About Kenderella Lefuriel---===Statistics===---:
Female Gnome Sorcerer 1
CN Small Humanoid (Gnome) Init +3; Senses Perception +6 -------------------------------=DEFENSE=------------------------------- AC: 13[15], Touch: 12[14], Flat-Footed: 12[14] (+1 armor, +1Dex, +0 shield,+0 NA,+1size, [+2 dodge in jungle]) HP: 8 {+1d6,+2Con} Fort: +3, {+0Base,+2Con,+1trait} Reflex: +1, {+0Base,+1Dex} Will: +2[3],{+2Base,+0Wis,[+1 if animal within 30 feet]} CMD 9 {+ Base -1Str +1Dex -1size} -------------------------------=OFFENSE=------------------------------- Speed: 30 ft. CMB: -3; {+ Base -1Str -1size + misc} Base Atk: +0; Melee:+0{+0Base,-1Str,+1size} Ranged:+2{+0Base,+1Dex,+1size} --Melee:+0 --Ranged:+2 -------------------------------=STATISTICS=-------------------------------
-------------------------=Traits=----------------------
----------------=Race Traits=-------------------
-=Languages=- Common ---===Skills===---:
---------------=Adventuring Skills=- (3 points; 2 class, 0 INT, 1 FC)--------------- Acrobatics*(Dex)____+1{+0rank,+1Dex} ^Bluff(Cha)____+4{+0rank,+4Cha} Climb*(Str)____-1{+0rank,-1Str} ^Diplomacy(Cha)____+8{+1rank,+4Cha,+3class} Disable Device*(Dex)____+1{+0rank,+1Dex} Disguise (Cha)____+4{+0rank,+4Cha} Escape Artist*(Dex)____+1{+0rank,+1Dex} ^Fly*(Dex)____+1{+0rank,+1Dex} Heal(Wis)____+0{+0rank,+0Wis} ^Intimidate(Cha)____+4{+0rank,+4Cha} ^Knowledge (Arcana)(Int)____+0{+0rank,+0Int} Knowledge (Dungeoneering)(Int)____+0{+0rank,+0Int} Knowledge (Local)(Int)____+0{+0rank,+0Int} ^Knowledge (Nature)(Int)____+0{+0rank,+0Int} Knowledge (Planes) (Int)____+0{+0rank,+0Int} Knowledge (Religion) (Int)____+0{+0rank,+0Int} ^Perception(Wis)____+6{+1rank,+0Wis,+3class,+2race} ^Ride*(Dex)____+6{+1rank,+1Dex,+3class,+1trait} Sense Motive(Wis)____+0{+0rank,+0Wis} ^Spellcraft(Int)____+0{+0rank,+0Int} Stealth*(Dex)____+1{+0rank,+1Dex} Survival(Wis)____+0{+0rank,+0Wis} Swim*(Str)____-1{+0rank,-1Str} ^Use Magic Device(Cha)____+4{+0rank,+4Cha} ---------------=Background Skills=- (2 points)---------------
ACP -0 *ACP applies to these skills
---===Special Abilities===---:
-------------------------------=SPECIAL/CLASS ABILITIES=------------------------------- Sylvan Bloodline: Animal Companion (Ex): At 1st level, you gain an animal companion. Your effective druid level for this ability is equal to your sorcerer level – 3 (minimum 1st). ---===Spells===---:
-------------------------------=Spells=------------------------------- -----------------------------=0th (at will)=-------------------------------- 4 known: Ghost Sound, Acid Splash, Detect Magic, Prestidigitation ------------------------------=1st (5/day)=------------------------------ 2 known: Silent Image, Color Spray ---===Gear/Possessions===---:
-------------------------------=GEAR/POSSESSIONS=-------------------------- ----- 90 GP: Leather Barding 40 GP Exotic Riding Saddle (30 GP) Acid Flask (10 GP) Warm weather outfit (free) Waterskin (1 GP) 2Travel Rations (1 GP) 10 Wandermeal Rations (1 SP) 8 Candle (8 CP) 2 Chalk (2 CP) Sack (1 SP) Haramaki (3 GP) Saddlebags (4 GP) 12 days Feed (6 SP) Potion of Cure Light Wounds Potion of Lesser Restoration -=Money=- GP 1 SP 0 CP
---===Enzi, Animal Companion===---:
Black jaguar(big cat) Medium Animal (Cat) Init +3; Senses Perception +1, low-light vision, scent -------------------------------=DEFENSE=------------------------------- AC: 16, Touch: 13, Flat-Footed: 13 (+2 armor, +3Dex,+1 NA) HP: 11 {+2d8,+2Con} Fort: +4, {+3Base,+1Con} Reflex: +6, {+3Base,+3Dex} Will: +4,{+0Base,+2Wis,+2Feat} CMD 15 {+1Base +1Str +3Dex +0size} -------------------------------=OFFENSE=------------------------------- Speed: 40 ft. CMB: +2; {+1Base +1Str +0size} Base Atk: +1; Melee:+2{+1Base,+1Str} Attack bite hit: +2 (1d6+1), 2 claws hit: +6 (1d4+1);
--------------=Feats=-----------------
---------------=Skills=- (2 points)---------------
--------------=Tricks(7)=-----------------
-------------------------------=SPECIAL ABILITIES=-------------------------------
Gear:
---===Background===---:
Everyone has heard stories about how lusty satyrs are and how they charm and seduce people to frolic with them, yet there are few tales about what happened afterwards. Kenderella Lefuriel was the result of one such union. Her mother Scintilla had once been an adventurer and sorceress, journeying through the jungle in search for excitement and new experiences, but she got captured by a group of capricious satyrs. With them she found all the excitement she could ever want and she decided to stay. Inevitably she got pregnant and the result was Kenderella. As could be expected when living with mates with a permanent erection, Kenderella was only the first of many. Most of the children were full-blood satyrs, but some were female gnomes like Kenderella. Growing up amongst the satyrs was weird, there was constant celebration. The satyrs were always revelling and partying and enjoying life. Yet at the same they lived in the middle of the jungle with all the dangers that entailed. They could all be singing, dancing and drinking before suddenly they would all scatter to get away or take up arms to fight an approaching enemy. There were all manner of deadly beasts and other dangers in the forest, but somehow the satyrs managed to thrive through a mixture of skill, luck and allying with the local wildlife. Kenderella really enjoyed her childhood. While she never knew exactly who her father was, she had plenty of uncles to fill that role who always had time to play with her and her siblings. Like her mother, Kenderella developed a strong talent for magic. Magic flows in the blood, and breeding with magical creatures has not made it weaker. She developed a strong talent for illusions. The capricious satyrs were always up for pranks and games and the little gnome tried to keep up with them. She could make up the most fantastical things, either from her mother’s stories, from things she had seen in the jungle or things straight out of her own imagination. She especially liked to play with colors, creating wonderful illusions of brightly colored plants or creatures that clearly weren’t real. And when they got attacked again, she discovered another purpose for the brightly colored illusions, by altering the magic slightly, she was able to knock out the dangerous predators for a moment so they could escape. While Scintilla was the one teaching Kenderella magic, Kenderella didn’t get to spend much time otherwise with her mother. The older gnome woman was almost always busy with Kenderella’s siblings or uncles, taking care of their needs and desires. Instead Kenderella spent a lot of time with her uncles and siblings. She was especially close to Remelus, her younger brother. They were the two oldest and less than a year apart. He was a full satyr, but the differences never bothered either of them. Remelus would play music and Kenderella would complement it with her light show. The two of them also often went out exploring the jungle together, discovering what they could without venturing too far away. On one of these trips they met a black jaguar. The dangerous predator might have killed them both if they didn’t react quickly. Kenderella threw up an illusion of another black jaguar, but this one a female, unlike the male they faced. While the real jaguar inspected the fake one, Remelus played his pipes to soothe the situation. Kenderella felt something tugging at her insides. There was more to this creature than just a predator to kill or flee from. She could bond with it! Fearless as only young gnomes can be, she rushed over to the creature and hugged it before it could actually physically interact with her illusion. The creature was naturally surprised, but he couldn’t get away before the small soft gnome hands started stroking him. By then it was over, Kendrella had already bonded the great cat. With her new companion, now named Enzi, the exploration of the jungle would no longer be as dangerous. Tamara had a happy childhood in the jungle, but eventually that came to an end. Staying with a group of permanently horny males as a barely mature girl wasn’t only pleasant. She wasn’t ready to give in to the lifestyle of her mother and stay with them permanently. Rather she wanted to see the world, in part driven by her mother’s stories, in part by her natural curiosity, but she also felt an ever growing wanderlust. With mixed feelings Tamara said goodbye to her family and set out into the world. Travelling at random, she eventually made it to Port Peril in the shackles. There she met a friendly halfling that called himself Epar. He offered her to stay at his place and he even had a kennel that was able to house her companion. Gullible, she happily took the offer. Kenderella didn’t remember what exactly she drank, but she remembers waking up naked and chained to Epar’s bed. Losing her virginity was painful, but the sadistic halfling didn’t show mercy and just kept going harder when he saw blood. Concentrating on anything was hard and Kenderella could only endure. After an indeterminate amount of time had passed, with Kenderella losing consciousness several times, she was finally let up to relieve herself. Freed from her shackles, she somehow managed to gather her wits enough to knock down Epar with her magic. Luckily he had the keys to the cages on his person and Kenderella hoped that the other animals she let out would keep him too busy to pursue her. With the awful experience of betrayal in her luggage, Kenderella decided to head back to the jungle. She still wanted to seek new experiences and places, but realized that a pirate town was not the place for her. She was bound to the jungle and would be safer there. Boarding the first ship she found going back, she hoped she could find some better friends than this Epar. Facing her challenges without people watching her back would be impossible.
---===Appearance and Personality===---:
picture Eyes:Pink Hair:Rainbow colored Skin:Tanned Height: 3’1” Weight: 33 lbs Kenderella's personality is normally as bright and cheery as her hair. She's always eager to try new and interesting things. Lately her enthusiasm is a bit tempered by the horrible events in the shackles, but hopefully she can regain it quickly enough. The little gnome loves to get to know new people and work to form a deeper connection with her companions. She's also eager to explore more of the world and to see what she can find.
---===Goals, Secrets, Connections & Memories===---:
Goals: 1. To experience new and interesting things. In order to stave of the bleaching, gnomes need to experience new things, travelling is a good way to ensure that happens. 2. To find friends or even lovers. She knows her mother is happy with her group and she wants something similar for herself, to be cherished by others and love them in turn. Secrets:
Connections
Memories:
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