| Ohrmizd |
"Ah! Sure, that is refreshing..." Ohrmizd thanks the healing "You should ensure to open a shrine to the Staglord on Kelmerane, Omari, it is by this point we are in such a large debt to him for all his blessings. We would had never reached so far without that support"
HP 133/133
Walking up to the next floor.
| Omari the Landless |
Omari addresses Hazreem "You wand yourself, while I help out Heshan here." Then Omari starts tapping at Heshan with his wand...
Healing a: 1d8 + 1 ⇒ (4) + 1 = 5
Healing b: 1d8 + 1 ⇒ (5) + 1 = 6
Healing c: 1d8 + 1 ⇒ (2) + 1 = 3
Healing d: 1d8 + 1 ⇒ (1) + 1 = 2
Healing e: 1d8 + 1 ⇒ (3) + 1 = 4
Healing f: 1d8 + 1 ⇒ (2) + 1 = 3
Healing g: 1d8 + 1 ⇒ (5) + 1 = 6
Healing h: 1d8 + 1 ⇒ (1) + 1 = 2
Healing i: 1d8 + 1 ⇒ (1) + 1 = 2
Healing j: 1d8 + 1 ⇒ (1) + 1 = 2
Healing k: 1d8 + 1 ⇒ (8) + 1 = 9
| Hazreem Al'Shakar_1 |
Hazreem has a Ring of Fire Resistance so he takes 20 less points of damage. Current total: 137/152.
.
Wand CMW 1: 2d8 + 3 ⇒ (3, 7) + 3 = 13 Total 150/152.
| Hazreem Al'Shakar_1 |
Gotcha GM Foxy.
.
HP total is 130/152.
.
Wand CMW 2: 2d8 + 3 ⇒ (5, 6) + 3 = 14
Wand CMW 3: 2d8 + 3 ⇒ (7, 6) + 3 = 16
.
HP 152/152.
| Foxy Quickpaw |
Arrow slits line the curving northwestern wall of this room on either side of a set of double doors. Two smaller doors stand in the eastern and southern walls. A brass column protrudes into the southeastern corner of the chamber, with an archway providing access to its interior. A brazier in the southwestern corner illuminates the room.
| Ohrmizd |
Ohrmizd gives a quick glimpse at the brazier "It seems empty here. Maybe they only had those two fire guardians."
Perception: 1d20 + 20 + 2 + 2 ⇒ (7) + 20 + 2 + 2 = 31
Slowly, he heads in the direction of the archway and looks inside the following room before trying the closed doors.
Stealth: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
| Foxy Quickpaw |
Throug the archway you can look down into the main room you came from. This circular, polished brass shaft disappears upwards into darkness, although archways can be seen piercing the walls along its length. Looks like flying creatures aren't fond of walking slopes to reach somewhere in the tower.
In this now very crowded space Khedron spooks as he walks into something he hadn't seen. It becomes clear what as suddenly six jann appear and attack.
@Ohrmizd
Scimitar: 1d20 + 15 ⇒ (5) + 15 = 201d6 + 7 ⇒ (5) + 7 = 12
@Omari
Scimitar: 1d20 + 15 ⇒ (12) + 15 = 271d6 + 7 ⇒ (1) + 7 = 8
@Hazreem
Scimitar: 1d20 + 15 ⇒ (11) + 15 = 261d6 + 7 ⇒ (1) + 7 = 8
Scimitar: 1d20 + 15 ⇒ (3) + 15 = 181d6 + 7 ⇒ (1) + 7 = 8
Scimitar: 1d20 + 15 ⇒ (8) + 15 = 231d6 + 7 ⇒ (3) + 7 = 10
Scimitar: 1d20 + 15 ⇒ (9) + 15 = 241d6 + 7 ⇒ (3) + 7 = 10
Heshan: 1d20 + 4 ⇒ (6) + 4 = 10
Omari: 1d20 + 4 ⇒ (15) + 4 = 19
Hazreem: 1d20 + 0 ⇒ (3) + 0 = 3
Janni: 1d2 + 9 ⇒ (2) + 9 = 11
Janni: 1d2 + 9 ⇒ (1) + 9 = 10
Janni: 1d2 + 9 ⇒ (1) + 9 = 10
Janni: 1d2 + 9 ⇒ (2) + 9 = 11
Janni: 1d2 + 9 ⇒ (2) + 9 = 11
Janni: 1d2 + 9 ⇒ (1) + 9 = 10
Omari <--
| Omari the Landless |
I have resized Hazreem to his proper (huge, 15X15) size on the map.
I hope Hazreem likes squeezing, because he will be doing a lot of it in here at that size...
Omari's sharp eyes sweep the room, looking for danger...
Perception: 1d20 + 13 + 4 + 6 + 2 ⇒ (6) + 13 + 4 + 6 + 2 = 31
13 rank +4 wis+6 racial+2 Favored Terrain (Urban) (Hunter's Blessing)
| Hazreem Al'Shakar_1 |
FYI Hazreem is currently in his human form. Squeezing into tight places is not his thing...
as the blades strike Hazreem he instinctively activates a defense mechanism: aheat shimmer that cloaks his body!
Heat Shimmer (Su): As a free action, you can surround yourself with heat distortion that acts as the blur spell. Creatures that strike you in melee while you're using this ability are dazzled for 1 round (Fortitude DC 21 negates).
.
HP 124/152
| Omari the Landless |
Khedron bellows his displeasure at the Jann that dared attack Omari. He rears up and comes crashing down with hooves and horns...
5' step sideways and up (airwalk, 5' off the ground) and full attack on Janni Purple
Khedron Horns, To Hit: 1d20 + 8 + 7 + 1 + 1 - 1 - 2 + 1 + 2 ⇒ (19) + 8 + 7 + 1 + 1 - 1 - 2 + 1 + 2 = 36
+8 bab +7str +1 enhancement (AoMF) +1 Heroes Feast-1 size -2 PA+1 higher ground +2 Hunter's blessing
Khedron Horns, Damage: 2d6 + 7 + 6 + 1 + 2 ⇒ (3, 6) + 7 + 6 + 1 + 2 = 25
+7 str +6 PA +1 enhancement (AoMF) +2 Hunter's blessing
Khedron Hoof A, To Hit: 1d20 + 8 + 7 + 1 + 1 - 1 - 2 - 2 + 1 + 2 ⇒ (16) + 8 + 7 + 1 + 1 - 1 - 2 - 2 + 1 + 2 = 31
+8 bab +7 str +1 enhancement (AoMF) +1 Heroes Feast-1 size -2 PA -2 secondary natural attack +1 higher ground +2 Hunter's blessing
Khedron Hoof A, Damage: 1d4 + 3 + 6 + 1 + 2 ⇒ (1) + 3 + 6 + 1 + 2 = 13
+3 0.5*str +6 PA +1 enhancement (AoMF) +2 Hunter's blessing
Khedron Hoof B, To Hit: 1d20 + 8 + 7 + 1 + 1 - 1 - 2 - 2 + 1 + 2 ⇒ (8) + 8 + 7 + 1 + 1 - 1 - 2 - 2 + 1 + 2 = 23
+8 bab +7 str +1 enhancement (AoMF) +1 Heroes Feast-1 size -2 PA -2 secondary natural attack +1 higher ground +2 Hunter's blessing
Khedron Hoof B, Damage: 1d4 + 3 + 6 + 1 + 2 ⇒ (3) + 3 + 6 + 1 + 2 = 15
+3 0.5*str +6 PA +1 enhancement (AoMF) +2 Hunter's blessing
Omari steps away from the reaching blade and starts shooting...
5' step and full attack on Janni Purple
To hit A: 1d20 + 9 + 4 + 3 + 1 + 2 - 2 + 1 + 2 ⇒ (7) + 9 + 4 + 3 + 1 + 2 - 2 + 1 + 2 = 27
+9 bab +4 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS +2 Hunter's blessing
Damage A, Manyshot: 2d8 + 6 + 4 + 2 + 2 + 4 ⇒ (1, 5) + 6 + 4 + 2 + 2 + 4 = 24 (magic (bow), cold iron (arrow)
manyshot, +3*2 enhancement +2*2 str +1*2 BoA, Greater +1*2 PBS +2*2 Hunter's blessing
To hit B, Rapid Shot: 1d20 + 9 + 4 + 3 + 2 + 1 - 2 + 1 + 2 ⇒ (16) + 9 + 4 + 3 + 2 + 1 - 2 + 1 + 2 = 36
+9 bab +4 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS
Damage B: 1d8 + 3 + 2 + 1 + 1 + 2 ⇒ (7) + 3 + 2 + 1 + 1 + 2 = 16 (magic (bow), cold iron (arrow)
+3 enhancement +2 str +1 BoA, Greater +1 PBS
To hit C: 1d20 + 9 + 4 + 3 + 1 + 2 - 2 - 5 + 1 + 2 ⇒ (12) + 9 + 4 + 3 + 1 + 2 - 2 - 5 + 1 + 2 = 27
+9 bab +4 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot+1 PBS -5 iterative
Damage C: 1d8 + 3 + 2 + 1 + 1 + 2 ⇒ (5) + 3 + 2 + 1 + 1 + 2 = 14 (magic (bow), cold iron (arrow)
Edit: Possible Crit, Khedron's Horns
Khedron Horns, Crit Confirm: 1d20 + 8 + 7 + 1 + 1 - 1 - 2 + 1 + 2 ⇒ (1) + 8 + 7 + 1 + 1 - 1 - 2 + 1 + 2 = 18
+8 bab +7str +1 enhancement (AoMF) +1 Heroes Feast-1 size -2 PA+1 higher ground +2 Hunter's blessing
Khedron Horns, Extra Damage: 2d6 + 7 + 6 + 1 + 2 ⇒ (2, 5) + 7 + 6 + 1 + 2 = 23
+7 str +6 PA +1 enhancement (AoMF) +2 Hunter's blessing
| Foxy Quickpaw |
Kehdron and Omari take out the single janni and that leaves two arrows for the next one (white).
Which is one less jann once they all attack again.
@Hazreem
Scimitar: 1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 181d6 + 7 + 2 + 2d6 ⇒ (3) + 7 + 2 + (2, 2) = 16
Scimitar: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 311d6 + 7 + 2 + 2d6 ⇒ (6) + 7 + 2 + (1, 4) = 20
Scimitar: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 191d6 + 7 + 2 + 2d6 ⇒ (2) + 7 + 2 + (2, 1) = 14
Scimitar: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 271d6 + 7 + 2 + 2d6 ⇒ (3) + 7 + 2 + (3, 3) = 18
Scimitar: 1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 181d6 + 7 + 2 + 2d6 ⇒ (4) + 7 + 2 + (2, 4) = 19
Scimitar: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 221d6 + 7 + 2 + 2d6 ⇒ (4) + 7 + 2 + (3, 4) = 20
@Ohrmizd
Scimitar: 1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 341d6 + 7 + 2 + 2d6 ⇒ (2) + 7 + 2 + (3, 5) = 19
Scimitar: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 221d6 + 7 + 2 + 2d6 ⇒ (4) + 7 + 2 + (1, 6) = 20
Scimitar: 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 281d6 + 7 + 2 + 2d6 ⇒ (2) + 7 + 2 + (2, 4) = 17
Scimitar: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 281d6 + 7 + 2 + 2d6 ⇒ (4) + 7 + 2 + (1, 3) = 17
Scimitar Crit?: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 181d6 + 7 + 2 + 2d6 ⇒ (4) + 7 + 2 + (2, 1) = 16
Scimitar Crit?: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 311d6 + 7 + 2 + 2d6 ⇒ (1) + 7 + 2 + (6, 6) = 22
Scimitar Crit?: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 171d6 + 7 + 2 + 2d6 ⇒ (6) + 7 + 2 + (6, 5) = 26
Janni(RIP), Janni(30), Janni, Janni, Janni, Janni
Hazreem, Heshan, Ohrmizd <--
Omari
| Hazreem Al'Shakar_1 |
Hazreem grunts in pain but grimly sets tthe task of slashing the jann in front of him to pieces!
Full attack on White.
scimitar 1: 1d20 + 14 ⇒ (3) + 14 = 17; damage: 1d6 + 4 ⇒ (2) + 4 = 6 plus 1d6 ⇒ 5 cold plus 2d6 ⇒ (5, 5) = 10 outsider bane.
scimitar 2: 1d20 + 14 ⇒ (8) + 14 = 22; damage: 1d6 + 4 ⇒ (3) + 4 = 7 plus 1d6 ⇒ 1 cold plus 2d6 ⇒ (3, 5) = 8 outsider bane.
.
HP 86/152.
| Heshan Antar |
It looks like the janni have resorted to invisibility tactics once more. Upon the warning from the staff, he used his action to ram the rod to the ground, giving everyone a mental note on any creatures invisible or not.
Everyone within 20 ft are also is under the effect of a Prayer spell.
In his next turn, he put out his fingers and attacks the incoming creatures.
Empowered Magic Missile, white then red: 7d4 + 7 ⇒ (2, 1, 1, 3, 1, 1, 4) + 7 = 20
| Ohrmizd |
Unable to see the creatures at first, Ohrmizd is struck, but only one of the attacks goes through his faithful defenses, though not into a vital point "Ah, so you are hiding here! Surrender or you will faith the wrath of Kelmenare!"
Zenzirad-PA+outflank+HR: 1d20 + 18 - 3 + 4 + 2 ⇒ (7) + 18 - 3 + 4 + 2 = 28
Magical/Slashing damage+PA+frost+PS: 1d6 + 8 + 6 + 1d6 + 1d6 ⇒ (4) + 8 + 6 + (4) + (1) = 23
Zenzirad-PA+outflank+HR: 1d20 + 13 - 3 + 4 + 2 ⇒ (5) + 13 - 3 + 4 + 2 = 21
Magical/Slashing damage+PA+frost+PS: 1d6 + 8 + 6 + 1d6 + 1d6 ⇒ (2) + 8 + 6 + (5) + (3) = 24
He steps hard on a defensive position in front of Heshan while outflanking white with Khedron thanks to Swords Above and Below.
HP 119+0/133 AC 34 TAC 17 FF 31
shield of faith 13 min
hero's feast 12 h
hunter's blessing (+2 sacred, urban, outsider native) 13 h
greater magic weapon (+3) 13 h
magic vestment (+3) 13 h
keen edge 130 min
bloodhound 130 min
clay skin 130 min (DR 5/adamantine 35/50 hp)
heroism 130 min
heightened awareness 130 min
| Omari the Landless |
Khedron steps forward and continues to smash as the Janns...
5' step (forward, staying 5' off the ground) and full attack on Red
Khedron Horns, To Hit: 1d20 + 8 + 7 + 1 + 1 - 1 - 2 + 1 + 2 + 1 ⇒ (4) + 8 + 7 + 1 + 1 - 1 - 2 + 1 + 2 + 1 = 22
+8 bab +7str +1 enhancement (AoMF) +1 Heroes Feast-1 size -2 PA+1 higher ground +2 Hunter's blessing +1 Prayer
Khedron Horns, Damage: 2d6 + 7 + 6 + 1 + 2 + 1 ⇒ (4, 5) + 7 + 6 + 1 + 2 + 1 = 26
+7 str +6 PA +1 enhancement (AoMF) +2 Hunter's blessing +1 Prayer
Khedron Hoof A, To Hit: 1d20 + 8 + 7 + 1 + 1 - 1 - 2 - 2 + 1 + 2 + 1 ⇒ (3) + 8 + 7 + 1 + 1 - 1 - 2 - 2 + 1 + 2 + 1 = 19
+8 bab +7 str +1 enhancement (AoMF) +1 Heroes Feast-1 size -2 PA -2 secondary natural attack +1 higher ground +2 Hunter's blessing +1 Prayer
Khedron Hoof A, Damage: 1d4 + 3 + 6 + 1 + 2 + 1 ⇒ (4) + 3 + 6 + 1 + 2 + 1 = 17
+3 0.5*str +6 PA +1 enhancement (AoMF) +2 Hunter's blessing +1 Prayer
Khedron Hoof B, To Hit: 1d20 + 8 + 7 + 1 + 1 - 1 - 2 - 2 + 1 + 2 + 1 ⇒ (15) + 8 + 7 + 1 + 1 - 1 - 2 - 2 + 1 + 2 + 1 = 31
+8 bab +7 str +1 enhancement (AoMF) +1 Heroes Feast-1 size -2 PA -2 secondary natural attack +1 higher ground +2 Hunter's blessing +1 Prayer
Khedron Hoof B, Damage: 1d4 + 3 + 6 + 1 + 2 + 1 ⇒ (4) + 3 + 6 + 1 + 2 + 1 = 17
+3 0.5*str +6 PA +1 enhancement (AoMF) +2 Hunter's blessing +1 Prayer
Omari steps back and continues to pour out arrows...
5' step and full attack on Janni red (if needed) then Pink
To hit A: 1d20 + 9 + 4 + 3 + 1 + 2 - 2 + 1 + 2 + 1 ⇒ (15) + 9 + 4 + 3 + 1 + 2 - 2 + 1 + 2 + 1 = 36
+9 bab +4 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS +2 Hunter's blessing +1 Prayer, no cover penalty for shooting past one person (deadeye bowman)
Damage A, Manyshot: 2d8 + 6 + 4 + 2 + 2 + 4 + 2 ⇒ (8, 7) + 6 + 4 + 2 + 2 + 4 + 2 = 35 (magic (bow), cold iron (arrow)
manyshot, +3*2 enhancement +2*2 str +1*2 BoA, Greater +1*2 PBS +2*2 Hunter's blessing +2*1 Prayer
To hit B, Rapid Shot: 1d20 + 9 + 4 + 3 + 2 + 1 - 2 + 1 + 2 + 1 ⇒ (16) + 9 + 4 + 3 + 2 + 1 - 2 + 1 + 2 + 1 = 37
+9 bab +4 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS +1 Prayer , no cover penalty for shooting past one person (deadeye bowman)
Damage B: 1d8 + 3 + 2 + 1 + 1 + 2 + 1 ⇒ (7) + 3 + 2 + 1 + 1 + 2 + 1 = 17 (magic (bow), cold iron (arrow)
+3 enhancement +2 str +1 BoA, Greater +1 PBS +1 Prayer
To hit C: 1d20 + 9 + 4 + 3 + 1 + 2 - 2 - 5 + 1 + 2 + 1 ⇒ (3) + 9 + 4 + 3 + 1 + 2 - 2 - 5 + 1 + 2 + 1 = 19
+9 bab +4 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot+1 PBS -5 iterative +1 Prayer , no cover penalty for shooting past one person (deadeye bowman)
Damage C: 1d8 + 3 + 2 + 1 + 1 + 2 + 1 ⇒ (8) + 3 + 2 + 1 + 1 + 2 + 1 = 18 (magic (bow), cold iron (arrow)
| Ohrmizd |
Ohrmizd strikes as they go, but with non lethal damage.
AoO: Zenzirad-PA+outflank+HR: 1d20 + 18 - 3 + 4 + 2 ⇒ (1) + 18 - 3 + 4 + 2 = 22
Magical/Slashing damage+PA+frost+PS: 1d6 + 8 + 6 + 1d6 + 1d6 ⇒ (4) + 8 + 6 + (6) + (3) = 27
"We should follow them, maybe they look refuge with Davashuum" the Kelleshite darts after the janni.
| Omari the Landless |
I wish you folks would actually use the map to show where people have moved.
Ok, Khedron stomped Janni (red). To be clear about what the rest have done, they have all squeezed into B3 and gone either up or down? Assuming that is what they have done, they have pretty much followed the dashed red line... That would mean that Ohrmizd, Khedron, Heshan and Hazreem all get AoO's. That should also put a stack of icons in the shaft at B3; in order, Pink, Green, Black, Ohrmizd. Pink may be down already from AoO's as he already ate a couple of arrows.
Khedron Horns AoO, To Hit: 1d20 + 8 + 7 + 1 + 1 - 1 - 2 + 1 + 2 + 1 ⇒ (4) + 8 + 7 + 1 + 1 - 1 - 2 + 1 + 2 + 1 = 22
+8 bab +7str +1 enhancement (AoMF) +1 Heroes Feast-1 size -2 PA+1 higher ground +2 Hunter's blessing +1 Prayer
Khedron Horns, Damage: 2d6 + 7 + 6 + 1 + 2 + 1 ⇒ (6, 2) + 7 + 6 + 1 + 2 + 1 = 25
+7 str +6 PA +1 enhancement (AoMF) +2 Hunter's blessing +1 Prayer
Ohrmizd can probably attack Black with his standard action, depends on the fly speeds involved. Jann are only fly 15' in chainmail; that would put black either 10' up or down the shaft, green 5' past that and pink another 5' further. Ohrmizd has a move of 40' on that carpet...
Omari barks "Get them before they raise the alarm!" As he does, he steps up to the edge of the shaft, and leans in. He fires past Ohrmizd at the tail-end charlie of the fleeing Jann...
move action - 10'
standard action - attack with bow
To hit: 1d20 + 9 + 4 + 3 + 1 + 2 + 1 + 2 + 1 ⇒ (20) + 9 + 4 + 3 + 1 + 2 + 1 + 2 + 1 = 43
+9 bab +4 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA +1 PBS +2 Hunter's blessing +1 Prayer, no cover penalty for shooting past one person (deadeye bowman)
Damage A: 1d8 + 3 + 2 + 1 + 1 + 2 + 1 ⇒ (6) + 3 + 2 + 1 + 1 + 2 + 1 = 16 (magic (bow), cold iron (arrow)
+3 enhancement +2 str +1 BoA, Greater +1 PBS +2 hunter's blessing +1 Prayer
and then he trails off lamely "But don't get pulled too far either. We can't support you..."
Edit: Possible bow crit...
Crit Confirm: 1d20 + 9 + 4 + 3 + 1 + 2 + 1 + 2 + 1 ⇒ (4) + 9 + 4 + 3 + 1 + 2 + 1 + 2 + 1 = 27
+9 bab +4 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA +1 PBS +2 Hunter's blessing +1 Prayer, no cover penalty for shooting past one person (deadeye bowman)
Extra Damage A: 2d8 + 6 + 4 + 2 + 2 + 4 + 2 ⇒ (7, 7) + 6 + 4 + 2 + 2 + 4 + 2 = 34 (magic (bow), cold iron (arrow)
triple damage crit, +3 enhancement +2 str +1 BoA, Greater +1 PBS +2 hunter's blessing +1 Prayer
| Hazreem Al'Shakar_1 |
scimitar AoO: 1d20 + 14 ⇒ (10) + 14 = 24; damage: 1d6 + 4 ⇒ (3) + 4 = 7 plus 1d6 ⇒ 6 cold plus 2d6 ⇒ (6, 6) = 12 outsider bane.
| Foxy Quickpaw |
Khedron takes the wounded one down. Hazreem wounds one that flees and Ohrmizd gives one a proper concussion.
Omari is quick to shoot after them and wounds the bottom one in the shaft badly.
Janni(RIP), Janni(RIP), Janni(RIP), Janni(RIP), Janni(62), Janni(27NL)
Omari
Hazreem, Heshan, Ohrmizd <--
| Ohrmizd |
Commanding the carpet to fly up vertically, Ohrmizd tries to reach up for the bottom one once more.
Zenzirad-PA+HR: 1d20 + 18 - 3 + 2 ⇒ (10) + 18 - 3 + 2 = 27
Magical/Slashing damage+PA+frost: 1d6 + 8 + 6 + 1d6 ⇒ (5) + 8 + 6 + (6) = 25
| Foxy Quickpaw |
Ohrmizd kills the next Jann who falls down the shaft and hits the floor below making a splat noise.
Heshan squeezes in next to Omari to get a magical shot off.
Your magic needs a line of sight, so please for the future watch the positioning and the walls, and with flying opponents also the height of the position.
[ooc]Janni(RIP), Janni(RIP), Janni(RIP), Janni(RIP), Janni(RIP), Janni(27NL, 38)
Omari, Ohrmizd, Heshan
Hazreem <--
| Hazreem Al'Shakar_1 |
Hazreem glances up in disgust as the remaining jann flees the scene.
"Not on my watch!" He exclaims as he shifts his form to a familiar form to him: A large air elemental! Ignoring the tight confines here he squeezes past the others and flies off right behind Ohrmizd!
Wild Shape into Huge air elemental.
| Ohrmizd |
Ohrmizd screams scared as a huge air elemental squeezes through the pillar "Holy cow! Hazreem!" the Kheleshite rushes the carpet to fly faster, and if the other janni still survives, he tries to defend himself with his shield and then attack once more to finish the menace before the alarm is raised.
Zenzirad-PA+HR: 1d20 + 18 - 3 + 2 ⇒ (9) + 18 - 3 + 2 = 26
Magical/Slashing damage+PA+frost: 1d6 + 8 + 6 + 1d6 ⇒ (1) + 8 + 6 + (4) = 19
Moving ahead and posting my next turn, in case it helps us move forward here!
| Foxy Quickpaw |
The Jann tries to flee, but is no match for Ohrmizd on the flying carpet. Nevertheless does the Janni manage to leave te shaft one floor above.
(B12) A heavy black curtain hangs to the east. Arrow slits pierce the outer wall in all directions, scenes of warring efreet, azers, and salamanders engraving the brass walls between engraved maps and charts hanging amid them. A large sand table sits in the southern half of the room, depicting the town of Kelmarane and its surroundings in great detail, burning braziers flanking it on either side. A man that looks half statue, half machine broods over the sand table.
Ohrmizd follows into the room and cuts the janni down.
That guy
Ohrmizd,
Omari, Heshan, Hazreem <--
| Omari the Landless |
Ok, so the chase has gone up the center shaft, and this may just be Davashuum. Great. @Foxy, is the central shaft big enough for Khedron to fit if he squeezes? Also how far up does one have to move to get to B12?
Omari hustles back to Khedron and swings aboard; even as he does he urges Heshan and Hazreem onwards: "Follow Ohrmizd, I'll come last"
Omari action - move to Khedron and mount up
Khedron action - delay to let Heshan and Hazreem up the shaft first, before his bulk blocks it.
| Ohrmizd |
Just after slashing through the janni, Ohrmizd keeps quite, trying not to call more the attention of the room's occupant, and doing some signs of being alert to those below.
Stealth: 1d20 + 6 + 2 + 2 ⇒ (7) + 6 + 2 + 2 = 17
If not immediately spotted or stopped by the guy, Ohrmizd will float back to the lower floor to update his comrades at next opportunity.
| Hazreem Al'Shakar_1 |
Once he has finished wild-shaping here Hazreem squeezes his airy form into the shaft right after Heshan.
| Omari the Landless |
Khedron squeezes into the shaft, Omari on his back, and begins air-walking his way up, following the others...
Double move, up to 100', but with squeezing (1/2 speed). 30' of movement to get into the shaft (including the squeeze through the door), that leaves up to 35' upwards. That may or may not be enough for Omari and Khedron to get out of the shaft, depending on where everyone else has placed themselves...
@Hazreem, have you taken the form of a Large Air Elemental (2X2) or a Huge Air Elemental (3X3)?
@Foxy, please put "That Guy" on the map (unless he has turned invisible or some such).
| Ohrmizd |
As Ohrmizd stumbles back with the party, he commands the carpet to stop and float in mid air "There is a dude there. He looks dangerous. Perhaps we should try to come up with a different approach than stumbling one after one on his arms. He is right now entertained with a model of the town, so maybe we can clean first the previous floor"
Ohrmizd describes the scene in the upper floor.
| Omari the Landless |
Ok, just to be clear here, Ohrmizd just left that last Jann either dead or unconscious on this guy's floor, and he's gone back to looking at the model of Kelmarane and vicinity ... like he just don't care. WTF?
| Hazreem Al'Shakar_1 |
"Maybe he is under some kind of enchantment...or maybe his mind is broken?" Hazreem suggests. "We should try talking with him, if he is not hostile."
| Foxy Quickpaw |
Ok, just to be clear here, Ohrmizd just left that last Jann either dead or unconscious on this guy's floor, and he's gone back to looking at the model of Kelmarane and vicinity ... like he just don't care. WTF?
You never met someone who just steps over the greatest disaster and thinks to himself: "Not my job!"?
| Omari the Landless |
You never met someone who just steps over the greatest disaster and thinks to himself: "Not my job!"?
I have yet to meet anyone who ignores lethal violence in their immediate vicinity. But hey...
"If he is Davashuum, he's surprisingly uninterested in what's going on around him. Do you think it might be a bluff Ohrmizd?"
Sense Motive check Ohrmizd? Also, I'm thinking this might not be Davashuum after all. Somebody would have mentioned if Davashuum was part machine, right???
He continues, "Either he's not Davashuum, at which point, we should avoid distractions, and look for the real thing. Or if he is (and is not bluffing), we may as well make sure he has no allies to call upon before we jump him. I think you have the right idea Ohrmizd..."
Unless Ohrmizd thinks the guy is bluffing, I second his proposal to clean up any other guards and/or allies of Davashuum before we go in there (and when we do, let's be organized and buffed; you probably want to heal up again Hazreem)
| Hazreem Al'Shakar_1 |
Sounds like a plan Omari. Not sure how much time we have to heal up, but assuming we have a few rounds to wait here...
CMW #1: 2d8 + 3 ⇒ (7, 3) + 3 = 13
CMW #2: 2d8 + 3 ⇒ (6, 2) + 3 = 11
CMW #3: 2d8 + 3 ⇒ (7, 5) + 3 = 15
HP: 125/152, 17 charges left.
| Foxy Quickpaw |
While sitting in the central shaft you notice that the floor with the strange guy Ohrmizd met isn't the top floor. There is another exit further up.
Vertical arrangement is a bit uncomfortable for a group that is used to communicate on eye level, so with Ohrmizd's suggestion accepted all quickly return to the previous floor (B4).
| Ohrmizd |
Sense Motive: 1d20 + 21 + 2 ⇒ (9) + 21 + 2 = 32
"Yeah, let's go see" Ohrmizd goes back to the previous level, then opens the door to the eastern room B5, scimitar at the ready.
| Foxy Quickpaw |
(B5) Arrow slits line the curving northeastern wall of this room on either side of a set of double doors. Two smaller doors stand in the western and southern walls, and a brass column protrudes into the southwestern corner of the room, an archway providing access to its interior. A thick carpet lies in the center of the floor, while a brazier in the northern portion of the room gives off dim light. No creatures dwell here.
| Omari the Landless |
Omari dismounts, more comfortable on his own 2 feet, and slips through the door behind Ohrmizd. Waiting beside the door, he calls on the horned lord's blessings and looks for magic (Detect Magic), his sharp eyes sweeping the room...
Perception, searching: 1d20 + 13 + 4 + 6 + 2 ⇒ (3) + 13 + 4 + 6 + 2 = 28
13 rank +4 wis+6 racial+2 Favored Terrain (Urban) (Hunter's Blessing)
Meanwhile, Khedron wanders about the room, surprisingly soft-hooved, sniffing for more invisible foes.
Stealth, to avoid waking anyone sleeping in the next room up: 1d20 + 1 + 4 + 3 - 4 + 2 ⇒ (12) + 1 + 4 + 3 - 4 + 2 = 18
1 rank +4 dex +3 trained -4 size 2 Favored Terrain (Urban) (Hunter's Blessing)
(Of which I expect more; there are many beds visible on the map in B10A and B10B. But between Khedron and Ohrmzid's noses and Heshan's detect invisible, we shouldn't get ambushed too badly...)