Wulfric Stonehelm |
Alright, I ended up trying to sort out something for work until way later than I should have, so these aren't as fully written up as I'd like them to be, but this is what I had time for. You (GM) seemed more focused on fluff than crunch so I focused on that too. I have all the crunch done for each of them in my head, I just didn't have the time to type it all out; I can have any of them completely typed up fairly quickly if/when you need. I made 3 different characters that have 3 different overall balance points. They're more or less arranged from most powerful to least (at least for lower levels, Marco will probably pass Greta as higher level spells come into play). Please feel free to ask for more information as needed. If tomorrow is a lighter day I'll type up the crunch for all 3 and post (or link) it, but if its anything like today that'll be by request only.
As Greta grew, her mother instructed her in the study of outsiders and in how to connect with the power in their blood to tap into a deep magic. The girl did not take to spellcasting the way her mother hoped but found incredible strength in her heritage nonetheless. Her father had used a great hammer in battle and had planned to pass it to one of his sons when they came of age. They never did, so Greta claimed it in their memory. Most of their neighbors scoffed when they heard; the head of Stellan’s hammer was easily twice the size of a warhammer, and its seven-foot shaft towered over her. Many joked that she wouldn’t be able to lift it muchless swing it. Swing it she did, though, and with hours of practice she’s gotten pretty good at swinging it.
Now that she’s come of age, Greta has decided to set out and find her own path to helping in the battle against the demonic forces of the worldwound. So far her petite stature, bright blue eyes, golden hair, and friendly smile have attracted far more romantic interest than respect from her peers, and she’s still often met with teasing when she shows up places with her oversized hammer, but she knows who she is and the family she comes from, and those setbacks aren’t about to slow her down.
Greta is an angelkin aasimar, primalist bloodrager with the celestial bloodline. She has the exposed to awfulness campaign trait, and scholar of the ancients which makes knowledge planes a class skill (to represent her mother teaching her about outsiders). Her one feat is exotic weapon proficiency- dwarven longhammer (which is a big hammer polearm). She wouldn’t be very skill oriented but would have some ability with acrobatics and perception. The angelkin aasimar gets bonuses to Str and Cha instead of Wis and Cha, so it is a fairly potent race for a bloodrager (and allows her to start with an 18 Str and still have some points for Dex/Con). The primalist archetype for bloodrage will let her trade the bloodrage powers that overlap with aasimar abilities for a small number of rage powers; I would probably take the celestial totem with that because it fits really well thematically and makes it easier for a healer to keep her going. Overall, this will be a pretty effective race/class combination especially for the first half of the game (until casters really come into their own), and might be better suited for a party with other effective builds. In terms of leveling progress, there's a couple directions she could go and I’d probably base that off how she compares to others in power, and what roles the group could stand to improve: she could just pick up power attack and then some feats that are more for flavor or survivability; or, if it’s not going to unbalance things, she could pick up combat reflexes and maybe some control feats like improved trip.
In adolescence, his eyesight started to fade. His parents were deeply worried and hired priests and alchemists to treat him but the young man kept insisting that it was important he learn to see in the darkness even if it meant struggling to see in the light. His family had no idea what to make of those cryptic words but one of the priests who had come to try to heal him recognized a profound sense of calling taking shape in the young man. He joined their caravan and travelled with them for several years, teaching Marco about Desna's faith, and an ancient technique for fighting with a starknife only practiced by servants of Lady Luck.
As he grew into manhood, Marco’s unusual behavior continued. He alienated the aging priest by insisting that Mother Moon’s light revealed spirits in the world that were echoes of the Song of the Sphere, spirits that could be attuned with to access unusual powers. His family wasn’t entirely disappointed to see the priest go, but they were shocked by what came next. Marco announced that he finally understood what Desna had been guiding him towards- he was called to head to the worldwound and join in the battle there against the demonic horde. They didn’t understand why he would leave the relative safety of their caravan and journey into harm’s way, but he would not be dissuaded. The Goddess of Fortune must have had a hand in it though because that very day they happened upon a small trade caravan headed for Kenabres. The strikingly handsome, ruddy man kissed his family goodbye and set off to discover what his goddess was calling him towards…
Marco is a normal human who worships Desna (all the capitalized phrases in his background are different titles/names for her). He’s a lunar oracle with the spirit guide archetype (which replaces most of his revelations with the ability to form a bond with different ‘spirits’ to get some shaman-like abilities). His traits are touched by divinity and birthmark (which both strengthen his connection with his god). His feats are noble scion [war] and divine fighting technique [Desna], both of which let him use his Cha more in combat. He’s good with people and animals (diplomacy and handle animal) but his other skills aren’t impressive. He gets a lot of mileage out of his Cha, which makes him better in melee than most casters, but certainly not as good as a real melee character; his real strength is in the DCs his Cha gives him for control or SoS spells; overall, he’ll have more decent options in combat than many other casters at low-level but (like other casters) won’t really come into his own until mid to high level (at which point his extra melee ability will be moot).
Azadi isn’t as strong or as fast, or as good with magic as some of his cousins but he understands how to move people- how to help them find their courage, how to inspire them. He can carry a pretty decent tune too.
No life is easy in the shadow of the Wardstones, but Azadi’s has been pretty good. He has a loving family that encourages him to develop his strengths and find ways to use them, and has many friends among the new generation of crusaders. He knows that it’s only a matter of time before violence erupts again, before sadness and death make their presence felt anew; he works daily to try to be ready when it does, but until then he strives to enjoy the good. And, maybe that’s a form of readiness too- when evil comes the memory of these good times may be a necessary source of strength.
Azadi is almost completely core. He’s a human bard with no archeypes or anything. His stat points are kind of spread out, so he doesn’t really excel in any one area, but in a pinch he can sort of cover/help out with almost any role. His main niche is party buffs. His traits are child of the crusades and inspiring; his feats are flagbearer (which is a party buff) and fast learner (a human feat that lets him take the hp and skill point for favored class, and is a prerequisite for improvisation which lets you use any skill untrained). He has a bunch of skills, all pretty typical bard stuff- ‘face’ skills like diplomacy, some knowledges, acrobatics and stealth. He’s by far the weakest of the three pitches, but also the one most able to fit in a very wide range of power levels- on his own he’s not great at anything, but since he improves the abilities of his group members he’s helpful no matter how their power level compares to his own.
GM Mioki |
That's a lot of submissions... Poor Mioki. We believe in you!
Thanks Anthorg.
It is really going to be a hard decision. I am enjoying the submissions, and I am cringing the post I will make regarding who made the game. If I was retired, I would run multiple tables, but alas I still have a few more years to work. :)
Wulfric Stonehelm |
GM Mioki |
4 people marked this as a favorite. |
Hello,
Recruitment will now be closed. I want to thank everyone who has submitted characters and others who have dropped by just to offer advice and good wishes. Thank you again for the all the time and effort you put into these characters.
Now it is my turn for some time and effort. It was a busy week for me at work, but I have read through and took notes on most of the characters. My plan is to review all of the characters again for contrast and comparison and form a cohesive and balanced six character team.
I'll ask that you give me the weekend. Try to hold off posting in here so I can focus my attention on the submissions. If you're around, keep an eye on you PM. If I have any questions, I may message you.
At this time, I will not promise when to have a party picked. My goal is by Sunday evening. This will depend on how many on-call issues of chaos I'll have to deal with from the clinic I oversee. I will communicate with you either way by Sunday night. Either I'll have a party picked or I'll at least give you a progress update.
Good luck to everyone. I really wish I could have all of you join in.
Cheers!
GM Mioki |
Hello,
The completed submissions below are up for review and consideration. If I missed yours, please bring it to my attention.
I have them sorted out and narrowed down, but I want to make sure I have not missed anyone.
Cheers!
AGM Lemming: Selann Juris
Torilgrey: Caliban Tre'Athkar
Anthorg: Massielo Cirus
eriktd: Benedic
Orodhen: Dengmar Hornflayer
Trawets71: Kevin Hurley
Archlich: Sekter Rayne
Marik Whiterose: Aelbourne Woodward
Spazmodeus: Kokam Kawlo
Oyzar: Kenderella Lefuriel
Zorblag: Tarvil Lyhorne
Zorblag : Tamnec Whitecoat
Mokshai : Heinrick StoneWright
CrusaderWolf: Uldir Forgeheart
Wulfric Stonehelm: Greta Gyllenhar
Wulfric Stonehelm: Marco Vasilescu
Wulfric Stonehelm: Azadi Freeman
GM Mioki |
Hello Everyone!
Here is the moment some of you have been waiting for. THE BIG REVEAL! It will not be blue or pink, but the accepted will be dealing with Abyssal Red.
I do want to thank all of you who expressed interest and presented character submissions. This was a really difficult choice, since all of the submissions were really excellent. In the end, it came down to party dynamics, chosen Mythic Paths, player’s posting habits, and GM discretion.
I will be happy to keep the characters not selected on stand-by. Who knows, if this goes well, a second table is not out of question. But, for now, I do have my work cut out for me. But it will be fun.
Thank you again for taking the time to provide so many excellent submissions. Now to view the characters accepted: Please open the spoiler.
I have opened a Discussion Thread for the selected submissions to provide a ‘Hello’ post which will allow you to accept the invitation.
Accepted or not, I wish you all the best. Stay safe and healthy in this crazy time, and maybe I’ll see you in another game.
Cheers!
Delmoth: Junior
Torilgrey: Caliban Tre'Athkar
eriktd: Benedic
AGM Lemming: Selann Juris
Anthorg: Massielo Cirus
Wulfric Stonehelm: Greta Gyllenhar
GM Mioki |
Looking for a new GM to guide this awesome group through the Wrath of the Righteous AP.
I have done what I could, but life got busy. Since this is such a great group of players, I really do not want to see this game die. I am going to continue GMing this game the best I can until another interested GM stops by.
I'll be happy to coordinate the transition if a new GM desires.
Cheers!
Fred Junior |
I'm one of the players and I'd thought I'd "treat" you to some of the "wonderful" and "great" poems you'd hear from me as a way to encourage a new GM to apply. ymmv
There once was a man called Benedic
Calling Iomadae is his shtick
Distant cousin to queen Galfrey
No wonder he don't play
His dancing's stiff and not very quick