will find."
Keskodia does the same and follows Raia to the bridge to get a good view.

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Given the bulk of Qimok's power armor and arsenal, he chooses to wait out the approach and landing in the cargo hold, but keeps as open comm channel with the bridge.

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The view of the energized nebula as you fly though it eerily beautiful, with glowing gases and even the odd electrical discharge. Upon entering the planet's atmosphere, the beacon coordinates lead the Unflappable Cockroach way out into the badlands of Pan, far away from its significant settlements. For miles, you see nothing but rock formations, the occasional ruin and, in the distance, a small river surrounded by thick, wild shrubland before they finally arrive at their destination: the remains of a long-ago wrecked starship.
The rusted back end of a centuries-old starship juts out of the dry earth, with what might be a chunk of its forward bow lying a few meters away and the rest buried deep underground. The wreck is only visible from directly above, as thick layers of rust and walls of untouched wild growth conceal the wreck from other angles, a sign of how long it’s been here, untouched and unremembered. A name etched into one side of the crumpled hull is still legible beneath the wear of passing time: Raven’s Flight.
Yvyrna gives a low whistle, then turns to make direct eye contact. I’ll leave you to it, then. I need to get ol’ Roachy back into orbit. He gets nauseous if he spends too long in gravity. Give me a call when you’re ready to return to Absalom Station.

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Thrym takes a deep breath of the air of a new planet, marvelling at the smell.
Stroking the back of his dragon's neck, he moves to explore the crash site.
Perception - Diligent Skill Mastery 'Take 12' = 31.

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"Thank you, Yvyrna. Hopefully we'll talk to you soon."
Raia pulls her equipment out of the boxes and hustles to the airlock.

Keskodia agent of SFS |

"Well, we wouldn't want ol’ Roachy getting nauseous."
Keskodia steps out of the ship onto the planet and immediately calls Yvyrna from their com unit.
"Just checking these things work, see you soon Yvyrna."

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Trouway makes sure the atmosphere is breathable for a human.
" Wonderful view. Raven's Flight? Does it mean something?"
I will wait to get the correct skill to roll if required.

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Qimok gives Yvyrna a jaunty salute as he eagerly steps onto the new planet, ready to help his nufriends explore the site. For now, his pike and curve blade are stowed to leave most of his hands free, but he does carry his shield at the ready, and the laser mounted on his armor is fully charged.
"Looks like a painful landing," he opines as he looks at the wreck. "But if we're lucky, being buried so long may have shielded it from the full brunt of centuries of weather."

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Borq stretches, all arms splayed out wide, before contracting back down to size. He trots behind the rest of the group, nodding at Yvyrna on his way out the door.
"Raven's Flight sounds familiar, but I can't quite place it."
FYI for the group, I ran this not too long ago, so I'll be taking a backseat to decision-making for the most part.

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Though most of the ship is too compacted and destroyed to be accessed, a rusted hatch to what remains of the forward interior can be pried open by a PC that succeeds at an Athletics check.

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Trouway tries to recall Knowledge through the culture of the land.
"Oh! The Raven’s Flight, while not the most well-known of Rasheen’s ships, was a smaller, personal vessel designed for a crew of one that she started taking out more and more in her later years as her expeditions grew more solitary."
Culture: 1d20 + 17 ⇒ (7) + 17 = 24

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Culture: 1d20 + 4 ⇒ (5) + 4 = 9
Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Athletics: 1d20 + 10 ⇒ (6) + 10 = 16
Qimok looks around briefly, sees nothing in particular to comment on, then tries to open the hatch.

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The hatch is stuck. Maybe more effort or some help is required.

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Thrym automatically passes the Perception check.
Noticing another engraving on the hull, Thrym points it out to the others, who might be better able to identify it.
Seeing that Qimok is struggling, Thrym moves over and applies some percussive maintenance to the hatch...
Athletics: 1d20 + 15 ⇒ (12) + 15 = 27.
...getting a good grip on the frame.

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The hatch is opened with a screeching sound of metal versus metal. It leads to the cockpit, which aside from two centuries of disuse is remarkably intact.

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Trouway observes the cockpit abd the piloting system.
"Oh! Here you are, Black box."
Piloting: 1d20 + 18 ⇒ (7) + 18 = 25

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"Good find, Trouway!" Borq peers closer at the box to see what there is to find. "I hope there's some data on the crash. It looks like it was a nasty one."
He keeps an eye out for anything that may have moved in over the last however long it's been.
Perception: 1d20 + 20 ⇒ (8) + 20 = 28