| Ohrmizd |
"Ok, gather up, ex-slaves. We are taking you to a different module" Ohrmizd points out to the unchained humans as they rejoin "Let's bring them together with the other ones. We can cover up our exit placing back a part of the rocks we cleared. We heal them, rest, recover some energy, and tomorrow we can come back and see if the gnolls have discovered about our attack..."
"If everything is ok, we try to open our way through the burned room, if we do not find a way there to the Carrion King, then we storm the barricaded area with our regained strength"
| Ohrmizd |
"We are to gather all the slaves we found on this level H9/H17" while the group decides if they are to rest or attack the temple entrance, Ohrmizd approaches the burned room and quickly checks how things are going there.
Opening slightly H18, closing if it seems dangerous or unpasable.
| Foxy Quickpaw |
Backdraft DC15 Ref for half: 5d6 ⇒ (1, 5, 4, 2, 3) = 15
As Ohrmizd opens the door the fire gets fresh oxygen and he finds himself engulfed in an explosive backdraft. As the fire cloud dies down a strong draft from the surroundings into the opened door ensues and the spider lair blazes up in flames again.
Manuun
|
Once the fireball has blasted over them Manuun jumps up to Ohrmizd, to check on him. Here let me help you.
Usng Staff of CLW 3 charges
3d8 + 3 ⇒ (4, 1, 5) + 3 = 13
"Doesn't look like we can go through there. So we will have to fight through the main area apparently."
| Foxy Quickpaw |
Before more mishaps befall the group the slaves are gathered and brought outside. The shadows are getting longer already which is a plus on stealthily getting that much people crossing the premises.
The first group of slaves gets instructed about who of the other slaves stayed loyal to the gnolls to make sure they don't run off and betray the hiding place.
From there the discussion about the next steps can continue.
Manuun
|
"So lets talk how we move forward from here. The only way to go seems to be the boarded up area with the gnoll guards." H1
"You said you might silence us when we remove the boards Omari? We reove the boards and then rush into the rooom trying to surprise our attackers?"
| Omari the Landless |
"I have not expended many of my magics for the day. How about you, Manuun and Heshan? We need to decide if we want to rest overnight or will we challenge the central area of the temple? I have a silence spell that could eliminate the noise from the board being removed, which might help us keep surprise, but it will not protect the work from being observed directly... "
Manuun
|
| 1 person marked this as a favorite. |
"I am still good to go for a while, so lets hammer the Iron while its hot, and we still might have some surprise on our side."
| Omari the Landless |
"All right then, we go down to the barricade, I cast silence (on a durable throwing weapon that Manuun will hold in hand to throw at visible gnolls when the barricade comes down...). Ohrmizd and Roryx tear down the boards and then we kill us some gnolls..."
| Ohrmizd |
"Apparently, the only other alternative is for us to go back home, Roryx, or to storm the position from the main entrance which is more advantageous for them"
"Let's not delay ourselves for more time going in circles, we have a plan going forward" seeing the group decides to storm the boarded entrance, Ohrmizd goes for it and once the silence is on place, he casts shield of faith and guidance on himself and breaks down the boards!
| Foxy Quickpaw |
The group moves downstairs undetected again. The boards come down easily in an combined effort of Roryx and Ohrmizd to run them down. And it is a strange experience to live through in complete silence.
In the center of the large chamber are five dens of scattered bones and matted fur. Before that lie three hyaenodons. A curving flight of stone stairs descends from above to the northeast, supported by a dense colonnade, while to the southwest a second flight descends deeper into the earth. To the north, a crude wooden barricade has been torn down the mouth of a tunnel, while to the east a larger path through the mounds of sediment leads into a large, dark hall. The southern wall appears to have partially collapsed, but glimpses of another large space can be had through gaps in the fallen masonry.
Close to the tunnel are are three gnoll guards.
Manuun: 1d20 + 4 ⇒ (3) + 4 = 7
Ohrmizd: 1d20 + 2 ⇒ (3) + 2 = 5
Heshan: 1d20 + 2 ⇒ (12) + 2 = 14
Roryx: 1d20 + 4 ⇒ (9) + 4 = 13
Omari: 1d20 + 4 ⇒ (19) + 4 = 23
Gnoll: 1d20 + 2 ⇒ (10) + 2 = 12
Gnoll: 1d20 + 2 ⇒ (14) + 2 = 16
Gnoll: 1d20 + 2 ⇒ (6) + 2 = 8
Omari <--
Gnoll
Heshan, Roryx
Gnoll, Gnoll
Manuun, Ohrmizd
| Omari the Landless |
As Ohrmzid (and Roryx?) tear down the barricade in the bubble of silence, Omari casts Bless and Divine Favor...
***
Once the barricade is down, Khedron charges and Omari steps sideways, to have clean shots at the gnolls...
Khedron action - Charge a gnoll
Omari - 5' step and full attack on the gnoll that Khedron is not engaging...
To Hit Omari A: 1d20 + 3 + 3 + 1 + 1 - 2 + 2 + 1 ⇒ (15) + 3 + 3 + 1 + 1 - 2 + 2 + 1 = 24 vs Flat Footed
+3 bab +3 dex +1 enhancement(weapon)+1 PBS -2 rapid shot +2 Divine Favor (luck) +1 Bless (morale) + Precise shot: No penalty for firing into melee, Deadeye Bowman can ignore 1 person worth of cover
Damage A: 1d8 + 2 + 1 + 1 + 2 ⇒ (1) + 2 + 1 + 1 + 2 = 7
+2 str +1 enhancement(weapon)+1 pbs +2 Divine Favor (Luck)
To Hit Omari B: 1d20 + 3 + 3 + 1 + 1 - 2 + 2 + 1 ⇒ (4) + 3 + 3 + 1 + 1 - 2 + 2 + 1 = 13 vs Flat Footed
Damage B: 1d8 + 2 + 1 + 1 + 2 ⇒ (8) + 2 + 1 + 1 + 2 = 14
To Hit, Khedron: 1d20 + 3 + 1 + 1 + 2 + 1 ⇒ (12) + 3 + 1 + 1 + 2 + 1 = 20
+3 bab +1 str +1 enhancement+2 charge +1 Bless (morale)
Damage, Khedron: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
+1 str +1 enhancement
| Heshan Antar |
Heshan didn't even notice the stickchuck move past his face until he hears the sound of it breaking behind him.
"Nice to know your new god can't teach you to throw." In response, he positions himself to aim his glitter at the two crowded gnolls.
Casting Glitterdust
HP: 32/32
AC: 17
Elemental Ray 6/6
Spells: L2 1/5 (DC15), L1 4/7 (DC14)
| Roryx |
Similarly to Ohrmizd, Roryx would have cast Shield, and used his Arcane Pool to enhance his weapon.
As Khedron charges through, Roryx follows close on his heels, attacking in tandem with the mighty creature.
Swift Action to activate Arcane Strike. Attack the same as Khedron.
Heavy Mace +2 (+3 to overcome DR): 1d20 + 10 ⇒ (12) + 10 = 22
Damage if it hits: 1d8 + 17 ⇒ (8) + 17 = 25
Bite! vs DC10: 1d20 + 5 ⇒ (20) + 5 = 25
Bite! vs DC10: 1d20 + 5 ⇒ (10) + 5 = 15
Bite! vs DC10: 1d20 + 5 ⇒ (18) + 5 = 23
----------
AC: 24 (26 if Swiper Bodyguard applies)
HP: 45/45
Effects: Shield, Arcane Pool, Arcane Strike.
| Foxy Quickpaw |
Will Save: 1d20 + 1 ⇒ (1) + 1 = 2
Will Save: 1d20 + 1 ⇒ (1) + 1 = 2
The gnolls are blinded by the glitterdust. But one doesn't have to suffer very long, as Roryx ends his misery. The blinded gnoll readies himself for incoming attacks.
Omari
Gnoll
Heshan, Roryx
Gnoll(RIP), Gnoll(B)
Manuun, Ohrmizd <--
Manuun
|
Casting herosim before we start removing boards
Manuun jumps forward and fires at the last remaing gnoll
Short Bow: 1d20 + 14 ⇒ (12) + 14 = 26 (+3 BAB, +4 DEX, +1 MW, +1 PBS, +3 Luck, +2 Heroism)
Dam: 1d6 + 1 + 3 ⇒ (3) + 1 + 3 = 7
[b]HP: 32/32
AC: 17 +2 vs. non-magical ranged
Luck: 2/6 2 ling, Heroism: 45/50 min remaining
Spells: L2 1/3 (DC14), L1 4/5 (DC13)
| Ohrmizd |
Ohrmizd goes after the still seeing gnoll, trying to bully him to surrender or be knocked down. His shouts and swears are luckily not heard due to the silence area.
+1 Scimitar-PA+guidance: 1d20 + 9 - 1 + 1 ⇒ (17) + 9 - 1 + 1 = 26
Magical/Slashing nonlethal damage+PA: 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Intimidate (demoralize): 1d20 + 11 ⇒ (9) + 11 = 20
HP 46/48 AC 24 TAC 14
shield of faith 5 min
| Foxy Quickpaw |
Manuun shoots a gnoll and Ohrmizd cuts into the same one. Seeing that there is action the hyaenodons join the fight.
@Khedron
Bite: 1d20 + 11 ⇒ (10) + 11 = 211d8 + 12 ⇒ (8) + 12 = 20
@Ohrmizd
Bite: 1d20 + 11 ⇒ (14) + 11 = 251d8 + 12 ⇒ (5) + 12 = 17
Omari <--
Gnoll
Heshan, Roryx
Gnoll(RIP), Gnoll(B)
Manuun, Ohrmizd
| Omari the Landless |
Omari and Khedron both attack the Hyenadon that is attacking Khedron. Omari with his bow, Khedron with his horns...
Khedron action - Attack Hyenadon
Omari - 5' step and full attack on the Hyenadon
To Hit Omari A: 1d20 + 3 + 3 + 1 + 1 - 2 + 2 + 1 ⇒ (16) + 3 + 3 + 1 + 1 - 2 + 2 + 1 = 25
+3 bab +3 dex +1 enhancement(weapon)+1 PBS -2 rapid shot +2 Divine Favor (luck) +1 Bless (morale) + Precise shot: No penalty for firing into melee, Deadeye Bowman can ignore 1 person worth of cover
Damage A: 1d8 + 2 + 1 + 1 + 2 ⇒ (2) + 2 + 1 + 1 + 2 = 8
+2 str +1 enhancement(weapon)+1 pbs +2 Divine Favor (Luck)
To Hit Omari B: 1d20 + 3 + 3 + 1 + 1 - 2 + 2 + 1 ⇒ (17) + 3 + 3 + 1 + 1 - 2 + 2 + 1 = 26
Damage B: 1d8 + 2 + 1 + 1 + 2 ⇒ (4) + 2 + 1 + 1 + 2 = 10
To Hit, Khedron: 1d20 + 3 + 1 + 1 + 1 ⇒ (16) + 3 + 1 + 1 + 1 = 22
+3 bab +1 str +1 enhancement +1 Bless (morale)
Damage, Khedron: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
+1 str +1 enhancement
| Foxy Quickpaw |
The hyaenodon is easier to hit which is in Omari's and Khedron's favor but they are also a lot sturdier than the gnolls.
The gnoll attacks Ohrmizd.
Scimitar: 1d20 + 9 ⇒ (2) + 9 = 111d6 + 6 ⇒ (6) + 6 = 12
Omari
Gnoll
Heshan, Roryx <--
Gnoll(RIP), Gnoll(B)
Manuun, Ohrmizd
Hyaenodon(22), Hyaenodon
| Roryx |
Roryx stands his ground, and swings again, this time at the massive gnoll.
Heavy Mace +2 (+3 to overcome DR): 1d20 + 10 ⇒ (6) + 10 = 16
Damage if it hits: 1d8 + 17 ⇒ (4) + 17 = 21
Bite vs DC 10: 1d20 + 5 ⇒ (15) + 5 = 20
Bite vs DC 10: 1d20 + 5 ⇒ (1) + 5 = 6
Bite vs DC 10: 1d20 + 5 ⇒ (20) + 5 = 25
----------
AC: 24 (26 if Swiper Bodyguard applies)
HP: 45/45
Effects: Shield, Arcane Pool, Arcane Strike.
| Heshan Antar |
Heshan elects to focus fire on the gnoll attacking the inquisitor, sending three bullets of force at the creature.
Magic Missile: 3d4 + 4 ⇒ (2, 1, 4) + 4 = 11
HP: 32/32
AC: 17
Elemental Ray 6/6
Spells: L2 1/5 (DC15), L1 3/7 (DC14)
| Foxy Quickpaw |
Will Save: 1d20 + 1 ⇒ (12) + 1 = 13
The glittered gnoll still stands there intent to attack anyone who gives away their position. Roryx wounds the hyaenodon baldly. The third hyaenodon pushes the blind gnoll asode and goes for manuun.
Bite: 1d20 + 11 ⇒ (9) + 11 = 201d8 + 12 ⇒ (1) + 12 = 13
Omari
Gnoll(11)
Heshan, Roryx
Gnoll(B), Hyaenodon
Manuun, Ohrmizd <--
Hyaenodon(43), Hyaenodon
| Ohrmizd |
"Ouch" Ohrmizd takes a bad hit when one of the overgrown gnolls shatters his shield arm into small wrecked bones.
Rather than shying back, the Keleshite swings again at the gnoll with renewed desire to finish the combat "Surrender now, open the eyes to the goodness of Sarenrae!"
+1 Scimitar-PA: 1d20 + 9 - 1 ⇒ (20) + 9 - 1 = 28
Magical/Slashing nonlethal damage+PA: 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13
+1 Scimitar-PA: 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20
Magical/Slashing nonlethal damage+PA: 1d6 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Intimidate (demoralize): 1d20 + 11 ⇒ (13) + 11 = 24 If the critical confirm, the gnoll is frightened instead of just shaken (Enforcer feat)
HP 29/48 AC 24 TAC 14
shield of faith 5 min
| Foxy Quickpaw |
Ohrmizd fails to intimidate the gnoll for two reasons. One, the gnoll can't read lips and second, unconscious creatures tend to not care. But that still counts as a win. Heshan finds that his fingers are jamming and no magic missiles come out.
Omari
Gnoll(24U)
Heshan, Roryx
Gnoll(B), Hyaenodon
Ohrmizd <--
Manuun
Hyaenodon(43), Hyaenodon
Manuun
|
When the hyeanodon strikes Manuun briefly turns transparent, but he can quite avoid being nicked by the ugly beast.
Casting Windy escape to gain DR10
He rushes behind the wall again to fire at his attacker
Short Bow: 1d20 + 14 ⇒ (3) + 14 = 17 (+3 BAB, +4 DEX, +1 MW, +1 PBS, +3 Luck, +2 Heroism)
Dam: 1d6 + 1 + 3 ⇒ (6) + 1 + 3 = 10
[b]HP: 29/32
AC: 17 +2 vs. non-magical ranged
Luck: 2/6 1 ling, Heroism: 45/50 min remaining
Spells: L2 1/3 (DC14), L1 3/5 (DC13)
| Foxy Quickpaw |
The wounded hyaenodon insists on trying elk. The other one is fine with the taste of human.
@Khedron
Bite: 1d20 + 11 ⇒ (2) + 11 = 131d8 + 12 ⇒ (7) + 12 = 19
@Ohrmizd
Bite: 1d20 + 11 ⇒ (3) + 11 = 141d8 + 12 ⇒ (3) + 12 = 15
Gnoll(24U)
Omari, Heshan, Roryx <--
Gnoll(B), Hyaenodon
Ohrmizd, Manuun
Hyaenodon(43), Hyaenodon
| Omari the Landless |
Khedron takes a lunge at the wounded Hyenadon (2) and then steps away... Meanwhile, Omari stops shooting to try a quick spell. He casts Murderous Command on the unwounded Hyenadon (1) in the middle
Omari Standard Action - cast Murderous Command (Will DC 14) on Hyenadon 1
Khedron Standard Action - attack Hyenadon 2
Khedron 5' step
To Hit, Khedron: 1d20 + 3 + 1 + 1 + 1 ⇒ (2) + 3 + 1 + 1 + 1 = 8
+3 bab +1 str +1 enhancement +1 Bless (morale)
Damage, Khedron: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
+1 str +1 enhancement
| Heshan Antar |
"Excuse me. Heshan moves past Omari and enters the roo mext to Royrx to dispell the remaining level 2 charge at the remaining gnoll beings.
Casting one more Glitterdust
HP: 32/32
AC: 17
Elemental Ray 6/6
Spells: L2 0/5 (DC15), L1 3/7 (DC14)
| Foxy Quickpaw |
Your Glitterdust circle has a 20ft radius. I don't think you have the metamagic feat and spell slots to do that. The grid is 10ft. But it looks like you can catch all in the smaller circle too.
Heshan makes all the enemies sparkle.
Will Save: 1d20 + 1 ⇒ (19) + 1 = 20
Will Save: 1d20 + 5 ⇒ (3) + 5 = 8
Will Save: 1d20 + 5 ⇒ (19) + 5 = 24
Will Save: 1d20 + 5 ⇒ (15) + 5 = 20
Omari, Heshan
Roryx <--
Gnoll, Hyaenodon(B)
Ohrmizd, Manuun
Hyaenodon(43), Hyaenodon
| Roryx |
Roryx keeps up the pressure, swing after swing.
Heavy Mace +2 (+3 to overcome DR): 1d20 + 10 ⇒ (20) + 10 = 30
Damage if it hits: 1d8 + 17 ⇒ (2) + 17 = 19
Is that a crit?: 1d20 + 10 ⇒ (18) + 10 = 28
Additional damage if it is: 1d8 + 1d8 + 17 + 17 ⇒ (3) + (8) + 17 + 17 = 45
Bodyguard vs DC10: 1d20 + 5 ⇒ (7) + 5 = 12
Bodyguard vs DC10: 1d20 + 5 ⇒ (6) + 5 = 11
Bodyguard vs DC10: 1d20 + 5 ⇒ (11) + 5 = 16
----------
AC: 24 (26 if Swiper Bodyguard applies)
HP: 45/45
Effects: Shield, Arcane Pool, Arcane Strike.
| Foxy Quickpaw |
Roryx smashes the hyaenodon into the ground. The other hyaenodon bites blindly at Ohrmizd but only catches air. The no longer blind gnoll joins in attacking the inquisitor and lands a hit.
Will Save: 1d20 + 5 ⇒ (6) + 5 = 11
Gnoll, Hyaenodon: 1d2 ⇒ 1
@Ohrmizd
Bite: 1d20 + 11 ⇒ (16) + 11 = 271d8 + 12 ⇒ (1) + 12 = 131d100 ⇒ 11
Slash: 1d20 + 9 ⇒ (18) + 9 = 271d6 + 6 ⇒ (3) + 6 = 9
Crit Confirm: 1d20 + 9 ⇒ (14) + 9 = 231d6 + 6 ⇒ (1) + 6 = 7
Omari, Heshan, Roryx
Gnoll(), Hyaenodon(B)
Ohrmizd, Manuun <--
Hyaenodon(RIP), Hyaenodon
Manuun
|
"Ohrmizd Take care there is another one behind you."
Manuun fires at the gnoll attacking Ohrmizd trying to distract him from his friend.
Short Bow: 1d20 + 14 ⇒ (2) + 14 = 16 (+3 BAB, +4 DEX, +1 MW, +1 PBS, +3 Luck, +2 Heroism)
Dam: 1d6 + 1 + 3 ⇒ (6) + 1 + 3 = 10
[b]HP: 32/32
AC: 17 +2 vs. non-magical ranged
Luck: 2/6, Heroism: 45/50 min remaining
Spells: L2 1/3 (DC14), L1 3/5 (DC13)
| Ohrmizd |
"Ouch! Too late Man!" Ohrmizd reels back as the gnoll opens a bad looking gash on his neck. Fortunately Sarenrae's faithful shield protects him from a cut aorta.
With a silent prayer to his goddess, Ohrmizd engages the hyaenadoon trying to defeat it before it beats him.
+1 Scimitar-PA+bane: 1d20 + 9 - 1 + 2 ⇒ (10) + 9 - 1 + 2 = 20
Magical/Slashing nonlethal damage+PA+bane: 1d6 + 6 + 2 + 2 + 2d6 ⇒ (2) + 6 + 2 + 2 + (4, 1) = 17
Intimidate (demoralize): 1d20 + 11 ⇒ (1) + 11 = 12
HP 20/48 AC 24 TAC 14
shield of faith 5 min
bane: 4/5 (swift)
| Foxy Quickpaw |
| 1 person marked this as a favorite. |
Manuun opens his mouth to talk, but nothing comes out. As Ohrmizd is busy keeping an eye on the enemies he doesn't have time to read the warning from Manuun's lips. More helpful is the arrow Manuun fires at the gnoll.
Ohrmizd cuts into the blinded beast in front of him.
The Hyaenodon suddenly turns on the gnoll. Besides a short surprised shriek and a lot of blood nothing comes from this gnoll anymore.
Bite: 1d20 + 11 ⇒ (10) + 11 = 211d8 + 12 ⇒ (5) + 12 = 17
Omari, Heshan, Roryx <--
Gnoll(10), Hyaenodon(34B)
Ohrmizd, Manuun
Hyaenodon
| Roryx |
As his immediate adversary tumbles down, Roryx steps toward the hyaenodon engaged with Khedron, and swings.
Heavy Mace +2 (+3 to overcome DR): 1d20 + 10 ⇒ (4) + 10 = 14
Damage if it hits: 1d8 + 17 ⇒ (4) + 17 = 21
Bodyguard vs DC10: 1d20 + 5 ⇒ (2) + 5 = 7
Bodyguard vs DC10: 1d20 + 5 ⇒ (14) + 5 = 19
Bodyguard vs DC10: 1d20 + 5 ⇒ (5) + 5 = 10
----------
AC: 24 (26 if Swiper Bodyguard applies)
HP: 45/45
Effects: Shield, Arcane Pool, Arcane Strike.
| Omari the Landless |
Omari goes back to shooting. He and Khedron both attack the un-blinded Hyenadon. Omari with his bow, Khedron with his horns...
Khedron action - 5' step and Attack Hyenadon
Omari - 5' step and full attack w/rapid shot on the Hyenadon
To Hit Omari A: 1d20 + 3 + 3 + 1 + 1 - 2 + 2 + 1 ⇒ (6) + 3 + 3 + 1 + 1 - 2 + 2 + 1 = 15
+3 bab +3 dex +1 enhancement(weapon)+1 PBS -2 rapid shot +2 Divine Favor (luck) +1 Bless (morale) + Precise shot: No penalty for firing into melee, Deadeye Bowman can ignore 1 person worth of cover
Damage A: 1d8 + 2 + 1 + 1 + 2 ⇒ (6) + 2 + 1 + 1 + 2 = 12
+2 str +1 enhancement(weapon)+1 pbs +2 Divine Favor (Luck)
To Hit Omari B: 1d20 + 3 + 3 + 1 + 1 - 2 + 2 + 1 ⇒ (19) + 3 + 3 + 1 + 1 - 2 + 2 + 1 = 28
Damage B: 1d8 + 2 + 1 + 1 + 2 ⇒ (8) + 2 + 1 + 1 + 2 = 14
To Hit, Khedron: 1d20 + 3 + 1 + 1 + 1 ⇒ (14) + 3 + 1 + 1 + 1 = 20
+3 bab +1 str +1 enhancement +1 Bless (morale)
Damage, Khedron: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
+1 str +1 enhancement
| Heshan Antar |
This time, he switched tactics, raising his hand out to fire a ray of electricity at the unblinded hyenadon.
Ray, ranged touch: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
HP: 32/32
AC: 17
Elemental Ray 6/6
Spells: L2 0/5 (DC15), L1 3/7 (DC14)