GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"Ok, gather up, ex-slaves. We are taking you to a different module" Ohrmizd points out to the unchained humans as they rejoin "Let's bring them together with the other ones. We can cover up our exit placing back a part of the rocks we cleared. We heal them, rest, recover some energy, and tomorrow we can come back and see if the gnolls have discovered about our attack..."

"If everything is ok, we try to open our way through the burned room, if we do not find a way there to the Carrion King, then we storm the barricaded area with our regained strength"


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

"We should probably keep watch in case the gnolls find our position," Heshan added. "They did get the jump on us that one time before."


Kitsune Game Master

What slaves are you taking along? Do you make camp then, or go back underground?


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"We are to gather all the slaves we found on this level H9/H17" while the group decides if they are to rest or attack the temple entrance, Ohrmizd approaches the burned room and quickly checks how things are going there.

Opening slightly H18, closing if it seems dangerous or unpasable.


Kitsune Game Master

Backdraft DC15 Ref for half: 5d6 ⇒ (1, 5, 4, 2, 3) = 15
As Ohrmizd opens the door the fire gets fresh oxygen and he finds himself engulfed in an explosive backdraft. As the fire cloud dies down a strong draft from the surroundings into the opened door ensues and the spider lair blazes up in flames again.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Once the fireball has blasted over them Manuun jumps up to Ohrmizd, to check on him. Here let me help you.

Usng Staff of CLW 3 charges

3d8 + 3 ⇒ (4, 1, 5) + 3 = 13

"Doesn't look like we can go through there. So we will have to fight through the main area apparently."


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

"Also, we should probably check any other door for traps before opening," Heshan added.


Kitsune Game Master

Before more mishaps befall the group the slaves are gathered and brought outside. The shadows are getting longer already which is a plus on stealthily getting that much people crossing the premises.

The first group of slaves gets instructed about who of the other slaves stayed loyal to the gnolls to make sure they don't run off and betray the hiding place.

From there the discussion about the next steps can continue.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

"So lets talk how we move forward from here. The only way to go seems to be the boarded up area with the gnoll guards." H1

"You said you might silence us when we remove the boards Omari? We reove the boards and then rush into the rooom trying to surprise our attackers?"


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Foxy, does it look like the fire is going to be burning for a long time? Webs should burn out quick like, right? Just trying to ponder if that would be a route we could use from here on?


Kitsune Game Master

You were in this room from the other side already when you climbed down the stairs from the spider fight. So for any practical purpose that path is leading nowhere.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

"I would say do it at night, but that might not work out for us," Heshan admits. "Do gnolls see at night? Anyways, the others can remove the boards while I blind them with my final charge."


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

"I have not expended many of my magics for the day. How about you, Manuun and Heshan? We need to decide if we want to rest overnight or will we challenge the central area of the temple? I have a silence spell that could eliminate the noise from the board being removed, which might help us keep surprise, but it will not protect the work from being observed directly... "

Grand Lodge

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M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

"I am still good to go for a while, so lets hammer the Iron while its hot, and we still might have some surprise on our side."


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Looks like I have a lot more spells than I thought. Heshan's all set.

"Now that's what I like to hear," Heshan grinned. "And yes I have plenty of spells left to fling."


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

"All right then, we go down to the barricade, I cast silence (on a durable throwing weapon that Manuun will hold in hand to throw at visible gnolls when the barricade comes down...). Ohrmizd and Roryx tear down the boards and then we kill us some gnolls..."


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

"Are we really doing this? A frontal assault on a well guarded, barricaded entrance?" - Roryx reiterates his concerns.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"Apparently, the only other alternative is for us to go back home, Roryx, or to storm the position from the main entrance which is more advantageous for them"

"Let's not delay ourselves for more time going in circles, we have a plan going forward" seeing the group decides to storm the boarded entrance, Ohrmizd goes for it and once the silence is on place, he casts shield of faith and guidance on himself and breaks down the boards!


Kitsune Game Master

The group moves downstairs undetected again. The boards come down easily in an combined effort of Roryx and Ohrmizd to run them down. And it is a strange experience to live through in complete silence.

In the center of the large chamber are five dens of scattered bones and matted fur. Before that lie three hyaenodons. A curving flight of stone stairs descends from above to the northeast, supported by a dense colonnade, while to the southwest a second flight descends deeper into the earth. To the north, a crude wooden barricade has been torn down the mouth of a tunnel, while to the east a larger path through the mounds of sediment leads into a large, dark hall. The southern wall appears to have partially collapsed, but glimpses of another large space can be had through gaps in the fallen masonry.

Close to the tunnel are are three gnoll guards.

Init:

Manuun: 1d20 + 4 ⇒ (3) + 4 = 7
Ohrmizd: 1d20 + 2 ⇒ (3) + 2 = 5
Heshan: 1d20 + 2 ⇒ (12) + 2 = 14
Roryx: 1d20 + 4 ⇒ (9) + 4 = 13
Omari: 1d20 + 4 ⇒ (19) + 4 = 23

Gnoll: 1d20 + 2 ⇒ (10) + 2 = 12
Gnoll: 1d20 + 2 ⇒ (14) + 2 = 16
Gnoll: 1d20 + 2 ⇒ (6) + 2 = 8

Omari <--
Gnoll
Heshan, Roryx
Gnoll, Gnoll
Manuun, Ohrmizd


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

As Ohrmzid (and Roryx?) tear down the barricade in the bubble of silence, Omari casts Bless and Divine Favor...

***

Once the barricade is down, Khedron charges and Omari steps sideways, to have clean shots at the gnolls...


Khedron action - Charge a gnoll
Omari - 5' step and full attack on the gnoll that Khedron is not engaging...

To Hit Omari A: 1d20 + 3 + 3 + 1 + 1 - 2 + 2 + 1 ⇒ (15) + 3 + 3 + 1 + 1 - 2 + 2 + 1 = 24 vs Flat Footed
+3 bab +3 dex +1 enhancement(weapon)+1 PBS -2 rapid shot +2 Divine Favor (luck) +1 Bless (morale) + Precise shot: No penalty for firing into melee, Deadeye Bowman can ignore 1 person worth of cover
Damage A: 1d8 + 2 + 1 + 1 + 2 ⇒ (1) + 2 + 1 + 1 + 2 = 7
+2 str +1 enhancement(weapon)+1 pbs +2 Divine Favor (Luck)
To Hit Omari B: 1d20 + 3 + 3 + 1 + 1 - 2 + 2 + 1 ⇒ (4) + 3 + 3 + 1 + 1 - 2 + 2 + 1 = 13 vs Flat Footed
Damage B: 1d8 + 2 + 1 + 1 + 2 ⇒ (8) + 2 + 1 + 1 + 2 = 14

To Hit, Khedron: 1d20 + 3 + 1 + 1 + 2 + 1 ⇒ (12) + 3 + 1 + 1 + 2 + 1 = 20
+3 bab +1 str +1 enhancement+2 charge +1 Bless (morale)
Damage, Khedron: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
+1 str +1 enhancement


Kitsune Game Master

Omari hits the gnoll once and Khedron pushes the sam eone painfully around.

One of the gnolls throws a stingchuck at Heshan.
Stingchuck: 1d20 + 4 ⇒ (2) + 4 = 61d6 ⇒ 3
DC11 Fort or nauseated for 1d4 rounds

Omari
Gnoll
Heshan, Roryx <--
Gnoll, Gnoll
Manuun, Ohrmizd


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Heshan didn't even notice the stickchuck move past his face until he hears the sound of it breaking behind him.

"Nice to know your new god can't teach you to throw." In response, he positions himself to aim his glitter at the two crowded gnolls.

Casting Glitterdust

HP: 32/32
AC: 17
Elemental Ray 6/6
Spells: L2 1/5 (DC15), L1 4/7 (DC14)


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Similarly to Ohrmizd, Roryx would have cast Shield, and used his Arcane Pool to enhance his weapon.

As Khedron charges through, Roryx follows close on his heels, attacking in tandem with the mighty creature.

Swift Action to activate Arcane Strike. Attack the same as Khedron.

Heavy Mace +2 (+3 to overcome DR): 1d20 + 10 ⇒ (12) + 10 = 22
Damage if it hits: 1d8 + 17 ⇒ (8) + 17 = 25

Swiper protects Roryx!:

Bite! vs DC10: 1d20 + 5 ⇒ (20) + 5 = 25
Bite! vs DC10: 1d20 + 5 ⇒ (10) + 5 = 15
Bite! vs DC10: 1d20 + 5 ⇒ (18) + 5 = 23

----------

AC: 24 (26 if Swiper Bodyguard applies)
HP: 45/45
Effects: Shield, Arcane Pool, Arcane Strike.


Kitsune Game Master

Will Save: 1d20 + 1 ⇒ (1) + 1 = 2
Will Save: 1d20 + 1 ⇒ (1) + 1 = 2

The gnolls are blinded by the glitterdust. But one doesn't have to suffer very long, as Roryx ends his misery. The blinded gnoll readies himself for incoming attacks.

Omari
Gnoll
Heshan, Roryx
Gnoll(RIP), Gnoll(B)
Manuun, Ohrmizd <--

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Casting herosim before we start removing boards

Manuun jumps forward and fires at the last remaing gnoll

Short Bow: 1d20 + 14 ⇒ (12) + 14 = 26 (+3 BAB, +4 DEX, +1 MW, +1 PBS, +3 Luck, +2 Heroism)
Dam: 1d6 + 1 + 3 ⇒ (3) + 1 + 3 = 7

[b]HP: 32/32
AC: 17 +2 vs. non-magical ranged
Luck: 2/6 2 ling, Heroism: 45/50 min remaining
Spells: L2 1/3 (DC14), L1 4/5 (DC13)


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Ohrmizd goes after the still seeing gnoll, trying to bully him to surrender or be knocked down. His shouts and swears are luckily not heard due to the silence area.
+1 Scimitar-PA+guidance: 1d20 + 9 - 1 + 1 ⇒ (17) + 9 - 1 + 1 = 26
Magical/Slashing nonlethal damage+PA: 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Intimidate (demoralize): 1d20 + 11 ⇒ (9) + 11 = 20

HP 46/48 AC 24 TAC 14
shield of faith 5 min


Kitsune Game Master

Manuun shoots a gnoll and Ohrmizd cuts into the same one. Seeing that there is action the hyaenodons join the fight.

@Khedron
Bite: 1d20 + 11 ⇒ (10) + 11 = 211d8 + 12 ⇒ (8) + 12 = 20

@Ohrmizd
Bite: 1d20 + 11 ⇒ (14) + 11 = 251d8 + 12 ⇒ (5) + 12 = 17

Omari <--
Gnoll
Heshan, Roryx
Gnoll(RIP), Gnoll(B)
Manuun, Ohrmizd


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari and Khedron both attack the Hyenadon that is attacking Khedron. Omari with his bow, Khedron with his horns...

Khedron action - Attack Hyenadon
Omari - 5' step and full attack on the Hyenadon

To Hit Omari A: 1d20 + 3 + 3 + 1 + 1 - 2 + 2 + 1 ⇒ (16) + 3 + 3 + 1 + 1 - 2 + 2 + 1 = 25
+3 bab +3 dex +1 enhancement(weapon)+1 PBS -2 rapid shot +2 Divine Favor (luck) +1 Bless (morale) + Precise shot: No penalty for firing into melee, Deadeye Bowman can ignore 1 person worth of cover
Damage A: 1d8 + 2 + 1 + 1 + 2 ⇒ (2) + 2 + 1 + 1 + 2 = 8
+2 str +1 enhancement(weapon)+1 pbs +2 Divine Favor (Luck)
To Hit Omari B: 1d20 + 3 + 3 + 1 + 1 - 2 + 2 + 1 ⇒ (17) + 3 + 3 + 1 + 1 - 2 + 2 + 1 = 26
Damage B: 1d8 + 2 + 1 + 1 + 2 ⇒ (4) + 2 + 1 + 1 + 2 = 10

To Hit, Khedron: 1d20 + 3 + 1 + 1 + 1 ⇒ (16) + 3 + 1 + 1 + 1 = 22
+3 bab +1 str +1 enhancement +1 Bless (morale)
Damage, Khedron: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
+1 str +1 enhancement


Kitsune Game Master

The hyaenodon is easier to hit which is in Omari's and Khedron's favor but they are also a lot sturdier than the gnolls.

The gnoll attacks Ohrmizd.

Scimitar: 1d20 + 9 ⇒ (2) + 9 = 111d6 + 6 ⇒ (6) + 6 = 12

Omari
Gnoll
Heshan, Roryx <--
Gnoll(RIP), Gnoll(B)
Manuun, Ohrmizd
Hyaenodon(22), Hyaenodon


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Roryx stands his ground, and swings again, this time at the massive gnoll.

Heavy Mace +2 (+3 to overcome DR): 1d20 + 10 ⇒ (6) + 10 = 16
Damage if it hits: 1d8 + 17 ⇒ (4) + 17 = 21

Swiper protects Roryx!:

Bite vs DC 10: 1d20 + 5 ⇒ (15) + 5 = 20
Bite vs DC 10: 1d20 + 5 ⇒ (1) + 5 = 6
Bite vs DC 10: 1d20 + 5 ⇒ (20) + 5 = 25

----------

AC: 24 (26 if Swiper Bodyguard applies)
HP: 45/45
Effects: Shield, Arcane Pool, Arcane Strike.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Heshan elects to focus fire on the gnoll attacking the inquisitor, sending three bullets of force at the creature.

Magic Missile: 3d4 + 4 ⇒ (2, 1, 4) + 4 = 11

HP: 32/32
AC: 17
Elemental Ray 6/6
Spells: L2 1/5 (DC15), L1 3/7 (DC14)


Kitsune Game Master

Will Save: 1d20 + 1 ⇒ (12) + 1 = 13
The glittered gnoll still stands there intent to attack anyone who gives away their position. Roryx wounds the hyaenodon baldly. The third hyaenodon pushes the blind gnoll asode and goes for manuun.

Bite: 1d20 + 11 ⇒ (9) + 11 = 201d8 + 12 ⇒ (1) + 12 = 13

Omari
Gnoll(11)
Heshan, Roryx
Gnoll(B), Hyaenodon
Manuun, Ohrmizd <--
Hyaenodon(43), Hyaenodon


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"Ouch" Ohrmizd takes a bad hit when one of the overgrown gnolls shatters his shield arm into small wrecked bones.

Rather than shying back, the Keleshite swings again at the gnoll with renewed desire to finish the combat "Surrender now, open the eyes to the goodness of Sarenrae!"
+1 Scimitar-PA: 1d20 + 9 - 1 ⇒ (20) + 9 - 1 = 28
Magical/Slashing nonlethal damage+PA: 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13

+1 Scimitar-PA: 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20
Magical/Slashing nonlethal damage+PA: 1d6 + 6 + 2 ⇒ (3) + 6 + 2 = 11

Intimidate (demoralize): 1d20 + 11 ⇒ (13) + 11 = 24 If the critical confirm, the gnoll is frightened instead of just shaken (Enforcer feat)

HP 29/48 AC 24 TAC 14
shield of faith 5 min


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

That wasn't Glitterdust this time around.


Kitsune Game Master

Ohrmizd fails to intimidate the gnoll for two reasons. One, the gnoll can't read lips and second, unconscious creatures tend to not care. But that still counts as a win. Heshan finds that his fingers are jamming and no magic missiles come out.

Omari
Gnoll(24U)
Heshan, Roryx
Gnoll(B), Hyaenodon
Ohrmizd <--
Manuun
Hyaenodon(43), Hyaenodon

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

When the hyeanodon strikes Manuun briefly turns transparent, but he can quite avoid being nicked by the ugly beast.

Casting Windy escape to gain DR10

He rushes behind the wall again to fire at his attacker
Short Bow: 1d20 + 14 ⇒ (3) + 14 = 17 (+3 BAB, +4 DEX, +1 MW, +1 PBS, +3 Luck, +2 Heroism)
Dam: 1d6 + 1 + 3 ⇒ (6) + 1 + 3 = 10

[b]HP: 29/32
AC: 17 +2 vs. non-magical ranged
Luck: 2/6 1 ling, Heroism: 45/50 min remaining
Spells: L2 1/3 (DC14), L1 3/5 (DC13)


Kitsune Game Master

The wounded hyaenodon insists on trying elk. The other one is fine with the taste of human.

@Khedron
Bite: 1d20 + 11 ⇒ (2) + 11 = 131d8 + 12 ⇒ (7) + 12 = 19

@Ohrmizd
Bite: 1d20 + 11 ⇒ (3) + 11 = 141d8 + 12 ⇒ (3) + 12 = 15

Gnoll(24U)
Omari, Heshan, Roryx <--
Gnoll(B), Hyaenodon
Ohrmizd, Manuun
Hyaenodon(43), Hyaenodon


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Khedron takes a lunge at the wounded Hyenadon (2) and then steps away... Meanwhile, Omari stops shooting to try a quick spell. He casts Murderous Command on the unwounded Hyenadon (1) in the middle


Omari Standard Action - cast Murderous Command (Will DC 14) on Hyenadon 1
Khedron Standard Action - attack Hyenadon 2
Khedron 5' step

To Hit, Khedron: 1d20 + 3 + 1 + 1 + 1 ⇒ (2) + 3 + 1 + 1 + 1 = 8
+3 bab +1 str +1 enhancement +1 Bless (morale)
Damage, Khedron: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
+1 str +1 enhancement


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

"Excuse me. Heshan moves past Omari and enters the roo mext to Royrx to dispell the remaining level 2 charge at the remaining gnoll beings.

Casting one more Glitterdust

HP: 32/32
AC: 17
Elemental Ray 6/6
Spells: L2 0/5 (DC15), L1 3/7 (DC14)


Kitsune Game Master

Your Glitterdust circle has a 20ft radius. I don't think you have the metamagic feat and spell slots to do that. The grid is 10ft. But it looks like you can catch all in the smaller circle too.

Heshan makes all the enemies sparkle.

Will Save: 1d20 + 1 ⇒ (19) + 1 = 20
Will Save: 1d20 + 5 ⇒ (3) + 5 = 8
Will Save: 1d20 + 5 ⇒ (19) + 5 = 24
Will Save: 1d20 + 5 ⇒ (15) + 5 = 20

Omari, Heshan
Roryx <--
Gnoll, Hyaenodon(B)
Ohrmizd, Manuun
Hyaenodon(43), Hyaenodon


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Hey, what about the will save for my Murderous Command Spell?


Kitsune Game Master

... on its next turn ...


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Roryx keeps up the pressure, swing after swing.

Heavy Mace +2 (+3 to overcome DR): 1d20 + 10 ⇒ (20) + 10 = 30
Damage if it hits: 1d8 + 17 ⇒ (2) + 17 = 19

Is that a crit?: 1d20 + 10 ⇒ (18) + 10 = 28
Additional damage if it is: 1d8 + 1d8 + 17 + 17 ⇒ (3) + (8) + 17 + 17 = 45

Swiper defends Roryx:

Bodyguard vs DC10: 1d20 + 5 ⇒ (7) + 5 = 12
Bodyguard vs DC10: 1d20 + 5 ⇒ (6) + 5 = 11
Bodyguard vs DC10: 1d20 + 5 ⇒ (11) + 5 = 16

----------

AC: 24 (26 if Swiper Bodyguard applies)
HP: 45/45
Effects: Shield, Arcane Pool, Arcane Strike.


Kitsune Game Master

Roryx smashes the hyaenodon into the ground. The other hyaenodon bites blindly at Ohrmizd but only catches air. The no longer blind gnoll joins in attacking the inquisitor and lands a hit.

Will Save: 1d20 + 5 ⇒ (6) + 5 = 11
Gnoll, Hyaenodon: 1d2 ⇒ 1

@Ohrmizd
Bite: 1d20 + 11 ⇒ (16) + 11 = 271d8 + 12 ⇒ (1) + 12 = 131d100 ⇒ 11
Slash: 1d20 + 9 ⇒ (18) + 9 = 271d6 + 6 ⇒ (3) + 6 = 9
Crit Confirm: 1d20 + 9 ⇒ (14) + 9 = 231d6 + 6 ⇒ (1) + 6 = 7

Omari, Heshan, Roryx
Gnoll(), Hyaenodon(B)
Ohrmizd, Manuun <--
Hyaenodon(RIP), Hyaenodon

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

"Ohrmizd Take care there is another one behind you."

Manuun fires at the gnoll attacking Ohrmizd trying to distract him from his friend.

Short Bow: 1d20 + 14 ⇒ (2) + 14 = 16 (+3 BAB, +4 DEX, +1 MW, +1 PBS, +3 Luck, +2 Heroism)
Dam: 1d6 + 1 + 3 ⇒ (6) + 1 + 3 = 10

[b]HP: 32/32
AC: 17 +2 vs. non-magical ranged
Luck: 2/6, Heroism: 45/50 min remaining
Spells: L2 1/3 (DC14), L1 3/5 (DC13)


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"Ouch! Too late Man!" Ohrmizd reels back as the gnoll opens a bad looking gash on his neck. Fortunately Sarenrae's faithful shield protects him from a cut aorta.

With a silent prayer to his goddess, Ohrmizd engages the hyaenadoon trying to defeat it before it beats him.
+1 Scimitar-PA+bane: 1d20 + 9 - 1 + 2 ⇒ (10) + 9 - 1 + 2 = 20
Magical/Slashing nonlethal damage+PA+bane: 1d6 + 6 + 2 + 2 + 2d6 ⇒ (2) + 6 + 2 + 2 + (4, 1) = 17
Intimidate (demoralize): 1d20 + 11 ⇒ (1) + 11 = 12

HP 20/48 AC 24 TAC 14
shield of faith 5 min
bane: 4/5 (swift)


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Kitsune Game Master

Manuun opens his mouth to talk, but nothing comes out. As Ohrmizd is busy keeping an eye on the enemies he doesn't have time to read the warning from Manuun's lips. More helpful is the arrow Manuun fires at the gnoll.

Ohrmizd cuts into the blinded beast in front of him.

The Hyaenodon suddenly turns on the gnoll. Besides a short surprised shriek and a lot of blood nothing comes from this gnoll anymore.
Bite: 1d20 + 11 ⇒ (10) + 11 = 211d8 + 12 ⇒ (5) + 12 = 17

Omari, Heshan, Roryx <--
Gnoll(10), Hyaenodon(34B)
Ohrmizd, Manuun
Hyaenodon


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

As his immediate adversary tumbles down, Roryx steps toward the hyaenodon engaged with Khedron, and swings.

Heavy Mace +2 (+3 to overcome DR): 1d20 + 10 ⇒ (4) + 10 = 14
Damage if it hits: 1d8 + 17 ⇒ (4) + 17 = 21

Swiper defends the Magus:

Bodyguard vs DC10: 1d20 + 5 ⇒ (2) + 5 = 7
Bodyguard vs DC10: 1d20 + 5 ⇒ (14) + 5 = 19
Bodyguard vs DC10: 1d20 + 5 ⇒ (5) + 5 = 10

----------

AC: 24 (26 if Swiper Bodyguard applies)
HP: 45/45
Effects: Shield, Arcane Pool, Arcane Strike.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari goes back to shooting. He and Khedron both attack the un-blinded Hyenadon. Omari with his bow, Khedron with his horns...

Khedron action - 5' step and Attack Hyenadon
Omari - 5' step and full attack w/rapid shot on the Hyenadon

To Hit Omari A: 1d20 + 3 + 3 + 1 + 1 - 2 + 2 + 1 ⇒ (6) + 3 + 3 + 1 + 1 - 2 + 2 + 1 = 15
+3 bab +3 dex +1 enhancement(weapon)+1 PBS -2 rapid shot +2 Divine Favor (luck) +1 Bless (morale) + Precise shot: No penalty for firing into melee, Deadeye Bowman can ignore 1 person worth of cover
Damage A: 1d8 + 2 + 1 + 1 + 2 ⇒ (6) + 2 + 1 + 1 + 2 = 12
+2 str +1 enhancement(weapon)+1 pbs +2 Divine Favor (Luck)
To Hit Omari B: 1d20 + 3 + 3 + 1 + 1 - 2 + 2 + 1 ⇒ (19) + 3 + 3 + 1 + 1 - 2 + 2 + 1 = 28
Damage B: 1d8 + 2 + 1 + 1 + 2 ⇒ (8) + 2 + 1 + 1 + 2 = 14

To Hit, Khedron: 1d20 + 3 + 1 + 1 + 1 ⇒ (14) + 3 + 1 + 1 + 1 = 20
+3 bab +1 str +1 enhancement +1 Bless (morale)
Damage, Khedron: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
+1 str +1 enhancement


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

This time, he switched tactics, raising his hand out to fire a ray of electricity at the unblinded hyenadon.

Ray, ranged touch: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12

Damage: 1d6 + 2 ⇒ (5) + 2 = 7

HP: 32/32
AC: 17
Elemental Ray 6/6
Spells: L2 0/5 (DC15), L1 3/7 (DC14)

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