(Channel Energy (1d6 DC11) 4/4), (Touch of good 6/6), (SLA Magic Weapon 1/1)
Size
M
Age
20
Alignment
LN
Deity
Iomedae
Languages
Common, Celestial, Undercommon
Strength
14
Dexterity
12
Constitution
11
Intelligence
14
Wisdom
16
Charisma
12
About Heinrick Stonewright
General Info:
Heinrick Stonewright
Male Human Cleric 1
LN medium humanoid
Senses Normal Vision
Racial Traits:
Bonus Feat (Core 27): You gain 1 bonus feat at 1st level.
Skilled (Core 27): You gain 1 additional skill rank at each level.
Campaign Traits:
Touched by Divinity (APWoR 7): You begin play with a silver holy symbol of your chosen deity for free. In addition, choose one domain associated with your chosen deity. You gain the use of that domain’s 1st-level domain spell (Magic Weapon) as a spell-like ability usable once per day.
Purity of Faith (FoP 11): You take +1 trait bonus on all Will saves and a +1 bonus on all saving throws made against spells and effects originating from an outsider with the evil subtype.
Armor and Shield Proficiency: You are proficient in Light and Medium Armor. You are proficient with shields (except Tower Shields).
Weapon Proficiency: You are proficient with all Simple weapons. Additionally you are proficient with the following weapons: Longbow; Longsword
Aura (Core 39): A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment
Favored Weapon (Core 39): You gain proficiency with the favored weapon of your deity (longsword)
Channel Energy (Su): You can release a wave of positive energy which either heals 2d6 of damage to living creatures or damages undead creatures (Will Save DC 12).
You can use this ability 4 times a day.
Spontaneous Casting (Core 41): You can channel stored spell energy into curespells.
Domains:
Sun
Sun's Blessing (Su) (Core 47): Whenever you channel positive energy to harm undead creatures, add +3 to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.
Good
Touch of Good (Sp) (Core 44): You can touch a creature as a standard action, granting a +1 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. You can use this ability 6 times a day.
Spells Prepared:
0 Level
Detect Magic
Read Magic
Light
Create Water
1 Level
(d) Protection from Evil
Bless
Dancing Lantern
Remove Fear
2nd Level
(d)Align Weapon (Good)
Aid
Hold person
Prepared Scrolls:
Cause Fear
Background:
Young Heinrick was born of a farming family near the start of a bad drought. His family was able to keep him until he was about 4, at which point his parents were no longer able to keep him healthy and well.
Knowing this, his parents dropped him off on the steps of the local church.
For 10 years, he spent at the church, until it was raided by orcs.
He picked up a longsword, and helped fight them off. Seeing this, the local church, sent him to school to learn how to properly use the steel in his hand, and to this day, he continues to use the blade.
Four years later, he was asked by the abbot to proceed to the city of Kenabre and help take up arms with the crusade that was forming there.
A month later, he arrived in Kenabre, in time to witness a festival. Eager to see a Joust for the first time, he made his way to the commons area in time to see the start of it.