
Foxy Quickpaw |

Roryx doesn't wound the hyaenodon. Omari has mixed luck, and Khedron takes the beast on his antlers. Heshan takes the easy way as the beast is really hard to miss with a ray.
The blinded hyaenodon bites wildly at Ohrmizd, but in vain.
Bite: 1d20 + 11 ⇒ (3) + 11 = 141d8 + 12 ⇒ (4) + 12 = 161d100 ⇒ 24
Omari, Heshan, Roryx
Hyaenodon(34B)
Ohrmizd, Manuun <--
Hyaenodon(26)

Omari the Landless |

a tactical note - both Ohrmizd and Manuun can hit the unblinded Hyenadon(26) with 5' steps. Potentially taking it before it acts. This would let the rest of us try to take Hyaenodon(34B) before it acts...

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Seeing the Hyanedon almost dead Manuun switches targets when he notices Omaris frantically pointing, but in his hastiness misses wide.
Short Bow: 1d20 + 14 ⇒ (1) + 14 = 15 (+3 BAB, +4 DEX, +1 MW, +1 PBS, +3 Luck, +2 Heroism)
Dam: 1d6 + 1 + 3 ⇒ (3) + 1 + 3 = 7
[b]HP: 29/32
AC: 17 +2 vs. non-magical ranged
Luck: 1/6 2 ling., Heroism: 45/50 min remaining
Spells: L2 1/3 (DC14), L1 3/5 (DC13)

Ohrmizd |

Ohrmizd has no idea what Omari signals mean and to his eyes all the hyenas are attacking him at the same time, but anyway he steps to attack the unblinded animal profiting the flank.
+1 Scimitar-PA+bane+flank: 1d20 + 9 - 1 + 2 + 2 ⇒ (6) + 9 - 1 + 2 + 2 = 18
Magical/Slashing nonlethal damage+PA+bane+precise strike: 1d6 + 6 + 2 + 2 + 2d6 + 1d6 ⇒ (3) + 6 + 2 + 2 + (5, 4) + (2) = 24
Intimidate (demoralize): 1d20 + 11 ⇒ (10) + 11 = 21
HP 20/48 AC 24 TAC 14
shield of faith 5 min
bane: 3/5 (swift)

Roryx |

Ohrmizd argues with the hyaenodon that it should take the hit due to Roryx being there. The beast has enough of the constant demoralization and attacks and dies out of spite. Khedron is very happy about this.
I laughed :D
Roryx presses their advantage, trying to bring the fight to an end.
Moving to the last hyaenodon. Attack.
Heavy Mace +2 (+3 to overcome DR): 1d20 + 10 ⇒ (14) + 10 = 24
Damage if it hits: 1d8 + 17 ⇒ (5) + 17 = 22
Bodyguard vs AC10: 1d20 + 5 ⇒ (20) + 5 = 25
Bodyguard vs AC10: 1d20 + 5 ⇒ (3) + 5 = 8
Bodyguard vs AC10: 1d20 + 5 ⇒ (11) + 5 = 16
----------
AC: 24 (26 if Swiper Bodyguard applies)
HP: 45/45
Effects: Shield, Arcane Pool, Arcane Strike.

Foxy Quickpaw |

The last hyaenodon just happy to see again, sees a mace coming down between its eyes and that's the last it sees.
Combat over.
Everything is still eerily silent. But on the plus side no one came to check what is going on.

Roryx |
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I am grabbing the bow if everyone is ok with that - time to upgrade my ranged attacks. Though I would rather a wand of Magic Missiles :P
Roryx nods as the last hyaenodon goes down, then moves out of the silence zone, and keeps watch for sounds or movement coming from the adjacent areas.
H2 and H3 I guess.
Perception: 1d20 + 10 ⇒ (19) + 10 = 29

Foxy Quickpaw |

Looking around the corner, Roryx gets a first impression of the next area. (H3) Thick pillars of stone line this oversized hall, draped in cobwebby ropes strung with tattered prayer flags. Along the north and south walls, various doors, arches, and stairwells offer exit. In the center of the room a pair of elaborately tiled, diamond-shaped columns etched with coils of twisting vermin rise up; the column to the east is hollow and contains an ancient iron staircase that spirals down into darkness. At the end of the hall in front of the double door stands another gnoll that guards that door. From the looks of it, against intruders from the other side of the door.
You say if you want to move over to H2 and check closely.

Omari the Landless |

The silence zone has faded by the way -it only lasts for 5 rounds, and it got cast to cover the noise of breaking through the barricade.
Omari leads Khedron back a bit and gestures for Ohrmzid to come as well. Omari tends to their wounds with the wand of CLW.
CLW A, Khedron: 1d8 + 1 ⇒ (8) + 1 = 9
CLW B, Khedron: 1d8 + 1 ⇒ (8) + 1 = 9
CLW A, Ohrmzid: 1d8 + 1 ⇒ (4) + 1 = 5
CLW B, Ohrmzid: 1d8 + 1 ⇒ (7) + 1 = 8
CLW C, Ohrmzid: 1d8 + 1 ⇒ (5) + 1 = 6
CLW D, Ohrmzid: 1d8 + 1 ⇒ (5) + 1 = 6

Ohrmizd |

Ohrmizd helps Roryx land the last hiena through good teamwork, and nods satisfied, after finding even healing potions on them.
Observing the gnoll at the center is distracted, the man makes a gesture pointing down the central stairs, and look to the others.
As the silence finishes, he thanks Omari for the healing "Thanks Omari, those hienas hit hard. I say we go down the stairs while the gnolls are still distracted."
HP 45/48 AC 24 TAC 14
shield of faith 5 min
In case we decide to go down, Ohrmizd tries to be as silent as possible.
Stealth: 1d20 + 6 ⇒ (16) + 6 = 22

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"Looks like that guy over there is protecting us from The Troglodytes. We should try to leave him undisturbed."
Manuun carefully creeps forward into
"And it looks like we found some stairs going down. Heshan do you still have one of your invisibility spells available? That would allow one of us to sneak down unseen and check if it is save do go there?"

Omari the Landless |

Omari shakes his head in response to Ohrmizd's proposal. "I don't want to get trapped underground with enemies overtop of us and no line of retreat. If we go down the stairs, we are presumably running directly into their defenses from the expected direction again. The guards will sound the alarm and then the top level will come in behind us. Instead, let's push out from here, taking the guards from behind..."
Manuun has used half or more of his spells - 2 heroisms so far today, and I think Heshan is out of 2nd level spells. Not sure about you and Roryx, but you've definitely used some...

Ohrmizd |

"I have barely scratched Sarenrae's blessings two spells and two bane uses" Ohrmizd stares at Omari, then back at the guards "So you propose to just kill them all?"
Fortunately the group is able to reach a quick agreement on a stealthy approach and soon are on a great dome "This place is huge."
Seeing a few sets of doors, Ohrmizd runs along placing his ear on them to check for noises.
Perception (central doors): 1d20 + 10 ⇒ (8) + 10 = 18
Perception (western doors): 1d20 + 10 ⇒ (17) + 10 = 27
Perception (southern doors): 1d20 + 10 ⇒ (6) + 10 = 16

Ohrmizd |

Ohrmizd comes back to the group to report "Through the western doors I hear gnoll talking. The southern doors are silent. The central doors I hear some scuttling noise."
"Shall we go to the west and face the gnolls? It seems the more promising to go further down"

Omari the Landless |

"Seems reasonable to me. We can clear an exit through the western doors, then check the southern doors. Then the center - the scuttling noise suggests to me something that cannot open doors on it's own... Manuun, can you rig these doors to the central area (circled in pink) so they cannot be opened from the inside? "
Just to make sure I understand the map, we came up the staircase circled in blue?

Ohrmizd |

"Yeah, that noise in the center is unnerving..." Ohrmizd secures the shield on his forearm and raises a guidance for himself and Roryx "Sarenrae, help us protect these free lands from a bloodshed"
And once everyone is ready, he proceeds to open the western doors "Let's the dance begin"

Foxy Quickpaw |

As Ohrmizd opens the door he looks into the face of a gnoll that just wanted to do the same. From the looks of it his battle cry didn't go unnoticed. The gnoll still look shocked that a group of humans attack from inside.
Manuun: 1d20 + 4 ⇒ (17) + 4 = 21
Ohrmizd: 1d20 + 2 ⇒ (5) + 2 = 7
Heshan: 1d20 + 2 ⇒ (7) + 2 = 9
Roryx: 1d20 + 4 ⇒ (9) + 4 = 13
Omari: 1d20 + 4 ⇒ (5) + 4 = 9
Gnoll: 1d20 + 2 ⇒ (15) + 2 = 17
Gnoll: 1d20 + 2 ⇒ (3) + 2 = 5
Gnoll: 1d20 + 2 ⇒ (5) + 2 = 7
Gnoll: 1d20 + 2 ⇒ (3) + 2 = 5
Gnoll: 1d20 + 2 ⇒ (1) + 2 = 3
Gnoll: 1d20 + 2 ⇒ (12) + 2 = 14
Manuun <--
Gnoll, Gnoll
Roryx, Omari, Ohrmizd
Gnoll, Gnoll, Gnoll, Gnoll

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While the others prepare for the assault, Manuun is checking out the central doors to see if he can jam them by a few strategically placed pieces of wood. Using the weapons of the defeated Gnoll Patrol below us if necessary
Disable device: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14 Good that this 1 is out of the way.
Also I assume we have placed ourself in a sensible way before Ohrmizd opened that door, so Heshan and me are back together with the group and roryx is placed in the front row.
"OH sh....!" Manuun seems to be the first who conmes tohis senses and decide to buy them a bit of time. grabbing his oil flask he shouts ルツルツ and points towards the souther gnolls.
Casting Grease. Gnolls need to make a Reflex save DC 13 or fall.
[b]HP: 32/32
AC: 17 +2 vs. non-magical ranged
Luck: 1/6, Heroism: 30/50 min remaining
Spells: L2 1/3 (DC14), L1 2/5 (DC13)

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[dice=Reflex]1d20+4 -> 20+4=24
[dice=Reflex]1d20+4 -> 19+4= 23
Nice to have that out of the way too.

Omari the Landless |

Talking is a free action
"Wait for the right moment!
Please do not charge into the area of affect folks... (Burst of Radiance)
Also, a Q, how many minutes has it been since we un-boarded the entry below - bless runs for 5 minutes (and so does divine favor)...

Foxy Quickpaw |

The initiative spoiler isn't a secret. It's just for hiding the clutter.
Two gnolls attack Ohrmizd.
Scimitar: 1d20 + 9 ⇒ (14) + 9 = 231d6 + 6 ⇒ (3) + 6 = 9
Scimitar: 1d20 + 9 ⇒ (2) + 9 = 111d6 + 6 ⇒ (6) + 6 = 12
Manuun
Gnoll, Gnoll
Roryx, Omari, Ohrmizd, Heshan <--
Gnoll, Gnoll, Gnoll, Gnoll

Omari the Landless |

Before the other charge in, Omari steps forward and quickly unleashes a spell on the clustered gnolls.
Omari - 5' step,
standard action, cast burst of radiance
Burst of Radiance Damage: 5d4 ⇒ (4, 3, 4, 1, 1) = 13
and a DC 14 reflex vs blindness (dazzled if they make the save)
Then he sends Khedron forward to attack.
Khedron - move action - 30' to avoid possible AoO
Standard Action - Attack
Khedron to Hit: 1d20 + 3 + 1 + 1 + 1 ⇒ (11) + 3 + 1 + 1 + 1 = 17
+3 bab +1 str +1 enhancement (AoMF) +1 Morale (Bless).
I am assuming Bless is still up
Khedron DMG: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
+1 str +1 enhancement (AoMF)

Ohrmizd |

Ohrmizd avoids the attack of the gnolls by pure faith on his goddess. Avoiding the burst of light, he raises his light shedding scimitar and attacks the first gnoll "For Sarenrae! Surrender!"
+1 Scimitar-PA: 1d20 + 9 - 1 ⇒ (3) + 9 - 1 = 11
Magical/Slashing nonlethal damage+PA+PS: 1d6 + 6 + 2 + 1d6 ⇒ (1) + 6 + 2 + (4) = 13
Intimidate (demoralize): 1d20 + 11 ⇒ (11) + 11 = 22
HP 45/48 AC 24 TAC 14
shield of faith 5 min

Patrickthekid |

It was clear that Ohrmizd has been struggling with the gnolls at the moment. To help out, Heshan moves next to Manuun and unleashes a spray of colors at most of the gnolls in front of him.
Casting Color Spray on all gnolls except the bottom one.
HP: 32/32
AC: 17
Elemental Ray 6/6
Spells: L2 0/5 (DC15), L1 3/7 (DC14)

Foxy Quickpaw |

Reflex Save: 1d20 + 4 ⇒ (14) + 4 = 18
Reflex Save: 1d20 + 4 ⇒ (1) + 4 = 5
Reflex Save: 1d20 + 4 ⇒ (20) + 4 = 24
Reflex Save: 1d20 + 4 ⇒ (7) + 4 = 11
Reflex Save: 1d20 + 4 ⇒ (18) + 4 = 22
Will Save: 1d20 + 1 ⇒ (5) + 1 = 6
Will Save: 1d20 + 1 ⇒ (8) + 1 = 9
Will Save: 1d20 + 1 ⇒ (11) + 1 = 12
Omari softens up the gnolls with divine magic while Ohrmizd slashes at air. Heshan would have made it significantly easier for Ohrmizd, but it may help Roryx. Khedron kills a gnoll.
Manuun
Gnoll(13), Gnoll(13)
Omari, Ohrmizd, Heshan
Roryx <--
Gnoll(13), Gnoll(RIP), Gnoll(13), Gnoll

Roryx |

There are two areas marked in the map, but no spells are in effect which can affect Roryx, correct? Assuming so:
Hands brimming with Arcane energy, Roryx steps forward next to Ohrmizd, and swings at the gnoll in front of him.
Heavy Mace: 1d20 + 9 ⇒ (16) + 9 = 25
Damage if it hits: 1d8 + 16 ⇒ (4) + 16 = 20
Bodyguard vs DC10: 1d20 + 5 ⇒ (3) + 5 = 8
Bodyguard vs DC10: 1d20 + 5 ⇒ (1) + 5 = 6
Bodyguard vs DC10: 1d20 + 5 ⇒ (16) + 5 = 21
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AC: 24 (26 if Swiper Bodyguard applies)
HP: 45/45
Effects: Shield, Arcane Strike.

Foxy Quickpaw |

One less gnoll to fight left.
The other gnolls decide to shoot Roryx.
Bow: 1d20 + 8 ⇒ (5) + 8 = 131d8 + 4 ⇒ (3) + 4 = 7
Bow: 1d20 + 8 ⇒ (10) + 8 = 181d8 + 4 ⇒ (4) + 4 = 8
Bow: 1d20 + 8 ⇒ (12) + 8 = 201d8 + 4 ⇒ (5) + 4 = 9
Manuun <--
Gnoll(13), Gnoll(RIP)
Omari, Ohrmizd, Heshan, Roryx
Gnoll(13), Gnoll(RIP), Gnoll(13), Gnoll

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Manuun is looking for a free shooting line and fires at one of the gnolls at the back line. The middle one standing in my grease pool
Short Bow: 1d20 + 11 ⇒ (14) + 11 = 25 (+3 BAB, +4 DEX, +1 MW, +1 PBS, +2 Heroism)
Dam: 1d6 + 1 ⇒ (3) + 1 = 4
[b]HP: 32/32
AC: 17 +2 vs. non-magical ranged
Luck: 1/6, Heroism: 35/50 min remaining
Spells: L2 1/3 (DC14), L1 2/5 (DC13)

Foxy Quickpaw |

Manuun adds an arrow to the gnoll that managed to stay unharmed so far.
The gnoll next to Ohrmizd swings his curved blade at the human, but only manages to cut himself in the leg and dies.
@Ohrmizd
Scimitar: 1d20 + 9 ⇒ (1) + 9 = 101d6 + 6 ⇒ (6) + 6 = 12
Manuun
Gnoll(RIP), Gnoll(RIP)
Omari, Ohrmizd, Heshan, Roryx <--
Gnoll(13), Gnoll(RIP), Gnoll(13), Gnoll(4)

Ohrmizd |

Stunned for what just happens before his eyes, Ohrmizd switches targets and tumbles past the gnoll to gain his back.
Acrobatics (tumble): 1d20 + 5 ⇒ (12) + 5 = 17
Whether he succeeds to avoid the attack or not, he readies an action to attack the gnoll when someone engages into a flank.
+1 Scimitar-PA+flank: 1d20 + 9 - 1 + 2 ⇒ (16) + 9 - 1 + 2 = 26
Magical/Slashing nonlethal damage+PA+PS: 1d6 + 6 + 2 + 1d6 ⇒ (1) + 6 + 2 + (5) = 14
Intimidate (demoralize): 1d20 + 11 ⇒ (13) + 11 = 24
HP 45/48 AC 24 TAC 14
shield of faith 5 min

Omari the Landless |

Khedron steps to join Ohrmizd offer of a flank, striking at the gnoll with his antlers.
move - 20' through Roryx's square
standard - attack gnoll
Khedron to Hit: 1d20 + 3 + 1 + 1 + 1 + 2 ⇒ (19) + 3 + 1 + 1 + 1 + 2 = 27
+3 bab +1 str +1 enhancement (AoMF) +1 Morale (Bless) +2 Flank
I am assuming Bless is still up
Khedron DMG: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
+1 str +1 enhancement (AoMF)
Meanwhile, Omari makes his bow sing, targetting the gnoll on the far side of the grease pool with a pair of shots.
5' step
full round action - attack with rapid shot
To Hit Omari A: 1d20 + 3 + 3 + 1 + 1 - 2 + 2 + 1 ⇒ (19) + 3 + 3 + 1 + 1 - 2 + 2 + 1 = 28
+3 bab +3 dex +1 enhancement(weapon)+1 PBS -2 rapid shot +2 Divine Favor (luck) +1 Bless (morale) + Precise shot: No penalty for firing into melee, Deadeye Bowman can ignore 1 person worth of cover
Damage A: 1d8 + 2 + 1 + 1 + 2 ⇒ (6) + 2 + 1 + 1 + 2 = 12
+2 str +1 enhancement(weapon)+1 pbs +2 Divine Favor (Luck)
To Hit Omari B: 1d20 + 3 + 3 + 1 + 1 - 2 + 2 + 1 ⇒ (20) + 3 + 3 + 1 + 1 - 2 + 2 + 1 = 29
Damage B: 1d8 + 2 + 1 + 1 + 2 ⇒ (4) + 2 + 1 + 1 + 2 = 10
edit: 2 potential crits!
Crit Confirmf for Khedron: 1d20 + 3 + 1 + 1 + 1 + 2 ⇒ (16) + 3 + 1 + 1 + 1 + 2 = 24
Khedron Crit DMG: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Crit Confirm Omari B: 1d20 + 3 + 3 + 1 + 1 - 2 + 2 + 1 ⇒ (11) + 3 + 3 + 1 + 1 - 2 + 2 + 1 = 20
Crit Damage B: 2d8 + 4 + 2 + 2 + 4 ⇒ (4, 5) + 4 + 2 + 2 + 4 = 21

Roryx |

Roryx steps over the dead body, and attacks the surrounded gnoll.
Moving over the fallen gnoll to the NW, and attacking. If that gnoll is dead, then Roryx will move south a ways, and keep watch on the corridor. I think we have enough combatants in the fray already.
Heavy Mace: 1d20 + 9 ⇒ (11) + 9 = 20
Damage if it hits: 1d8 + 16 ⇒ (1) + 16 = 17
Bodyguard vs DC10: 1d20 + 5 ⇒ (20) + 5 = 25
Bodyguard vs DC10: 1d20 + 5 ⇒ (16) + 5 = 21
Bodyguard vs DC10: 1d20 + 5 ⇒ (18) + 5 = 23
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AC: 24 (26 if Swiper Bodyguard applies)
HP: 45/45
Effects: Shield, Arcane Strike.

Heshan Antar |
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Heshan tries his best not to laugh at the gnoll slicing into his own leg before getting back to business. He raises a hand out to deliver another bolt of electricity at the previously undamaged gnoll.
Bolt ranged touch: 1d20 + 4 ⇒ (20) + 4 = 24
Crit?: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 2d6 + 2 ⇒ (6, 4) + 2 = 12
HP: 32/32
AC: 17
Elemental Ray 4/6
Spells: L2 0/5 (DC15), L1 2/7 (DC14)

Foxy Quickpaw |

As Khedron steps up, Ohrmizd cuts the gnoll down. Omari shoots another gnoll off his feet. Roryx smashes the remaining gnoll, saving heshan a spell.

Ohrmizd |

"Good job" Ohrmizd kneels and picks one of the potions while the group loots the gnolls "So. We take these stairs up to the west or you want to check that central room?"

Omari the Landless |

"Well, unless I've gotten confused, this door here leads out onto the main courtyard where we fought the band of gnolls with the cleric and the giant gnoll. There is the room to the south of here G1, which when we looked from the outside, had an outside door that was rusted shut. We may as well check it out, to make sure there are no enemies behind us..."

Ohrmizd |

"Ok, let's check there then" Ohrmizd moves to the south and has a look at the outside door Omari comments.
Perception: 1d20 + 10 ⇒ (10) + 10 = 20