GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Ohrmizd picks up the strange spear and studies it with detect magic "This spear seems something special"
Spellcraft+detect magic: 1d20 + 4 ⇒ (12) + 4 = 16

"Hmmm... do you think there might be treasures inside the sarcophagus?" the Keleshite studies the calligraphy trying to get what do they mean.
Linguistics: 1d20 + 5 ⇒ (14) + 5 = 19

He then casts detect magic and searches the area before trying to open the sarcophagus.


"Ohrmzid, the rules are: Kill then Loot then Burn. If you haven't found the enemy, move on! We don't want them to have time to get organized." Omari's tone is grim as he gesture to the next location.

H11


Kitsune Game Master

Ohrmizd:
The spear is not magical, neither is the sarcophagus. The engravings look nice but make no sense to you. Also the lid of the sarcophagus is broken and littering the floor.

Map with more options added.

(H11) The rough-hewn passage widens, emptying into a larger excavation site in which the upper corner of another, older structure protrudes from the surrounding earth about a yard above the floor. A sizable hole has been cracked out of its ceiling, from which protrudes a ladder of lashed sticks. This obviously leads out of the structure into a different cave system.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"Ok, although Burn, Loot, Kill does not seem bad either" Ohrmizd smiles and follows the cleric into the next room passing to him the spear "I have seen you using a spear at some point I think. Maybe this one is of interest to you, it seems hollow inside"

Studying the hole Ohrmizd casts light on the scimitar and observes the cave system "Hmmm... this is leading to a different place. It might be worth to explore it. What do you others think?"


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari glances at the hollow tip spear that Ohrmzid handed to him and then lays it aside. "That might lead to the exit where the original group of slaves escaped, although I am not sure exactly where we are down here... But I doubt that passage will lead us to the Carrion King - no giant gnoll could climb that rickety ladder. Thus, I say back to the main area..."

back to the main area leaves us with either H13 or the big open space at the bottom of the map...

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

"Since the king is supposed to be somewhere below, we might as well drop down a floor. But what about Kehdron?"


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

"It may also be used by the other gnolls," Heshan added. "We can check around and then head back if it leads to nowhere."


Kitsune Game Master

Casting light on a pebble and letting it fall down the shaft reveals that it goes down very deep. The stone ricochets several times from the walls before finally reaching the bottom after about ten seconds.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Manuun wrote:
"Since the king is supposed to be somewhere below, we might as well drop down a floor. But what about Kehdron?"

"Khedron can't climb a ladder, no. Also, going down there leaves our route out in danger of getting cut off... I repeat, my opinion is back to the main area."


Kitsune Game Master

Omari ushers the group back on track. The next room to investigate is a horror to behold. (H13) A battle has recently taken place here — the walls are spattered with fresh blood, and the bodies of what look like three men lie scattered in pieces on the floor.

In the midst of that mess sits one of those large gnolls, and plays with the body parts. Seeing more humans entering the room, the gnoll roars in delight and attacks.

Init:

Manuun: 1d20 + 4 ⇒ (1) + 4 = 5
Ohrmizd: 1d20 + 2 ⇒ (15) + 2 = 17
Heshan: 1d20 + 2 ⇒ (18) + 2 = 20
Roryx: 1d20 + 4 ⇒ (17) + 4 = 21
Omari: 1d20 + 4 ⇒ (1) + 4 = 5

Unchosen: 1d20 + 2 ⇒ (2) + 2 = 4

Everyone <--
Gnoll


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Apparently we won Init, so it's still Flat Footed until it acts... No AoO's guys, get in while the going is good.

Omari looks at the monstrosity and commands Khedron, "Charge!", even as he draws and shoots.


Full Round Action, Khedron - Charge
Full Round Action, Omari - Full attack with Rapid Shot

To Hit Omari A: 1d20 + 3 + 3 + 1 + 1 - 2 ⇒ (6) + 3 + 3 + 1 + 1 - 2 = 12 vs Flat Footed
+3 bab +3 dex +1 enhancement(weapon)+1 PBS -2 rapid shot + Precise shot: No penalty for firing into melee, Deadeye Bowman can ignore 1 person worth of cover
Damage A: 1d8 + 2 + 1 + 1 ⇒ (7) + 2 + 1 + 1 = 11
+2 str +1 enhancement(weapon)+1 pbs
To Hit Omari B: 1d20 + 3 + 3 + 1 + 1 - 2 ⇒ (5) + 3 + 3 + 1 + 1 - 2 = 11 vs Flat Footed
Damage B: 1d8 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7

To Hit, Khedron: 1d20 + 3 + 1 + 1 + 2 ⇒ (6) + 3 + 1 + 1 + 2 = 13
+3 bab +1 str +1 enhancement+2 charge
Damage, Khedron: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
+1 str +1 enhancement


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Roryx once again zaps his wand of Shield, then moves around the creature.

Swiper:

Bodyguard vs AC10: 1d20 + 5 ⇒ (20) + 5 = 25
Bodyguard vs AC10: 1d20 + 5 ⇒ (7) + 5 = 12
Bodyguard vs AC10: 1d20 + 5 ⇒ (11) + 5 = 16

----------

AC: 24 (26 if/when Swiper Bodyguard applies)
HP: 44/44
Effects: Shield


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

It was a grisly sight, and the initial response was a rarity in his books: a grimace.

"Try that against people who can fight back," He replied coldly as he positioned himself before blanketing the upper part of the room with shiny sand, landing it close enough to hit the giant and not their companion.

Casting Glitterdust to hit the giant gnoll.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"Where are you getting those overgrowing pills?" Ohrmizd shortly interrogates the gnoll before joining the attack reaching out as far as he can.
+1 Scimitar-PA (flatfooted): 1d20 + 9 - 1 ⇒ (16) + 9 - 1 = 24
Magical/Slashing damage+PA: 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13

HP 48/48 AC 22 TAC 12

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

"So we fight through all the guards instead? Doesn't look like a smart plan to me."

Short Bow: 1d20 + 14 ⇒ (5) + 14 = 19 (+3 BAB, +4 DEX, +1 MW, +1 PBS, +3 Luck, +2 Heroism)
Dam: 1d6 + 1 + 3 ⇒ (5) + 1 + 3 = 9


Kitsune Game Master

Neither Omari, nor Khedron manage to wound the gnoll. Ohrmizd on the other hand cuts deep into the gnoll and Manuun gets an arrow in. The glitterdust only makes the gnoll sparkle.

Then the gnoll attacks Ohrmizd with teeth and claws.

Will Save: 1d20 + 1 ⇒ (18) + 1 = 19
Claw: 1d20 + 8 ⇒ (1) + 8 = 91d6 + 6 ⇒ (5) + 6 = 11
Claw: 1d20 + 8 ⇒ (18) + 8 = 261d6 + 6 ⇒ (4) + 6 = 10
Bite: 1d20 + 3 ⇒ (13) + 3 = 161d8 + 3 ⇒ (1) + 3 = 4

Ohrmizd, Roryx, Manuun, Heshan, Omari <--
Gnoll(22)

Grand Lodge

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M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

"Hey big ugly, do you even fit trough the doors anymore? Maybe Adventurers isn't the right diet for you."

Short Bow: 1d20 + 14 ⇒ (7) + 14 = 21 (+3 BAB, +4 DEX, +1 MW, +1 PBS, +3 Luck, +2 Heroism)
Dam: 1d6 + 1 + 3 ⇒ (5) + 1 + 3 = 9

[b]HP: 32/32
AC: 17 +2 vs. non-magical ranged
Luck: 4/6 1 lingering, Heroism: 35/50 min remaining
Spells: L2 2/3 (DC14), L1 4/5 (DC13)


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

"Huh." The gnoll took the blast as if it was nothing. At least he looked slightly better. With more people in the way, Heshan moves closer to deliver a more precise strike.

Casting Color Spray on the beast

[b]HP: 32/32
AC: 17
Elemental Ray 6/6
Spells: L2 5/7 (DC15), L1 5/6 (DC14)


Kitsune Game Master

Will: 1d20 + 1 ⇒ (17) + 1 = 18
Today Heshan's spells are duds.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Hoping for some luck from the gods of battle, Omari and Khedron continue their assault...


Full Round Action, Khedron - attack
5'step, Omari
Full Round Action, Omari - Full attack with Rapid Shot

To Hit Omari A: 1d20 + 3 + 3 + 1 + 1 - 2 ⇒ (14) + 3 + 3 + 1 + 1 - 2 = 20
+3 bab +3 dex +1 enhancement(weapon)+1 PBS -2 rapid shot + Precise shot: No penalty for firing into melee, Deadeye Bowman can ignore 1 person worth of cover
Damage A: 1d8 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7
+2 str +1 enhancement(weapon)+1 pbs
To Hit Omari B: 1d20 + 3 + 3 + 1 + 1 - 2 ⇒ (19) + 3 + 3 + 1 + 1 - 2 = 25
Damage B: 1d8 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10

To Hit, Khedron: 1d20 + 3 + 1 + 1 ⇒ (19) + 3 + 1 + 1 = 24
+3 bab +1 str +1 amulet
Damage, Khedron: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
+1 str +1 enhancement

Edit: Possible Crit, Khedron
Crit Confirm, Khedron: 1d20 + 3 + 1 + 1 ⇒ (12) + 3 + 1 + 1 = 17
Damage, Khedron: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10


Kitsune Game Master

Manuun gets another arrow to stick to the gnoll. Omari finds a stand and good aim to add two more holes to the gnoll with arrows. Khedron catches the gnoll on the way down already and pushes the beast directly into Pharasma's court with its antlers.

Combat over


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HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Ohrmizd ducks his head as more arrows come over to make a pincushion out of the oversized gnoll. Nodding approvingly the man checks the fallen enemy possessions while chuckling at Manuun's words "Definitely their diet choked him. How the heck are they creating those gnolls?"

Then Ohrmizd moves over to the northern door, and after regular checks for traps, he opens it and scans the next room for magical auras.
H14


Kitsune Game Master

Naked men have no pockets. At least the gnoll has fur, but nothing else to take. The former humans also owned only rags that are now completely ruined.

(H14) The door Ohrmizd wants to open is locked.

Grand Lodge

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M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

"Let me handle this"

Disable Device: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
Disable Device: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
Disable Device: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31


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Kitsune Game Master

Manuun quickly unlocks the magically sealed door.

Inside - At one end of the room, a great stone sarcophagus covered with arabesques and calligraphy sits, displayed upon a tiered dais. Opposite the sarcophagus stands an ancient shrine consisting of an upright wooden box, its faded colors also covered with ancient scribblings in black and gold. The shrine is flanked by short rows of badly tarnished candleholders holding naught but clumps of dried tallow.

Inside the sarcophagus lies a mummified body wrapped in tar-soaked strips of muslin. It wears copper armbands (worth 150 gp each) and a magical ring.

Taking off the jewellery:
You thought, it would jump you, didn't you? ;)


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"That time you have past dangling machines with Father Zastoran has really paid off" Ohrmizd smiles at Manuun before advancing forward into the room "Good job"

With certain amount of respect Ohrmizd works on removing the copper armbands, then the ring "Wow, that was strangely easy"

The Keleshite relaxes and attempts to study the ring magics.
Spellcraft: 1d20 + 4 ⇒ (12) + 4 = 16

Of course, he is nothing but a beginner on the topic and soon passes it to Manuun and Heshan for expert identification.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

"I think Roryx is the one who knows this stuff best, but lets ggive it a try."

spellcraft: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

"Am I going to have to remind you of this every 5 minutes? Kill then Loot then Burn..."
Rather than burn Roryx's shield spell...
Omari urges the party to keep it's mind on business.
Barring objections, onto H16


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

"That is admirable, but allow me to take a look at what we have here." Heshan steps forward to share his own opinion on what the item might be.

Spellcraft: 1d20 + 7 ⇒ (7) + 7 = 14

"My guess is as good as yours." When Omari urged them to move forward, he shrugged before moving onward to the next room.


Kitsune Game Master

Perception Omari: 1d20 + 9 ⇒ (19) + 9 = 28
Perception Heshan: 1d20 + 0 ⇒ (13) + 0 = 13

(H16) A recently repaired hole in the eastern wall of this otherwise empty room stands partially blocked by three boulders cemented together with dried clay.

Sadly for the first inattentive person to move into the room, someone put a trap on the passage. The portcullis that originally protected this passage, got rigged and sharpened and comes down at Omari and Heshan.
Attack: 1d20 + 20 ⇒ (17) + 20 = 376d6 ⇒ (3, 1, 5, 1, 2, 3) = 15

Luckily for Heshan, Omari's sharp eyes have noticed the trap and he holds the mage back.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

The trap having been triggered, can we get into H16? Does Manuun need to do some work, or do we need to go around?


Kitsune Game Master

The portcullis is now in the way. I'm open to suggestions how to fix that.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

"Manuun, is there a way perhaps the mechanism can be reversed?" - Roryx inquires.


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Kitsune Game Master

Kowalski, analysis: Perception DC15 or DD DC12:
The portcullis can be lifted with some strength. The trigger mechanism is a spear on one side that barely keeps the portcullis up, and a loose tile on the floor wiggling the spear.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Perception: 1d20 + 10 ⇒ (13) + 10 = 23
Rolling suspicious through the corridor, Ohrmizd examines the portcullis from a safe position against the wall "The trigger mechanism is a spear on one side that barely keeps the portcullis up, and a loose tile on the floor wiggling the spear. We could just lift it with some strength"
Strength: 1d20 + 4 ⇒ (6) + 4 = 10
Strength: 1d20 + 4 ⇒ (1) + 4 = 5
"Ooomph! Well, I was obviously wrong and it cannot be lift with share strength" looking back at the party "I guess if Man cannot disable it, we will have to look for another route"

H18?

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

"Now that it's down we can only lift it back up." I agree we should try to find a way around it and if neccessary come back and give it another try."[/b]

So yes lets go through the corridor to H18


Kitsune Game Master

The door is not locked and opens into a corridor. At the end of the corridor is another door that also can be opened against some resistance. Because on the other side the door is covered with thick sheets of webbing.

Door opened a bit. Looking inside not yet possible.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Perception (do we found the secret door marked in the map?): 1d20 + 10 ⇒ (5) + 10 = 15
Ohrmizd lights a torch and throws it into the room, closing the door behind "Shall we explore the southern tunnel while this area burns?"


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Ohrmizd wrote:


Ohrmizd lights a torch and throws it into the room, closing the door behind "Shall we explore the southern tunnel while this area burns?"

"That does seem to be the only option left except going down that hole..."

That webbing is presumably the bottom of the spider tower...And now probably a death trap for several days - fire in an underground space consumes all the oxygen, and it will take quite a while for replacement to filter back in.

Passive Perception for Secret Door: 1d20 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12
5 ranks +2 wis +2 racial

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

"Yes lets turn back for now."

Perception for secret door: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Ohrmizd shrugs "I do not know. I guess the King was not there anyway. Unless he is the Spider King instead of a gnoll King"

Agreeing with Manuun, Ohrmizd turns back and starts walking south of the slaves room. H9


Kitsune Game Master

Checking the tunnel to the south you find it crudely boarded up.

Perception DC18:
Looking through a tiny gap and listening carefully you conclude that the other side of the boards is guarded.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Heshan breaths a sigh of relief as Omari helped keep him away from the trap. "That was close. Thank you."

Perception: 1d20 ⇒ 20

Miraculously, he is standing in just the right spot to see movement in a crack. Listening in, he came to a conclusion.

"Don't look now, but it appears that we have company on the other side," he whispered.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

At Heshan's warning, Omari motions everyone back (to H13 or so) so we can plan without alerting the guards (H1). Once there, he speaks "If that's boarded, the gnolls down here didn't come in through there. So there must be another entrance, presumably past the portcullis trap... So we can either get together and lift the portcullis or escort our newly freed friends to meet the other escapees. I say lift the portcullis. The former slaves can help us if we need it."

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

"Agreed! IF we all push together I am sure we will manage"

Str Aidf another: 1d20 + 2 ⇒ (18) + 2 = 20


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Str: 1d20 + 4 ⇒ (18) + 4 = 22
"Oh well! That is exactly the type of aid I need!" Ohrmizd pushes the portculis up with renewed strength "Can you devise something to hold it there up Man? I do not want to remain here standing the whole exploration"


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Assuming that got the thing up
Omari nips past the straining pair and grabs the spear that was holding up the portcullis. He jams it in place to hold up the portcullis, avoiding the loose tile it had been set on before.


Kitsune Game Master

The portcullis rises and Omari jams it with the spear. As there is nothing of interest in this chamber, the group moves on to the next door. This opens easily. Behind it are the remaining slaves.

Pale blue ceramic censers dangle from copper chains mounted into the ceiling along the edges of this room, filling the chamber with a faint, flickering light. To the west, a mound of rocks has been stacked to form a crude throne. A collection of mismatched boxes and clay urns lines the northern wall, while to the south, numerous rocks have been stacked in front of a pair of doors.

The creature on the throne is a tall and bulky, but malformed human with an unhealthy greenish complexion. As you enter he orders "Attack them!"

Init:

Manuun: 1d20 + 4 ⇒ (19) + 4 = 23
Ohrmizd: 1d20 + 2 ⇒ (15) + 2 = 17
Heshan: 1d20 + 2 ⇒ (8) + 2 = 10
Roryx: 1d20 + 4 ⇒ (5) + 4 = 9
Omari: 1d20 + 4 ⇒ (1) + 4 = 5

Lazrul: 1d20 + 1 ⇒ (1) + 1 = 2
Slave: 1d20 + 0 ⇒ (9) + 0 = 9
Slave: 1d20 + 0 ⇒ (19) + 0 = 19
Slave: 1d20 + 0 ⇒ (17) + 0 = 17
Slave: 1d20 + 0 ⇒ (18) + 0 = 18

Manuun <--
Slave, Slave
Ohrmizd
Slave
Heshan, Roryx
Slave
Omari
Lazrul

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

When Omari expertly blocks the trap Manuun nods approvingly towards the priest. " We better be careful this has not been here for centuries, but only shortly. There might be people ahead."

Did I move us to the correct spot? And can you add the enemies to the map

When he hears the 'king' give the command Manuun lets his bow sing before the man can do further damage.
" Is that the way you treat freedom fighters in these lands?"

Short Bow: 1d20 + 13 - 4 ⇒ (15) + 13 - 4 = 24 (+3 BAB, +4 DEX, +1 MW, +3 Luck, +2 Heroism, -4 Through Cover)
Dam: 1d6 + 3 ⇒ (2) + 3 = 5


Kitsune Game Master

Two of the slaves move up and block passage.

Manuun
Slave, Slave
Ohrmizd <--
Slave
Heshan, Roryx
Slave
Omari
Lazrul(5)

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