
GM Skeemo |

Sorry just to clarify, we just need one success per task right? Since each task takes 8 hours, and each of us can attempt 2 x 8 hr tasks?
As many successes as you think you need/can get.
Preparations:
3 deadfalls, 2 pit traps, 2 snares, 2 trainings. Victus and Pyotr fatigued.
With dedicated effort but mixed results, the Pathfinders ready the townsfolk for battle while staging the approach road and fort perimeter with various traps. The locals agree to help hold the undead off the walls to help buy you some breathing room whenever possible, seeing Victus and Pyotr in difficult states.
The sun rises the next day, and scouts atop the watchtowers call out that the undead are nearly upon you. Your militia soldiers' hands quiver as they hold combinations of ramshackle weapons and pedestrian objects fashioned into tools of war.
Victus's deadfalls work swimmingly, taking the edge off the approaching force as the giant logs roll down the hill, crushing skeletons in their path until some larger zombies blunt their momentum. A swarm of skeletons claw their way up the outer gate and walls, with villagers throwing rocks to slow them down (Junissa even strikes one in the skull, splintering it into a rain of bones). A handful, however, scale the walls, bypassing Wilfred who flees the ramparts screaming!
You have 20 minutes' warning before the undead strike, so you may cast buff spells and have weapons drawn if you desire; just note your preparations prior to your actions.
Victus: 1d20 + 10 ⇒ (6) + 10 = 16
Aloysius: 1d20 + 4 ⇒ (6) + 4 = 10
Pyotr: 1d20 + 8 ⇒ (4) + 8 = 12
Rout: 1d20 + 6 ⇒ (8) + 6 = 14
Khunbish: 1d20 + 9 ⇒ (19) + 9 = 28
Erevan: 1d20 + 4 ⇒ (16) + 4 = 20
Corporals (red, orange): 1d20 + 4 ⇒ (5) + 4 = 9
Captains (yellow, green, blue): 1d20 + 8 ⇒ (9) + 8 = 17
Round 1 (bold may post)
Khunbish
Erevan
Yellow skeleton captain
Green skeleton captain
Blue skeleton captain
Victus (fatigued)
Rout
Pyotr (fatigued)
Aloysius
Red skeleton corporal
Orange skeleton corporal

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Can we also adjust our starting position? I would imagine if we see the undeads climbing the wall, we would have time to get to position of where they are coming up from?

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Aloysius makes use of the memories of his distant Nidalese relatives, sifting through their dark souls filled with rage and vengeance for useful tidbits of lore about the rampaging undead careening down upon them, those same forces enslaved by his distant kin to fulfill their malevolent whims.
Spend focus point and cast ancestral memories. I gain Lore (Unthinking Undead) at a +5.
Lore (Undead) at first sight: 1d20 + 5 ⇒ (12) + 5 = 17

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Erevan would have prepared 2 batches of alchemist's fire and 1 batch of minor elixir of life.
With hand crossbow and alchemist fire at the ready, Erevan moves near the bottom and the stairs and prepares to chuck a bomb at the first enemy that comes into view.
Stride and Ready to throw an alchemist fire at the first enemy that comes within throwing distance by the stairs.
Fire Damage: 1d8 ⇒ 3 Target takes 1 persistent fire damage and 1 fire splash damage on a hit

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Actually, also wondering if there would have been suitable time to cast 1-min buffs before combat? To not hold things up, will post as if Khunbish could.
Prior to Combat
As Khunbish watch the undeads approach, once he sees them attempt to start scaling the walls, he summons his connection to the primal forces to toughen Irves and his skins to that of oak bark.
Cast barkskin on himself and Irves. 10-min duration so quite a bit of time to get that up.
Just as the first undeads crest the wall, he first enhance Irves' tooth and claws magically before he transforms into a giant ape.
Cast magic fang on Irves, and wild shape on himself before combat. These are 1 min duration each though.
As soon as the first undeads climb onto the ramparts, he direct Irves to circle around even as he closes in. Once both are in position, he strikes!
command Irves, stride, strike
vs red, which should be flat-footed
fist: 1d20 + 11 ⇒ (1) + 11 = 12 bludgeoning damage: 2d6 + 1 ⇒ (4, 3) + 1 = 8

Irves |

Irves dashes round the tower, coming from the other side and quickly maws the same target as his master.
stride, strike
vs red, which should be flat-footed
jaws, MF: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15 piercing damage: 2d6 + 2 + 1d4 ⇒ (2, 4) + 2 + (4) = 12

GM Skeemo |

@Khunbish: You have plenty of forewarning before the undead arrive, so all of those preps (including starting position) are fine.
Neither Khunbish nor Irves make contact on the armored skeleton, but they get close enough to notice that the skeletons on this side of the gate have bones that seem to weep blood. Aloysius recalls that most skeletons all have negative healing, many immunities (death effects, disease, mental, paralyzed, poison, and unconsciousness), and several resistances (cold, electricity, fire, piercing, and slashing); bludgeoning weapons and acid are the most effective against them.
Green Sword v Victus 1: 1d20 + 10 ⇒ (15) + 10 = 25
Damage (S): 1d8 + 4 ⇒ (7) + 4 = 11
Blue Lance v Victus 1 (flank): 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Damage (P, DR): 1d8 + 4 - 3 ⇒ (8) + 4 - 3 = 9
Blue Lance v Victus 2 (flank): 1d20 + 10 + 2 - 5 ⇒ (10) + 10 + 2 - 5 = 17
The eastern skeletons spring into action, displaying an unexpected level of cunning for supposedly "mindless" undead. One rushes to Khunbish and swings with its sword before raising its shield, the other runs down the stairs to attack Victus (prompting his own opening). Erevan nearly misses the descending skeleton, and Aloysius's suspicions prove true; the residual fire appears to have no affect on it! The third skeleton has a sword and shield too, but is presently armed with a long lance, which it uses to jab at Victus from the rampart!
Round 1 (bold may post)
Victus (-20 HP, fatigued, Attack of Opportunity vs Green)
Rout
Pyotr (fatigued)
Aloysius
Red skeleton corporal
Orange skeleton corporal
Round 2
Khunbish
Erevan (reaction used - readied action)
Yellow skeleton captain (shield raised)
Green skeleton captain
Blue skeleton captain

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Pyotr lets out a huge yawn as his mind wanders. "Oh, but they do look smart. In some ways its easier to trick something with a brain than without, but it's trying the same on you...don't worry, I'll keep on that."
Using two actions on two Recall Knowledges, each with Loremaster's Etude again. Then I'll Inspire Courage.
Check 1: 2d20 ⇒ (12, 19) = 31
Check 2: 2d20 ⇒ (4, 19) = 23

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Aloysius unloads a full barrage of magic missiles on the skeleton that lanced Victus.
Magic Missile, Inspire Courage: 3d4 + 6 ⇒ (2, 1, 4) + 6 = 13
”Nasty things,” quips the sorcerer.

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If Victus took any piercing damage it is reduced by 3 (hellknight feats). Sounds like a lance is used so just double checking
As the Green captain rushes towards Victus, he rams into it with his shield
Attack of Opportunity vs Green w/ Striking Shield Boss+1: 1d20 + 13 ⇒ (4) + 13 = 17 damage Bludgeoning: 2d6 + 4 ⇒ (3, 5) + 4 = 12
Victus Turn
Victus raises his shield and bellows "Not today!!" as he continues to ram his shield at the green skeleton
Strike Green w/ Striking Shield Boss+1: 1d20 + 13 ⇒ (15) + 13 = 28 damage Bludgeoning: 2d6 + 4 ⇒ (4, 4) + 4 = 12
Striking Green again unless it's down, in which case I'll step 5ft back to where green was standing.
Strike Green w/ Striking Shield Boss+1: 1d20 + 13 - 5 ⇒ (11) + 13 - 5 = 19 damage Bludgeoning: 2d6 + 4 ⇒ (6, 4) + 4 = 14
Reactions:Will Shield Block next non-crit hit. 20 HP, 5 hardness. BT 10.

GM Skeemo |

@Victus Yep, already factored in your DR. Did your rolls account for fatigue or inspire? Do I apply bulwark to the death throes save? @Aloysius Does each magic missile get an inspire boost?
Scimitar Attack1 v Khunbish: 1d20 + 8 ⇒ (10) + 8 = 18
Scimitar Attack2 v Khunbish: 1d20 + 8 - 5 ⇒ (6) + 8 - 5 = 9
Claw Attack3 v Khunbish (agile): 1d20 + 8 - 8 ⇒ (12) + 8 - 8 = 12
Scimitar Attack1 v Irves: 1d20 + 8 ⇒ (11) + 8 = 19
Damage (S): 1d6 + 4 ⇒ (2) + 4 = 6
Scimitar Attack2 v Irves: 1d20 + 8 - 5 ⇒ (19) + 8 - 5 = 22
Damage (S, forceful): 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Claw Attack3 v Irves (agile): 1d20 + 8 - 8 ⇒ (18) + 8 - 8 = 18
Damage (S): 1d4 + 4 ⇒ (3) + 4 = 7
Victus Reflex: 1d20 + 8 ⇒ (17) + 8 = 25 Crit
Erevan Reflex (mentor): 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26 Crit
Pyotr shouts out to the gang that sword-and-lance-wielding captains will likely explode upon death, while the bloody corporals will heal rapidly! Victus lands two powerful blows on the skeleton, causing it to combust into bone shrapnel! Since he's using his shield to attack, however, the bones rattle off his shield harmlessly, while Erevan avoids damage himself. Aloysius peppers the lancing skeleton with magic missiles, while Rout hides near the well; none of the skeletons pay him much heed, but it may be due to distance rather than not seeing him.
One bloody skeleton viciously attacks Khunbish, but the druid easily dodges its strikes. Irves is not so lucky, getting hacked up by the skeleton's scimitar and free claw!
Round 2 (bold may post)
Khunbish (inspired); Irves (-20 HP)
Erevan (inspired)
Yellow skeleton captain (shield raised)
Green skeleton captain (-26? HP); if Victus's rolls are all accurate, the skeleton will fall.
Blue skeleton captain (-13? HP)
Victus (-20 HP, fatigued, inspired)
Rout (inspired)
Pyotr (fatigued, inspired)
Aloysius (inspired)
Red skeleton corporal
Orange skeleton corporal

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Assuming that Aloysius shared the information about the skeletons
Erevan takes a step back from the green skeleton and quickly concocts an acid from his tools. "Fire just won't do right now. Let's see if your hypothesis is correct Aloysius." He throws the flask at the nearby skeleton.
Acid Flask, Bump, IC: 1d20 + 5 + 1 + 1 ⇒ (4) + 5 + 1 + 1 = 11
Persistent acid damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6 +1 acid splash damage.

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Er, as per Khubnish’s post below inspire courage should provide a boost to only one damage roll. 11pts of damage total..

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No time to post for Khunbish and Irves' actions yet but just my two-cents worth. While inspire courage would affect the damage for magic missile, it would apply only for the whole spell, not each missile. From the text of magic missile: "If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth."

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@Victus Yep, already factored in your DR. Did your rolls account for fatigue or inspire? Do I apply bulwark to the death throes save?
Excellent, thanks for confirming DR. I missed that inspire courage was active so +1 to attack/damage. Fatigue in PF2 only reduces AC and saving throws, not attacks.
For the saving throw, -1 from fatigue but from the description it seems to be a reflex save that would result in damage so bulwark would apply. +10 total IMO. I'll update my tagline so it's accurate. my apologies not having fatigue in the saves.

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Ouch that hurt (Irves)! And the barkskin was no use at all. Sigh. And Khunbish can't cast heal in ape form.
The large gorilla brows furrow, concerned over the beating that Irves has taken. He roars at the skeleton in fury and continue pounding at it.
command Irves, strike, strike
vs red (flat-footed), inpired
fist: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17 bludgeoning damage: 2d6 + 1 + 1 ⇒ (3, 2) + 1 + 1 = 7
fist: 1d20 + 11 + 1 - 5 ⇒ (15) + 11 + 1 - 5 = 22 bludgeoning damage: 2d6 + 1 + 1 ⇒ (6, 5) + 1 + 1 = 13
He then growls at Irves to lay in one last attack then retreat.

Irves |

The steadfast cougar continues snap at the skeleton, but obediently obeys its master as it pulls back to lick its wounds.
strike, stride
vs red (flat-footed), inspire
jaws, MF: 1d20 + 8 + 1 + 1 ⇒ (15) + 8 + 1 + 1 = 25 piercing damage: 2d6 + 2 + 1d4 + 1 ⇒ (1, 4) + 2 + (4) + 1 = 12

GM Skeemo |

Redirecting Erevan's attack to blue since green was destroyed.
Damage (S): 1d8 + 4 ⇒ (8) + 4 = 12
Yellow Sword vs Khunbish 2: 1d20 + 10 - 5 ⇒ (12) + 10 - 5 = 17
Blue Lance vs Victus 1: 1d20 + 10 ⇒ (20) + 10 = 30
Crit Damage (P): 1d8 + 4 ⇒ (7) + 4 = 11 x 2 + Deadly: 1d8 ⇒ 1 = 23 - 3 DR = 20 total
Blue Lance vs Khunbish 2: 1d20 + 10 - 5 ⇒ (12) + 10 - 5 = 17
Erevan misses the skeleton, but the splash eats away at its shinbone. Khunbish and his companion double-team the bloody skeleton, dismantling it before its evil power can regenerate it. The two remaining skeleton leaders then turn their wrath on the shapechanged druid, the eastern one getting in a particularly brutal helmet jab at Victus before joining its ally by the southwest tower.
Round 2 (bold may post)
Victus (-40 HP, fatigued, inspired)
Rout (inspired)
Pyotr (fatigued, inspired)
Aloysius (inspired)
Red skeleton corporal (destroyed)
Orange skeleton corporal
Round 3
Khunbish (-12 HP, inspired); Irves (-20 HP)
Erevan (inspired)
Yellow skeleton captain (shield raised)
Green skeleton captain (destroyed)
Blue skeleton captain (-12 HP)

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Aloysius aims his next barrage of magic missiles at the already-damaged blue skeletal captain.
Full Action Magic Missile, Inspire Courage: 3d4 + 3 + 1 ⇒ (3, 3, 1) + 3 + 1 = 11
”Blasted bones! Wait, that’s exactly what I’m doing. Ha!”

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Rout curses under his breath, realizing the skeletons are going to remain up above. He judges the distance and decides to run up the steps stopping short of coming up right next to the skeleton and using the reach of his weapon to attack from a bit of distance.
Stride x2
1d20 + 7 + 2 + 1 ⇒ (3) + 7 + 2 + 1 = 13 Piercing: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

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"Hold steady there, Victus, I'm sure you've fared worse," Pyotr calls. Still he winces while alleviating the strain on the Kuthite's body and mind, but mostly the latter. "Now, as I was saying..."
2nd-Level Soothe on Victus: 2d10 + 8 ⇒ (2, 7) + 8 = 17 plus a +2 status bonus against mental effects
Casting Soothe, then Inspire Courage again.

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Victus nearly loses balance from the jab to his helmet. Oof! They'll regret that! He almost immediately pursues the skeleton before hearing Pytor's call and Victus feels his wounds mend themselves.
"Thank you Pyotr!" Victus shouts from across the battlement. I would've been fine he thinks over confidently in himself but not wanting to be ungrateful.
Victus raises his shield (◆) and sudden charges (◆◆) the blue skeleton that struck him. He tries to bash the skeleton in with his shield boss, but he is visibly fatigued and doubts himself while shoving his shield forward.
If blue has AoO then I will be provoking. (↺) Shield Block if I'm hit (5 hardness, 20 hp)
Strike (sudden charge) Blue w/ striking Shield Boss+1: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17 Damage Bludgeoning: 2d6 + 4 + 1 ⇒ (4, 2) + 4 + 1 = 11
Actions: 1. Raise Shield. 2-3 Sudden Charge
If I still have my reaction, Shield Block (↺) next time I would be hit (5 hardness, 20 hp)

GM Skeemo |

Damage (P, DR, shield): 1d8 + 4 - 3 - 5 ⇒ (7) + 4 - 3 - 5 = 3
Orange Scimitar 1 vs Khunbish: 1d20 + 8 ⇒ (6) + 8 = 14
Orange Scimitar 2 vs Khunbish: 1d20 + 8 - 5 ⇒ (8) + 8 - 5 = 11
The skeleton takes a pounding from magic missiles, but holds fast, jabbing Victus enough to dent his shield and throw off his aim. The remaining bloody skeleton turns to the closest target—the bear—and steps forward swinging its crooked scimitar. The druid dodges both attacks.
Round 3 (bold may post)
Khunbish (-12 HP, inspired); Irves (-20 HP)
Erevan (inspired)
Yellow skeleton captain (shield raised)
Blue skeleton captain (-23 HP; reaction used)
Victus (-26 HP, +2 saves vs mental, fatigued, inspired; shield -3 HP; reaction used)
Rout (inspired)
Pyotr (fatigued, inspired)
Aloysius (inspired)
Orange skeleton corporal

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Ape actually. :)
Khunbish sends his massive gorilla fists flying, pounding into the skeleton nearest him.
strike, strike, strike
vs orange, inpired. If it goes down, subsequent strikes go to yellow.
fist: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22 bludgeoning damage: 2d6 + 1 + 1 ⇒ (6, 6) + 1 + 1 = 14
fist: 1d20 + 11 + 1 - 5 ⇒ (17) + 11 + 1 - 5 = 24 bludgeoning damage: 2d6 + 1 + 1 ⇒ (3, 2) + 1 + 1 = 7
fist: 1d20 + 11 + 1 - 10 ⇒ (19) + 11 + 1 - 10 = 21 bludgeoning damage: 2d6 + 1 + 1 ⇒ (4, 1) + 1 + 1 = 7

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Erevan hurries towards Victus and takes out one of his elixirs. "Here, drink this. It's not as potent as the common potions but it'll keep you up and running."
Minor Elixir of Life: 1d6 ⇒ 3 Gives +1 item bonus to saves against diseases and poisons for 10 minutes.

GM Skeemo |

Sorry for the posting delays folks, my job got cut because of corona so I've had bigger fish to fry the past few days. Will probably be relatively slow going until I get my job apps in this Friday.
Damage (S): 1d8 + 4 ⇒ (1) + 4 = 5
Longsword 2 vs Khunbish: 1d20 + 10 - 5 ⇒ (8) + 10 - 5 = 13
Lance 1 vs Khunbish: 1d20 + 10 ⇒ (4) + 10 = 14
Lance 2 vs Khunbish: 1d20 + 10 - 5 ⇒ (15) + 10 - 5 = 20
Damage (P): 1d8 + 4 ⇒ (7) + 4 = 11
Lance 3 vs Khunbish: 1d20 + 10 - 10 ⇒ (5) + 10 - 10 = 5
The *ape splinters the bloody skeleton in a single vicious blow, turning to the second adjacent skeleton and laying on a vicious pounding. The skeleton blocks the first attack with its shield, but still gets walloped by the raging druid. It ripostes with two sword strikes while keeping its dented shield up, while the second skeleton stabs at Khunbish as well with its lance.
Round 3 (bold may post)
Victus (-23 HP, +2 saves vs mental, +1 vs disease and poison, fatigued, inspired; shield -3 HP; reaction used)
Rout (inspired)
Pyotr (fatigued, inspired)
Aloysius (inspired)
Orange skeleton corporal (destroyed)
Round 4
Khunbish (-28 HP, inspired); Irves (-20 HP)
Erevan (inspired)
Yellow skeleton captain (-9 HP; shield -2 HP; shield raised)
Blue skeleton captain (-23 HP; reaction used)

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Khunbish would be down by 26, because his barkskin would dented a bit of the lance damage.

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Aloysius frowns as he considers the final two skeletons. He murmurs to Pyotr, "I've only got one more blaster spell. Given how resistant these things are to virtually everything that I can do apart from my force spells, I think I'm going to need to turn to something a bit more rustic." The sorcerer produces a slingshot from his robes with a resigned shrug.
Draw weapon. Fire two separate sling bullets at the blue skeleton. Switch target to final skeleton if needed.
Ranged Attack #1: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Damage #1: 1d4 - 1 + 1 ⇒ (1) - 1 + 1 = 1
Ranged Attack #2: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage #2: 1d4 - 1 + 1 ⇒ (4) - 1 + 1 = 4

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Pyotr ambles over, flicking a bolt of force from his finger like one might a dust mote. "We'll have these corpses sent packing shortly, friends! One last push, for the glory of Razmir!" He stifles a giggle.
Stride, Inspire Courage, Magic Missile.
1-Action Magic Missile vs. Yellow: 1d4 + 2 ⇒ (4) + 2 = 6

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Rout continues to mutter under his breath about skeletons, staircases and old buildings as he tries to stab past Victus at the closest undead.
1d20 + 7 + 2 + 1 ⇒ (16) + 7 + 2 + 1 = 26 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8
1d20 + 2 + 2 + 1 ⇒ (18) + 2 + 2 + 1 = 23 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8
1d20 ⇒ 5 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Sorry to hear about your job, GM! Best of luck with the search for a new gig.

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Yes, sorry to hear that Chris. Good luck in your search and no worries on pace of game for next while
Victus looks back at Erevan and thanks him "Every little bit helps, it seems!" before turning back around and giving his attention to the nearest skeleton. Shield in hand, Victus prepares to thrust it until no enemies remain.
First ◆◆two actions depend on if blue is standing or not
Victus strikes at blue twice in rapid succession and then raises his shield
◆Strike blue w/ striking shield boss+1: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19 damage bludgeon: 2d6 + 4 + 1 ⇒ (4, 4) + 4 + 1 = 13
◆Strike blue w/ striking shield boss+1: 1d20 + 13 + 1 - 5 ⇒ (17) + 13 + 1 - 5 = 26 damage bludgeon: 2d6 + 4 + 1 ⇒ (5, 5) + 4 + 1 = 15
◆Step 5ft (does not trigger reactions)
◆Strike blue w/ striking shield boss+1: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28 damage bludgeon: 2d6 + 4 + 1 ⇒ (1, 5) + 4 + 1 = 11
◆ Raise shield
↺ Shield Block a non-crit hit, 5 hardness, 18hp

GM Skeemo |

Yellow Explosion (P): 2d6 ⇒ (6, 3) = 9 Khunbish Reflex: 1d20 + 7 ⇒ (6) + 7 = 13
Blue Explosion (P): 2d6 ⇒ (1, 4) = 5 Victus Reflex: 1d20 + 7 ⇒ (11) + 7 = 18
The last two skeletons detonate as the Pathfinders attack, most of their bone shards grazing off Khunbish's barkskin and Victus' armor.
Combat Over!
Victus (-23 HP, +2 saves vs mental, +1 vs disease and poison, fatigued; shield -3 HP)
Rout
Pyotr (fatigued)
Aloysius
Khunbish (-28 HP); Irves (-20 HP)
Erevan
The other townsfolks hustle to replace you on the ramparts, throwing stones and other debris at the oncoming undead. "We'll hold them off, take a breather!" Junissa calls to you before flinging a chunk of rock at a skeleton below. Even as some of the skeletons try to climb the outer walls, some of the snares you set up rip them off and fling them to the ground!
You have 10 minutes to recouperate however you can. Post your actions during this respite and reposition yourselves however you choose, then we'll move on to the next wave!

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Pyotr takes a peek over the battlement. "Perhaps one more push," he amends his own statement, heading back to prepare. He looks more like he's nodding off, but apparently is regaining magical energy.
I doubt my Medicine is the best here (+6), but I can chip in if needed. Otherwise, I'll Refocus.

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Khunbish is actually down 21 HP. 2 was absorted by barkskin, and 5 from animal form.
Question to GM. This is the first time this has come up for me. Refocus for druids require them to spend 10min to commune with nature, etc. Does that mean that if I spend the 10min to treat wounds (using Nature instead of Medicine as he has the natural medicine feat), he would not be able to Refocus?

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Aloysius refocuses the memories of his long-dead Nidalese ancestors, ready to identify whatever undead horrors spring at him next.
Refocus. Cast ancestral memories when the next wave appears to use Lore (Undead) once again.

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Rout slinks back down the stairs and gets close to one of the walls.
I don't think it would have had an impact on previous turns, but Rout has Incredible Initiative (+2 to rolls)

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Victus drinks one of the community lesser healing potions, and his school minor healing potion.
Lesser healing: 2d8 + 5 ⇒ (7, 2) + 5 = 14
minor healing: 1d8 ⇒ 7 Victus is now at -2
9 community lesser healing potions remain
Victus then pulls out his shield and begins repairing it
Quick Repair Steel Shield DC 14: 1d20 + 8 ⇒ (6) + 8 = 14 shield is now at -0
I do have decent medicine skill but no medicine feats so the healing is lackluster, The 1 minute to repair my shield will likely benefit the group more than the 10 minutes healing myself/someone else. So group can try healing Knunbish/Irves but we have 9 lesser healing potions, plus our school items so let's not be afraid to use those if additional healing is needed.
"Well done everyone! Impressive handiwork! Doesn't look like we're out of the woods quite yet. Enjoy the breather and let's regroup!" Victus appears to be holding up but his eyes look visibly tired. He spends the remaining 9 minutes seeing if anyone else needs assistance with things, cleaning his shield boss, and repositioning himself.
can't pick an exploration activity (fatigued) so shield is NOT raised at start of next wave. Sword and Shield in hands

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Ok I'm going to assume that Khunbish can't do Medicine checks if he wishes to recover his Focus Point, which is more important.
Khunbish first downs the potion he got back at the lodge, and another from the stock the team received earlier ...
lesser healing potion: 2d8 + 5 ⇒ (4, 3) + 5 = 12
minor healing potion: 1d8 ⇒ 6 (Now at -3)
... then turns to Irves to heal part of his wounds, and pours another of the potion down his throat as well.
heal spell: 1d8 + 8 ⇒ (5) + 8 = 13
minor healing potion: 1d8 ⇒ 4 (Now at -3)
He then spends the remaining time restoring his connection to the primal forces, just in time for the undeads to come.
Just as the next wave crest the wall, Khunbish once again summons magic to strengthen Irves' fangs before he transforms himself again...
Can we see what kinds of undeads are approaching? It might affect what animal form he turns into before combat starts.

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Sorry, I also have Incredible Initiative! Looking back I don't think I said anything about it.
Pyotr stays atop the ramparts where he can see everything. But before the next wave make their entrance, he retreats to the middle of the tower for some added safety.
Bardic Lore +8. If we have a chance to Recall Knowledge before combat, I'll hit the meanest-looking corpse with Loremaster's Etude.

GM Skeemo |

Khunbish is actually down 21 HP. 2 was absorted by barkskin, and 5 from animal form.
Question to GM. This is the first time this has come up for me. Refocus for druids require them to spend 10min to commune with nature, etc. Does that mean that if I spend the 10min to treat wounds (using Nature instead of Medicine as he has the natural medicine feat), he would not be able to Refocus?
I'll fix the HP, thanks for re-upping that. Your assumption is correct; refocus or Medicine, but not both. The castle is being attacked by skeletons and zombies, but the chaos of battle makes it hard to anticipate which type of undead will break through next.
Victus: 1d20 + 10 ⇒ (1) + 10 = 11
Aloysius: 1d20 + 4 ⇒ (15) + 4 = 19
Pyotr (Incredible Initiative): 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11
Rout (Incredible Initiative): 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
Khunbish: 1d20 + 9 ⇒ (17) + 9 = 26
Erevan: 1d20 + 4 ⇒ (7) + 4 = 11
Zombies: 1d20 + 4 ⇒ (11) + 4 = 15
Pyotr Lore: 1d20 + 8 ⇒ (6) + 8 = 14 Pyotr Lore: 1d20 + 8 ⇒ (16) + 8 = 24
Aloysius Lore: 1d20 + 4 ⇒ (1) + 4 = 5
The pit traps and snares keep the zombies at bay while the villagers gain the upper hand against the oncoming skeletons, shattering them before they can clear the wall. Suddenly, however, a duo of gigantic shambling corpses lumbers up the approach road and aggressively kicks the gate in! The villagers flee to the ramparts, while Priest Lumley cries "Take down those bruisers! If we can't fix the gate, they'll all pour in!"
Round 1 (bold may post)
Khunbish (up on ramparts; -3 HP); Irves (up on ramparts; -3 HP)
Rout
Aloysius
Zombies
Victus (up on ramparts; -2 HP, +2 saves vs mental, +1 vs disease and poison, fatigued)
Pyotr (up on ramparts; fatigued, Loremaster's Etude prepared)
Erevan (up on ramparts)
Pyotr calls out that zombies like these are slow but stubborn; slashing weapons and positive energy are particularly effective against them, but mental and poison attacks are useless. Aloysius suspects the zombies are also vulnerable to fire.

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Aloysius shares what he surmises.
"Oh sweet mercy! Those nasty things - they are likely to light up at a touch of flame, so....let's reach out and touch them!"
He then looks around to see that Piotr and the many of the others have relocated to the ramparts.
"AHHHH!"
Cast produce flame and make a ranged attack against the lead zombie. Use last movement to get behind the well.
Ranged Attack: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Fire Damage: 1d4 + 4 ⇒ (3) + 4 = 7
If that is a critical success, then the target takes double damage and 1d4 persistent fire damage.

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If I'm reading the map correctly, the zombies are on ground level. Those of us on the ramparts would need to get down, and the only stairs that leads down is where Erevan is?

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Not sure how I missed that! But I think you're right. Pyotr will get closer, shielding Aloysius a bit.

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Sorry for the late post. Erevan would have been behind the walls helping the others tend to their wounds. If healing tools are available...
Treat Wounds (Chirurgeon): 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 Darn!

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Assuming my reading of the map is correct...
Pre-buff
Hearing Pyotr's advice, Khunbish lays enchantment on Irves, strengthening his claws. He then transforms into a cougar himself.
Round 1
As a powerful cat, Khunbish dashes across the wall and down the stairs. He then rakes the large zombie that has dared to invade first.
claw: 1d20 + 11 ⇒ (1) + 11 = 12 dmg: 1d10 + 1 ⇒ (1) + 1 = 2
Command animal, stride, strike

Irves |

Irves growls in approval of his master's new form, but turns his attention quickly back to the matter at hand. On command, he dashes down the wall following his footsteps.
stride, stride

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Rout darts in quickly as the creatures bust through, stabbing at the one in the lead before it can realize he's there.
I believe Surprise Attack applies, making the zombie flat-footed, thus Sneak Attack damage. Not sure if it only applies to the first attack, though?
1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27 1d8 + 4 ⇒ (7) + 4 = 11 1d6 ⇒ 5
1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15 1d8 + 4 ⇒ (2) + 4 = 6 1d6 ⇒ 2

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I believe Surprise Attack applies, making the zombie flat-footed, thus Sneak Attack damage. Not sure if it only applies to the first attack, though?
It's the full round :)

GM Skeemo |

If I'm reading the map correctly, the zombies are on ground level. Those of us on the ramparts would need to get down, and the only stairs that leads down is where Erevan is?
Your read of the map is correct. If you have reach weapons, you can also attack the giant zombies from the ramparts.
Red Fist vs Rout 2: 1d20 + 11 - 5 ⇒ (12) + 11 - 5 = 18
Yellow Fist vs Victus 1 (cover): 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
Damage (B): 1d12 + 5 ⇒ (5) + 5 = 10
Yellow Fist vs Victus 2 (cover): 1d20 + 11 - 2 - 5 ⇒ (13) + 11 - 2 - 5 = 17
Green Fist vs Irves: 1d20 + 9 ⇒ (19) + 9 = 28
Crit Damage: 1d8 + 4 ⇒ (1) + 4 = 5 x 2 = 10
Irves Fortitude: 1d20 + 6 ⇒ (1) + 6 = 7 Crit fail
Zombie Rot Stage 2: 1d6 ⇒ 4
Rotting Aura: 1d6 ⇒ 4
Persistent Fire: 1d4 ⇒ 1
Flat Check: 1d20 ⇒ 9
The zombie doesn't appear to have any special weakness to fire like Aloysius suspected, but that doesn't stop the spell from exploding in its face, lighting its peeling skin aflame! Rout similarly strikes with deadly accuracy, then nimbly dodges the burning monstrosity's hamfisted retaliation. Victus receives an unexpected clobbering from behind as the second big zombie slams him over the ramparts, knocking him closer to the stairs. Meanwhile, the smaller zombie staggers between the giants' legs and rakes Irves's side, the wound rapidly breaking out in gangrenous sores! Victus, Khunbish, and Irves's wounds all blacken and ooze necrotic fluid, closely resembling the open wounds across the giant zombies' flesh!
Round 1 (bold may post)
Victus (up on ramparts; -16 HP, +2 saves vs mental, +1 vs disease and poison, fatigued)
Pyotr (fatigued)
Erevan
Round 2
Khunbish (-7 HP); Irves (-21 HP [-4 zombie rot], zombie rot stage 2)
Rout
Aloysius
Red Zombie (-55 HP, d4 persistent fire)
Yellow Zombie
Green Zombie