Full Name |
Tibitz |
Race |
N Male Ratfolk Unchained Rogue (Underground Chemist) -1 HP 11/11 |
Classes/Levels |
Int +6, AC 19, touch 15, flat-footed 13 Fort +2, Ref +6, Will +1, Perception +7 Darkvision 60' Move 20' |
About Tibitz of the Graymane Clan
Tibitz
Male ratfolk unchained rogue (underground chemist) 1 (Pathfinder RPG Advanced Class Guide 109, Pathfinder RPG Bestiary 3 231, Pathfinder Unchained 20)
N Small humanoid (ratfolk)
Init +6; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 19, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 size)
hp 11 (1d8+3)
Fort +2, Ref +6, Will +1
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Offense
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Speed 20 ft.
Melee cold iron dagger +5 (1d3/19-20)
Ranged dart +5 (1d3)
Special Attacks sneak attack (unchained) +1d6, swarming
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Statistics
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Str 10, Dex 18, Con 14, Int 14, Wis 12, Cha 9
Base Atk +0; CMB -1; CMD 13
Feats Splash Weapon Mastery, Weapon Finesse
Traits mathematical prodigy, reactionary
Skills Acrobatics +7 (+3 to jump), Craft (alchemy) +8, Disable Device +8, Knowledge (arcana) +7, Knowledge (dungeoneering) +6, Knowledge (local) +6, Perception +7, Stealth +11, Swim +3, Use Magic Device +5; Racial Modifiers +2 Craft (alchemy), +2 Perception, +2 Use Magic Device
Languages Common, Draconic, Dwarven
SQ rodent empathy, trapfinding +1
Combat Gear acid (4), alchemist's fire (2), alkali flask[APG] (2); Other Gear mwk chain shirt, cold iron dagger, dart (6), bandolier[UE], canteen[UE], flint and steel, masterwork backpack[APG], thieves' tools, trail rations (2), 118 gp, 5 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Rodent Empathy Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Swarming (Ex) Can share a square with another with swarming, if both att the same foe, he is flanked.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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Tibitz is a Ratfolk. Like many of his kin he has lived most of his life in the sewers and tunnels of great cities, emerging only find and steal what is needed to survive. Unlike most Ratfolk, Tibitz was not satisfied with this existence and over time became more bold in his excursions until he was recrutied by a rather dubious member of the Pathfinder Society who recoginized his 'natural' talents. Tibitz was happy to leave the slums and sewers- regardless of the dangers that being a Ratfolk and an adventurer would mean.
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Tibitz is a Ratfolk. Like many of his kin he has lived most of his life in the sewers and tunnels of great cities, emerging only find and steal what is needed to survive. Unlike most Ratfolk, Tibitz was not satisfied with this existence and over time became more bold in his excursions until he was recrutied by a rather dubious member of the Pathfinder Society who recoginized his 'natural' talents. Tibitz was happy to leave the slums and sewers- regardless of the dangers that being a Ratfolk and an adventurer would mean.
Hatred and Fears- Tibitz hates kobolds as his clan was nearly wiped out by kobolds several years ago and fears large dogs which are used to track and kill ratfolk and other 'vermin.'