Helmet

Onye Dawon's page

343 posts. Organized Play character for Blake's Tiger.


Race

CMD: 20 | Init: +4 | Perc: +7 (scent) SM: -1 | Speed: 35 ft (climb 15 ft) |

Classes/Levels

SR 4/6 | BR 6/6 | Flex: 4/4 | Influence: 2/4 | Cat’s Luck: 1/1 | Re-Roll: 1/1 | Effects: bless

Gender

CG male catfolk 4 | HP: 27/37 | AC: 21 (22) T: 15 FF: 16 (17) | F: +10 R: +8 W: +0 |

About Onye Dawon

PFS Information:

PFS #: 230524-43
Experience: 10
Fame: 18
Prestige: 16
Faction: Concordance of Elements
Favored Class Bonus: 4 skill/0 hit point/0 alternate

Onye Dawon
Male catfolk 4
Bloodrager (prowler at world’s end) 1
Brawler (exemplar) 2
Barbarian (mooncursed/elemental kin) 1
CG Medium humanoid (catfolk)
Init +4; Perception: +7 (scent) (tiger: low-light vision, scent)
DEFENSE
AC 21 (22), touch 15, flat-footed 16 (17) (+6 armor, +4 dexterity, +1 dodge; +1 shield)
HP 37 (3d10+1d12+8)
Fort +10, Ref +8, Will +0
OFFENSE
Speed 35 ft (50 ft base), Climb 15 ft (20 ft base)
Tiger Speed 60 ft

Melee +1 glaive-guisarme +7 (1d10+4) (x3) (brace, reach)
cold iron glaive +6 (1d10+3 S) (x3) (reach)
or cold iron battle aspergillum +8 (1d6+2 B) (x2) (special)
or silver battle aspergillum +8 (1d6+2 B) (x2) (special)

bite +8 (1d10+3) (x2)
[dice=Tiger Bite]1d10+3[/dice]
2 claws +8 (1d6+3) (x2)
[dice=Tiger Claw]1d6+3[/dice]

Ranged sling +8 (1d6+2 B) (x2) (50 ft range)

STATISTICS
Str 15 (+2), Dex 18 (+4), Con 14 (+2)
Int 10 (+0), Wis 8 (-1), Cha 12 (+1)
Base Atk +4; CMB +8; CMD 20

Feats:

Proficiencies: up to martial weapons, up to medium armor, shields
1st: Dodge
3rd: Weapon Finesse
Brawler 2nd Bonus Combat: Mobility

Skills:

Total Skill Points = 18 (4 x 4 levels + 3 FCB)
Acrobatics: +9’’ (-2 ACP)
Charisma: +1
Climb: +15’’ (-2 ACP) (2 rank + 3 class + 8 climb speed + 2 strength)
Dexterity: +4 (-2 ACP)
Escape Artist: +8’ (1 rand + 3 class +4 dexterity)
Intelligence: +0
Knowledge (arcane) + 4’ (1 rank + 3 class)
Knowledge (dungeoneering) +5’’ (2 rank + 3 class)
Knowledge (nature): +8’’’’ (4 ranks + 3 class + 1 trait)
Knowledge (planes): +6’’ (2 ranks + 3 class + 1 trait)
Perception: +7’’’ (3 ranks + 3 class + 2 racial - 1 wisdom)
Stealth: +10’ (1 rank + 3 class + 2 racial + 4 dexterity)
Survival: +5’ (1 ranks + 3 class + 2 racial - 1 wisdom)
Swim: +6’ (-2 ACP) (1 rank + 3 class + 2 strength)
Wisdom: -1

Traits:

Scholar of Balance (faction): +1 to Knowledge (nature) and (planes). Knowledge (planes) in class.
Fey Negotiator (region): Sylvan as bonus language. Knowledge (nature) in class.

Languages Taldane (common), Catfolk, Sylvan

SQ bloodline (destined), climber, fast movement (barbarian), fast movement (bloodrager), natural hunter

Combat Gear: +1 masterwork kikko armor, masterwork light darkwood quickdraw shield, +1 glaive-guisarme, kusarigama (cold iron kama/silver ball), cold iron glaive, cold iron battle aspergillum, alchemical silver battle aspergillum, sling, sling bullets (10), cloak of resistance +1
Magic Gear: wand of cure light wounds (48/50), wand of mage armor (49/50)
Other Gear: holly and mistletoe, masterwork backpack, flint and steel, silk rope (50 ft)
Other Consumables: vermin repellent (2), holy water (4), sunrod (3)

60 lbs/ 66 lbs Light Load (masterwork backpack)

Coins: 3751.9 gp

SPECIAL ABILITIES

Bloodrage (Su): (6 rounds/day) +4 STR, +4 CON, +2 Will, -2 AC
Cat’s Luck: Once per day, when he makes a Reflex save, he may roll the saving throw twice and take the better result. He must choose to use this ability before the saving throw is attempted.
Spirit: He gains the ability to channel the spirits of creations, granting him the medium’s spirit and spirit surge abilities: cheetah (trickster), leopard (guardian), lion (marshal), tiger (champion). The favored location for these spirits are altars, churches, sacred groves, and shrines, and their taboo requires him to strongly revere nature and attempt to either destroy or incapacitate evil wherever he encounters it.
Brawler’s Cunning (Ex): If the brawler’s Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.
Call to Arms (Ex): At 1st level, an exemplar can expend a use of martial flexibility to rouse her allies into action. All allies within 30 feet are no longer flat-footed, even if they are surprised. Using this ability is a move action. At 6th level, the exemplar can use it as a swift action instead. At 10th level, she can use it as a free action. At 12th level, she can use it as an immediate action. This ability replaces unarmed strike and close weapon mastery.
Martial Flexibility (Ex): A brawler can take a move action to gain the benefit of a combat feat she doesn’t possess. This effect lasts for 1 minute. The brawler must meet all the feat’s prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1) (= 4).
Martial Training (Ex): At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk’s robe).
Shifting Rage (Su): A mooncursed can call upon an animal totem or inner curse, transforming her into a savage beast. Starting at 1st level, she chooses bear, boar, crocodile, shark, tiger, or wolf. Once chosen, this animal can’t be changed. When using rounds of her shifting rage, instead of the usual bonuses and penalties from rage, the mooncursed transforms into a Medium version of this animal’s form as if under the influence of beast shape I, treating her class level as her caster level whenever relevant. Other aspects of rage aside from the bonuses and penalties, such as the skill restrictions on skills and effects that require concentration, still apply during a shifting rage.
Brawler’s Flurry (Ex): He can make a brawler’s flurry as a full-attack action. When doing so, a he has the Two-Weapon Fighting feat when attacking with any combination of unarmed strikes, weapons from the close fighter weapon group, or weapons with the “monk” special feature. He does not need to use two different weapons to use this ability.

He applies his full Strength modifier to his damage rolls for all attacks made with brawler’s flurry, whether the attacks are made with an off-hand weapon or a weapon wielded in both hands. He can substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of brawler’s flurry. His natural weapons cannot be used as part of brawler’s flurry, nor can he make natural weapon attacks in addition to her brawler’s flurry attacks.

CHRONICLES

1. Gen Con 2017 GM Boon:

Tier 2-3 Catfolk (Pathfinder RPG Advanced Race Guide 90, Pathfinder RPG Bestiary 3 47)

2. PFS 9-10: Signs in Senghor (GM):

[_][_][_] Student of the Twelve Rites: Reduced retraining options. Alternatively, check a box to use feather fall as a spell-like ability, using your character level as your caster level. If you are at least 3rd level, you can check two boxes to cast levitate, mirror image, or spider climb. If you are at least 5th level, you can chest all three boxes to cast dispel magic.
Muleback Cords of Resistance +1: Access to unique item 2500 gp, can be upgraded to +2 later by paying 3000 additional gp.

3. PFS 01: Silent Tide:

A lost treatise entitled “The Inward-Facing Circle”: Access to unique item 100 gp.
Out of Tier Gold: 860 gp

4. PFS 9-14: Down the Verdant Path:

[_][_][_] Guardian of the Farheavens: You can check one of the boxes that precede this boon as a standard action to affect a single bear or owlbear with a charm monster effect (DC 19; CL 8th). Alternatively, you can check a box that precedes this boon as a standard action to use bear’s endurance as a spell-like ability with a caster level equal to your character level.

5. PFS 6-10: The Wounded Wisp:

Explore, Report, Cooperate: Ask whether an action would help meet the secondary success conditions. Cross off when used.
Prized Find: If you fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you gain 1 Prestige Point. Cross off when used.
High Tier Gold: 510 gp

6. Module: Murder’s Mark (GM - Slow Track):

[_] Masterful Performance: +3 on Bluff check to feint or create a diversion or +3 on Intimidate check to demoralize an opponent or +3 on a Sleight of Hand check or +1 caster level on an enchantment or illusion spell cast.
Clockwork Spy (broken): See original chronicle for repair requirements
Slow Track Gold: 699 gp

7. Module: Godsmouth Heresy (Slow Track):

[_] Pharasma’s Blessing: You may reroll any single attack roll targeting an undead creature or any single saving throw against an undead creature’s ability or effect, always taking the result of the second roll. You must make this reroll before the results of the first roll are known.
Slow Track Gold: 699 gp

8. PFS 0-49: Among the Dead (GM):

Gold: 1255 gp

9. PFS 5-14: Day of the Demon:

Scholar of the Gates Ajar: You gain a +2 competence bonus on Knowledge (planes or religion) checks regarding daemons, demons, and devils.
Gold: 1303

10. PFS 4-18: Veteran’s Vault:

The Concordance of Elements Faction Journal Card
[spoiler=Season 9 (Goals 2)]
Inured to the Elements: Once per adventure before rolling a saving throw against an effect with the acid, air, cold, earth, fire, electricity, or water descriptor, you can gain a bonus on the save equal to 1 + half the number of goals you have completed (= +2).
----------
[X][X] Forgo your Downtime to map ley lines attuned to the elements. Doing so requires a successful Craft (maps), Knowledge (geography), Knowledge (planes), or Profession (cartographer) check with a DC equal to 15 + your character level.
[X] Restore balance to an area by closing a planar portal or removing a significant elemental disturbance.
[X][X][X]/[_][_] Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character. Checking 3 boxes counts as one goal for earning faction rewards; checking all 5 counts as two goals.

Tiger Form:

GENDER> CG male catfolk 4 | HP: 37/37 | AC: 17 (21) T: 15 FF: 12 (16) | F: +10 R: +8 W: +0 |
RACE> CMD: 21 | Init: +4 | Perc: +7 (scent) SM: -1 | Speed: 60 ft |
CLASS> SR 6/6 | BR 6/6 | Flex: 4/4 | Influence: 1/4 | Cat’s Luck: 1/1 | Re-Roll: 1/1 | Effects: –

CMB: +8

bite +8 (1d10+3) (x2)
[dice=Tiger Bite]1d10+3[/dice]
2 claws +8 (1d6+3) (x2)
[dice=Tiger Claw]1d6+3[/dice]