GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"Well, let's hope it does not reach to that and we can redeem him into the path of the light and the good" Ohrmizd touches the sacred symbol of Sarenrae around his neck "In that case, wait for us here, we will return soon, and if not, good luck Qura, because we will be dead and I doubt any other adventurers would be so crazy to come here safe the day"

The Keleshite then takes flight on his carpet, moving upwards to the next area.
B12 I guess


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

"Although I do like our chances. After all, we did have to go through a different dimension just to be where we are now." With that, Heshan followed the others into the next room.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

B12? That was where the guy was focusing hard on the sand table, right? Should we bypass and go straight up? (presumably right into Davashuum)


Kitsune Game Master

(B13) Tall, wide windows along the curving walls of this large chamber provide a panoramic view of the town and the dome of the battle market below. Luxurious carpets line the floor, and several desks sit in the northern portion of the room buried under maps and papers. A small sitting area with luxurious chairs and divans fills the western half of the room, while silken curtains screen the southern quadrant.

Davashuum is a tall and imposing janni with darkly tanned, weather-beaten skin, a shaved head, and piercing, pale blue eyes. He wears loose blue robes and carries a silver-shod quarterstaff whose simple appearance belies its potent magical properties. Davashuum is accompanied at all times by a quartet of walking corpses stitched together from the bodies of a dozen or so gnolls that follow his commands.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Ohrmizd nods slightly to Omari's suggestion, and just before flying to the top he prepares his spells to be ready for the end. Casting ward shield on Sarenrae's shield, renews his shield of faith and finishing with divine power as he goes into the room.

"Davashuum!" Ohrmizd calls out hovering on the flying carpet as he points to the walking corpses "We come in the name of justice and light. The atrocities you have committed against Kelmarane will end today."

He touches the sacred symbol of Sarenrae hanging from his neck, feeling its warmth and strength flow through him "But there is still a chance for redemption. Lay down your arms, turn away from this path of darkness, and embrace the light. We can end this without further bloodshed."

Ohrmizd's gaze sweeps over the stitched-together corpses, his expression hardening "If not, know that we will do whatever it takes to stop you and protect the people of Kelmarane!"

He reinforces his words by grasping tight his hand around Zenzirad "Choose wisely"

HP 133+14/133 AC 34 TAC 17 FF 31
divine power 14 rounds
shield of faith 14 min
ward shield 14 min
hero's feast 12 h
hunter's blessing (+2 sacred, urban, outsider native) 13 h
greater magic weapon (+3) 13 h
magic vestment (+3) 13 h
keen edge 130 min
bloodhound 130 min
clay skin 130 min (DR 5/adamantine 35/50 hp)
heroism 130 min
heightened awareness 130 min


Kitsune Game Master

"Are you nervous, don't know where to put your hands? It is too late to turn back now. Soon the fire will consume us all!"

Init:
Ohrmizd: 1d20 + 5 ⇒ (18) + 5 = 23
Heshan: 1d20 + 4 ⇒ (4) + 4 = 8
Omari: 1d20 + 4 ⇒ (8) + 4 = 12
Hazreem: 1d20 + 0 ⇒ (13) + 0 = 13

Davashum: 1d20 + 9 ⇒ (14) + 9 = 23
Walking Corpse: 1d20 - 1 ⇒ (15) - 1 = 14
Walking Corpse: 1d20 - 1 ⇒ (10) - 1 = 9
Walking Corpse: 1d20 - 1 ⇒ (11) - 1 = 10
Walking Corpse: 1d20 - 1 ⇒ (15) - 1 = 14

Davashum suddenly doubles in size, steps up to Ohrmizd and attacks.

Disarm Zenzirad: 1d20 + 21 ⇒ (10) + 21 = 31
Stunning Fist DC19: 1d20 + 21 ⇒ (14) + 21 = 352d6 + 6 ⇒ (6, 6) + 6 = 18
Whack+Electr.: 1d20 + 21 ⇒ (4) + 21 = 251d6 + 8 + 1d6 ⇒ (6) + 8 + (1) = 15
Whack+Electr.: 1d20 + 16 ⇒ (18) + 16 = 341d6 + 8 + 1d6 ⇒ (5) + 8 + (5) = 18
Whack+Electr.: 1d20 + 11 ⇒ (3) + 11 = 141d6 + 8 + 1d6 ⇒ (4) + 8 + (5) = 17

Davashum
Ohrmizd <--


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Fort+HR+shake it off DC 19: 1d20 + 13 + 2 + 3 ⇒ (15) + 13 + 2 + 3 = 33
Ohrmizd holds Zenzirad strong but takes the stunning fist and one of the other attacks. Shaking his face, he calls for Sarenrae's judgement of protection and healing, as he thursts forward "My hands are firm! What hell of a fire will consume us? Have you gone mad?!!"
Zenzirad-PA+outflank+HR+DP: 1d20 + 19 - 3 + 4 + 2 + 4 ⇒ (8) + 19 - 3 + 4 + 2 + 4 = 34
Magical/Slashing damage+PA+frost+PS+DP: 1d6 + 8 + 6 + 1d6 + 1d6 + 4 ⇒ (5) + 8 + 6 + (4) + (2) + 4 = 29

Zenzirad-PA+outflank+HR+DP: 1d20 + 14 - 3 + 4 + 2 + 4 ⇒ (6) + 14 - 3 + 4 + 2 + 4 = 27
Magical/Slashing damage+PA+frost+PS+DP: 1d6 + 8 + 6 + 1d6 + 1d6 + 4 ⇒ (1) + 8 + 6 + (6) + (1) + 4 = 26

Zenzirad-PA+outflank+HR+DP: 1d20 + 19 - 3 + 4 + 2 + 4 ⇒ (9) + 19 - 3 + 4 + 2 + 4 = 35
Magical/Slashing damage+PA+frost+PS+DP: 1d6 + 8 + 6 + 1d6 + 1d6 + 4 ⇒ (2) + 8 + 6 + (6) + (5) + 4 = 31

HP 121+0/133 AC 37 TAC 20 FF 34 CMD 38
judgement (swfit) 1/5
- protection (+3)
- healing (5 hp/rd)
divine power 14 rounds
shield of faith 14 min
ward shield 14 min
hero's feast 12 h
hunter's blessing (+2 sacred, urban, outsider native) 13 h
greater magic weapon (+3) 13 h
magic vestment (+3) 13 h
keen edge 130 min
bloodhound 130 min
clay skin 130 min (DR 5/adamantine 25/50 hp)
heroism 130 min
heightened awareness 130 min


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari follows Ohrmizd up the shaft, on the back of Khedron... As he does so, he mutters a prayer to Erastil (Divine Favor).

While Ohrmizd and Davashuum trade commentary, Omari simply slips off the back of Khedron, to set his feet on the floor (and free up Khedron to do his own rampaging)...

@Foxy, can you put assorted enemies on the map? I am sort of guessing about where to put Khedron and Omari... Also, Omari's init is on 15 = 8 on the dice, +5 dex (yes, he has a +5 dex now) +2 sacred (Hunter's blessing)


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

"Not if we douse your flames first!" Heshan emerged from the shaft behind Omari with hands drawn at the ready. "This is for all the people you hurt here!"


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Hazreem flies up into the room taking a position behind the others, odd memories flooding his mind...memories of a time long ago...

Banishing them from his mind he focuses his mind upon their true enemy and calls out in a deathly hallow tone, "Davashuum! Please have a drink for us as you must!"

Cast Cup of Dust on Davashuum. Fort save DC 20 or begin to dehydrate.
SR check: 1d20 + 14 ⇒ (18) + 14 = 32


Kitsune Game Master

Two flesh golems attack. One Ohrmizd, one Khedron.

@Ohrmizd
Slam: 1d20 + 13 ⇒ (6) + 13 = 192d8 + 5 ⇒ (1, 1) + 5 = 7
Slam: 1d20 + 13 ⇒ (18) + 13 = 312d8 + 5 ⇒ (5, 1) + 5 = 11

@Khedron
Slam: 1d20 + 13 ⇒ (8) + 13 = 212d8 + 5 ⇒ (5, 1) + 5 = 11
Slam: 1d20 + 13 ⇒ (9) + 13 = 222d8 + 5 ⇒ (2, 7) + 5 = 14

Fort: 1d20 + 17 ⇒ (10) + 17 = 27

Davashum
Ohrmizd
Walking Corpse, Walking Corpse
Hazreem,
Omari<--
Walking Corpse, Walking Corpse
Heshan


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Khedron bugles his fury at these mockeries of men, and striding upwards on air, lashes out with hoof and horn.

5' step upwards
full attack on Walking Corpse (Green)

Khedron Horns, To Hit: 1d20 + 9 + 8 + 1 + 1 + 1 - 1 - 3 + 1 ⇒ (14) + 9 + 8 + 1 + 1 + 1 - 1 - 3 + 1 = 31
+9 bab +8str +1 enhancement (AoMF) +1 Heroes Feast + 1 Weapon Focus (Gore) -1 size -3 PA+1 higher ground
Khedron Horns, Damage: 2d6 + 8 + 6 + 1 ⇒ (3, 1) + 8 + 6 + 1 = 19
+8 str +6 PA +1 enhancement (AoMF)

Khedron Hoof A, To Hit: 1d20 + 9 + 8 + 1 + 1 - 1 - 3 - 2 + 1 ⇒ (16) + 9 + 8 + 1 + 1 - 1 - 3 - 2 + 1 = 30
+9 bab +8 str +1 enhancement (AoMF) +1 Heroes Feast-1 size -3 PA -2 secondary natural attack +1 higher ground
Khedron Hoof A, Damage: 1d4 + 4 + 3 + 1 ⇒ (2) + 4 + 3 + 1 = 10
+4 0.5*str +3 0.5*PA +1 enhancement (AoMF)

Khedron Hoof B, To Hit: 1d20 + 9 + 8 + 1 + 1 - 1 - 3 - 2 + 1 ⇒ (2) + 9 + 8 + 1 + 1 - 1 - 3 - 2 + 1 = 16
+9 bab +8 str +1 enhancement (AoMF) +1 Heroes Feast-1 size -3 PA -2 secondary natural attack +1 higher ground
Khedron Hoof B, Damage: 1d4 + 4 + 3 + 1 ⇒ (2) + 4 + 3 + 1 = 10
+4 0.5*str +3 0.5*PA +1 enhancement (AoMF)

Omari improves his line of sight with a step, and the launches a volley of arrows at Davashuum...

5' step
full attack

To hit A: 1d20 + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 2 + 3 ⇒ (15) + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 2 + 3 = 40
+10 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS +2 Hunter's blessing +3 Divine Favor, no cover penalty for shooting past one person (deadeye bowman)
Damage A, Manyshot: 2d8 + 6 + 4 + 2 + 2 + 4 + 6 ⇒ (3, 4) + 6 + 4 + 2 + 2 + 4 + 6 = 31 (magic (bow), cold iron (arrow)
manyshot, +3*2 enhancement +2*2 str +1*2 BoA, Greater +1*2 PBS +2*2 Hunter's blessing +2*3 Divine Favor

To hit B, Rapid Shot: 1d20 + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 2 + 3 ⇒ (5) + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 2 + 3 = 30
+10 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS +2 Hunter's blessing +3 Divine Favor, no cover penalty for shooting past one person (deadeye bowman)
Damage B: 1d8 + 3 + 2 + 1 + 1 + 2 + 3 ⇒ (7) + 3 + 2 + 1 + 1 + 2 + 3 = 19 (magic (bow), cold iron (arrow)
+3 enhancement +2 str +1 BoA, Greater +1 PBS +3 Divine Favor

To hit C: 1d20 + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 2 - 5 + 3 ⇒ (20) + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 2 - 5 + 3 = 40
+10 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS +2 Hunter's blessing -5 iterative +3 Divine Favor, no cover penalty for shooting past one person (deadeye bowman)
Damage C: 1d8 + 3 + 2 + 1 + 1 + 2 + 3 ⇒ (8) + 3 + 2 + 1 + 1 + 2 + 3 = 20 (magic (bow), cold iron (arrow)

Edit: Possible Crit, Omari C
Crit Confirm C: 1d20 + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 2 - 5 + 3 ⇒ (16) + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 2 - 5 + 3 = 36
+10 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS +2 Hunter's blessing -5 iterative +3 Divine Favor, no cover penalty for shooting past one person (deadeye bowman)
Extra Damage C: 2d8 + 6 + 4 + 2 + 2 + 4 + 6 ⇒ (4, 5) + 6 + 4 + 2 + 2 + 4 + 6 = 33 (magic (bow), cold iron (arrow)
3X critical, +3*2 enhancement +2*2 str +1*2 BoA, Greater +1*2 PBS +2*2 Hunter's blessing +2*3 Divine Favor


Kitsune Game Master

Khedron mauls the corpse collection but it is very sturdy. Davashum deflects the first set of arrows, before getting his with two more.

The other two walking corpses attack Ohrmizd and Hazreem.

@Ohrmizd
Slam: 1d20 + 13 ⇒ (13) + 13 = 262d8 + 5 ⇒ (1, 7) + 5 = 13
Slam: 1d20 + 13 ⇒ (9) + 13 = 222d8 + 5 ⇒ (6, 4) + 5 = 15

@Hazreem
Slam: 1d20 + 13 ⇒ (12) + 13 = 252d8 + 5 ⇒ (3, 8) + 5 = 16
Slam: 1d20 + 13 ⇒ (2) + 13 = 152d8 + 5 ⇒ (3, 2) + 5 = 10

Davashum(72)
Ohrmizd
Walking Corpse(19), Walking Corpse
Hazreem,
Omari<--
Walking Corpse, Walking Corpse
Heshan


Kitsune Game Master

Davashum(72)
Ohrmizd
Walking Corpse(19), Walking Corpse
Hazreem,
Omari
Walking Corpse, Walking Corpse
Heshan <--


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

It was showtime. Heshan stepped back next to the cleric before unleashing a torrent of fire at the group that was next to Ohrmizd.

Empowered Fireball, yellow, purple, pink, DC 18 Reflex for half: 15d6 ⇒ (5, 1, 5, 6, 3, 3, 4, 5, 2, 5, 1, 3, 4, 6, 1) = 54


Kitsune Game Master

@There is no yellow. I suppose you mean the green one.

Ref: 1d20 + 17 ⇒ (10) + 17 = 27
The walking corpses don't seem to be affected by the magical fire. And Davashum just dodges the fire completey.

Davashum keeps attacking Ohrmizd. Whom did Ohrmizd attack last time? From the map it's unclear.

@Ohrmizd
Disarm Zenzirad: 1d20 + 21 ⇒ (4) + 21 = 25
Stunning Fist DC19: 1d20 + 21 ⇒ (12) + 21 = 332d6 + 6 ⇒ (4, 3) + 6 = 13
Whack+Electr.: 1d20 + 21 ⇒ (4) + 21 = 251d6 + 8 + 1d6 ⇒ (6) + 8 + (3) = 17
Whack+Electr.: 1d20 + 16 ⇒ (14) + 16 = 301d6 + 8 + 1d6 ⇒ (1) + 8 + (5) = 14
Whack+Electr.: 1d20 + 11 ⇒ (18) + 11 = 291d6 + 8 + 1d6 ⇒ (4) + 8 + (5) = 17

Davashum(72)
Ohrmizd <--
Walking Corpse(19), Walking Corpse
Hazreem, Omari
Walking Corpse, Walking Corpse
Heshan


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Ohrmizd, who previously attacked purple, keeps trying to remove the bodies between him and Davashum, attacking purple again, then green if first is down "Sarenrae, let me be the bane of your enemies!"
Zenzirad-PA+outflank+HR+DP+bane: 1d20 + 19 - 3 + 4 + 2 + 4 ⇒ (12) + 19 - 3 + 4 + 2 + 4 = 38
Magical/Slashing damage+PA+frost+PS+DP+bane: 1d6 + 8 + 6 + 1d6 + 1d6 + 4 + 4d6 + 2 ⇒ (4) + 8 + 6 + (5) + (2) + 4 + (3, 4, 1, 1) + 2 = 40

Zenzirad-PA+outflank+HR+DP+bane: 1d20 + 14 - 3 + 4 + 2 + 4 ⇒ (2) + 14 - 3 + 4 + 2 + 4 = 23
Magical/Slashing damage+PA+frost+PS+DP+bane: 1d6 + 8 + 6 + 1d6 + 1d6 + 4 + 4d6 + 2 ⇒ (1) + 8 + 6 + (5) + (2) + 4 + (4, 6, 6, 6) + 2 = 50

Divine power extra attack: Zenzirad-PA+outflank+HR+DP+bane: 1d20 + 19 - 3 + 4 + 2 + 4 ⇒ (1) + 19 - 3 + 4 + 2 + 4 = 27
Magical/Slashing damage+PA+frost+PS+DP+bane: 1d6 + 8 + 6 + 1d6 + 1d6 + 4 + 4d6 + 2 ⇒ (5) + 8 + 6 + (1) + (2) + 4 + (5, 5, 3, 6) + 2 = 47

HP 126+0/133 AC 37 TAC 20 FF 34 CMD 38
bane 7/14 (swift)
judgement 1/5
- protection (+3)
- healing (5 hp/rd)
divine power 14 rounds
shield of faith 14 min
ward shield 14 min
hero's feast 12 h
hunter's blessing (+2 sacred, urban, outsider native) 13 h
greater magic weapon (+3) 13 h
magic vestment (+3) 13 h
keen edge 130 min
bloodhound 130 min
clay skin 130 min (DR 5/adamantine 25/50 hp)
heroism 130 min
heightened awareness 130 min


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

@Heshan these are golems - magic immune. Any spell that has SR: Yes will fail. Haste would be a good option...

Khedron strikes at the mockeries of men that swarm below him...

Khedron full attack - he can reach green, purple and white, and he will take his attacks in that order (ie if green goes down, he will switch to purple, and then to white.)

Khedron Horns, To Hit: 1d20 + 9 + 8 + 1 + 1 + 1 - 1 - 3 + 1 ⇒ (7) + 9 + 8 + 1 + 1 + 1 - 1 - 3 + 1 = 24
+9 bab +8str +1 enhancement (AoMF) +1 Heroes Feast + 1 Weapon Focus (Gore) -1 size -3 PA+1 higher ground
Khedron Horns, Damage: 2d6 + 8 + 6 + 1 ⇒ (5, 2) + 8 + 6 + 1 = 22
+8 str +6 PA +1 enhancement (AoMF)

Khedron Hoof A, To Hit: 1d20 + 9 + 8 + 1 + 1 - 1 - 3 - 2 + 1 ⇒ (8) + 9 + 8 + 1 + 1 - 1 - 3 - 2 + 1 = 22
+9 bab +8 str +1 enhancement (AoMF) +1 Heroes Feast-1 size -3 PA -2 secondary natural attack +1 higher ground
Khedron Hoof A, Damage: 1d4 + 4 + 3 + 1 ⇒ (3) + 4 + 3 + 1 = 11
+4 0.5*str +3 0.5*PA +1 enhancement (AoMF)

Khedron Hoof B, To Hit: 1d20 + 9 + 8 + 1 + 1 - 1 - 3 - 2 + 1 ⇒ (14) + 9 + 8 + 1 + 1 - 1 - 3 - 2 + 1 = 28
+9 bab +8 str +1 enhancement (AoMF) +1 Heroes Feast-1 size -3 PA -2 secondary natural attack +1 higher ground
Khedron Hoof B, Damage: 1d4 + 4 + 3 + 1 ⇒ (4) + 4 + 3 + 1 = 12
+4 0.5*str +3 0.5*PA +1 enhancement (AoMF)

Meanwhile, Omari launches more arrows at Davashuum
full attack

To hit A: 1d20 + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 2 + 3 ⇒ (15) + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 2 + 3 = 40
+10 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS +2 Hunter's blessing +3 Divine Favor, no cover penalty for shooting past one person (deadeye bowman)
Damage A, Manyshot: 2d8 + 6 + 4 + 2 + 2 + 4 + 6 ⇒ (5, 1) + 6 + 4 + 2 + 2 + 4 + 6 = 30 (magic (bow), cold iron (arrow)
manyshot, +3*2 enhancement +2*2 str +1*2 BoA, Greater +1*2 PBS +2*2 Hunter's blessing +2*3 Divine Favor

To hit B, Rapid Shot: 1d20 + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 2 + 3 ⇒ (20) + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 2 + 3 = 45
+10 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS +2 Hunter's blessing +3 Divine Favor, no cover penalty for shooting past one person (deadeye bowman)
Damage B: 1d8 + 3 + 2 + 1 + 1 + 2 + 3 ⇒ (5) + 3 + 2 + 1 + 1 + 2 + 3 = 17 (magic (bow), cold iron (arrow)
+3 enhancement +2 str +1 BoA, Greater +1 PBS +3 Divine Favor

To hit C: 1d20 + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 2 - 5 + 3 ⇒ (4) + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 2 - 5 + 3 = 24
+10 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS +2 Hunter's blessing -5 iterative +3 Divine Favor, no cover penalty for shooting past one person (deadeye bowman)
Damage C: 1d8 + 3 + 2 + 1 + 1 + 2 + 3 ⇒ (1) + 3 + 2 + 1 + 1 + 2 + 3 = 13(magic (bow), cold iron (arrow)

Edit: Possible Crit, Omari B
Crit Confirm B, Rapid Shot: 1d20 + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 2 + 3 ⇒ (17) + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 2 + 3 = 42
+10 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS +2 Hunter's blessing +3 Divine Favor, no cover penalty for shooting past one person (deadeye bowman)
Extra Damage B: 2d8 + 6 + 4 + 2 + 2 + 4 + 6 ⇒ (7, 8) + 6 + 4 + 2 + 2 + 4 + 6 = 39 (magic (bow), cold iron (arrow)
triple damage crit, +3*2 enhancement +2*2 str +1*2 BoA, Greater +1*2 PBS +2*2 Hunter's blessing +2*3 Divine Favor


Kitsune Game Master

Ohrmizd cuts down the first one and badly wounds the second one. The other one takes a step and attacks.

Khedron's opponent withdraws, walks around the back of the room and ends up in fron tof Omari (AoO from Ohrmizd.).

@Ohrmizd
Slam: 1d20 + 13 ⇒ (17) + 13 = 302d8 + 5 ⇒ (8, 7) + 5 = 20
Slam: 1d20 + 13 ⇒ (2) + 13 = 152d8 + 5 ⇒ (1, 3) + 5 = 9

Davashum(72)
Ohrmizd
Walking Corpse(19), Walking Corpse(45)
Hazreem, Omari <--
Walking Corpse(RIP), Walking Corpse
Heshan


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Hazreem shifts his attention to the walk corpse next to him, slamming it with his airy limbs!

Slam: 1d20 + 16 ⇒ (5) + 16 = 21; Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Slam: 1d20 + 11 ⇒ (11) + 11 = 22; Damage: 1d8 + 6 ⇒ (7) + 6 = 13


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

@Foxy, Omari's attack routine was in with Khedron's (I will eat the AoO from white). Also, does white draw an AoO from Khedron (withdraw only protects your first 5' of movement from AoO's, not the rest)?

Khedron AoO on White if needed:

Khedron Horns, To Hit: 1d20 + 9 + 8 + 1 + 1 + 1 - 1 - 3 + 1 ⇒ (18) + 9 + 8 + 1 + 1 + 1 - 1 - 3 + 1 = 35
+9 bab +8str +1 enhancement (AoMF) +1 Heroes Feast + 1 Weapon Focus (Gore) -1 size -3 PA+1 higher ground
Khedron Horns, Damage: 2d6 + 8 + 6 + 1 ⇒ (6, 3) + 8 + 6 + 1 = 24
+8 str +6 PA +1 enhancement (AoMF)


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

So... magic on the creatures look like it would be a bad idea. So switching gears, Heshan instead focused on bolstering his allies attacks. With a dash of magic, his friends would suddenly become more agile.

Casting Haste for all allies including myself.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Ohrmizd blocks the slams with his shield just as he gives a parting thrust to the retreating corpse.
Zenzirad-PA+HR+DP+bane: 1d20 + 19 - 3 + 2 + 4 ⇒ (4) + 19 - 3 + 2 + 4 = 26
Magical/Slashing damage+PA+frost+DP+bane: 1d6 + 8 + 6 + 1d6 + 4 + 4d6 + 2 ⇒ (1) + 8 + 6 + (2) + 4 + (1, 5, 2, 1) + 2 = 32


Kitsune Game Master

Khedron and Heshan pummel their walking corpse. Omari keeps shooting Davashum. Once again the genie pushes the arrows from the first shot aside. With all those creatures in the way the last shot misses.

The corpses keep attacking.

@Hazreem
Slam: 1d20 + 13 ⇒ (14) + 13 = 272d8 + 5 ⇒ (5, 8) + 5 = 18
Slam: 1d20 + 13 ⇒ (20) + 13 = 332d8 + 5 ⇒ (3, 7) + 5 = 15

@Omari
Slam AoO: 1d20 + 13 ⇒ (13) + 13 = 262d8 + 5 ⇒ (8, 8) + 5 = 21

Crit conform: 1d20 + 13 ⇒ (12) + 13 = 252d8 + 5 ⇒ (7, 4) + 5 = 16

Davashum disappears.

Davashum(128)
Ohrmizd <--
Walking Corpse(38), Walking Corpse(45)
Hazreem, Omari
Walking Corpse(RIP), Walking Corpse(45)
Heshan


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Spellcraft, what did Davashum just do to dissapear?: 1d20 + 12 + 3 ⇒ (15) + 12 + 3 = 30
12 rank +3 trained

Omari HP 103/124


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"What the...?" Ohrmizd curses as their enemy just disappears " Sarenrae, lend me your divine vision, please!"

Depending on Omari's input on what happened with the enemy, Ohrmizd does one of two things. If the enemy just turned invisible, he switches his judgement to justice, then casts judgement light to give the whole party the ability to see the invisible.

If he became ethereal instead, the Sarenrite casts true seeing on himself instead.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

"I have seen that trick before..." Heshan noted before bringing out his rod. "And I know how to counter that." With that, he would activate a spell that would hopefully shed light to the attacker.

Using the Rod of Alertness to cast See Invisibility. If possible, he will point to where the genie is at the moment.


Kitsune Game Master

Heshan finds no Davashum when watching for invisible janni. Omari finds that it was no spell.

@Ohrmizd
Slam: 1d20 + 13 ⇒ (11) + 13 = 242d8 + 5 ⇒ (5, 2) + 5 = 12
Slam: 1d20 + 13 ⇒ (2) + 13 = 152d8 + 5 ⇒ (5, 6) + 5 = 16

@Omari
Slam: 1d20 + 13 ⇒ (19) + 13 = 322d8 + 5 ⇒ (7, 3) + 5 = 15
Slam: 1d20 + 13 ⇒ (12) + 13 = 252d8 + 5 ⇒ (1, 8) + 5 = 14

Davashum(128)
Walking Corpse(38), Walking Corpse(45)
Hazreem, Omari, Ohrmizd <--
Walking Corpse(RIP), Walking Corpse(45)
Heshan


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Hazreem, looking a tad worse for wear, continues to batter the walking corpse next to him!

Slam: 1d20 + 16 ⇒ (12) + 16 = 28; Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Slam: 1d20 + 11 ⇒ (15) + 11 = 26; Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Hasted Slam: 1d20 + 16 ⇒ (16) + 16 = 32; Damage: 1d8 + 6 ⇒ (3) + 6 = 9

HP: 82/152


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari HP 74/124

Omari steps out of reach of the walking corpse pummelling him and shoots it full of arrows...

5' step and full attack starting with White, then green if I have extra shots. I have clustered shots feat, so DR only applies once per opponent

To hit A: 1d20 + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 3 + 1 ⇒ (7) + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 3 + 1 = 31
+10 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS +3 Divine Favor +1 haste, no cover penalty for shooting past one person (deadeye bowman)
Damage A, Manyshot: 2d8 + 6 + 4 + 2 + 2 + 6 ⇒ (5, 4) + 6 + 4 + 2 + 2 + 6 = 29 (magic (bow), cold iron (arrow)
manyshot, +3*2 enhancement +2*2 str +1*2 BoA, Greater +1*2 PBS +2*3 Divine Favor

To hit B, Rapid Shot: 1d20 + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 3 + 1 ⇒ (1) + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 3 + 1 = 25
+10 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS +3 Divine Favor, +1 haste no cover penalty for shooting past one person (deadeye bowman)
Damage B: 1d8 + 3 + 2 + 1 + 1 + 3 ⇒ (6) + 3 + 2 + 1 + 1 + 3 = 16 (magic (bow), cold iron (arrow)
+3 enhancement +2 str +1 BoA, Greater +1 PBS +3 Divine Favor

To hit C: 1d20 + 10 + 5 + 3 + 1 + 2 - 2 + 1 - 5 + 3 + 1 ⇒ (9) + 10 + 5 + 3 + 1 + 2 - 2 + 1 - 5 + 3 + 1 = 28
+10 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS -5 iterative +3 Divine Favor, +1 haste, no cover penalty for shooting past one person (deadeye bowman)
Damage C: 1d8 + 3 + 2 + 1 + 1 + 3 ⇒ (5) + 3 + 2 + 1 + 1 + 3 = 15(magic (bow), cold iron (arrow)

To hit D, Haste: 1d20 + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 3 + 1 ⇒ (14) + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 3 + 1 = 38
+10 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS +3 Divine Favor, +1 haste, no cover penalty for shooting past one person (deadeye bowman)
Damage D: 1d8 + 3 + 2 + 1 + 1 + 3 ⇒ (3) + 3 + 2 + 1 + 1 + 3 = 13 (magic (bow), cold iron (arrow)

Khedron continues his rampage, smashing unnatural things with hoof and horn
5' step and full attack - white if it's still standing, then red

Khedron Horns, To Hit: 1d20 + 9 + 8 + 1 + 1 + 1 - 1 - 3 + 1 + 1 ⇒ (2) + 9 + 8 + 1 + 1 + 1 - 1 - 3 + 1 + 1 = 20
+9 bab +8str +1 enhancement (AoMF) +1 Heroes Feast + 1 Weapon Focus (Gore) -1 size -3 PA+1 higher ground +1 haste
Khedron Horns, Damage: 2d6 + 8 + 6 + 1 ⇒ (4, 1) + 8 + 6 + 1 = 20
+8 str +6 PA +1 enhancement (AoMF)

Khedron Hoof A, To Hit: 1d20 + 9 + 8 + 1 + 1 - 1 - 3 - 2 + 1 ⇒ (8) + 9 + 8 + 1 + 1 - 1 - 3 - 2 + 1 = 22
+9 bab +8 str +1 enhancement (AoMF) +1 Heroes Feast-1 size -3 PA -2 secondary natural attack +1 higher ground
Khedron Hoof A, Damage: 1d4 + 4 + 3 + 1 ⇒ (3) + 4 + 3 + 1 = 11
+4 0.5*str +3 0.5*PA +1 enhancement (AoMF)

Khedron Hoof B, To Hit: 1d20 + 9 + 8 + 1 + 1 - 1 - 3 - 2 + 1 ⇒ (5) + 9 + 8 + 1 + 1 - 1 - 3 - 2 + 1 = 19
+9 bab +8 str +1 enhancement (AoMF) +1 Heroes Feast-1 size -3 PA -2 secondary natural attack +1 higher ground
Khedron Hoof B, Damage: 1d4 + 4 + 3 + 1 ⇒ (2) + 4 + 3 + 1 = 10
+4 0.5*str +3 0.5*PA +1 enhancement (AoMF)

Khedron Horns, Haste, To Hit: 1d20 + 9 + 8 + 1 + 1 + 1 - 1 - 3 + 1 + 1 ⇒ (20) + 9 + 8 + 1 + 1 + 1 - 1 - 3 + 1 + 1 = 38
+9 bab +8str +1 enhancement (AoMF) +1 Heroes Feast + 1 Weapon Focus (Gore) -1 size -3 PA+1 higher ground +1 haste
Khedron Horns, Damage: 2d6 + 8 + 6 + 1 ⇒ (6, 3) + 8 + 6 + 1 = 24
+8 str +6 PA +1 enhancement (AoMF)

@Foxy, to be clear, you can ID SLA's as well as spells. You can't ID SU abilities (nor magic items)...

Possible Crit, Khedron's haste attack

Khedron Horns, Haste, Crit Confirm: 1d20 + 9 + 8 + 1 + 1 + 1 - 1 - 3 + 1 + 1 ⇒ (16) + 9 + 8 + 1 + 1 + 1 - 1 - 3 + 1 + 1 = 34
+9 bab +8str +1 enhancement (AoMF) +1 Heroes Feast + 1 Weapon Focus (Gore) -1 size -3 PA+1 higher ground +1 haste
Khedron Horns, Extra Damage: 2d6 + 8 + 6 + 1 ⇒ (4, 4) + 8 + 6 + 1 = 23
+8 str +6 PA +1 enhancement (AoMF)


Kitsune Game Master

Omari and Khedron turn the walking corpses into not walking corspes.

Combat over.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"Good work everyone. But where is Davashum?" Ohrmizd looks around with true vision active.


Kitsune Game Master

Ohrmizd:
Not here.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Ok, if you can't see Davashuum with true sight (and Foxy's not asking for a perception check...), he's left somehow.
So, heal up, or go jump the guy in B12 while our buffs are still up? Omari and Hazreem have taken a bit of a beating, but everyone else is pretty much good to go...
What does everyone think. I lean to jump into B12.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Sounds good to me.


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Agreed Heshan. Head to B12.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari swings himself onto Khedron's back (for the trip back down to B12); he proposes "Let's go get the other guy with the sand table, before our buffs wear off." He invites Ohrmizd to take point: "After you, Ohrmizd."


Kitsune Game Master

One story down you find the 'guy with the sand table'

See invisibility and similar:
and a refreshed Davashum.

A heavy black curtain hangs to the east. Arrow slits pierce the outer wall in all directions, scenes of warring efreet, azers, and salamanders engraving the brass walls between engraved maps and charts hanging amid them. A large sand table sits in the southern half of the room, depicting the town of Kelmarane and its surroundings in great detail, burning braziers flanking it on either side.

Init:
Ohrmizd: 1d20 + 5 ⇒ (16) + 5 = 21
Heshan: 1d20 + 4 ⇒ (4) + 4 = 8
Omari: 1d20 + 4 ⇒ (10) + 4 = 14
Hazreem: 1d20 + 0 ⇒ (4) + 0 = 4

Davashum: 1d20 + 9 ⇒ (3) + 9 = 12
That guy: 1d20 + 8 ⇒ (2) + 8 = 10

Ohrmizd, Omari <--
Davashum, That guy
Heshan, Hazreem


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

I presume the action moves to slide 3.
@Foxy, please put the 'guy with the sand table on the map'; it helps with tactical movement - like can Khedron charge him... Thus, this is a partial turn until I have him to deal with (as Omari can't see invisible - Khedron probably can find whatever it is using scent...).

Omari opens with a volley of arrows. Then he slips off as Khedron rushes into the room, going for the obvious target.


Omari full attack on 'That guy'
As his description is "half statue, half machine", I am assuming he is not a Native Outsider, so no Favored Enemy from Hunter's Blessing. If he is, you will have to add it in @Foxy. Also, if he has DR, it only applies once because of clustered shots.
Omari attempts a quick dismount - if successful, it's a free action on this turn, otherwise, it is a move action on next turn
Khedron moves to attack..

To hit A: 1d20 + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 3 + 1 ⇒ (20) + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 3 + 1 = 44 vs FF?
+10 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS +3 Divine Favor +1 haste, no cover penalty for shooting past one person (deadeye bowman)
Damage A, Manyshot: 2d8 + 6 + 4 + 2 + 2 + 6 ⇒ (3, 3) + 6 + 4 + 2 + 2 + 6 = 26 (magic (bow), cold iron (arrow)
manyshot, +3*2 enhancement +2*2 str +1*2 BoA, Greater +1*2 PBS +2*3 Divine Favor

To hit B, Rapid Shot: 1d20 + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 3 + 1 ⇒ (4) + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 3 + 1 = 28 vs FF?
+10 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS +3 Divine Favor, +1 haste no cover penalty for shooting past one person (deadeye bowman)
Damage B: 1d8 + 3 + 2 + 1 + 1 + 3 ⇒ (1) + 3 + 2 + 1 + 1 + 3 = 11
+3 enhancement +2 str +1 BoA, Greater +1 PBS +3 Divine Favor

To hit C: 1d20 + 10 + 5 + 3 + 1 + 2 - 2 + 1 - 5 + 3 + 1 ⇒ (19) + 10 + 5 + 3 + 1 + 2 - 2 + 1 - 5 + 3 + 1 = 38 vs FF?
+10 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS -5 iterative +3 Divine Favor, +1 haste, no cover penalty for shooting past one person (deadeye bowman)
Damage C: 1d8 + 3 + 2 + 1 + 1 + 3 ⇒ (2) + 3 + 2 + 1 + 1 + 3 = 12(magic (bow), cold iron (arrow)

To hit D, Haste: 1d20 + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 3 + 1 ⇒ (19) + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 3 + 1 = 43 vs FF?
+10 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS +3 Divine Favor, +1 haste, no cover penalty for shooting past one person (deadeye bowman)
Damage D: 1d8 + 3 + 2 + 1 + 1 + 3 ⇒ (8) + 3 + 2 + 1 + 1 + 3 = 18 (magic (bow), cold iron (arrow)

Ride, Quick dismount: 1d20 + 4 + 5 ⇒ (8) + 4 + 5 = 17 vs DC 20
4 ranks +5 dex

Edit, Possible Crit Attack A

Crit Confirm A: 1d20 + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 3 + 1 ⇒ (10) + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 3 + 1 = 34 vs FF?
+10 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS +3 Divine Favor +1 haste, no cover penalty for shooting past one person (deadeye bowman)
Extra Damage A: 2d8 + 6 + 4 + 2 + 2 + 6 ⇒ (5, 3) + 6 + 4 + 2 + 2 + 6 = 28 (magic (bow), cold iron (arrow)
X3 Critical, +3*2 enhancement +2*2 str +1*2 BoA, Greater +1*2 PBS +2*3 Divine Favor


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"So you are hiding here Davashum!" Ohrmizd flies forward to strike Davashum, ignoring for now the other figure.
Zenzirad-PA+outflank+HR+DP+HB+bane: 1d20 + 19 - 3 + 4 + 2 + 2 + 4 ⇒ (10) + 19 - 3 + 4 + 2 + 2 + 4 = 38
Magical/Slashing damage+PA+frost+PS+DP+HB+bane: 1d6 + 8 + 6 + 1d6 + 1d6 + 4 + 2 + 4d6 + 2 ⇒ (3) + 8 + 6 + (3) + (6) + 4 + 2 + (2, 6, 1, 2) + 2 = 45

Zenzirad-PA+outflank+HR+DP+HB+bane: 1d20 + 19 - 3 + 4 + 2 + 2 + 4 ⇒ (10) + 19 - 3 + 4 + 2 + 2 + 4 = 38
Magical/Slashing damage+PA+frost+PS+DP+HB+bane: 1d6 + 8 + 6 + 1d6 + 1d6 + 4 + 2 + 4d6 + 2 ⇒ (4) + 8 + 6 + (5) + (5) + 4 + 2 + (1, 3, 5, 1) + 2 = 46

Extra attack: Zenzirad-PA+outflank+HR+DP+HB+bane: 1d20 + 19 - 3 + 4 + 2 + 2 + 4 ⇒ (6) + 19 - 3 + 4 + 2 + 2 + 4 = 34
Magical/Slashing damage+PA+frost+PS+DP+HB+bane: 1d6 + 8 + 6 + 1d6 + 1d6 + 4 + 2 + 4d6 + 2 ⇒ (1) + 8 + 6 + (1) + (6) + 4 + 2 + (1, 5, 6, 4) + 2 = 46

HP 133+0/133 AC 37 TAC 20 FF 34 CMD 38
bane 6/14 (swift)
true seeing
haste
judgement 1/5
- protection (+3)
- healing (5 hp/rd)
divine power 14 rounds
shield of faith 14 min
ward shield 14 min
hero's feast 12 h
hunter's blessing (+2 sacred, urban, outsider native) 13 h
greater magic weapon (+3) 13 h
magic vestment (+3) 13 h
keen edge 130 min
bloodhound 130 min
clay skin 130 min (DR 5/adamantine 25/50 hp)
heroism 130 min
heightened awareness 130 min


Kitsune Game Master

Ohrmizd and Omari seriously wound both men. Davashum doesn't like being cut to strips so he tries to take away Ohrmizd's toy. 'That guy' casts a spell on Omari, draws his large sword and walks over to him.
Hold Monster DC18

@Ohrmizd
Disarm Zenzirad: 1d20 + 21 ⇒ (12) + 21 = 33
Disarm Zenzirad: 1d20 + 21 ⇒ (10) + 21 = 31
Disarm Zenzirad: 1d20 + 21 ⇒ (4) + 21 = 25
Disarm Zenzirad: 1d20 + 16 ⇒ (11) + 16 = 27
Disarm Zenzirad: 1d20 + 11 ⇒ (6) + 11 = 17

In case the disarm works with the first attack, the rest will be his normal attacks.
Stunning Fist: 1d20 + 21 ⇒ (15) + 21 = 362d6 + 6 ⇒ (4, 2) + 6 = 12
Whack+El.: 1d20 + 21 ⇒ (18) + 21 = 391d6 + 8 + 1d6 ⇒ (3) + 8 + (5) = 16
Whack+El.: 1d20 + 16 ⇒ (18) + 16 = 341d6 + 8 + 1d6 ⇒ (1) + 8 + (1) = 10
Whack+El.: 1d20 + 11 ⇒ (3) + 11 = 141d6 + 8 + 1d6 ⇒ (1) + 8 + (2) = 11

Ohrmizd, Omari
Davashum(137), That guy(95)
Heshan, Hazreem <--


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Still no map dots, boo!

Will: 1d20 + 9 + 4 + 3 ⇒ (11) + 9 + 4 + 3 = 27 vs dc 18
+9 Cleric + 4 wis +3 resistance

Khedron rears at the man daring to attack Omari and tries to turn him into paste...
Khedron AoO + Full attack

Khedron Horns AoO, To Hit: 1d20 + 9 + 8 + 1 + 1 - 1 - 3 + 1 + 1 ⇒ (15) + 9 + 8 + 1 + 1 - 1 - 3 + 1 + 1 = 32
+9 bab +8str +1 enhancement (AoMF) +1 Heroes Feast + 1 Weapon Focus (Gore) -1 size -3 PA +1 haste
Khedron Horns AoO, Damage: 2d6 + 8 + 6 + 1 ⇒ (6, 5) + 8 + 6 + 1 = 26
+8 str +6 PA +1 enhancement (AoMF)

Khedron Horns, To Hit: 1d20 + 9 + 8 + 1 + 1 - 1 - 3 + 1 + 1 ⇒ (14) + 9 + 8 + 1 + 1 - 1 - 3 + 1 + 1 = 31
+9 bab +8str +1 enhancement (AoMF) +1 Heroes Feast + 1 Weapon Focus (Gore) -1 size -3 PA +1 haste
Khedron Horns, Damage: 2d6 + 8 + 6 + 1 ⇒ (6, 4) + 8 + 6 + 1 = 25
+8 str +6 PA +1 enhancement (AoMF)

Khedron Hoof A, To Hit: 1d20 + 9 + 8 + 1 + 1 - 1 - 3 - 2 ⇒ (5) + 9 + 8 + 1 + 1 - 1 - 3 - 2 = 18
+9 bab +8 str +1 enhancement (AoMF) +1 Heroes Feast-1 size -3 PA -2 secondary natural attack
Khedron Hoof A, Damage: 1d4 + 4 + 3 + 1 ⇒ (4) + 4 + 3 + 1 = 12
+4 0.5*str +3 0.5*PA +1 enhancement (AoMF)

Khedron Hoof B, To Hit: 1d20 + 9 + 8 + 1 + 1 - 1 - 3 - 2 ⇒ (11) + 9 + 8 + 1 + 1 - 1 - 3 - 2 = 24
+9 bab +8 str +1 enhancement (AoMF) +1 Heroes Feast-1 size -3 PA -2 secondary natural attack
Khedron Hoof B, Damage: 1d4 + 4 + 3 + 1 ⇒ (2) + 4 + 3 + 1 = 10
+4 0.5*str +3 0.5*PA +1 enhancement (AoMF)

Khedron Horns, Haste, To Hit: 1d20 + 9 + 8 + 1 + 1 + 1 - 1 - 3 + 1 ⇒ (3) + 9 + 8 + 1 + 1 + 1 - 1 - 3 + 1 = 20
+9 bab +8str +1 enhancement (AoMF) +1 Heroes Feast + 1 Weapon Focus (Gore) -1 size -3 PA +1 haste
Khedron Horns, Damage: 2d6 + 8 + 6 + 1 ⇒ (3, 2) + 8 + 6 + 1 = 20
+8 str +6 PA +1 enhancement (AoMF)


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

"I think you should take things slow." Heshan decides to force the issue on the two foes... literally.

Casting Slow. DC 18 Will Save negates.


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Hazreem flies over to Davashuum, intoning a spell where soon his arm is covered in a rime of frost!

Cast Frostbite on Davashuum.
Melee Touch: 1d20 + 15 ⇒ (10) + 15 = 25
Non-lethal damage: 1d6 + 14 ⇒ (3) + 14 = 17
SR check: 1d20 + 14 ⇒ (6) + 14 = 20


Kitsune Game Master

CL: 1d20 + 14 ⇒ (12) + 14 = 26
Will: 1d20 + 11 ⇒ (18) + 11 = 29
Will: 1d20 + 16 ⇒ (18) + 16 = 34

Davashum gets a chill, but Heshan's attempts are fruitless.

Ohrmizd, Omari <--
Davashum(137, 17), That guy(95)
Heshan, Hazreem

Mapdots added. Shall we redo the combat with you all but Ohrmizd stuck in the 'elevator'?


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari can't actually dismount this round - he has nowhere to land. So instead, he continues shooting at the man with the two-handed sword.

5' shift on the back of Khedron, to give him a line of sight
Full attack on 'that guy'

To hit A: 1d20 + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 3 + 1 ⇒ (18) + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 3 + 1 = 42
+10 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS +3 Divine Favor +1 haste, no cover penalty for shooting past one person (deadeye bowman)
Damage A, Manyshot: 2d8 + 6 + 4 + 2 + 2 + 6 ⇒ (6, 5) + 6 + 4 + 2 + 2 + 6 = 31 (magic (bow), cold iron (arrow)
manyshot, +3*2 enhancement +2*2 str +1*2 BoA, Greater +1*2 PBS +2*3 Divine Favor

To hit B, Rapid Shot: 1d20 + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 3 + 1 ⇒ (14) + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 3 + 1 = 38
+10 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS +3 Divine Favor, +1 haste no cover penalty for shooting past one person (deadeye bowman)
Damage B: 1d8 + 3 + 2 + 1 + 1 + 3 ⇒ (8) + 3 + 2 + 1 + 1 + 3 = 18
+3 enhancement +2 str +1 BoA, Greater +1 PBS +3 Divine Favor

To hit C: 1d20 + 10 + 5 + 3 + 1 + 2 - 2 + 1 - 5 + 3 + 1 ⇒ (1) + 10 + 5 + 3 + 1 + 2 - 2 + 1 - 5 + 3 + 1 = 20
+10 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS -5 iterative +3 Divine Favor, +1 haste, no cover penalty for shooting past one person (deadeye bowman)
Damage C: 1d8 + 3 + 2 + 1 + 1 + 3 ⇒ (8) + 3 + 2 + 1 + 1 + 3 = 18 (magic (bow), cold iron (arrow)

To hit D, Haste: 1d20 + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 3 + 1 ⇒ (17) + 10 + 5 + 3 + 1 + 2 - 2 + 1 + 3 + 1 = 41
+10 bab +5 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS +3 Divine Favor, +1 haste, no cover penalty for shooting past one person (deadeye bowman)
Damage D: 1d8 + 3 + 2 + 1 + 1 + 3 ⇒ (8) + 3 + 2 + 1 + 1 + 3 = 18 (magic (bow), cold iron (arrow)


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Holding Zenzirad strong to avoid all the disarm attempts, Ohrmizd counterattacks, outflanking with Khedron thanks to swords above and below "Tell us where is Jhavul hiding and you shall find mercy on us Davashum!"
Zenzirad-PA+outflank+HR+DP+HB+bane: 1d20 + 19 - 3 + 4 + 2 + 2 + 4 ⇒ (11) + 19 - 3 + 4 + 2 + 2 + 4 = 39
Magical/Slashing non-lethal damage+PA+frost+PS+DP+HB+bane: 1d6 + 9 + 6 + 1d6 + 1d6 + 4 + 2 + 4d6 + 2 ⇒ (2) + 9 + 6 + (2) + (1) + 4 + 2 + (4, 2, 5, 4) + 2 = 43

Zenzirad-PA+outflank+HR+DP+HB+bane: 1d20 + 14 - 3 + 4 + 2 + 2 + 4 ⇒ (10) + 14 - 3 + 4 + 2 + 2 + 4 = 33
Magical/Slashing non-lethal damage+PA+frost+PS+DP+HB+bane: 1d6 + 9 + 6 + 1d6 + 1d6 + 4 + 2 + 4d6 + 2 ⇒ (4) + 9 + 6 + (3) + (1) + 4 + 2 + (5, 3, 6, 2) + 2 = 47

Zenzirad-PA+outflank+HR+DP+HB+bane: 1d20 + 19 - 3 + 4 + 2 + 2 + 4 ⇒ (15) + 19 - 3 + 4 + 2 + 2 + 4 = 43
Magical/Slashing non-lethal damage+PA+frost+PS+DP+HB+bane: 1d6 + 9 + 6 + 1d6 + 1d6 + 4 + 2 + 4d6 + 2 ⇒ (4) + 9 + 6 + (2) + (3) + 4 + 2 + (1, 1, 2, 6) + 2 = 42

Critical?: 1d20 + 19 - 3 + 4 + 2 + 2 + 4 ⇒ (19) + 19 - 3 + 4 + 2 + 2 + 4 = 47
Magical/Slashing non-lethal damage+PA+frost+PS+DP+HB+bane: 1d6 + 9 + 6 + 1d6 + 1d6 + 4 + 2 + 4d6 + 2 ⇒ (6) + 9 + 6 + (5) + (5) + 4 + 2 + (4, 1, 6, 2) + 2 = 52

Intimidate+HR (Enforcer feat to demoralize): 1d20 + 24 + 2 ⇒ (11) + 24 + 2 = 37

If any of the attacks, hits, Ohrmizd also evokes the power of Sarenrae to create a forceful strike to extra harm and push away the opponent.
Force damage: 10d4 ⇒ (2, 1, 4, 2, 1, 2, 1, 1, 3, 3) = 20
Bull rush: 1d20 + 14 ⇒ (16) + 14 = 30
Fort DC 18 halves the force damage and negates the bull rush

HP 133+0/133 AC 37 TAC 20 FF 34 CMD 38
bane 5/14
true seeing
haste
judgement 1/5
- protection (+3)
- healing (5 hp/rd)
divine power 14 rounds
shield of faith 14 min
ward shield 14 min
hero's feast 12 h
hunter's blessing (+2 sacred, urban, outsider native) 13 h
greater magic weapon (+3) 13 h
magic vestment (+3) 13 h
keen edge 130 min
bloodhound 130 min
clay skin 130 min (DR 5/adamantine 25/50 hp)
heroism 130 min
heightened awareness 130 min


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Kitsune Game Master

Omari turns another enemy into a pincushion with a lot of additional holes in the body. Ohrmizd takes down Davashum with the first swing and has some left to end that guy too.
combat over.

A desk before the northeastern wall contains detailed ledgers of troop transfers, duty rosters, supply schedules, and other minutiae of the day-to-day management of an army, all written in Ignan. An iron strongbox sits beside the desk, and a folding wooden screen stands next to the eastern wall.

A study of the sand table reveals the outline of a vast area of destruction emanating from Pale Mountain. Coupled with information contained on the desk, it seems that the genies expect Pale Mountain to erupt into a volcano soon.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

"Well, that seems to be Davashuum taken prisoner and his command structure defeated. Is there anywhere else we should visit here in Kelmarane, before we retreat with Davashuum to interrogate him? Or perhaps we should simply rest here?"

As he asks the question, Omari busies himself casting detect magic and searching the downed foes (Davashuum and 'that guy).

Perception: 1d20 + 14 + 4 + 7 + 2 ⇒ (8) + 14 + 4 + 7 + 2 = 35
14 rank +4 wis+7 racial+2 Favored Terrain (Urban) (Hunter's Blessing)

Ok, I think we are done with enemies here in the tower. Unless there is another encounter complex in town, I think we need to do some serious searching and looting (and there is a lot of loot scattered all over this town right now - all those Janni captains). Then we can regroup at the monastery and set up to ask davashuum questions...


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

"Do you think it wise to take Davashuum outside?" Hazreem asks, "If the other jann see us they may put two and two together and warn Jhavul! Not to mention the fact Davashuum himself is a slippery one!"

I say we hole up here for now. While Davashuum is being interrogated Hazreem can set free the two prisoners we ran across earlier.

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