Female Sorcerer

Helvetica Boots's page

174 posts. Organized Play character for Gummy Bear.


Race

HP: 21/21 | AC: 11 T: 12 FF: 10 CMD: 11 | F+3 R+1 W+5 +2 vs polymorph, +4 vs mind-affecting, Resist Acid/Elec/Sonic 5 | Init +1 | Perception +2, Darkvision

Classes/Levels

Tracked Resources:
1st 5/5

Gender

CN Female Ganzi Dual-Cursed Oracle of Bones 2.1|

About Helvetica Boots

Statistics:
Female Ganzi Dual-Cursed Oracle of Bones 2
CN Medium Native Outsider Age 22
Init +1; Senses Darkvision, Perception +2
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DEFENSE
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AC 11, touch 11, flat-footed 10 (+1 dex)
hp 21 (reverse positive/negative energy)
Fort +3, Ref +1, Will +5; +2 vs polymorph, +4 vs mind-affecting
Resist: Acid, Electricity, Sonic 5
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OFFENSE
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Speed 30 ft.

Melee

Ranged

Command Undead, DC 18 7/day
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STATISTICS
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Str 8, Dex 12, Con 16, Int 8, Wis 14, Cha 18
Base Atk +1; CMB 0; CMD 11
Traits Sacred Conduit, Deathtouched (Mind-affecting)
Feats Command Undead, Improved Channel
Skills
Diplomacy +9 (2 ranks, 4 cha, 3 class)
Sense Motive +8 (2 ranks, 2 wis, 2 race 3 class)
Religion +4 (2 ranks, -1 int, 3 class)
Languages Common, Protean

Special Abilities:

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SPECIAL ABILITIES
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Darkvision: Ganzis can see in the dark up to 60 feet.

Maelstrom Resistance: Ganzis have acid resistance 5, electricity resistance 5, and sonic resistance 5, and they gain a +2 racial bonus on saving throws against spells of the polymorph subschool.

Skilled: Ganzis gain a +2 racial bonus on Sense Motive and Survival checks.

Racing Mind (Ex): A ganzi whose lineage is linked to hunduns might inherit an aspect of the outsiders’ chaotic minds. The ganzi’s churning vortex of thoughts bolsters it against mental attacks, granting the ganzi a +2 bonus on Will saves against mind-affecting effects.

Bones Mystery Revelations:
Undead Servitude (Su): You gain Command Undead as a bonus feat. You can channel negative energy a number of times per day equal to 3 + your Charisma modifier, but only to use Command Undead. You can take other feats to add to this ability, such as Improved Channeling, but not feats that alter this ability, such as Alignment Channel.

Lich Curse: Every living spellcaster hides a secret in their flesh—a unique, personalized set of conditions that, when all are fulfilled in the correct order, can trigger the transformation into a lich. Normally, one must expend years and tens of thousands of gold pieces to research this deeply personalized method of attaining immortality. Yet, in a rare few cases, chance and ill fortune can conspire against an unsuspecting spellcaster. You have unknowingly) fulfilled most (but not all) of the ritualistic components to achieve lichdom. You have yet to turn into an undead creature, but you are close. You take damage from positive energy and heal from negative energy as if you were undead. At 5th level, add control undead to your list of 2nd-level oracle spells known. At 10th level, add undead anatomy I to your list of 3rd-level oracle spells known and undead anatomy II to your list of 5th-level oracle spells known. At 15th level, you are immune to death effects.

Blackened Curse: Your hands and forearms are shriveled and blackened, as if you had plunged your arms into a blazing fire, and your thin, papery skin is sensitive to the touch. You take a –4 penalty on weapon attack rolls, but you add burning hands to your list of spells known.

Spells:

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Spells
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0th Create Water, Guidance, Mending, Purify Food and Drink, Read Magic(at will)

1st Ill Omen, Burning Hands, Inflict Light Wounds, Remove Fear, Remove Sickness

Gear/Possessions:

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GEAR/POSSESSIONS
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Scrolls of...

Spoiler:

None yet

Wands of...

Spoiler:

None yet

Accounting

Spoiler:

1978gp
6/6PP

Notes/Build:

Ganzi Dual-Cursed (Lich and Blackened) Oracle of Bones
The Maelstrom has given her these powers

FCB - HP, unless there is a spell I want, then Ganzi racial: +1 enchantment spell known from Cleric/Wizard spell list. Not too many, but occasionally an absolute banger shows up

Racing Mind Racial Trait (+2 vs mind-affecting)

Str: 8 Dex: 12 Con: 16 Int: 8 Wis: 14 Cha: 18
Traits - Unscathed, Sacred Conduit

Skills
Diplomacy +8
Sense Motive +8
Religion +3

Feats
1 Improved Channel
3 Spell Focus (Necromancy)
5 Quick Channel
7 Ghost Whisperer
9 Greater Spell Focus (Necromancy)
11 Abundant Revelation (Spirit Walk)

Revelations
1 Undead Servitude
3 Misfortune
5 Near Death
7 Armor of Bones
11 Spirit Walk

Spells Learned by Level
3: Unbreakable Heart
4: Detect Poison, Lesser Animate Dead, Oracle's Burden, Inflict Moderate Wounds
5: Decompose Corpse, Boneshaker, Command Undead
6: Spark, Animate Dead, Bestow Curse, Inflict Serious Wounds (swap Lesser Animate Dead for Remove Paralysis)
7: Sure Casting, Resist Energy, Speak with Dead
8: Scrivener's Chant, Blessing of Fervor, Fear, Heroism, Inflict Critical Wounds
9: Deathwine, Blindness/Deafness, Spiritual Ally
10: Stabilize, Boneshatter, Undead Anatomy I, Undead Anatomy II, Slay Living, Mass Inflict Light Wounds, Charm Monster
11: Desecrate, Communal Resist Energy, Death Knell Aura, Plane Shift, Confusion

FCB Spells: Heroism (8th), Charm Monster (10th), Confusion (11th)

Major Item Goals:
Portable Alter
Pallid Crystal
Headband of Alluring Charisma +4
Headband of Mighty Constitution +4
Cloak of Resistance +3
Ring of Protection +3